mirror of
https://github.com/nillerusr/source-engine.git
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942 lines
27 KiB
C++
942 lines
27 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Draws DoD:S's death notices
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hudelement.h"
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#include "hud_macros.h"
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#include "c_playerresource.h"
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#include "iclientmode.h"
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#include <vgui_controls/Controls.h>
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#include <vgui_controls/Panel.h>
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#include <vgui/ISurface.h>
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#include <vgui/ILocalize.h>
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#include <KeyValues.h>
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#include "c_baseplayer.h"
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#include "c_team.h"
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#include "dod_shareddefs.h"
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#include "clientmode_dod.h"
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#include "c_dod_player.h"
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#include "c_dod_playerresource.h"
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#include "c_dod_objective_resource.h"
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#include "dod_hud_freezepanel.h"
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#include "engine/IEngineSound.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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ConVar hud_deathnotice_time( "hud_deathnotice_time", "6", 0 );
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ConVar cl_deathicon_width( "cl_deathicon_width", "57" );
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ConVar cl_deathicon_height( "cl_deathicon_height", "18" );
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#define MAX_DEATHNOTICE_NAME_LENGTH 128 // to hold multiple player cappers
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// a very useful function for getting the ideal scale factor of a sprite that's to be
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// scaled into a space
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float GetScale( int nIconWidth, int nIconHeight, int nWidth, int nHeight );
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// Player entries in a death notice
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struct DeathNoticePlayer
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{
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char szName[MAX_DEATHNOTICE_NAME_LENGTH];
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int iEntIndex;
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};
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// Contents of each entry in our list of death notices
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struct DeathNoticeItem
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{
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DeathNoticeItem()
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{
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iconDeath = NULL;
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bSuicide = false;
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bCapMsg = false;
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bLocalPlayerInvolved = false;
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bDefense = false;
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bDominating = false;
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}
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DeathNoticePlayer Killer;
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DeathNoticePlayer Victim;
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CHudTexture *iconDeath;
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bool bSuicide;
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float flDisplayTime;
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// When I see a boolean like this, I know serious bullshit is afoot!
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bool bCapMsg; // if this is set, this is a flag cap msg.
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// Killer.szName is the list of players that capped
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// Victim.szName is the localized point name
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// iMaterial is the material index of the flag icon to show
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// iEntIndex in Killer is the capping team
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int iMaterial;
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bool bLocalPlayerInvolved; // Is the local player a capper, killer or victim in this message
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bool bDefense;
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bool bDominating;
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wchar_t wzInfoText[32]; // any additional text to display next to icon
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CHudDeathNotice : public CHudElement, public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CHudDeathNotice, vgui::Panel );
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public:
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CHudDeathNotice( const char *pElementName );
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void Init( void );
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void VidInit( void );
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virtual bool ShouldDraw( void );
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virtual void Paint( void );
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virtual void ApplySchemeSettings( vgui::IScheme *scheme );
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void SetColorForNoticePlayer( int iTeamNumber );
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void RetireExpiredDeathNotices( void );
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void FireGameEvent( IGameEvent * event);
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void DrawBackgroundBox( int x, int y, int w, int h, bool bLocalPlayerInvolved );
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int DrawDefenseItem( DeathNoticeItem *pItem, int xRight, int y );
