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61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
#ifndef _INCLUDED_ASW_MORTARBUG_SHELL_SHARED_H
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#define _INCLUDED_ASW_MORTARBUG_SHELL_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#ifdef CLIENT_DLL
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#include "c_basecombatcharacter.h"
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#define CASW_Mortarbug_Shell C_ASW_Mortarbug_Shell
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#define CBaseCombatCharacter C_BaseCombatCharacter
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class Beam_t;
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#else
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#include "basecombatcharacter.h"
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#endif
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class CSprite;
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class CASW_Mortarbug_Shell : public CBaseCombatCharacter
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{
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DECLARE_CLASS( CASW_Mortarbug_Shell, CBaseCombatCharacter );
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public:
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CASW_Mortarbug_Shell();
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DECLARE_NETWORKCLASS();
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#ifdef GAME_DLL
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virtual ~CASW_Mortarbug_Shell();
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DECLARE_DATADESC();
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virtual void Spawn( void );
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virtual void Precache( void );
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virtual void ShellFlyThink();
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virtual void ShellThink();
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virtual void VShellTouch( CBaseEntity *pOther );
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virtual void SetFuseLength(float fSeconds);
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virtual void Detonate();
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static CASW_Mortarbug_Shell *CASW_Mortarbug_Shell::CreateShell( const Vector &vecOrigin, const Vector &vecForward, CBaseEntity *pOwner );
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bool m_bDoScreenShake;
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private:
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float m_flDamage;
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float m_DmgRadius;
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bool m_bModelOpening;
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float m_fDetonateTime;
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Vector m_vecLastPosition;
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#else
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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#endif
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Class_T Classify( void ) { return (Class_T) CLASS_ASW_MORTAR_SHELL; }
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private:
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CASW_Mortarbug_Shell( const CASW_Mortarbug_Shell & );
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};
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#endif // _INCLUDED_ASW_MORTARBUG_SHELL_SHARED_H
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