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240 lines
8.0 KiB
C++
240 lines
8.0 KiB
C++
//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//=============================================================================//
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#include "stdafx.h"
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#include "scheduledfunction.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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namespace GCSDK
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{
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IGCScheduledFunction::~IGCScheduledFunction()
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{
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GScheduledFunctionMgr().Cancel( this );
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}
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//-------------------------------------------------------------------------
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CGlobalScheduledFunction::CGlobalScheduledFunction() :
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m_pfn( NULL )
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{}
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//-------------------------------------------------------------------------
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void CGlobalScheduledFunction::ScheduleMS( func_t pfn, uint32 nDelayMS )
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{
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m_pfn = pfn;
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GScheduledFunctionMgr().ScheduleMS( this, nDelayMS );
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}
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void CGlobalScheduledFunction::ScheduleSecond( func_t pfn, uint32 nDelaySecond )
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{
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m_pfn = pfn;
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GScheduledFunctionMgr().ScheduleSecond( this, nDelaySecond );
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}
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void CGlobalScheduledFunction::ScheduleMinute( func_t pfn, uint32 nDelayMinute )
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{
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m_pfn = pfn;
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GScheduledFunctionMgr().ScheduleMinute( this, nDelayMinute );
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}
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//-------------------------------------------------------------------------
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void CGlobalScheduledFunction::Cancel()
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{
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GScheduledFunctionMgr().Cancel( this );
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}
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//-------------------------------------------------------------------------
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void CGlobalScheduledFunction::OnEvent()
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{
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m_pfn();
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}
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//-------------------------------------------------------------------------
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CScheduledFunctionMgr::CScheduledFunctionMgr()
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{
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const uint32 knSecond = 1000000;
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//frame rate resolution - 30s at 20Hz
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m_Resolutions[ 0 ].Init( m_ScheduleList, 600, k_cMicroSecPerShellFrame );
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//second resolution - 15 minutes
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m_Resolutions[ 1 ].Init( m_ScheduleList, 15 * 60, knSecond );
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//minute resolution - 5 hours
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m_Resolutions[ 2 ].Init( m_ScheduleList, 5 * 60, 60 * knSecond );
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}
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//-------------------------------------------------------------------------
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void CScheduledFunctionMgr::InitStartingTime()
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{
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uint64 nCurrTime = CJobTime::LJobTimeCur();
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for( uint32 nCurrBucket = 0; nCurrBucket < ARRAYSIZE( m_Resolutions ); nCurrBucket++ )
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{
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m_Resolutions[ nCurrBucket ].m_nAbsLastScheduleBucket = m_Resolutions[ nCurrBucket ].GetAbsScheduleBucketIndex( nCurrTime );
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}
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}
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//-------------------------------------------------------------------------
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void CScheduledFunctionMgr::InternalSchedule( uint32 nResolution, IGCScheduledFunction* pEvent, uint32 nMSDelay )
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{
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//if the event is already registered, deregister it, double registration would be a very bad thing
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if( pEvent->BIsScheduled() )
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{
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Cancel( pEvent );
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}
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//determine which bucket this belongs in
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uint32 nAbsBucket = m_Resolutions[ nResolution ].GetAbsScheduleBucketIndex( CJobTime::LJobTimeCur() + ( uint64 )nMSDelay * 1000 );
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//so we can remove it, and deal with wrapping
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pEvent->m_nAbsScheduleBucket = nAbsBucket;
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//add it to our list
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uint32 nInsertAfter = m_Resolutions[ nResolution ].m_pBuckets[ nAbsBucket % m_Resolutions[ nResolution ].m_nNumBuckets ];
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pEvent->m_nLLIndex = m_ScheduleList.InsertAfter( nInsertAfter, pEvent );
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}
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void CScheduledFunctionMgr::ScheduleMS( IGCScheduledFunction* pEvent, uint32 nMSDelay )
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{
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InternalSchedule( 0, pEvent, nMSDelay );
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}
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void CScheduledFunctionMgr::ScheduleSecond( IGCScheduledFunction* pEvent, uint32 nSDelay )
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{
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InternalSchedule( 1, pEvent, nSDelay * 1000 );
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}
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void CScheduledFunctionMgr::ScheduleMinute( IGCScheduledFunction* pEvent, uint32 nMinuteDelay )
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{
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InternalSchedule( 2, pEvent, nMinuteDelay * 1000 * 60 );
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}
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//-------------------------------------------------------------------------
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void CScheduledFunctionMgr::Cancel( IGCScheduledFunction* pEvent )
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{
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//ignore it if not already registered
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if( pEvent->m_nAbsScheduleBucket == IGCScheduledFunction::knInvalidBucket )
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return;
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if( m_ScheduleList.IsValidIndex( pEvent->m_nLLIndex ) )
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{
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m_ScheduleList.Remove( pEvent->m_nLLIndex );