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int DrawDeathNoticeItem( DeathNoticeItem *pItem, int x, int y );
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int DrawDominationNoticeItem( DeathNoticeItem *pItem, int xRight, int y );
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virtual bool IsVisible( void );
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void AddAdditionalMsg( int iKillerID, int iVictimID, const char *pMsgKey );
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void PlayRivalrySounds( int iKillerIndex, int iVictimIndex, int iType );
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private:
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CPanelAnimationVarAliasType( float, m_flLineHeight, "LineHeight", "15", "proportional_float" );
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CPanelAnimationVar( float, m_flMaxDeathNotices, "MaxDeathNotices", "4" );
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CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "HudNumbersTimer" );
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CPanelAnimationVar( Color, m_BackgroundColor, "BackgroundColor", "255 255 255 100" );
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CPanelAnimationVar( Color, m_ActiveBackgroundColor, "ActiveBackgroundColor", "255 255 255 140" );
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// Special death notice icons
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CHudTexture *m_iconD_skull;
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CHudTexture *m_pIconDefended;
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CHudTexture *m_iconDomination;
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CUtlVector<DeathNoticeItem> m_DeathNotices;
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int m_iMaterialTexture;
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};
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using namespace vgui;
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DECLARE_HUDELEMENT( CHudDeathNotice );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudDeathNotice::CHudDeathNotice( const char *pElementName ) :
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CHudElement( pElementName ), BaseClass( NULL, "HudDeathNotice" )
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{
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vgui::Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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m_iconD_skull = NULL;
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m_iconDomination = NULL;
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SetHiddenBits( HIDEHUD_MISCSTATUS );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudDeathNotice::ApplySchemeSettings( IScheme *scheme )
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{
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BaseClass::ApplySchemeSettings( scheme );
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SetPaintBackgroundEnabled( false );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudDeathNotice::Init( void )
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{
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ListenForGameEvent( "player_death" );
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ListenForGameEvent( "dod_point_captured" );
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ListenForGameEvent( "dod_capture_blocked" );
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m_iMaterialTexture = vgui::surface()->CreateNewTextureID();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudDeathNotice::VidInit( void )
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{
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m_iconD_skull = gHUD.GetIcon( "d_skull_dod" );
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m_pIconDefended = gHUD.GetIcon( "icon_defended" );
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m_iconDomination = gHUD.GetIcon( "leaderboard_dominated" );
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m_DeathNotices.Purge();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Draw if we've got at least one death notice in the queue
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//-----------------------------------------------------------------------------
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bool CHudDeathNotice::ShouldDraw( void )
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{
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return ( CHudElement::ShouldDraw() && ( m_DeathNotices.Count() ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Hide if we just took a freezecam screenshot
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//-----------------------------------------------------------------------------
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bool CHudDeathNotice::IsVisible( void )
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{
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if ( IsTakingAFreezecamScreenshot() )
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return false;
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return BaseClass::IsVisible();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudDeathNotice::SetColorForNoticePlayer( int iTeamNumber )
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{
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Color c = g_PR->GetTeamColor( iTeamNumber );
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surface()->DrawSetTextColor( c );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudDeathNotice::Paint()
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{
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int yStart = GetClientModeDODNormal()->GetDeathMessageStartHeight();
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surface()->DrawSetTextFont( m_hTextFont );
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int y = yStart;
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int x = GetWide();
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int iCount = m_DeathNotices.Count();
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for ( int i = 0; i < iCount; i++ )
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{
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if ( m_DeathNotices[i].bDefense )
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y += DrawDefenseItem( &m_DeathNotices[i], x, y );
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else
