mirror of
https://github.com/nillerusr/source-engine.git
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279 lines
6.6 KiB
C++
279 lines
6.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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#ifndef IN_SIXENSE_H
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#define IN_SIXENSE_H
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#include "mathlib/vector.h"
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#include "vgui_controls/Frame.h"
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#include "vgui_controls/Label.h"
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#include "vgui_video.h"
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#include "convar.h"
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#include "usercmd.h"
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#include "tier1/utlstring.h"
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#include "GameEventListener.h"
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#include "in_sixense_gesture_bindings.h"
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#if defined( CLIENT_DLL )
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class C_Portal_Player;
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#define CPortal_Player C_Portal_Player
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#else
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class CPortal_Player;
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#endif
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// forward declarations
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namespace sixenseUtils {
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class IFPSViewAngles;
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class IFPSPlayerMovement;
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class IFPSEvents;
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class IFPSMeleeWeapon;
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class IDerivatives;
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class IButtonStates;
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class ILaserPointer;
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class IControllerManager;
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};
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class SixenseInput : public CGameEventListener
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{
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public:
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bool LoadModules();
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bool UnloadModules();
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SixenseInput();
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~SixenseInput();
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void Init();
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void PostInit();
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void Shutdown();
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#ifdef PORTAL2
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bool IsBaseWarningUp();
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void PlayerPortalled( const VMatrix &PortalMatrix );
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void SetOneToOneMode( bool bOnOrOff );
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inline QAngle GetAnglesToRightHand() { return m_AnglesToRightHand; }
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inline QAngle GetAnglesToLeftHand() { return m_AnglesToLeftHand; }
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// If the right trigger is held and a melee weapon is selected, go to 1-to-1 melee mode
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bool IsInOneToOneMode();
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bool IsInAlwaysOneToOneMode();
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void FixPortalView();
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void SetPortalTweakingParameters( bool bIsTweaking );
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bool IsHoldingObject();
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C_BaseEntity *GetHeldObject();
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#endif
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bool IsEnabled();
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bool IsLeftHanded();
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// SixenseFrame computes the view parameters from the controllers. Should be called once per frame
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bool SixenseFrame( float flFrametime, CUserCmd *pCmd );
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void SixenseUpdateKeys( float flFrametime, CUserCmd *pCmd );
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bool SendKeyToActiveWindow(ButtonCode_t key);
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void SixenseUpdateMouseCursor();
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void SixenseUpdateControllerManager();
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void controllerManagerCallback( int );
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inline void ResetFrameTime( float flTime ) { m_fRemainingFrameTime = flTime; }
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// Set the engine's view angles
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void SetView( float flInputSampleFrametime, CUserCmd *pCmd );
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void SetMode( int nMode );
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void ResetView( QAngle SpawnAngles );
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void SetEnabled( bool bEnabled );
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void LoadDefaultSettings( int nLevel );
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bool InMenuMode();
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QAngle GetViewAngles();
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QAngle GetViewAngleOffset();
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void ForceViewAngles( QAngle angles );
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bool IsSixenseMap();
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void CreateGUI( vgui::VPANEL parent );
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void SwitchViewModes( CUserCmd *pCmd );
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// playerIndex = (0 to 3), handIndex = (left = 0 or right = 1)
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void Rumble( unsigned char nIndex, unsigned char nRumbleData, unsigned char nRumbleFlags );
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void Rumble( unsigned char nPlayerIndex, unsigned char nHandIndex, unsigned char nRumbleData, unsigned char nRumbleFlags );
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void SetFilter( float f );
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void GetFOV( float *pHfov, float *pVfov );
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#ifdef SIXENSE_PLAYER_DATA
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void SetPlayerHandPositions( CUserCmd *pCmd, float flFrametime );
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#endif
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void SetBaseOffset();
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void SetFilterLevel( float flNearRange, float flNearVal, float flFarRange, float flFarVal );
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static class SixenseGUIFrame *m_SixenseFrame;
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bool IsAimingForwards();
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virtual void FireGameEvent( IGameEvent *pEvent );
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void BlendView();
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void DisableFreeAimSpin( int nDisable );
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void DisableGestures( int nDisable );
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void PlayerSpawn();
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bool AreBindingsDisabled();
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void LeftPointGesture( bool start );
