mirror of
https://github.com/nillerusr/source-engine.git
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115 lines
3.9 KiB
C++
115 lines
3.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Serves as the base panel for the entire matchmaking UI
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//
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//=============================================================================//
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#ifndef MATCHMAKINGBASEPANEL_H
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#define MATCHMAKINGBASEPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basedialog.h"
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#include "utlstack.h"
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#include "const.h"
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enum EGameType
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{
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GAMETYPE_RANKED_MATCH,
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GAMETYPE_STANDARD_MATCH,
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GAMETYPE_SYSTEMLINK_MATCH,
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};
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//----------------------------
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// CMatchmakingBasePanel
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//----------------------------
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class CMatchmakingBasePanel : public CBaseDialog
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{
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DECLARE_CLASS_SIMPLE( CMatchmakingBasePanel, CBaseDialog );
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public:
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CMatchmakingBasePanel(vgui::Panel *parent);
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~CMatchmakingBasePanel();
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virtual void OnCommand( const char *pCommand );
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virtual void OnKeyCodePressed( vgui::KeyCode code );
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virtual void Activate();
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void SessionNotification( const int notification, const int param = 0 );
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void SystemNotification( const int notification );
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void UpdatePlayerInfo( uint64 nPlayerId, const char *pName, int nTeam, byte cVoiceState, int nPlayersNeeded, bool bHost );
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void SessionSearchResult( int searchIdx, void *pHostData, XSESSION_SEARCHRESULT *pResult, int ping );
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void OnLevelLoadingStarted();
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void OnLevelLoadingFinished();
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void CloseGameDialogs( bool bActivateNext = true );
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void CloseAllDialogs( bool bActivateNext = true );
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void CloseBaseDialogs( void );
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void SetFooterButtons( CBaseDialog *pOwner, KeyValues *pData, int nButtonGap = -1 );
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void ShowFooter( bool bShown );
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void SetFooterButtonVisible( const char *pszText, bool bVisible );
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uint GetGameType( void ) { return m_nGameType; }
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MESSAGE_FUNC_CHARPTR( LoadMap, "LoadMap", mapname );
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private:
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void OnOpenWelcomeDialog();
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void OnOpenPauseDialog();
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void OnOpenRankingsDialog();
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void OnOpenSystemLinkDialog();
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void OnOpenPlayerMatchDialog();
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void OnOpenRankedMatchDialog();
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void OnOpenAchievementsDialog();
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//=============================================================================
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// HPE_BEGIN:
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// [dwenger] Specific code for CS Achievements Display
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//=============================================================================
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// $TODO(HPE): Move this to a game-specific location
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void OnOpenCSAchievementsDialog();
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//=============================================================================
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// HPE_END
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//=============================================================================
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void OnOpenLeaderboardDialog( const char *pResourceName );
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void OnOpenSessionOptionsDialog( const char *pResourceName );
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void OnOpenSessionLobbyDialog( const char *pResourceName );
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void OnOpenSessionBrowserDialog( const char *pResourceName );
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void LoadSessionProperties();
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bool ValidateSigninAndStorage( bool bOnlineRequired, const char *pIssuingCommand );
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void CenterDialog( vgui::PHandle dlg );
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void PushDialog( vgui::DHANDLE< CBaseDialog > &hDialog );
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void PopDialog( bool bActivateNext = true );
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vgui::DHANDLE< CBaseDialog > m_hWelcomeDialog;
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vgui::DHANDLE< CBaseDialog > m_hPauseDialog;
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vgui::DHANDLE< CBaseDialog > m_hStatsDialog;
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vgui::DHANDLE< CBaseDialog > m_hRankingsDialog;
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vgui::DHANDLE< CBaseDialog > m_hLeaderboardDialog;
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vgui::DHANDLE< CBaseDialog > m_hSystemLinkDialog;
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vgui::DHANDLE< CBaseDialog > m_hPlayerMatchDialog;
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vgui::DHANDLE< CBaseDialog > m_hRankedMatchDialog;
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vgui::DHANDLE< CBaseDialog > m_hAchievementsDialog;
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vgui::DHANDLE< CBaseDialog > m_hSessionOptionsDialog;
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vgui::DHANDLE< CBaseDialog > m_hSessionLobbyDialog;
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vgui::DHANDLE< CBaseDialog > m_hSessionBrowserDialog;
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CUtlStack< vgui::DHANDLE< CBaseDialog > > m_DialogStack;
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uint m_nSessionType;
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uint m_nGameType;
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bool m_bPlayingOnline;
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char m_szMapLoadName[MAX_MAP_NAME];
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KeyValues *m_pSessionKeys;
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CFooterPanel *m_pFooter;
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};
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#endif // MATCHMAKINGBASEPANEL_H
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