mirror of
https://github.com/nillerusr/source-engine.git
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1572 lines
46 KiB
C++
1572 lines
46 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "inputsystem.h"
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#include "key_translation.h"
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#include "inputsystem/ButtonCode.h"
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#include "inputsystem/AnalogCode.h"
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#include "tier0/etwprof.h"
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#include "tier1/convar.h"
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#include "tier0/icommandline.h"
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#if defined( USE_SDL )
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#undef M_PI
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#include "SDL.h"
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static void initKeymap(void);
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#endif
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#ifdef _X360
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#include "xbox/xbox_win32stubs.h"
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#endif
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ConVar joy_xcontroller_found( "joy_xcontroller_found", "1", FCVAR_HIDDEN, "Automatically set to 1 if an xcontroller has been detected." );
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//-----------------------------------------------------------------------------
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// Singleton instance
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//-----------------------------------------------------------------------------
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static CInputSystem g_InputSystem;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CInputSystem, IInputSystem,
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INPUTSYSTEM_INTERFACE_VERSION, g_InputSystem );
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#if defined( WIN32 ) && !defined( _X360 )
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typedef BOOL (WINAPI *RegisterRawInputDevices_t)
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(
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PCRAWINPUTDEVICE pRawInputDevices,
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UINT uiNumDevices,
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UINT cbSize
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);
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typedef UINT (WINAPI *GetRawInputData_t)
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(
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HRAWINPUT hRawInput,
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UINT uiCommand,
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LPVOID pData,
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PUINT pcbSize,
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UINT cbSizeHeader
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);
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RegisterRawInputDevices_t pfnRegisterRawInputDevices;
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GetRawInputData_t pfnGetRawInputData;
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#endif
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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CInputSystem::CInputSystem()
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{
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m_nLastPollTick = m_nLastSampleTick = m_StartupTimeTick = 0;
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m_ChainedWndProc = 0;
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m_hAttachedHWnd = 0;
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m_hEvent = NULL;
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m_bEnabled = true;
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m_bPumpEnabled = true;
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m_bIsPolling = false;
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m_JoysticksEnabled.ClearAllFlags();
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m_nJoystickCount = 0;
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m_bJoystickInitialized = false;
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m_bTouchInitialized = false;
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m_nPollCount = 0;
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m_PrimaryUserId = INVALID_USER_ID;
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m_uiMouseWheel = 0;
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m_bXController = false;
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m_bRawInputSupported = false;
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m_bSteamController = false;
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m_bSteamControllerActionsInitialized = false;
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m_bSteamControllerActive = false;
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Assert( (MAX_JOYSTICKS + 7) >> 3 << sizeof(unsigned short) );
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m_pXInputDLL = NULL;
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m_pRawInputDLL = NULL;
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#if defined ( _WIN32 ) && !defined ( _X360 )
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// NVNT DLL
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m_pNovintDLL = NULL;
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#endif
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m_bConsoleTextMode = false;
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m_bSkipControllerInitialization = false;
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if ( CommandLine()->CheckParm( "-nosteamcontroller" ) )
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{
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m_bSkipControllerInitialization = true;
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}
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}
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CInputSystem::~CInputSystem()
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{
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if ( m_pXInputDLL )
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{
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Sys_UnloadModule( m_pXInputDLL );
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m_pXInputDLL = NULL;
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}
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if ( m_pRawInputDLL )
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{
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Sys_UnloadModule( m_pRawInputDLL );
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m_pRawInputDLL = NULL;
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}
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#if defined ( _WIN32 ) && !defined ( _X360 )
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// NVNT DLL unload
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if ( m_pNovintDLL )
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{
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Sys_UnloadModule( m_pNovintDLL );
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m_pNovintDLL = NULL;
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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// Initialization
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//-----------------------------------------------------------------------------
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InitReturnVal_t CInputSystem::Init()
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{
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InitReturnVal_t nRetVal = BaseClass::Init();
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if ( nRetVal != INIT_OK )
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return nRetVal;
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m_StartupTimeTick = Plat_MSTime();
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#if !defined( POSIX )
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if ( IsPC() )
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{
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m_uiMouseWheel = RegisterWindowMessage( "MSWHEEL_ROLLMSG" );
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}
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m_hEvent = CreateEvent( NULL, FALSE, FALSE, NULL );
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if ( !m_hEvent )
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return INIT_FAILED;
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#endif
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// Initialize the input system copy of the steam API context, for use by controller stuff (don't do this if we're a dedicated server).
