mirror of
https://github.com/nillerusr/source-engine.git
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499 lines
14 KiB
C++
499 lines
14 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// $Header: $
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// $NoKeywords: $
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//
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// Material editor
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//=============================================================================
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#include <windows.h>
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#include "vstdlib/cvar.h"
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#include "appframework/vguimatsysapp.h"
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#include "filesystem.h"
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#include "materialsystem/imaterialsystem.h"
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#include "vgui/IVGui.h"
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#include "vgui/ISystem.h"
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#include "vgui_controls/Panel.h"
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#include "vgui/ISurface.h"
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#include "vgui_controls/controls.h"
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#include "vgui/IScheme.h"
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#include "vgui/ILocalize.h"
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#include "vgui/IPanel.h"
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#include "tier0/dbg.h"
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#include "vgui_controls/Frame.h"
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#include "vgui_controls/AnimationController.h"
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#include "tier0/icommandline.h"
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#include "materialsystem/MaterialSystem_Config.h"
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#include "VGuiMatSurface/IMatSystemSurface.h"
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#include "filesystem_init.h"
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#include "vstdlib/iprocessutils.h"
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#include "matsys_controls/matsyscontrols.h"
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#include "matsys_controls/mdlpicker.h"
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#include "IStudioRender.h"
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#include "datacache/idatacache.h"
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#include "datacache/imdlcache.h"
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#include "vphysics_interface.h"
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#include "vgui_controls/frame.h"
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#include "materialsystem/IMaterialSystemHardwareConfig.h"
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#include "materialsystem/MaterialSystemUtil.h"
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#include "tier3/tier3.h"
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#include "vgui_controls/consoledialog.h"
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#include "icvar.h"
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#include "vgui/keycode.h"
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#include "tier2/p4helpers.h"
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#include "p4lib/ip4.h"
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#include "ivtex.h"
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#include "modelbrowsermaterialproxies.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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const MaterialSystem_Config_t *g_pMaterialSystemConfig;
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static CModelBrowserMaterialProxyFactory g_materialProxyFactory;
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//-----------------------------------------------------------------------------
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// Spew func
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//-----------------------------------------------------------------------------
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SpewRetval_t ModelBrowserSpewFunc( SpewType_t spewType, const tchar *pMsg )
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{
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OutputDebugString( pMsg );
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switch( spewType )
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{
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case SPEW_ASSERT:
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g_pCVar->ConsoleColorPrintf( Color( 255, 192, 0, 255 ), pMsg );
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#ifdef _DEBUG
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return SPEW_DEBUGGER;
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#else
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return SPEW_CONTINUE;
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#endif
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case SPEW_ERROR:
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g_pCVar->ConsoleColorPrintf( Color( 255, 0, 0, 255 ), pMsg );
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return SPEW_ABORT;
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case SPEW_WARNING:
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g_pCVar->ConsoleColorPrintf( Color( 192, 192, 0, 255 ), pMsg );
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break;
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case SPEW_MESSAGE:
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{
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Color c = *GetSpewOutputColor();
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if ( !Q_stricmp( GetSpewOutputGroup(), "developer" ) )
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g_pCVar->ConsoleDPrintf( pMsg );
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else
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g_pCVar->ConsoleColorPrintf( c, pMsg );
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}
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break;
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}
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return SPEW_CONTINUE;
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}
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//-----------------------------------------------------------------------------
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// FIXME: This should be moved into studiorender
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//-----------------------------------------------------------------------------
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static ConVar r_showenvcubemap( "r_showenvcubemap", "0", FCVAR_CHEAT );
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static ConVar r_eyegloss ( "r_eyegloss", "1", FCVAR_ARCHIVE ); // wet eyes
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static ConVar r_eyemove ( "r_eyemove", "1", FCVAR_ARCHIVE ); // look around
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static ConVar r_eyeshift_x ( "r_eyeshift_x", "0", FCVAR_ARCHIVE ); // eye X position
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static ConVar r_eyeshift_y ( "r_eyeshift_y", "0", FCVAR_ARCHIVE ); // eye Y position
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static ConVar r_eyeshift_z ( "r_eyeshift_z", "0", FCVAR_ARCHIVE ); // eye Z position
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static ConVar r_eyesize ( "r_eyesize", "0", FCVAR_ARCHIVE ); // adjustment to iris textures
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static ConVar mat_softwareskin( "mat_softwareskin", "0", FCVAR_CHEAT );
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static ConVar r_nohw ( "r_nohw", "0", FCVAR_CHEAT );
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static ConVar r_nosw ( "r_nosw", "0", FCVAR_CHEAT );
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static ConVar r_teeth ( "r_teeth", "1" );