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y += DrawDeathNoticeItem( &m_DeathNotices[i], x, y );
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}
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// Now retire any death notices that have expired
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RetireExpiredDeathNotices();
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}
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int CHudDeathNotice::DrawDefenseItem( DeathNoticeItem *pItem, int xRight, int y )
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{
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// Get the team numbers for the players involved
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int iKillerTeam = pItem->Killer.iEntIndex;
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int iVictimTeam = TEAM_UNASSIGNED;
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wchar_t victim[ 256 ];
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wchar_t killer[ 256 ];
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g_pVGuiLocalize->ConvertANSIToUnicode( pItem->Victim.szName, victim, sizeof( victim ) );
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g_pVGuiLocalize->ConvertANSIToUnicode( pItem->Killer.szName, killer, sizeof( killer ) );
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// Get the local position for this notice
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int len = UTIL_ComputeStringWidth( m_hTextFont, victim );
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int iconWide;
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int iconTall;
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float scale = ( (float)ScreenHeight() / 480.0f ) * 0.6; //scale based on 800x600
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iconWide = iconTall = (int)( scale * 16.0 );
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int iconDefSize = (int)( scale * 32.0 );
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int spacerX = XRES(5);
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int x = xRight - len - spacerX - iconWide - XRES(10);
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x -= iconDefSize;
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surface()->DrawSetTextFont( m_hTextFont );
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int iFontTall = vgui::surface()->GetFontTall( m_hTextFont );
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int yText = y + ( iconDefSize - iFontTall ) / 2;
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int boxWidth = len + iconWide + spacerX;
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boxWidth += iconDefSize;
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int boxHeight = m_flLineHeight;
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int boxBorder = XRES(2);
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// Draw Defender's name
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int nameWidth = UTIL_ComputeStringWidth( m_hTextFont, killer ) + spacerX; // gap
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x -= nameWidth;
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boxWidth += nameWidth;
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DrawBackgroundBox( x-boxBorder, y-boxBorder, boxWidth+2*boxBorder, boxHeight+2*boxBorder, pItem->bLocalPlayerInvolved );
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SetColorForNoticePlayer( iKillerTeam );
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// Draw killer's name
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surface()->DrawSetTextPos( x, yText );
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surface()->DrawUnicodeString( killer );
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surface()->DrawGetTextPos( x, yText );
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x += spacerX;
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Color iconColor( 255, 80, 0, 255 );
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// Draw shield + cap icon
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m_pIconDefended->DrawSelf( x, y, iconDefSize, iconDefSize, Color(255,255,255,255) );
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x += iconDefSize + spacerX;
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const char *szMatName = GetMaterialNameFromIndex( pItem->iMaterial );
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vgui::surface()->DrawSetColor( Color(255,255,255,255) );
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vgui::surface()->DrawSetTextureFile( m_iMaterialTexture, szMatName, true, false);
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int iconY = y + iconDefSize / 2 - iconTall / 2;
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vgui::surface()->DrawTexturedRect( x, iconY, x + iconWide, iconY + iconTall );
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x += iconWide;
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SetColorForNoticePlayer( iVictimTeam );
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// Draw location name
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surface()->DrawSetTextFont( m_hTextFont ); //reset the font, draw icon can change it
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surface()->DrawSetTextPos( x, yText );
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surface()->DrawUnicodeString( victim );
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// return height of this item
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// base spacing on the height of the background box
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return boxHeight + boxBorder*2 + YRES(4);
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}
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// X is right side, do a right align!
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int CHudDeathNotice::DrawDeathNoticeItem( DeathNoticeItem *pItem, int xRight, int y )
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{
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if ( pItem->bDominating )
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{
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return DrawDominationNoticeItem( pItem, xRight, y );
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}
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bool bCapMsg = pItem->bCapMsg;
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// Get the team numbers for the players involved