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void RightPointGesture( bool start );
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void StartRatchet();
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void StopRatchet();
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void CheckWeaponForScope();
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SixenseGestureBindings *GetGestureBindings();
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void InstallConvarCallbacks();
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void UpdateValuesFromConvars();
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void ConvarChanged();
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private:
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bool m_bIsEnabled; // sixense.dll loaded
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bool m_bIsActive; // controllers not docked
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bool m_bModulesLoaded;
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bool m_bWasInMenuMode;
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#ifdef PORTAL2
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bool m_bJustPortalled;
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bool m_bIsLeftTriggerDown;
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bool m_bIsRightTriggerDown;
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bool m_bIsIn1to1Mode;
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bool m_bIs1to1ModeLocked;
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bool m_bIs1to1ModeScaling;
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bool m_bIs1to1ModeRatcheting;
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bool m_bExitOneWhenAimingForwards;
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bool m_bScalingLockedOneToOne;
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bool m_bIsTweaking;
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float m_fDisableJumpUntil;
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int m_nGlowIndex;
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float m_fLastHorizSpeedMult;
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float m_fLastVertSpeedMult;
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QAngle m_AnglesToRightHand, m_AnglesToLeftHand;
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float m_fTweakSixenseAimFreeaimAccelBandExponent;
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float m_fTweakSixenseAimFreeaimAutoLevelRate;
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float m_fTweakSixenseAimFreeaimAccelBandSize;
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float m_fTweakSixenseAimFreeaimMaxSpeed;
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float m_fTweakSixenseAimFreeaimDeadZoneRadius;
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float m_fTweakSixenseAimFreeaimHeadingMultiplier;
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float m_fTweakSixenseAimFreeaimPitchMultiplier;
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float m_fTweakSixenseAim1to1HeadingMultiplier;
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float m_fTweakSixenseAim1to1PitchMultiplier;
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Vector3 m_GrabPos;
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#endif
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bool m_bConvarChanged;
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bool m_bPlayerValid;
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float m_fRemainingFrameTime;
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bool m_bScopeSwitchedMode;
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sixenseUtils::IFPSViewAngles::fps_mode m_nScopeSwitchedPrevMode;
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int m_nScopeSwitchedPrevSpringViewEnabled;
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float m_fTeleportWaitToBlendTime;
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class ISixenseAPI *m_pSixenseAPI;
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struct _sixenseAllControllerData *m_pACD;
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class sixenseUtils::IFPSViewAngles *m_pFPSViewAngles;
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class sixenseUtils::IFPSPlayerMovement *m_pFPSPlayerMovement;
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class sixenseUtils::IFPSEvents *m_pFPSEvents;
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class sixenseUtils::IDerivatives *m_pLeftDeriv, *m_pRightDeriv;
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class sixenseUtils::IButtonStates *m_pLeftButtonStates, *m_pRightButtonStates;
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class sixenseUtils::ILaserPointer *m_pLaserPointer;
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class sixenseUtils::IControllerManager *m_pControllerManager;
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int m_LastViewMode;
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int m_nLeftIndex, m_nRightIndex;
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void PlayerDroppedEntity( int entityID );
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void PlayerUsedEntity( int entityID );
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bool m_bMoveMouseToCenter;
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int m_nFilterLevel;
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unsigned char m_nLastLeftSequence, m_nLastRightSequence;
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bool m_bShouldSetBaseOffset;
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bool m_bJustSpawned;
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#ifdef WATERMARK
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class SixenseWatermarkFrame *m_WatermarkFrame;
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#endif
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int m_nFreeaimSpinDisabled;
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int m_nGesturesDisabled;
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bool m_nShouldUnduck;
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SixenseGestureBindings *m_pGestureBindings;
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};
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extern SixenseInput *g_pSixenseInput;
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class SixenseGUIFrame : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( SixenseGUIFrame, vgui::Frame );
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public:
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// Construction
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SixenseGUIFrame( vgui::VPANEL parent, char const *pPanelName );
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virtual ~SixenseGUIFrame();
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void setImage( CUtlString img_name );
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virtual void SetVisible( bool bState );
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private:
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vgui::ImagePanel *m_ImagePanel;
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};
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#ifdef PORTAL2
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class SixenseBaseWarning : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( SixenseBaseWarning, vgui::Frame );
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public:
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SixenseBaseWarning( vgui::Panel *parent, char const *name );
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//virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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protected:
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//virtual void PaintBackground();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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vgui::Label *_label;
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};
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#endif
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#endif
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