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100 lines
2.7 KiB
C++
100 lines
2.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//=============================================================================
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#ifndef OVERLAYTRANS_H
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#define OVERLAYTRANS_H
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#pragma once
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#include "utlvector.h"
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#include "mathlib/vector.h"
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#include "mathlib/vector2d.h"
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#include "MapHelper.h"
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class IEditorTexture;
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class CHelperInfo;
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class CMapEntity;
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class CMapFace;
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struct ShoreEntityData_t
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{
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IEditorTexture *m_pTexture;
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Vector2D m_vecLengthTexcoord;
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Vector2D m_vecWidthTexcoord;
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float m_flWidths[2];
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};
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//=============================================================================
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//
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// Overlay Transition Entity Helper
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//
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class CMapOverlayTransition : public CMapHelper
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{
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public:
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DECLARE_MAPCLASS(CMapOverlayTransition,CMapHelper)
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CMapOverlayTransition();
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~CMapOverlayTransition();
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// Factory for building from a list of string parameters.
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static CMapClass *Create( CHelperInfo *pInfo, CMapEntity *pParent );
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// Virtual/Interface Implementation.
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virtual void PostloadWorld( CMapWorld *pWorld );
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void CalcBounds( BOOL bFullUpdate = FALSE );
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virtual CMapClass *Copy( bool bUpdateDependencies );
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virtual CMapClass *CopyFrom( CMapClass *pObject, bool bUpdateDependencies );
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virtual void OnParentKeyChanged( const char* szKey, const char* szValue );
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virtual void OnNotifyDependent( CMapClass *pObject, Notify_Dependent_t eNotifyType );
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virtual void OnAddToWorld(CMapWorld *pWorld);
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virtual void OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren);
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void DoTransform( const VMatrix& matrix );
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void OnPaste( CMapClass *pCopy, CMapWorld *pSourceWorld, CMapWorld *pDestWorld,
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const CMapObjectList &OriginalList, CMapObjectList &NewList);
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void OnClone( CMapClass *pClone, CMapWorld *pWorld,
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const CMapObjectList &OriginalList, CMapObjectList &NewList );
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void OnUndoRedo( void );
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bool OnApply( void );
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void Render3D( CRender3D *pRender );
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inline virtual bool IsVisualElement( void ) { return true; }
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inline virtual bool ShouldRenderLast( void ) { return true; }
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inline const char* GetDescription() { return ( "Overlay Transition" ); }
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ChunkFileResult_t LoadVMF( CChunkFile *pFile );
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ChunkFileResult_t SaveVMF( CChunkFile *pFile, CSaveInfo *pSaveInfo );
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bool ShouldSerialize( void ) { return true; }
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private:
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bool BuildFaceCaches( void );
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static ChunkFileResult_t OverlayDataCallback( CChunkFile *pFile, CMapDisp *pDisp );
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static ChunkFileResult_t OverlayDataKeyCallback( const char *szKey, const char *szValue, CMapDisp *pDisp );
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private:
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bool m_bIsWater;
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ShoreEntityData_t m_ShoreData;
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CUtlVector<CMapFace*> m_aFaceCache1;
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CUtlVector<CMapFace*> m_aFaceCache2;
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int m_nShorelineId;
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CUtlVector<CMapEntity*> m_aOverlayChildren;
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bool m_bDebugDraw;
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};
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#endif // OVERLAYTRANS_H
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