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int iKillerTeam = TEAM_UNASSIGNED;
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int iVictimTeam = TEAM_UNASSIGNED;
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if ( bCapMsg )
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{
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iKillerTeam = pItem->Killer.iEntIndex;
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iVictimTeam = TEAM_UNASSIGNED;
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}
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else
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{
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if( g_PR )
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{
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iKillerTeam = g_PR->GetTeam( pItem->Killer.iEntIndex );
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iVictimTeam = g_PR->GetTeam( pItem->Victim.iEntIndex );
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}
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}
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wchar_t victim[ 256 ];
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wchar_t killer[ 256 ];
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g_pVGuiLocalize->ConvertANSIToUnicode( pItem->Victim.szName, victim, sizeof( victim ) );
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g_pVGuiLocalize->ConvertANSIToUnicode( pItem->Killer.szName, killer, sizeof( killer ) );
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// Get the local position for this notice
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int len = UTIL_ComputeStringWidth( m_hTextFont, victim );
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int iconWide;
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int iconTall;
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CHudTexture *icon = pItem->iconDeath;
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Assert( icon );
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if ( bCapMsg )
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{
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float scale = ( (float)ScreenHeight() / 480.0f ) * 0.6; //scale based on 800x600
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iconWide = iconTall = (int)( scale * 32.0 );
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}
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else
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{
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if ( !icon )
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return 0;
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if( icon->bRenderUsingFont )
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{
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iconWide = surface()->GetCharacterWidth( icon->hFont, icon->cCharacterInFont );
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iconTall = surface()->GetFontTall( icon->hFont );
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}
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else
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{
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float scale = GetScale( icon->Width(), icon->Height(), XRES(cl_deathicon_width.GetInt()), YRES(cl_deathicon_height.GetInt()) );
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iconWide = (int)( scale * (float)icon->Width() );
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iconTall = (int)( scale * (float)icon->Height() );
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}
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}
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int spacerX = XRES(5);
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int x = xRight - len - spacerX - iconWide - XRES(10);
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if ( pItem->bDefense )
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{
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x -= iconWide; //m_iDefendedIconSize;
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}
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surface()->DrawSetTextFont( m_hTextFont );
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int iFontTall = vgui::surface()->GetFontTall( m_hTextFont );
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int boxWidth = len + iconWide + spacerX;
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if ( pItem->bDefense )
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{
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boxWidth += iconWide; //m_iDefendedIconSize;
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}
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int boxHeight = m_flLineHeight; //MIN( iconTall, m_flLineHeight );
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int boxBorder = XRES(2);
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int yText = y + ( m_flLineHeight - iFontTall ) / 2;
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int yIcon = y + ( m_flLineHeight - iconTall ) / 2;
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// Only draw killers name if it wasn't a suicide
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if ( !pItem->bSuicide )
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{
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int nameWidth = UTIL_ComputeStringWidth( m_hTextFont, killer ) + spacerX; // gap
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x -= nameWidth;
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boxWidth += nameWidth;
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DrawBackgroundBox( x-boxBorder, y-boxBorder, boxWidth+2*boxBorder, boxHeight+2*boxBorder, pItem->bLocalPlayerInvolved );
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SetColorForNoticePlayer( iKillerTeam );
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// Draw killer's name
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surface()->DrawSetTextPos( x, yText );
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const wchar_t *p = killer;
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while ( *p )
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{
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surface()->DrawUnicodeChar( *p++ );
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}
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surface()->DrawGetTextPos( x, yText );
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x += spacerX;
