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390 lines
12 KiB
C++
390 lines
12 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//=============================================================================
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#include <stdafx.h>
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#include "MapEntity.h"
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#include "MapOverlayTrans.h"
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#include "DispShore.h"
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#include "TextureSystem.h"
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#include "ChunkFile.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CMapOverlayTransition::CMapOverlayTransition()
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{
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m_ShoreData.m_pTexture = NULL;
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m_ShoreData.m_vecLengthTexcoord.Init();
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m_ShoreData.m_vecWidthTexcoord.Init();
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m_ShoreData.m_flWidths[0] = 0.0f;
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m_ShoreData.m_flWidths[1] = 0.0f;
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m_bIsWater = true;
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m_aFaceCache1.Purge();
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m_aFaceCache2.Purge();
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m_bDebugDraw = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CMapOverlayTransition::~CMapOverlayTransition()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// NOTE: static
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//-----------------------------------------------------------------------------
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CMapClass *CMapOverlayTransition::Create( CHelperInfo *pInfo, CMapEntity *pParent )
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{
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CMapOverlayTransition *pOverlayTrans = new CMapOverlayTransition;
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return pOverlayTrans;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called after the entire map has been loaded. This allows the object
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// to perform any linking with other map objects or to do other operations
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// that require all world objects to be present.
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// Input : pWorld - The world that we are in.
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//-----------------------------------------------------------------------------
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void CMapOverlayTransition::PostloadWorld( CMapWorld *pWorld )
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{
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OnApply();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMapOverlayTransition::CalcBounds( BOOL bFullUpdate )
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{
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CMapClass::CalcBounds( bFullUpdate );
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Shoreline_t *pShoreline = GetShoreManager()->GetShoreline( ( int )GetParent() );
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if ( pShoreline )
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{
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Vector vecMins( 99999.0f, 99999.0f, 99999.0f );
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Vector vecMaxs( -99999.0f, -99999.0f, -99999.0f );
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m_Render2DBox.ResetBounds();
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m_CullBox.ResetBounds();
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int nSegmentCount = pShoreline->m_aSegments.Count();
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for ( int iSegment = 0; iSegment < nSegmentCount; ++iSegment )
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{
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for ( int iAxis = 0; iAxis < 3; ++iAxis )
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{
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if ( pShoreline->m_aSegments[iSegment].m_vecPoints[0][iAxis] < vecMins[iAxis] )
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{
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vecMins[iAxis] = pShoreline->m_aSegments[iSegment].m_vecPoints[0][iAxis];
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}
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if ( pShoreline->m_aSegments[iSegment].m_vecPoints[1][iAxis] < vecMins[iAxis] )
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{
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vecMins[iAxis] = pShoreline->m_aSegments[iSegment].m_vecPoints[1][iAxis];
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}
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if ( pShoreline->m_aSegments[iSegment].m_vecPoints[0][iAxis] > vecMaxs[iAxis] )
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{
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vecMaxs[iAxis] = pShoreline->m_aSegments[iSegment].m_vecPoints[0][iAxis];
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}
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if ( pShoreline->m_aSegments[iSegment].m_vecPoints[1][iAxis] > vecMaxs[iAxis] )
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{
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vecMaxs[iAxis] = pShoreline->m_aSegments[iSegment].m_vecPoints[1][iAxis];
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}
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}
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}
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m_Render2DBox.UpdateBounds( vecMins, vecMaxs );
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m_CullBox = m_Render2DBox;
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m_BoundingBox = m_CullBox;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CMapClass *CMapOverlayTransition::Copy( bool bUpdateDependencies )
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{
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CMapOverlayTransition *pCopy = new CMapOverlayTransition;
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if ( pCopy )
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{
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pCopy->CopyFrom( this, bUpdateDependencies );
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}
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return pCopy;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CMapClass *CMapOverlayTransition::CopyFrom( CMapClass *pObject, bool bUpdateDependencies )
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{
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// Verify the object is of the correct type and cast.
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Assert( pObject->IsMapClass( MAPCLASS_TYPE( CMapOverlayTransition ) ) );
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CMapOverlayTransition *pFrom = ( CMapOverlayTransition* )pObject;
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if ( pFrom )
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{
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m_ShoreData.m_pTexture = pFrom->m_ShoreData.m_pTexture;
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m_ShoreData.m_vecLengthTexcoord = pFrom->m_ShoreData.m_vecLengthTexcoord;
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m_ShoreData.m_vecWidthTexcoord = pFrom->m_ShoreData.m_vecWidthTexcoord;
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m_ShoreData.m_flWidths[0] = pFrom->m_ShoreData.m_flWidths[0];
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m_ShoreData.m_flWidths[1] = pFrom->m_ShoreData.m_flWidths[1];
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}
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return this;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMapOverlayTransition::OnParentKeyChanged( const char* szKey, const char* szValue )
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{
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// Material data.
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if ( !stricmp( szKey, "material" ) )
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{
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IEditorTexture *pTex = g_Textures.FindActiveTexture( szValue );
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if ( pTex )
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{
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m_ShoreData.m_pTexture = pTex;
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}
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}
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// Texture data.
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if ( !stricmp( szKey, "LengthTexcoordStart" ) )
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{
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m_ShoreData.m_vecLengthTexcoord[0] = atof( szValue );
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}
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if ( !stricmp( szKey, "LengthTexcoordEnd" ) )
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{
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m_ShoreData.m_vecLengthTexcoord[1] = atof( szValue );
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}
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if ( !stricmp( szKey, "WidthTexcoordStart" ) )
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{
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m_ShoreData.m_vecWidthTexcoord[0] = atof( szValue );
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}
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if ( !stricmp( szKey, "WidthTexcoordEnd" ) )
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{
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m_ShoreData.m_vecWidthTexcoord[1] = atof( szValue );
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}
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// Width data.