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static ConVar r_drawentities ( "r_drawentities", "1", FCVAR_CHEAT );
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static ConVar r_flex ( "r_flex", "1" );
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static ConVar r_eyes ( "r_eyes", "1" );
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static ConVar r_skin ( "r_skin","0", FCVAR_CHEAT );
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static ConVar r_maxmodeldecal ( "r_maxmodeldecal", "50" );
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static ConVar r_modelwireframedecal ( "r_modelwireframedecal", "0", FCVAR_CHEAT );
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static ConVar mat_wireframe ( "mat_wireframe", "0", FCVAR_CHEAT );
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static ConVar mat_normals ( "mat_normals", "0", FCVAR_CHEAT );
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static ConVar r_eyeglintlodpixels ( "r_eyeglintlodpixels", "0", FCVAR_CHEAT );
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static ConVar r_rootlod ( "r_rootlod", "0" );
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static StudioRenderConfig_t s_StudioRenderConfig;
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void UpdateStudioRenderConfig( void )
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{
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memset( &s_StudioRenderConfig, 0, sizeof(s_StudioRenderConfig) );
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s_StudioRenderConfig.bEyeMove = !!r_eyemove.GetInt();
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s_StudioRenderConfig.fEyeShiftX = r_eyeshift_x.GetFloat();
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s_StudioRenderConfig.fEyeShiftY = r_eyeshift_y.GetFloat();
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s_StudioRenderConfig.fEyeShiftZ = r_eyeshift_z.GetFloat();
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s_StudioRenderConfig.fEyeSize = r_eyesize.GetFloat();
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if( mat_softwareskin.GetInt() || mat_wireframe.GetInt() )
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{
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s_StudioRenderConfig.bSoftwareSkin = true;
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}
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else
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{
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s_StudioRenderConfig.bSoftwareSkin = false;
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}
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s_StudioRenderConfig.bNoHardware = !!r_nohw.GetInt();
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s_StudioRenderConfig.bNoSoftware = !!r_nosw.GetInt();
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s_StudioRenderConfig.bTeeth = !!r_teeth.GetInt();
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s_StudioRenderConfig.drawEntities = r_drawentities.GetInt();
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s_StudioRenderConfig.bFlex = !!r_flex.GetInt();
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s_StudioRenderConfig.bEyes = !!r_eyes.GetInt();
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s_StudioRenderConfig.bWireframe = !!mat_wireframe.GetInt();
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s_StudioRenderConfig.bDrawNormals = mat_normals.GetBool();
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s_StudioRenderConfig.skin = r_skin.GetInt();
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s_StudioRenderConfig.maxDecalsPerModel = r_maxmodeldecal.GetInt();
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s_StudioRenderConfig.bWireframeDecals = r_modelwireframedecal.GetInt() != 0;
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s_StudioRenderConfig.fullbright = g_pMaterialSystemConfig->nFullbright;
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s_StudioRenderConfig.bSoftwareLighting = g_pMaterialSystemConfig->bSoftwareLighting;
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s_StudioRenderConfig.bShowEnvCubemapOnly = r_showenvcubemap.GetInt() ? true : false;
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s_StudioRenderConfig.fEyeGlintPixelWidthLODThreshold = r_eyeglintlodpixels.GetFloat();
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g_pStudioRender->UpdateConfig( s_StudioRenderConfig );
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}
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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class CModelBrowserApp : public CVguiMatSysApp
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{
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typedef CVguiMatSysApp BaseClass;
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public:
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// Methods of IApplication
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virtual bool Create();
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virtual bool PreInit();
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virtual int Main();
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virtual bool AppUsesReadPixels() { return true; }
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private:
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virtual const char *GetAppName() { return "ModelBrowser"; }
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// Sets a default env_cubemap for rendering materials w/ specularity
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void InitDefaultEnvCubemap( );
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void ShutdownDefaultEnvCubemap( );
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CTextureReference m_DefaultEnvCubemap;
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};
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DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CModelBrowserApp );
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//-----------------------------------------------------------------------------
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// Create all singleton systems
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//-----------------------------------------------------------------------------
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bool CModelBrowserApp::Create()
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{
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if ( !BaseClass::Create() )
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return false;
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AppSystemInfo_t appSystems[] =
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{
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{ "vstdlib.dll", PROCESS_UTILS_INTERFACE_VERSION },
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{ "studiorender.dll", STUDIO_RENDER_INTERFACE_VERSION },
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{ "vphysics.dll", VPHYSICS_INTERFACE_VERSION },
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{ "datacache.dll", DATACACHE_INTERFACE_VERSION },
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{ "datacache.dll", MDLCACHE_INTERFACE_VERSION },
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{ "vtex_dll", IVTEX_VERSION_STRING },
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{ "", "" } // Required to terminate the list
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};
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if ( !AddSystems( appSystems ) )
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return false;
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if ( !CommandLine()->CheckParm( "-nop4" ))
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{
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AppModule_t hModule = LoadModule( "p4lib" );
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AddSystem( hModule, P4_INTERFACE_VERSION );
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}
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else
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{
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g_p4factory->SetDummyMode( true );
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Init, shutdown
