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https://github.com/nillerusr/source-engine.git
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603 lines
17 KiB
C++
603 lines
17 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <windows.h>
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#include "tier2/riff.h"
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#include "snd_wave_source.h"
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#include "snd_wave_mixer_private.h"
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#include "soundsystem/snd_audio_source.h"
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#include <mmsystem.h> // wave format
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#include <mmreg.h> // adpcm format
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#include "soundsystem.h"
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#include "filesystem.h"
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#include "tier1/utlbuffer.h"
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//-----------------------------------------------------------------------------
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// Purpose: Implements the RIFF i/o interface on stdio
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//-----------------------------------------------------------------------------
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class StdIOReadBinary : public IFileReadBinary
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{
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public:
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int open( const char *pFileName )
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{
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return (int)g_pFullFileSystem->Open( pFileName, "rb", "GAME" );
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}
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int read( void *pOutput, int size, intp file )
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{
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if ( !file )
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return 0;
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return g_pFullFileSystem->Read( pOutput, size, (FileHandle_t)file );
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}
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void seek( intp file, int pos )
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{
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if ( !file )
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return;
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g_pFullFileSystem->Seek( (FileHandle_t)file, pos, FILESYSTEM_SEEK_HEAD );
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}
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unsigned int tell( intp file )
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{
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if ( !file )
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return 0;
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return g_pFullFileSystem->Tell( (FileHandle_t)file );
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}
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unsigned int size( intp file )
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{
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if ( !file )
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return 0;
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return g_pFullFileSystem->Size( (FileHandle_t)file );
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}
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void close( intp file )
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{
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if ( !file )
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return;
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g_pFullFileSystem->Close( (FileHandle_t)file );
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}
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};
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static StdIOReadBinary io;
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#define RIFF_WAVE MAKEID('W','A','V','E')
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#define WAVE_FMT MAKEID('f','m','t',' ')
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#define WAVE_DATA MAKEID('d','a','t','a')
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#define WAVE_FACT MAKEID('f','a','c','t')
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#define WAVE_CUE MAKEID('c','u','e',' ')
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void ChunkError( unsigned int id )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Init to empty wave
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//-----------------------------------------------------------------------------
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CAudioSourceWave::CAudioSourceWave( void )
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{
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m_bits = 0;
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m_rate = 0;
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m_channels = 0;
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m_format = 0;
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m_pHeader = NULL;
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// no looping
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m_loopStart = -1;
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m_sampleSize = 1;
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m_sampleCount = 0;
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}
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CAudioSourceWave::~CAudioSourceWave( void )
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{
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// for non-standard waves, we store a copy of the header in RAM
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delete[] m_pHeader;
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// m_pWords points into m_pWordBuffer, no need to delete
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}
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//-----------------------------------------------------------------------------
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// Purpose: Init the wave data.
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// Input : *pHeaderBuffer - the RIFF fmt chunk
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// headerSize - size of that chunk
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//-----------------------------------------------------------------------------
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void CAudioSourceWave::Init( const char *pHeaderBuffer, int headerSize )
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{
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const WAVEFORMATEX *pHeader = (const WAVEFORMATEX *)pHeaderBuffer;
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// copy the relevant header data
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m_format = pHeader->wFormatTag;
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m_bits = pHeader->wBitsPerSample;
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m_rate = pHeader->nSamplesPerSec;
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m_channels = pHeader->nChannels;
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m_sampleSize = (m_bits * m_channels) / 8;
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// this can never be zero -- other functions divide by this.
