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91 lines
2.4 KiB
C++
91 lines
2.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef GAMEEVENTEDITPANEL_H
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#define GAMEEVENTEDITPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/editablepanel.h"
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#include "tier1/utlstring.h"
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#include "datamodel/dmehandle.h"
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#include "igameevents.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CGameEventEditDoc;
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namespace vgui
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{
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class ComboBox;
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class Button;
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class TextEntry;
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class ListPanel;
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class CheckButton;
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class RadioButton;
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}
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#define MAX_GAME_EVENT_PARAMS 20
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extern IGameEventManager2 *gameeventmanager;
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//-----------------------------------------------------------------------------
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// Panel that shows all entities in the level
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//-----------------------------------------------------------------------------
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class CGameEventEditPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CGameEventEditPanel, vgui::EditablePanel );
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public:
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CGameEventEditPanel( CGameEventEditDoc *pDoc, vgui::Panel* pParent ); // standard constructor
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~CGameEventEditPanel();
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// Inherited from Panel
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virtual void OnCommand( const char *pCommand );
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private:
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// Text to attribute...
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//void TextEntryToAttribute( vgui::TextEntry *pEntry, const char *pAttributeName );
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//void TextEntriesToVector( vgui::TextEntry *pEntry[3], const char *pAttributeName );
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// Messages handled
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/*
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MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv );
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MESSAGE_FUNC_PARAMS( OnSoundSelected, "SoundSelected", kv );
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MESSAGE_FUNC_PARAMS( OnPicked, "Picked", kv );
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MESSAGE_FUNC_PARAMS( OnFileSelected, "FileSelected", kv );
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MESSAGE_FUNC_PARAMS( OnSoundRecorded, "SoundRecorded", kv );*/
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//MESSAGE_FUNC( OnEventSend, "SendEvent" );
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MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv );
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void LoadEventsFromFile( const char *filename );
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CGameEventEditDoc *m_pDoc;
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// drop down of available events
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vgui::ComboBox *m_pEventCombo;
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vgui::Label *m_pParamLabels[MAX_GAME_EVENT_PARAMS];
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vgui::TextEntry *m_pParams[MAX_GAME_EVENT_PARAMS];
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vgui::Button *m_pSendEventButton;
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CUtlSymbolTable m_EventFiles; // list of all loaded event files
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CUtlVector<CUtlSymbol> m_EventFileNames;
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KeyValues *m_pEvents;
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vgui::TextEntry *m_pFilterBox;
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};
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#endif // GAMEEVENTEDITPANEL_H
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