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//-----------------------------------------------------------------------------
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bool CModelBrowserApp::PreInit( )
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{
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MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
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if ( !BaseClass::PreInit() )
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return false;
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// initialize interfaces
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CreateInterfaceFn appFactory = GetFactory();
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if (!vgui::VGui_InitMatSysInterfacesList( "ModelBrowser", &appFactory, 1 ))
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return false;
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if ( !g_pFullFileSystem || !g_pMaterialSystem || !g_pVGui || !g_pVGuiSurface || !g_pMatSystemSurface || !g_pVTex )
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{
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Warning( "Model browser is missing a required interface!\n" );
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return false;
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}
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g_p4factory->SetOpenFileChangeList( "ModelBrowser Auto Checkout" );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Sets a default env_cubemap for rendering materials w/ specularity
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//-----------------------------------------------------------------------------
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void CModelBrowserApp::InitDefaultEnvCubemap( )
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{
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// Deal with the default cubemap
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
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ITexture *pCubemapTexture = g_pMaterialSystem->FindTexture( "editor/cubemap", NULL, true );
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m_DefaultEnvCubemap.Init( pCubemapTexture );
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pRenderContext->BindLocalCubemap( pCubemapTexture );
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}
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void CModelBrowserApp::ShutdownDefaultEnvCubemap( )
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{
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
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pRenderContext->BindLocalCubemap( NULL );
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m_DefaultEnvCubemap.Shutdown( );
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}
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//-----------------------------------------------------------------------------
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// Sequence picker frame
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//-----------------------------------------------------------------------------
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class CMDLBrowserFrame : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CMDLBrowserFrame, vgui::Frame );
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public:
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CMDLBrowserFrame() : BaseClass( NULL, "MDLPickerFrame" )
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{
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m_pMDLPicker = new CMDLPicker( this );
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SetTitle( "Model Browser", true );
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SetSizeable( false );
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SetCloseButtonVisible( false );
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SetMoveable( false );
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Activate();
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m_pMDLPicker->Activate();
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m_bPositioned = false;
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SetKeyBoardInputEnabled( true );
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m_pConsole = new vgui::CConsoleDialog( this, "ConsoleDialog", false );
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m_pConsole->AddActionSignalTarget( this );
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}
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virtual ~CMDLBrowserFrame()
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{
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delete m_pMDLPicker;
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}
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virtual void PerformLayout()
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{
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BaseClass::PerformLayout();
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int x, y, w, h;
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GetClientArea( x, y, w, h );
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m_pMDLPicker->SetBounds( x, y, w, h );
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if ( !m_bPositioned )
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{
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m_pConsole->SetSize( w/2, h/2 );
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m_pConsole->MoveToCenterOfScreen();
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m_bPositioned = true;
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}
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}
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virtual void OnKeyCodePressed( vgui::KeyCode code )
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{
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BaseClass::OnKeyCodePressed( code );
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if ( code == KEY_BACKQUOTE )
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{
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if ( !m_pConsole->IsVisible() )
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{
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m_pConsole->Activate();
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}
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else
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{
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m_pConsole->Hide();
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}
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}
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}
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MESSAGE_FUNC_CHARPTR( OnCommandSubmitted, "CommandSubmitted", command )
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{
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CCommand args;
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args.Tokenize( command );
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ConCommandBase *pCommandBase = g_pCVar->FindCommandBase( args[0] );
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if ( !pCommandBase )
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{
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ConWarning( "Unknown command or convar '%s'!\n", args[0] );
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return;
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}
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if ( pCommandBase->IsCommand() )
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{
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ConCommand *pCommand = static_cast<ConCommand*>( pCommandBase );
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pCommand->Dispatch( args );
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return;
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}
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ConVar *pConVar = static_cast< ConVar* >( pCommandBase );
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if ( args.ArgC() == 1)
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{