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// This should never happen, but avoid crashing
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if ( m_sampleSize <= 0 )
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m_sampleSize = 1;
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// For non-standard waves (like ADPCM) store the header, it has some useful data
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if ( m_format != WAVE_FORMAT_PCM )
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{
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m_pHeader = new char[headerSize];
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memcpy( m_pHeader, pHeader, headerSize );
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if ( m_format == WAVE_FORMAT_ADPCM )
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{
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// treat ADPCM sources as a file of bytes. They are decoded by the mixer
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m_sampleSize = 1;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : float
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//-----------------------------------------------------------------------------
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float CAudioSourceWave::TrueSampleSize( void )
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{
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if ( m_format == WAVE_FORMAT_ADPCM )
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{
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return 0.5f;
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}
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return (float)m_sampleSize;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Total number of samples in this source
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// Output : int
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//-----------------------------------------------------------------------------
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int CAudioSourceWave::SampleCount( void )
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{
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if ( m_format == WAVE_FORMAT_ADPCM )
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{
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ADPCMWAVEFORMAT *pFormat = (ADPCMWAVEFORMAT *)m_pHeader;
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int blockSize = ((pFormat->wSamplesPerBlock - 2) * pFormat->wfx.nChannels ) / 2;
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blockSize += 7 * pFormat->wfx.nChannels;
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int blockCount = m_sampleCount / blockSize;
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int blockRem = m_sampleCount % blockSize;
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// total samples in complete blocks
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int sampleCount = blockCount * pFormat->wSamplesPerBlock;
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// add remaining in a short block
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if ( blockRem )
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{
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sampleCount += pFormat->wSamplesPerBlock - (((blockSize - blockRem) * 2) / m_channels);
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}
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return sampleCount;
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}
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return m_sampleCount;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Do any sample conversion
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// For 8 bit PCM, convert to signed because the mixing routine assumes this
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// Input : *pData - pointer to sample data
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// sampleCount - number of samples
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//-----------------------------------------------------------------------------
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void CAudioSourceWave::ConvertSamples( char *pData, int sampleCount )
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{
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if ( m_format == WAVE_FORMAT_PCM )
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{
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if ( m_bits == 8 )
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{
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for ( int i = 0; i < sampleCount; i++ )
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{
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for ( int j = 0; j < m_channels; j++ )
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{
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*pData = (unsigned char)((int)((unsigned)*pData) - 128);
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pData++;
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}
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &walk -
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//-----------------------------------------------------------------------------
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void CAudioSourceWave::ParseSentence( IterateRIFF &walk )
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{
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CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
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buf.EnsureCapacity( walk.ChunkSize() );
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walk.ChunkRead( buf.Base() );
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buf.SeekPut( CUtlBuffer::SEEK_HEAD, walk.ChunkSize() );
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m_Sentence.InitFromDataChunk( buf.Base(), buf.TellPut() );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Parse base chunks
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// Input : &walk - riff file to parse
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// : chunkName - name of the chunk to parse
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//-----------------------------------------------------------------------------
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// UNDONE: Move parsing loop here and drop each chunk into a virtual function
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// instead of this being virtual.
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void CAudioSourceWave::ParseChunk( IterateRIFF &walk, int chunkName )
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{
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switch( chunkName )
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{
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case WAVE_CUE:
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{
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m_loopStart = ParseCueChunk( walk );
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}
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break;
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case WAVE_VALVEDATA:
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{
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ParseSentence( walk );
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}
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break;
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// unknown/don't care
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default:
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{
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ChunkError( walk.ChunkName() );
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}
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break;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : CSentence
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//-----------------------------------------------------------------------------
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CSentence *CAudioSourceWave::GetSentence( void )
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{
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return &m_Sentence;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Bastardized construction routine. This is just to avoid complex
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// constructor functions so code can be shared more easily by sub-classes
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// Input : *pFormatBuffer - RIFF header
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// formatSize - header size
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// &walk - RIFF file
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//-----------------------------------------------------------------------------
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void CAudioSourceWave::Setup( const char *pFormatBuffer, int formatSize, IterateRIFF &walk )
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{
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Init( pFormatBuffer, formatSize );
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while ( walk.ChunkAvailable() )
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{
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ParseChunk( walk, walk.ChunkName() );
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walk.ChunkNext();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Wave file that is completely in memory
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// UNDONE: Implement Lock/Unlock and caching
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//-----------------------------------------------------------------------------
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class CAudioSourceMemWave : public CAudioSourceWave
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{
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public:
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CAudioSourceMemWave( void );
