source-engine/game/client/portal/clientmode_portal.h
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2020-04-22 12:56:21 -04:00

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef PORTAL_CLIENTMODE_H
#define PORTAL_CLIENTMODE_H
#ifdef _WIN32
#pragma once
#endif
#include "clientmode_shared.h"
#include <vgui_controls/EditablePanel.h>
#include <vgui/Cursor.h>
class CHudViewport;
namespace vgui
{
typedef unsigned long HScheme;
}
class ClientModePortalNormal : public ClientModeShared
{
DECLARE_CLASS( ClientModePortalNormal, ClientModeShared );
private:
// IClientMode overrides.
public:
ClientModePortalNormal();
virtual ~ClientModePortalNormal();
virtual void Init();
virtual void InitViewport();
private:
// void UpdateSpectatorMode( void );
};
extern IClientMode *GetClientModeNormal();
extern ClientModePortalNormal* GetClientModePortalNormal();
#endif // PORTAL_CLIENTMODE_H