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58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// A class representing an image
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//
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//=============================================================================
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#ifndef DMEIMAGE_H
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#define DMEIMAGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "datamodel/dmelement.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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enum ImageFormat;
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//-----------------------------------------------------------------------------
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// A class representing an image (2d or 3d bitmap)
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//-----------------------------------------------------------------------------
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class CDmeImage : public CDmElement
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{
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DEFINE_ELEMENT( CDmeImage, CDmElement );
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public:
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// Methods related to image format
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ImageFormat Format() const;
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const char *FormatName() const;
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// returns a pointer to the image bits buffer
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const void *ImageBits() const;
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public:
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CDmAttributeVar<int> m_Width;
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CDmAttributeVar<int> m_Height;
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CDmAttributeVar<int> m_Depth;
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private:
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CDmAttributeVar<int> m_Format;
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CDmAttributeVarBinaryBlock m_Bits;
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};
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//-----------------------------------------------------------------------------
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// returns a pointer to the image bits buffer
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//-----------------------------------------------------------------------------
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inline const void *CDmeImage::ImageBits() const
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{
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return m_Bits.Get();
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}
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#endif // DMEIMAGE_H
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