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}
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else
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{
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DrawBackgroundBox( x-boxBorder, y-boxBorder, boxWidth+2*boxBorder, boxHeight+2*boxBorder, pItem->bLocalPlayerInvolved );
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}
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Color iconColor( 255, 80, 0, 255 );
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// Draw death weapon or cap icon
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if ( bCapMsg )
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{
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const char *szMatName = GetMaterialNameFromIndex( pItem->iMaterial );
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vgui::surface()->DrawSetColor( Color(255,255,255,255) );
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vgui::surface()->DrawSetTextureFile( m_iMaterialTexture, szMatName, true, false);
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vgui::surface()->DrawTexturedRect( x, yIcon, x + iconWide, yIcon + iconTall );
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x += iconWide + spacerX;
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}
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else
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{
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//If we're using a font char, this will ignore iconTall and iconWide
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icon->DrawSelf( x, yIcon, iconWide, iconTall, iconColor );
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x += iconWide + spacerX;
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}
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SetColorForNoticePlayer( iVictimTeam );
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// Draw victims name
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surface()->DrawSetTextFont( m_hTextFont ); //reset the font, draw icon can change it
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surface()->DrawSetTextPos( x, yText );
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const wchar_t *p = victim;
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while ( *p )
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{
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surface()->DrawUnicodeChar( *p++ );
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}
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// return height of this item
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// base spacing on the height of the background box
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return boxHeight + boxBorder*2 + YRES(4);
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}
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int CHudDeathNotice::DrawDominationNoticeItem( DeathNoticeItem *pItem, int xRight, int y )
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{
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// Get the team numbers for the players involved
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int iKillerTeam = TEAM_UNASSIGNED;
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int iVictimTeam = TEAM_UNASSIGNED;
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if( g_PR )
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{
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iKillerTeam = g_PR->GetTeam( pItem->Killer.iEntIndex );
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iVictimTeam = g_PR->GetTeam( pItem->Victim.iEntIndex );
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}
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wchar_t victim[ 256 ];
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wchar_t killer[ 256 ];
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g_pVGuiLocalize->ConvertANSIToUnicode( pItem->Victim.szName, victim, sizeof( victim ) );
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g_pVGuiLocalize->ConvertANSIToUnicode( pItem->Killer.szName, killer, sizeof( killer ) );
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// Get the local position for this notice
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int len = UTIL_ComputeStringWidth( m_hTextFont, victim );
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int iconWide;
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int iconTall;
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Assert( pItem->iconDeath );
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CHudTexture *icon = pItem->iconDeath;
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if ( !icon )
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return 0;
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if( icon->bRenderUsingFont )
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{
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iconWide = surface()->GetCharacterWidth( icon->hFont, icon->cCharacterInFont );
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iconTall = surface()->GetFontTall( icon->hFont );
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}
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else
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{
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float scale = GetScale( icon->Width(), icon->Height(), XRES(cl_deathicon_width.GetInt()), YRES(cl_deathicon_height.GetInt()) );
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iconWide = (int)( scale * (float)icon->Width() );
|
|
iconTall = (int)( scale * (float)icon->Height() );
|
|
}
|
|
|
|
int spacerX = XRES(5);
|
|
|
|
int x = xRight - len - spacerX - iconWide - XRES(10);
|
|
|
|
surface()->DrawSetTextFont( m_hTextFont );
|
|
int iFontTall = vgui::surface()->GetFontTall( m_hTextFont );
|
|
int boxWidth = len + iconWide + spacerX;
|
|
|
|
int iDominatingLen = UTIL_ComputeStringWidth( m_hTextFont, pItem->wzInfoText ) + XRES(2);
|
|
x -= iDominatingLen;
|
|
boxWidth += iDominatingLen;
|
|
|
|
int boxHeight = m_flLineHeight; //MIN( iconTall, m_flLineHeight );
|
|
int boxBorder = XRES(2);
|
|
|
|
int yText = y + ( m_flLineHeight - iFontTall ) / 2;
|
|
int yIcon = y + ( m_flLineHeight - iconTall ) / 2;
|
|
|
|
int nameWidth = UTIL_ComputeStringWidth( m_hTextFont, killer ) + spacerX; // gap
|
|
|
|
x -= nameWidth;
|
|
boxWidth += nameWidth;
|
|
|
|
DrawBackgroundBox( x-boxBorder, y-boxBorder, boxWidth+2*boxBorder, boxHeight+2*boxBorder, pItem->bLocalPlayerInvolved );