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if ( !stricmp( szKey, "Width1" ) )
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{
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m_ShoreData.m_flWidths[0] = atof( szValue );
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}
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if ( !stricmp( szKey, "Width2" ) )
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{
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m_ShoreData.m_flWidths[1] = atof( szValue );
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}
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// Debug data.
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if ( !stricmp( szKey, "DebugDraw" ) )
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{
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m_bDebugDraw = true;
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if ( atoi( szValue ) == 0 )
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{
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m_bDebugDraw = false;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMapOverlayTransition::OnNotifyDependent( CMapClass *pObject, Notify_Dependent_t eNotifyType )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMapOverlayTransition::OnAddToWorld( CMapWorld *pWorld )
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{
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OnApply();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMapOverlayTransition::OnRemoveFromWorld( CMapWorld *pWorld, bool bNotifyChildren )
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{
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GetShoreManager()->RemoveShoreline( ( int )GetParent() );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMapOverlayTransition::OnUndoRedo( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMapOverlayTransition::DoTransform( const VMatrix& matrix )
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{
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return;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMapOverlayTransition::OnPaste( CMapClass *pCopy, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMapOverlayTransition::OnClone( CMapClass *pClone, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMapOverlayTransition::Render3D( CRender3D *pRender )
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{
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GetShoreManager()->Draw( pRender );
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if ( m_bDebugDraw )
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{
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GetShoreManager()->DebugDraw( pRender );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Generate a face list from the parent entities' side list child.
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//-----------------------------------------------------------------------------
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bool CMapOverlayTransition::BuildFaceCaches( void )
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{
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CMapEntity *pEntity = dynamic_cast<CMapEntity*>( GetParent() );
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if ( pEntity )
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{
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const CMapObjectList *pChildren = pEntity->GetChildren();
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FOR_EACH_OBJ( *pChildren, pos )
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{
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CMapSideList *pSideList = dynamic_cast<CMapSideList*>( pChildren->Element(pos) );
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if ( pSideList )
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{
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// Check name.
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if ( !stricmp( "sides" ,pSideList->GetKeyName() ) )
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{
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int nFaceCount = pSideList->GetFaceCount();
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for ( int iFace = 0; iFace < nFaceCount; ++iFace )
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{
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m_aFaceCache1.AddToTail( pSideList->GetFace( iFace ) );
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}
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}
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else if ( !stricmp( "sides2", pSideList->GetKeyName() ) )
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{
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int nFaceCount = pSideList->GetFaceCount();
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for ( int iFace = 0; iFace < nFaceCount; ++iFace )
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{
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if ( m_bIsWater )
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{
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// Verify that the face is a water face.
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if ( pSideList->GetFace( iFace )->GetTexture()->IsWater() )
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{
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m_aFaceCache2.AddToTail( pSideList->GetFace( iFace ) );
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}
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}
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else
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{
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m_aFaceCache2.AddToTail( pSideList->GetFace( iFace ) );
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}
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}
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}
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}
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}
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}
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return ( ( m_aFaceCache1.Count() > 0 ) && ( m_aFaceCache2.Count() > 0 ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Create the transition overlays.
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//-----------------------------------------------------------------------------
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bool CMapOverlayTransition::OnApply( void )
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{
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if ( m_bIsWater )
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{
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// Create the shoreline.
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if ( GetShoreManager()->Init() )
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{
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if ( BuildFaceCaches() )
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{
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m_nShorelineId = ( int )GetParent();
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GetShoreManager()->AddShoreline( m_nShorelineId );
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Shoreline_t *pShoreline = GetShoreManager()->GetShoreline( m_nShorelineId );
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pShoreline->m_ShoreData = m_ShoreData;
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GetShoreManager()->BuildShoreline( m_nShorelineId, m_aFaceCache1, m_aFaceCache2 );
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// Clean up the face list.
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m_aFaceCache1.Purge();
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m_aFaceCache2.Purge();
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}
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GetShoreManager()->Shutdown();
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}
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// Post updated.
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PostUpdate( Notify_Changed );
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return true;
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}
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else
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{
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// This part is not implemented yet!
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return true;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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ChunkFileResult_t CMapOverlayTransition::LoadVMF( CChunkFile *pFile )
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{
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// This doesn't need to be implemented until we can "edit" the overlay data. For
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// now just regenerate the data.
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return ChunkFile_Ok;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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ChunkFileResult_t CMapOverlayTransition::SaveVMF( CChunkFile *pFile, CSaveInfo *pSaveInfo )
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{
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ChunkFileResult_t eResult = pFile->BeginChunk("overlaytransition");
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m_nShorelineId = ( int )GetParent();
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Shoreline_t *pShoreline = GetShoreManager()->GetShoreline( m_nShorelineId );
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if ( pShoreline )
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{
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int nOverlayCount = pShoreline->m_aOverlays.Count();
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for ( int iOverlay = 0; iOverlay < nOverlayCount; ++iOverlay )
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{
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CMapOverlay *pOverlay = &pShoreline->m_aOverlays[iOverlay];
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if ( pOverlay )
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{
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pOverlay->SaveDataToVMF( pFile, pSaveInfo );
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}
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}
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}
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if ( eResult == ChunkFile_Ok )
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{
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eResult = pFile->EndChunk();
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}
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return eResult;
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}
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