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80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hudelement.h"
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#include <vgui_controls/Panel.h>
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#include <vgui/ISurface.h>
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#include "clientmode_csnormal.h"
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#include "c_cs_player.h"
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class CHudDefuser : public CHudElement, public vgui::Panel
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{
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public:
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DECLARE_CLASS_SIMPLE( CHudDefuser, vgui::Panel );
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CHudDefuser( const char *name );
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virtual bool ShouldDraw();
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virtual void Paint();
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private:
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CPanelAnimationVar( Color, m_clrIcon, "IconColor", "IconColor" );
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CHudTexture *m_pIcon;
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};
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DECLARE_HUDELEMENT( CHudDefuser );
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CHudDefuser::CHudDefuser( const char *pName ) :
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vgui::Panel( NULL, "HudDefuser" ), CHudElement( pName )
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{
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SetParent( g_pClientMode->GetViewport() );
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m_pIcon = NULL;
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SetHiddenBits( HIDEHUD_PLAYERDEAD );
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//=============================================================================
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// HPE_BEGIN:
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// [tj] Add this to the render group that disappears when the scoreboard is up
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//=============================================================================
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RegisterForRenderGroup( "hide_for_scoreboard" );
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//=============================================================================
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// HPE_END
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//=============================================================================
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}
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bool CHudDefuser::ShouldDraw()
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{
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C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
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//=============================================================================
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// HPE_BEGIN:
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// [tj] Added base class call
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//=============================================================================
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return pPlayer && pPlayer->HasDefuser() && CHudElement::ShouldDraw();
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//=============================================================================
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// HPE_END
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//=============================================================================
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}
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void CHudDefuser::Paint()
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{
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if ( !m_pIcon )
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{
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m_pIcon = gHUD.GetIcon( "defuser" );
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}
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if ( m_pIcon )
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{
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int x, y, w, h;
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GetBounds( x, y, w, h );
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m_pIcon->DrawSelf( 0, 0, w, h, m_clrIcon );
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}
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}
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