|
|
|
|
SetColorForNoticePlayer( iKillerTeam );
|
|
|
|
// Draw killer's name
|
|
surface()->DrawSetTextPos( x, yText );
|
|
const wchar_t *p = killer;
|
|
while ( *p )
|
|
{
|
|
surface()->DrawUnicodeChar( *p++ );
|
|
}
|
|
surface()->DrawGetTextPos( x, yText );
|
|
|
|
x += spacerX;
|
|
|
|
Color iconColor( 255, 80, 0, 255 );
|
|
|
|
//If we're using a font char, this will ignore iconTall and iconWide
|
|
icon->DrawSelf( x, yIcon, iconWide, iconTall, iconColor );
|
|
x += iconWide + spacerX;
|
|
|
|
surface()->DrawSetTextColor( Color(255,255,255,255) );
|
|
|
|
// Draw dominating string
|
|
surface()->DrawSetTextFont( m_hTextFont ); //reset the font, draw icon can change it
|
|
surface()->DrawSetTextPos( x, yText );
|
|
p = pItem->wzInfoText;
|
|
while ( *p )
|
|
{
|
|
surface()->DrawUnicodeChar( *p++ );
|
|
}
|
|
x += iDominatingLen;
|
|
|
|
SetColorForNoticePlayer( iVictimTeam );
|
|
|
|
// Draw victims name
|
|
//surface()->DrawSetTextFont( m_hTextFont ); //reset the font, draw icon can change it
|
|
surface()->DrawSetTextPos( x, yText );
|
|
p = victim;
|
|
while ( *p )
|
|
{
|
|
surface()->DrawUnicodeChar( *p++ );
|
|
}
|
|
|
|
// return height of this item
|
|
// base spacing on the height of the background box
|
|
return boxHeight + boxBorder*2 + YRES(4);
|
|
}
|
|
|
|
ConVar cl_deathicon_bg_alpha( "cl_deathicon_bg_alpha", "1.0" );
|
|
|
|
void CHudDeathNotice::DrawBackgroundBox( int x, int y, int w, int h, bool bLocalPlayerInvolved )
|
|
{
|
|
Panel::DrawBox( x, y, w, h,
|
|
bLocalPlayerInvolved ? m_ActiveBackgroundColor : m_BackgroundColor,
|
|
cl_deathicon_bg_alpha.GetFloat() );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: This message handler may be better off elsewhere
|
|
//-----------------------------------------------------------------------------
|
|
void CHudDeathNotice::RetireExpiredDeathNotices( void )
|
|
{
|
|
// Loop backwards because we might remove one
|
|
int iSize = m_DeathNotices.Size();
|
|
for ( int i = iSize-1; i >= 0; i-- )
|
|
{
|
|
if ( m_DeathNotices[i].flDisplayTime < gpGlobals->curtime )
|
|
{
|
|
m_DeathNotices.Remove(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Server's told us that someone's died
|
|
//-----------------------------------------------------------------------------
|
|
void CHudDeathNotice::FireGameEvent( IGameEvent * event)
|
|
{
|
|
if (!g_PR)
|
|
return;
|
|
|
|
if ( hud_deathnotice_time.GetFloat() == 0 )
|
|
return;
|
|
|
|
C_DODPlayer *pLocal = C_DODPlayer::GetLocalDODPlayer();
|
|
|
|
Assert( pLocal );
|
|
|
|
if ( !pLocal )
|
|
return;
|
|
|
|
int iLocalPlayerIndex = pLocal->entindex();
|
|
|
|
const char *pEventName = event->GetName();
|
|
|
|
if ( Q_strcmp( "dod_point_captured", pEventName ) == 0 )
|
|
{
|
|
// Cap point index
|
|
int cp = event->GetInt( "cp", -1 );
|
|
Assert( cp >= 0 );
|
|
|
|
// Cap point name ( MATTTODO: can't we find this from the point index ? )
|
|
const char *pName = event->GetString( "cpname", "Unnamed Control Point" );
|
|
const wchar_t *pBuf = g_pVGuiLocalize->Find( pName );
|
|
|
|
// Array of capper indeces
|
|
const char *cappers = event->GetString("cappers");
|
|
|
|
DeathNoticeItem capMsg;
|
|
capMsg.bCapMsg = true;
|
|
capMsg.bSuicide = false;
|
|
capMsg.bDefense = false;
|
|
capMsg.flDisplayTime = gpGlobals->curtime + hud_deathnotice_time.GetFloat();
|
|
capMsg.bLocalPlayerInvolved = false;
|
|
|
|
char szCappers[256];
|
|
szCappers[0] = '\0';
|
|
|
|
int len = Q_strlen(cappers);
|
|
for( int i=0;i<len;i++ )
|
|
{
|
|
int iPlayerIndex = (int)cappers[i];
|
|
|
|
if ( iPlayerIndex == iLocalPlayerIndex )
|
|
capMsg.bLocalPlayerInvolved = true;
|
|
|
|
Assert( iPlayerIndex > 0 && iPlayerIndex <= gpGlobals->maxClients );
|
|
|
|
const char *pPlayerName = g_PR->GetPlayerName( iPlayerIndex );
|
|
|
|
if ( i == 0 )
|
|
{
|
|
// use first player as the team
|
|
capMsg.Killer.iEntIndex = g_PR->GetTeam( iPlayerIndex );
|
|
capMsg.iMaterial = g_pObjectiveResource->GetIconForTeam( cp, capMsg.Killer.iEntIndex );
|
|
|
|
if ( g_pObjectiveResource->GetBombsRequired( cp ) > 0 )
|
|
{
|
|
capMsg.iMaterial = g_pObjectiveResource->GetCPBombedIcon( cp );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Q_strncat( szCappers, ", ", sizeof(szCappers), 2 );
|
|
}
|
|
|
|
Q_strncat( szCappers, pPlayerName, sizeof(szCappers), COPY_ALL_CHARACTERS );
|
|
}
|
|
|
|
Q_strncpy( capMsg.Killer.szName, szCappers, sizeof(capMsg.Killer.szName) );
|
|
|
|
if ( pBuf )
|
|
{
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( pBuf, capMsg.Victim.szName, sizeof(capMsg.Victim.szName) );
|
|
}
|
|
else
|
|
{
|
|
Q_strncpy( capMsg.Victim.szName, pName, sizeof(capMsg.Victim.szName) );
|
|
}
|
|
|
|
// Do we have too many death messages in the queue?
|
|
if ( m_DeathNotices.Count() > 0 &&
|
|
m_DeathNotices.Count() >= (int)m_flMaxDeathNotices )
|
|
{
|
|
// Remove the oldest one in the queue, which will always be the first
|
|
m_DeathNotices.Remove(0);
|
|
}
|
|
|
|
m_DeathNotices.AddToTail( capMsg );
|
|
|
|
// print a log message
|
|
|
|
char szLogMsg[512];
|
|
|
|
Q_snprintf( szLogMsg, sizeof( szLogMsg ), "%s captured %s for the %s\n",
|
|
capMsg.Killer.szName,
|
|
capMsg.Victim.szName,
|
|
capMsg.Killer.iEntIndex == TEAM_ALLIES ? "U.S. Army" : "Wermacht" );
|
|
|
|
Msg( "%s",szLogMsg );
|
|
}
|
|
else if ( Q_strcmp( "dod_capture_blocked", pEventName ) == 0 )
|
|
{
|
|
// Cap point index
|
|
int cp = event->GetInt( "cp", -1 );
|
|
Assert( cp >= 0 );
|
|
|
|
// Cap point name
|
|
const char *pName = event->GetString( "cpname", "Unnamed Control Point" );
|
|
const wchar_t *pBuf = g_pVGuiLocalize->Find( pName );
|
|
|
|
// A single blocker entindex
|
|
int iBlocker = event->GetInt("blocker");
|
|
|
|
DeathNoticeItem capMsg;
|
|
capMsg.bCapMsg = true;
|
|
capMsg.bSuicide = false;
|
|
capMsg.bDefense = true;
|
|
capMsg.flDisplayTime = gpGlobals->curtime + hud_deathnotice_time.GetFloat();
|
|
capMsg.bLocalPlayerInvolved = false;
|
|
|
|
capMsg.Killer.iEntIndex = g_PR->GetTeam( iBlocker );
|
|
capMsg.iMaterial = g_pObjectiveResource->GetIconForTeam( cp, capMsg.Killer.iEntIndex );
|
|
|
|
if ( iBlocker == iLocalPlayerIndex )
|
|
capMsg.bLocalPlayerInvolved = true;
|
|
|
|
Q_strncpy( capMsg.Killer.szName, g_PR->GetPlayerName( iBlocker ), sizeof(capMsg.Killer.szName) );
|
|
|
|
char buf[128];
|
|
|
|
if ( pBuf )
|
|
{
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( pBuf, buf, sizeof(buf) );
|
|
pName = buf;
|
|
}
|
|
|
|
Q_snprintf( capMsg.Victim.szName, sizeof(capMsg.Victim.szName), " - %s", pName );
|
|
|
|
// Do we have too many death messages in the queue?
