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65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef OPTIONS_SUB_MODIFICATION_H
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#define OPTIONS_SUB_MODIFICATION_H
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#include "vgui_controls/Button.h"
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/PropertyPage.h>
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class CCvarNegateCheckButton;
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class CKeyToggleCheckButton;
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class CCvarToggleCheckButton;
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class CCvarSlider;
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namespace vgui
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{
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class Label;
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class Panel;
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}
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class VControlsListPanel;
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//-----------------------------------------------------------------------------
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// Purpose: Touch Details, Part of OptionsDialog
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//-----------------------------------------------------------------------------
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class COptionsSubModification : public vgui::PropertyPage
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{
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DECLARE_CLASS_SIMPLE(COptionsSubModification, vgui::PropertyPage);
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public:
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COptionsSubModification(vgui::Panel *parent);
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~COptionsSubModification();
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virtual void OnResetData();
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virtual void OnApplyChanges();
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virtual void OnCommand(const char *command);
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protected:
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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MESSAGE_FUNC_PTR(OnControlModified, "ControlModified", panel);
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MESSAGE_FUNC_PTR(OnTextChanged, "TextChanged", panel);
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MESSAGE_FUNC_PTR(OnCheckButtonChecked, "CheckButtonChecked", panel)
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{
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OnControlModified(panel);
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}
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void UpdateLabel(CCvarSlider *slider, vgui::TextEntry *label);
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private:
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vgui::TextEntry *m_aspectRatioLabel;
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vgui::Button *m_giveWeaponButton;
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CCvarToggleCheckButton *m_pChangeCheatFlag;
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CCvarSlider *m_pAspectRatioSlider;
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};
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#endif // OPTIONS_SUB_MODIFICATION_H
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