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~CAudioSourceMemWave( void );
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// Create an instance (mixer) of this audio source
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virtual CAudioMixer *CreateMixer( void );
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virtual void ParseChunk( IterateRIFF &walk, int chunkName );
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void ParseDataChunk( IterateRIFF &walk );
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virtual int GetOutputData( void **pData, int samplePosition, int sampleCount, bool forward = true );
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virtual float GetRunningLength( void ) { return CAudioSourceWave::GetRunningLength(); };
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virtual int GetNumChannels();
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private:
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char *m_pData; // wave data
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};
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//-----------------------------------------------------------------------------
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// Purpose: Iterator for wave data (this is to abstract streaming/buffering)
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//-----------------------------------------------------------------------------
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class CWaveDataMemory : public CWaveData
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{
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public:
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CWaveDataMemory( CAudioSourceWave &source ) : m_source(source) {}
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~CWaveDataMemory( void ) {}
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CAudioSourceWave &Source( void ) { return m_source; }
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// this file is in memory, simply pass along the data request to the source
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virtual int ReadSourceData( void **pData, int sampleIndex, int sampleCount, bool forward /*= true*/ )
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{
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return m_source.GetOutputData( pData, sampleIndex, sampleCount, forward );
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}
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private:
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CAudioSourceWave &m_source; // pointer to source
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};
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//-----------------------------------------------------------------------------
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// Purpose: NULL the wave data pointer (we haven't loaded yet)
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//-----------------------------------------------------------------------------
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CAudioSourceMemWave::CAudioSourceMemWave( void )
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{
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m_pData = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Free any wave data we've allocated
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//-----------------------------------------------------------------------------
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CAudioSourceMemWave::~CAudioSourceMemWave( void )
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{
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delete[] m_pData;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Creates a mixer and initializes it with an appropriate mixer
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//-----------------------------------------------------------------------------
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CAudioMixer *CAudioSourceMemWave::CreateMixer( void )
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{
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return CreateWaveMixer( new CWaveDataMemory(*this), m_format, m_channels, m_bits );
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}
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//-----------------------------------------------------------------------------
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// Purpose: parse chunks with unique processing to in-memory waves
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// Input : &walk - RIFF file
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//-----------------------------------------------------------------------------
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void CAudioSourceMemWave::ParseChunk( IterateRIFF &walk, int chunkName )
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{
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switch( chunkName )
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{
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// this is the audio data
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case WAVE_DATA:
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{
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ParseDataChunk( walk );
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}
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return;
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}
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CAudioSourceWave::ParseChunk( walk, chunkName );
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}
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//-----------------------------------------------------------------------------
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// Purpose: reads the actual sample data and parses it
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// Input : &walk - RIFF file
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//-----------------------------------------------------------------------------
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void CAudioSourceMemWave::ParseDataChunk( IterateRIFF &walk )
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{
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int size = walk.ChunkSize();
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// create a buffer for the samples
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m_pData = new char[size];
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// load them into memory
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walk.ChunkRead( m_pData );
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if ( m_format == WAVE_FORMAT_PCM )
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{
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// number of samples loaded
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m_sampleCount = size / m_sampleSize;
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// some samples need to be converted
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ConvertSamples( m_pData, m_sampleCount );
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}
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else if ( m_format == WAVE_FORMAT_ADPCM )
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{
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// The ADPCM mixers treat the wave source as a flat file of bytes.
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m_sampleSize = 1;
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// Since each "sample" is a byte (this is a flat file), the number of samples is the file size
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m_sampleCount = size;
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// file says 4, output is 16
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m_bits = 16;
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}
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}
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int CAudioSourceMemWave::GetNumChannels()
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{
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return m_channels;
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}
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//-----------------------------------------------------------------------------
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// Purpose: parses loop information from a cue chunk
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// Input : &walk - RIFF iterator
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// Output : int loop start position
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//-----------------------------------------------------------------------------
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int CAudioSourceWave::ParseCueChunk( IterateRIFF &walk )
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{
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// Cue chunk as specified by RIFF format
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// see $/research/jay/sound/riffnew.htm
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struct
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{
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unsigned int dwName;
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unsigned int dwPosition;
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unsigned int fccChunk;
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unsigned int dwChunkStart;
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unsigned int dwBlockStart;
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unsigned int dwSampleOffset;
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} cue_chunk;
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int cueCount;
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// assume that the cue chunk stored in the wave is the start of the loop
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// assume only one cue chunk, UNDONE: Test this assumption here?