|
|
if ( m_DeathNotices.Count() > 0 &&
|
|
m_DeathNotices.Count() >= (int)m_flMaxDeathNotices )
|
|
{
|
|
// Remove the oldest one in the queue, which will always be the first
|
|
m_DeathNotices.Remove(0);
|
|
}
|
|
|
|
m_DeathNotices.AddToTail( capMsg );
|
|
}
|
|
else if ( Q_strcmp( "player_death", pEventName ) == 0 )
|
|
{
|
|
int killer = engine->GetPlayerForUserID( event->GetInt("attacker") );
|
|
int victim = engine->GetPlayerForUserID( event->GetInt("userid") );
|
|
const char *killedwith = event->GetString( "weapon" );
|
|
|
|
char fullkilledwith[128];
|
|
if ( killedwith && *killedwith )
|
|
{
|
|
Q_snprintf( fullkilledwith, sizeof(fullkilledwith), "d_%s", killedwith );
|
|
}
|
|
else
|
|
{
|
|
fullkilledwith[0] = 0;
|
|
}
|
|
|
|
// Do we have too many death messages in the queue?
|
|
if ( m_DeathNotices.Count() > 0 &&
|
|
m_DeathNotices.Count() >= (int)m_flMaxDeathNotices )
|
|
{
|
|
// Remove the oldest one in the queue, which will always be the first
|
|
m_DeathNotices.Remove(0);
|
|
}
|
|
|
|
// Get the names of the players
|
|
const char *killer_name = g_PR->GetPlayerName( killer );
|
|
const char *victim_name = g_PR->GetPlayerName( victim );
|
|
|
|
if ( !killer_name )
|
|
killer_name = "";
|
|
if ( !victim_name )
|
|
victim_name = "";
|
|
|
|
// Make a new death notice
|
|
DeathNoticeItem deathMsg;
|
|
deathMsg.Killer.iEntIndex = killer;
|
|
deathMsg.Victim.iEntIndex = victim;
|
|
Q_strncpy( deathMsg.Killer.szName, killer_name, MAX_PLAYER_NAME_LENGTH );
|
|
Q_strncpy( deathMsg.Victim.szName, victim_name, MAX_PLAYER_NAME_LENGTH );
|
|
deathMsg.flDisplayTime = gpGlobals->curtime + hud_deathnotice_time.GetFloat();
|
|
deathMsg.bSuicide = ( !killer || killer == victim );
|
|
deathMsg.bCapMsg = false;
|
|
deathMsg.bDefense = false;
|
|
deathMsg.iMaterial = -1;
|
|
deathMsg.bLocalPlayerInvolved = ( killer == iLocalPlayerIndex || victim == iLocalPlayerIndex );
|
|
|
|
// Try and find the death identifier in the icon list
|
|
deathMsg.iconDeath = gHUD.GetIcon( fullkilledwith );
|
|
|
|
if ( !deathMsg.iconDeath )
|
|
{
|
|
// Can't find it, so use the default skull & crossbones icon
|
|
deathMsg.iconDeath = m_iconD_skull;
|
|
}
|
|
|
|
// Add it to our list of death notices
|
|
m_DeathNotices.AddToTail( deathMsg );
|
|
|
|
if ( event->GetInt( "dominated" ) > 0 )
|
|
{
|
|
AddAdditionalMsg( killer, victim, "#Msg_Dominating" );
|
|
PlayRivalrySounds( killer, victim, DOD_DEATHFLAG_DOMINATION );
|
|
}
|
|
if ( event->GetInt( "revenge" ) > 0 )
|
|
{
|
|
AddAdditionalMsg( killer, victim, "#Msg_Revenge" );
|
|
PlayRivalrySounds( killer, victim, DOD_DEATHFLAG_REVENGE );
|
|
}
|
|
|
|
char sDeathMsg[512];
|
|
|
|
// Record the death notice in the console
|
|
if ( deathMsg.bSuicide )
|
|
{
|
|
if ( !strcmp( fullkilledwith, "d_worldspawn" ) )