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}
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else
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{
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AssertMsg( false, "Warning: Ecountered a remove request for a scheduled event but was unable to find it in the bucket that it was supposed to be in" );
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}
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pEvent->m_nAbsScheduleBucket = IGCScheduledFunction::knInvalidBucket;
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}
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//-------------------------------------------------------------------------
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void CScheduledFunctionMgr::RunFunctions()
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{
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VPROF_BUDGET( "CGCBase::CallScheduledEvents", VPROF_BUDGETGROUP_STEAM );
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uint64 nCurrTime = CJobTime::LJobTimeCur();
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for( uint32 nCurrBucket = 0; nCurrBucket < ARRAYSIZE( m_Resolutions ); nCurrBucket++ )
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{
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m_Resolutions[ nCurrBucket ].RunFunctions( m_ScheduleList, nCurrTime );
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}
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}
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//-------------------------------------------------------------------------
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CScheduledFunctionMgr& GScheduledFunctionMgr()
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{
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static CScheduledFunctionMgr s_Singleton;
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return s_Singleton;
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}
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//-------------------------------------------------------------------------
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CScheduledFunctionMgr::CScheduleBucket::CScheduleBucket() :
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m_pBuckets( NULL ),
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m_nNumBuckets( 0 ),
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m_nMicroSPerBucket( 0 ),
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m_nAbsLastScheduleBucket( 0 )
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{}
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CScheduledFunctionMgr::CScheduleBucket::~CScheduleBucket()
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{
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delete [] m_pBuckets;
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}
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void CScheduledFunctionMgr::CScheduleBucket::Init( TScheduleList& MasterList, uint32 nNumBuckets, uint32 nMicroSPerBucket )
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{
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//init should never happen more than once
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AssertMsg( !m_pBuckets, "Error: Schedule buckets should never be initialized multiple times" );
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m_pBuckets = new uint32[ nNumBuckets ];
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m_nNumBuckets = nNumBuckets;
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m_nMicroSPerBucket = nMicroSPerBucket;
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for( uint32 nCurrBucket = 0; nCurrBucket < nNumBuckets; nCurrBucket++ )
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{
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m_pBuckets[ nCurrBucket ] = MasterList.AddToTail( NULL );
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}
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}
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void CScheduledFunctionMgr::CScheduleBucket::RunFunctions( TScheduleList& MasterList, uint64 nMicroSTime )
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{
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//determine the absolute bucket index of our current frame that we want to run to
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uint32 nCurrFrameBucket = GetAbsScheduleBucketIndex( nMicroSTime );
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//note that we include the starting bucket, but not the ending bucket. This addresses two issues: it avoids checking buckets multiple times, and since we may not have completely spent
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//all the time for the frame, events will not fire early
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for( uint32 nAbsBucket = m_nAbsLastScheduleBucket; nAbsBucket < nCurrFrameBucket; nAbsBucket++ )
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{
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//map this to a relative bucket
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uint32 nStartIndex = m_pBuckets[ nAbsBucket % m_nNumBuckets ];
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AssertMsg2( nStartIndex != MasterList.InvalidIndex(), "Error: Detected list corruption when accessing list bucket %d (%d micro s per bucket)", nAbsBucket % m_nNumBuckets, m_nMicroSPerBucket );
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for( uint32 nCurrEvent = MasterList.Next( nStartIndex ); nCurrEvent != MasterList.InvalidIndex(); )
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{
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//make sure to advance to the next item immediately since we'll be removing this element from our list
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uint32 nEventToRemove = nCurrEvent;
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IGCScheduledFunction* pEvent = MasterList[ nCurrEvent ];
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nCurrEvent = MasterList.Next( nCurrEvent );
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//see if we have hit the end of our bucket
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if( !pEvent )
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{
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break;
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}
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//skip any event that happens in the future (can occur since we wrap the frame list over itself to map to an actual bucket)
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if( pEvent->m_nAbsScheduleBucket > nAbsBucket )
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{
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//just skip over this element
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continue;
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}
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//sanity check that this bucket matches exactly. We'll process stale ones, but this warns us that we missed an event and cycled through the bucket, causing it be very delayed
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AssertMsg2( pEvent->m_nAbsScheduleBucket == nAbsBucket, "Warning: Encountered a scheduled event that was intended to be fired on bucket %d but wasn't until bucket %d", pEvent->m_nAbsScheduleBucket, nAbsBucket );
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//mark the object has having been removed
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pEvent->m_nAbsScheduleBucket = IGCScheduledFunction::knInvalidBucket;
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pEvent->m_nLLIndex = MasterList.InvalidIndex();
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//remove it from our list
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MasterList.Remove( nEventToRemove );
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//call into the object
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pEvent->OnEvent();
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//NOTE: You cannot use the object any more, it may have destroyed itself!!!!
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pEvent = NULL;
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}
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}
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//and update the event range we need to process
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m_nAbsLastScheduleBucket = nCurrFrameBucket;
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}
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} //namespace GCSDK
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