mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
100 lines
2.9 KiB
C++
100 lines
2.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Game-specific impact effect hooks
|
|
//
|
|
//=============================================================================//
|
|
#include "cbase.h"
|
|
#include "c_te_effect_dispatch.h"
|
|
#include "tempent.h"
|
|
#include "c_te_legacytempents.h"
|
|
#include "dod_shareddefs.h"
|
|
|
|
#define TE_RIFLE_SHELL 1024
|
|
#define TE_PISTOL_SHELL 2048
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: DOD Eject Brass
|
|
//-----------------------------------------------------------------------------
|
|
void DOD_EjectBrassCallback( const CEffectData &data )
|
|
{
|
|
int shelltype = data.m_nHitBox;
|
|
|
|
Vector vForward, vRight, vUp;
|
|
AngleVectors( data.m_vAngles, &vForward, &vRight, &vUp );
|
|
|
|
QAngle vecShellAngles;
|
|
VectorAngles( -vUp, vecShellAngles );
|
|
|
|
Vector vecVelocity = random->RandomFloat( 130, 180 ) * vForward +
|
|
random->RandomFloat( -30, 30 ) * vRight +
|
|
random->RandomFloat( -30, 30 ) * vUp;
|
|
|
|
float flLifeTime = 10.0f;
|
|
|
|
int hitsound = 0;
|
|
model_t *pModel = NULL;
|
|
|
|
//should be precached .. oh well
|
|
static model_t *pSmallShell = (model_t *)engine->LoadModel( "models/shells/shell_small.mdl" );
|
|
static model_t *pMediumShell = (model_t *)engine->LoadModel( "models/shells/shell_medium.mdl" );
|
|
static model_t *pLargeShell = (model_t *)engine->LoadModel( "models/shells/shell_large.mdl" );
|
|
static model_t *pGarandClip = (model_t *)engine->LoadModel( "models/shells/garand_clip.mdl" );
|
|
|
|
int flags = FTENT_FADEOUT | FTENT_GRAVITY | FTENT_COLLIDEALL | FTENT_HITSOUND | FTENT_ROTATE;
|
|
|
|
switch( shelltype )
|
|
{
|
|
case EJECTBRASS_PISTOL:
|
|
hitsound = TE_PISTOL_SHELL;
|
|
pModel = pSmallShell;
|
|
break;
|
|
case EJECTBRASS_RIFLE:
|
|
hitsound = TE_PISTOL_SHELL;
|
|
pModel = pMediumShell;
|
|
break;
|
|
case EJECTBRASS_MG:
|
|
case EJECTBRASS_MG_2:
|
|
hitsound = TE_RIFLE_SHELL;
|
|
pModel = pLargeShell;
|
|
break;
|
|
case EJECTBRASS_GARANDCLIP:
|
|
hitsound = TE_RIFLE_SHELL;
|
|
flags &= ~FTENT_COLLIDEALL;
|
|
flags |= FTENT_COLLIDEWORLD;
|
|
pModel = pGarandClip;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
Assert( pModel );
|
|
|
|
C_LocalTempEntity *pTemp = tempents->SpawnTempModel( pModel, data.m_vOrigin, vecShellAngles, vecVelocity, flLifeTime, FTENT_NEVERDIE );
|
|
if ( pTemp == NULL )
|
|
return;
|
|
|
|
pTemp->m_vecTempEntAngVelocity[0] = random->RandomFloat(-512,511);
|
|
pTemp->m_vecTempEntAngVelocity[1] = random->RandomFloat(-255,255);
|
|
pTemp->m_vecTempEntAngVelocity[2] = random->RandomFloat(-255,255);
|
|
|
|
pTemp->hitSound = hitsound;
|
|
|
|
pTemp->SetGravity( 0.4 );
|
|
|
|
pTemp->m_flSpriteScale = 10;
|
|
|
|
pTemp->flags = flags;
|
|
|
|
// don't collide with owner
|
|
pTemp->clientIndex = data.entindex();
|
|
if ( pTemp->clientIndex < 0 )
|
|
{
|
|
pTemp->clientIndex = 0;
|
|
}
|
|
|
|
// ::ShouldCollide decides what this collides with
|
|
pTemp->flags |= FTENT_COLLISIONGROUP;
|
|
pTemp->SetCollisionGroup( DOD_COLLISIONGROUP_SHELLS );
|
|
}
|
|
|
|
DECLARE_CLIENT_EFFECT( "DOD_EjectBrass", DOD_EjectBrassCallback ); |