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58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hudelement.h"
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#include <vgui_controls/Panel.h>
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#include <vgui/ISurface.h>
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#include "clientmode_csnormal.h"
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#include "c_cs_player.h"
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#include "materialsystem/imaterialsystemhardwareconfig.h"
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class CHudFlashbang : public CHudElement, public vgui::Panel
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{
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public:
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DECLARE_CLASS_SIMPLE( CHudFlashbang, vgui::Panel );
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virtual bool ShouldDraw();
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virtual void Paint();
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CHudFlashbang( const char *name );
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private:
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int m_iAdditiveWhiteID;
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};
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DECLARE_HUDELEMENT( CHudFlashbang );
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CHudFlashbang::CHudFlashbang( const char *pName ) :
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vgui::Panel( NULL, "HudFlashbang" ), CHudElement( pName )
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{
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SetParent( g_pClientMode->GetViewport() );
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m_iAdditiveWhiteID = 0;
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SetHiddenBits( HIDEHUD_PLAYERDEAD );
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}
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// the flashbang effect cannot be drawn in the HUD, because this lets the user skip its effect
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// by hitting Escape, or by setting "cl_drawhud 0".
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bool CHudFlashbang::ShouldDraw()
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{
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return true;
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}
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// the flashbang effect cannot be drawn in the HUD, because this lets the user skip its effect
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// by hitting Escape, or by setting "cl_drawhud 0".
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void CHudFlashbang::Paint()
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{
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return;
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}
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