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if ( pConVar->IsFlagSet( FCVAR_NEVER_AS_STRING ) )
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{
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ConMsg( "%s = %f\n", args[0], pConVar->GetFloat() );
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}
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else
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{
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ConMsg( "%s = %s\n", args[0], pConVar->GetString() );
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}
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return;
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}
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if ( pConVar->IsFlagSet( FCVAR_NEVER_AS_STRING ) )
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{
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pConVar->SetValue( (float)atof( args[1] ) );
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}
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else
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{
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pConVar->SetValue( args.ArgS() );
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}
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}
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private:
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CMDLPicker *m_pMDLPicker;
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vgui::CConsoleDialog *m_pConsole;
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bool m_bPositioned;
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};
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//-----------------------------------------------------------------------------
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// Creates the picker frame
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//-----------------------------------------------------------------------------
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vgui::PHandle CreatePickerFrame()
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{
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vgui::Frame *pMainPanel = new CMDLBrowserFrame( );
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pMainPanel->SetParent( g_pVGuiSurface->GetEmbeddedPanel() );
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vgui::PHandle hMainPanel;
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hMainPanel = pMainPanel;
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
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int x, y, w, h;
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pRenderContext->GetViewport( x, y, w, h );
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pMainPanel->SetBounds( x+2, y+2, w-4, h-4 );
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return hMainPanel;
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}
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//-----------------------------------------------------------------------------
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// main application
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//-----------------------------------------------------------------------------
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int CModelBrowserApp::Main()
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{
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SpewOutputFunc( ModelBrowserSpewFunc );
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SpewActivate( "console", 1 );
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g_pMaterialSystem->ModInit();
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g_pMaterialSystem->SetMaterialProxyFactory( &g_materialProxyFactory );
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if (!SetVideoMode())
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return 0;
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g_pDataCache->SetSize( 64 * 1024 * 1024 );
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InitDefaultEnvCubemap();
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g_pMaterialSystemConfig = &g_pMaterialSystem->GetCurrentConfigForVideoCard();
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// configuration settings
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vgui::system()->SetUserConfigFile( "modelbrowser.vdf", "EXECUTABLE_PATH");
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// load scheme
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if (!vgui::scheme()->LoadSchemeFromFile( "resource/BoxRocket.res", "ModelBrowser" ))
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{
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Assert( 0 );
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}
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// load the boxrocket localization file
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g_pVGuiLocalize->AddFile( "resource/boxrocket_%language%.txt" );
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// start vgui
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g_pVGui->Start();
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// add our main window
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vgui::PHandle hMainPanel;
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// load the base localization file
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g_pVGuiLocalize->AddFile( "Resource/valve_%language%.txt" );
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g_pFullFileSystem->AddSearchPath("platform", "PLATFORM");
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g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt");
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// run app frame loop
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
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vgui::VPANEL root = g_pVGuiSurface->GetEmbeddedPanel();
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g_pVGuiSurface->Invalidate( root );
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while (g_pVGui->IsRunning())
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{
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UpdateStudioRenderConfig();
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AppPumpMessages();
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vgui::GetAnimationController()->UpdateAnimations( Sys_FloatTime() );
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g_pMaterialSystem->BeginFrame( 0 );
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g_pStudioRender->BeginFrame();
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pRenderContext->ClearColor4ub( 76, 88, 68, 255 );
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pRenderContext->ClearBuffers( true, true );
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g_pVGui->RunFrame();
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g_pVGuiSurface->PaintTraverseEx( root, true );
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g_pStudioRender->EndFrame();
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g_pMaterialSystem->EndFrame( );
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g_pMaterialSystem->SwapBuffers();
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// Disallow closing the dialog
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if ( !hMainPanel.Get() )
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{
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hMainPanel = CreatePickerFrame();
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}
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}
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if ( hMainPanel.Get() )
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{
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delete hMainPanel.Get();
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}
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ShutdownDefaultEnvCubemap();
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g_pMaterialSystem->ModShutdown();
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SpewOutputFunc( NULL );
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return 1;
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}
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