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cueCount = walk.ChunkReadInt();
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walk.ChunkReadPartial( &cue_chunk, sizeof(cue_chunk) );
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return cue_chunk.dwSampleOffset;
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}
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//-----------------------------------------------------------------------------
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// Purpose: get the wave header
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//-----------------------------------------------------------------------------
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void *CAudioSourceWave::GetHeader( void )
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{
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return m_pHeader;
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}
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//-----------------------------------------------------------------------------
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// Purpose: wrap the position wrt looping
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// Input : samplePosition - absolute position
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// Output : int - looped position
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//-----------------------------------------------------------------------------
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int CAudioSourceWave::ConvertLoopedPosition( int samplePosition )
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{
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// if the wave is looping and we're past the end of the sample
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// convert to a position within the loop
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// At the end of the loop, we return a short buffer, and subsequent call
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// will loop back and get the rest of the buffer
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if ( m_loopStart >= 0 )
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{
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if ( samplePosition >= m_sampleCount )
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{
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// size of loop
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int loopSize = m_sampleCount - m_loopStart;
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// subtract off starting bit of the wave
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samplePosition -= m_loopStart;
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if ( loopSize )
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{
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// "real" position in memory (mod off extra loops)
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samplePosition = m_loopStart + (samplePosition % loopSize);
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}
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// ERROR? if no loopSize
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}
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}
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return samplePosition;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : **pData - output pointer to samples
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// samplePosition - position (in samples not bytes)
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// sampleCount - number of samples (not bytes)
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// Output : int - number of samples available
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//-----------------------------------------------------------------------------
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int CAudioSourceMemWave::GetOutputData( void **pData, int samplePosition, int sampleCount, bool forward /*= true*/ )
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{
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// handle position looping
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samplePosition = ConvertLoopedPosition( samplePosition );
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// how many samples are available (linearly not counting looping)
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int availableSampleCount = m_sampleCount - samplePosition;
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if ( !forward )
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{
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if ( samplePosition >= m_sampleCount )
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{
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availableSampleCount = 0;
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}
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else
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{
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availableSampleCount = samplePosition;
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}
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}
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// may be asking for a sample out of range, clip at zero
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if ( availableSampleCount < 0 )
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availableSampleCount = 0;
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// clip max output samples to max available
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if ( sampleCount > availableSampleCount )
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sampleCount = availableSampleCount;
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// byte offset in sample database
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samplePosition *= m_sampleSize;
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// if we are returning some samples, store the pointer
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if ( sampleCount )
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{
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*pData = m_pData + samplePosition;
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}
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return sampleCount;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Create a wave audio source (streaming or in memory)
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// Input : *pName - file name
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// streaming - if true, don't load, stream each instance
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// Output : CAudioSource * - a new source
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//-----------------------------------------------------------------------------
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// UNDONE : Pool these and check for duplicates?
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CAudioSource *CreateWave( const char *pName )
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{
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char formatBuffer[1024];
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InFileRIFF riff( pName, io );
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if ( riff.RIFFName() != RIFF_WAVE )
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{
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Warning("Bad RIFF file type %s\n", pName );
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return NULL;
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}
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// set up the iterator for the whole file (root RIFF is a chunk)
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IterateRIFF walk( riff, riff.RIFFSize() );
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int format = 0;
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int formatSize = 0;
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// This chunk must be first as it contains the wave's format
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// break out when we've parsed it
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while ( walk.ChunkAvailable() && format == 0 )
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{
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switch( walk.ChunkName() )
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{
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case WAVE_FMT:
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{
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if ( walk.ChunkSize() <= 1024 )
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{
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walk.ChunkRead( formatBuffer );
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formatSize = walk.ChunkSize();
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format = ((WAVEFORMATEX *)formatBuffer)->wFormatTag;
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}
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}
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break;
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default:
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{
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ChunkError( walk.ChunkName() );
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}
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break;
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}
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walk.ChunkNext();
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}
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// Not really a WAVE file or no format chunk, bail
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if ( !format )
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return NULL;
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|
|
CAudioSourceWave *pWave;
|
|
|
|
// create the source from this file
|
|
pWave = new CAudioSourceMemWave();
|
|
|
|
// init the wave source
|
|
pWave->Setup( formatBuffer, formatSize, walk );
|
|
|
|
return pWave;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Wrapper for CreateWave()
|
|
//-----------------------------------------------------------------------------
|
|
CAudioSource *Audio_CreateMemoryWave( const char *pName )
|
|
{
|
|
return CreateWave( pName );
|
|
}
|