|
|
{
|
|
Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s died.\n", deathMsg.Victim.szName );
|
|
}
|
|
else //d_world
|
|
{
|
|
Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s suicided.\n", deathMsg.Victim.szName );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s killed %s", deathMsg.Killer.szName, deathMsg.Victim.szName );
|
|
|
|
if ( fullkilledwith && *fullkilledwith && (*fullkilledwith > 13 ) )
|
|
{
|
|
Q_strncat( sDeathMsg, VarArgs( " with %s.\n", fullkilledwith+2 ), sizeof( sDeathMsg ), COPY_ALL_CHARACTERS );
|
|
}
|
|
}
|
|
|
|
Msg( "%s",sDeathMsg );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Adds an additional death message
|
|
//-----------------------------------------------------------------------------
|
|
void CHudDeathNotice::AddAdditionalMsg( int iKillerID, int iVictimID, const char *pMsgKey )
|
|
{
|
|
int iMsg = m_DeathNotices.AddToTail();
|
|
DeathNoticeItem &msg = m_DeathNotices[iMsg];
|
|
|
|
msg.Killer.iEntIndex = iKillerID;
|
|
msg.Victim.iEntIndex = iVictimID;
|
|
Q_strncpy( msg.Killer.szName, g_PR->GetPlayerName( iKillerID ), ARRAYSIZE( msg.Killer.szName ) );
|
|
Q_strncpy( msg.Victim.szName, g_PR->GetPlayerName( iVictimID ), ARRAYSIZE( msg.Victim.szName ) );
|
|
msg.flDisplayTime = gpGlobals->curtime + hud_deathnotice_time.GetFloat();
|
|
msg.bSuicide = false;
|
|
msg.bCapMsg = false;
|
|
msg.bDefense = false;
|
|
msg.iMaterial = -1;
|
|
|
|
msg.bDominating = true;
|
|
const wchar_t *wzMsg = g_pVGuiLocalize->Find( pMsgKey );
|
|
if ( wzMsg )
|
|
{
|
|
V_wcsncpy( msg.wzInfoText, wzMsg, sizeof( msg.wzInfoText ) );
|
|
}
|
|
msg.iconDeath = m_iconDomination;
|
|
|
|
int iLocalPlayerIndex = GetLocalPlayerIndex();
|
|
if ( iLocalPlayerIndex == iVictimID || iLocalPlayerIndex == iKillerID )
|
|
{
|
|
msg.bLocalPlayerInvolved = true;
|
|
}
|
|
}
|
|
|
|
ConVar dod_playrivalrysounds( "dod_playrivalrysounds", "1", FCVAR_ARCHIVE );
|
|
|
|
void CHudDeathNotice::PlayRivalrySounds( int iKillerIndex, int iVictimIndex, int iType )
|
|
{
|
|
if ( dod_playrivalrysounds.GetBool() == false )
|
|
return;
|
|
|
|
int iLocalPlayerIndex = GetLocalPlayerIndex();
|
|
|
|
//We're not involved in this kill
|
|
if ( iKillerIndex != iLocalPlayerIndex && iVictimIndex != iLocalPlayerIndex )
|
|
return;
|
|
|
|
const char *pszSoundName = NULL;
|
|
|
|
if ( iType == DOD_DEATHFLAG_DOMINATION )
|
|
{
|
|
if ( iKillerIndex == iLocalPlayerIndex )
|
|
{
|
|
pszSoundName = "Game.Domination";
|
|
}
|
|
else if ( iVictimIndex == iLocalPlayerIndex )
|
|
{
|
|
pszSoundName = "Game.Nemesis";
|
|
}
|
|
}
|
|
else if ( iType == DOD_DEATHFLAG_REVENGE )
|
|
{
|
|
pszSoundName = "Game.Revenge";
|
|
}
|
|
|
|
CLocalPlayerFilter filter;
|
|
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, pszSoundName );
|
|
} |