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if ( !m_bSkipControllerInitialization && SteamAPI_InitSafe() )
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{
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m_SteamAPIContext.Init();
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if ( m_SteamAPIContext.SteamController() )
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{
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m_SteamAPIContext.SteamController()->Init();
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m_bSteamController = InitializeSteamControllers();
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m_bSteamControllerActionsInitialized = m_bSteamController && InitializeSteamControllerActionSets();
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if ( m_bSteamControllerActionsInitialized )
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{
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ActivateSteamControllerActionSet( GAME_ACTION_SET_MENUCONTROLS );
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}
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}
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}
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ButtonCode_InitKeyTranslationTable();
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ButtonCode_UpdateScanCodeLayout();
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joy_xcontroller_found.SetValue( 0 );
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if( !m_bConsoleTextMode )
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InitializeTouch();
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if ( IsPC() && !m_bConsoleTextMode )
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{
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InitializeJoysticks();
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if ( m_bXController )
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joy_xcontroller_found.SetValue( 1 );
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#if defined( PLATFORM_WINDOWS_PC )
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// NVNT try and load and initialize through the haptic dll, but only if the drivers are installed
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HMODULE hdl = LoadLibraryEx( "hdl.dll", NULL, LOAD_LIBRARY_AS_DATAFILE );
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if ( hdl )
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{
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m_pNovintDLL = Sys_LoadModule( "haptics.dll" );
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if ( m_pNovintDLL )
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{
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InitializeNovintDevices();
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}
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FreeLibrary( hdl );
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}
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#endif
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}
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#if defined( _X360 )
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SetPrimaryUserId( XBX_GetPrimaryUserId() );
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InitializeXDevices();
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m_bXController = true;
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#endif
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#if defined( USE_SDL )
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m_bRawInputSupported = true;
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initKeymap();
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#elif defined( WIN32 ) && !defined( _X360 )
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// Check if this version of windows supports raw mouse input (later than win2k)
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m_bRawInputSupported = false;
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CSysModule *m_pRawInputDLL = Sys_LoadModule( "USER32.dll" );
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if ( m_pRawInputDLL )
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{
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pfnRegisterRawInputDevices = (RegisterRawInputDevices_t)GetProcAddress( (HMODULE)m_pRawInputDLL, "RegisterRawInputDevices" );
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pfnGetRawInputData = (GetRawInputData_t)GetProcAddress( (HMODULE)m_pRawInputDLL, "GetRawInputData" );
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if ( pfnRegisterRawInputDevices && pfnGetRawInputData )
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m_bRawInputSupported = true;
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}
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#endif
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return INIT_OK;
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}
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bool CInputSystem::Connect( CreateInterfaceFn factory )
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{
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if ( !BaseClass::Connect( factory ) )
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return false;
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#if defined( USE_SDL )
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m_pLauncherMgr = (ILauncherMgr *)factory( SDLMGR_INTERFACE_VERSION, NULL );
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#endif
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return true;
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}
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//-----------------------------------------------------------------------------
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// Shutdown
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//-----------------------------------------------------------------------------
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void CInputSystem::Shutdown()
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{
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#if !defined( POSIX )
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if ( m_hEvent != NULL )
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{
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CloseHandle( m_hEvent );
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m_hEvent = NULL;
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}
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#endif
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if ( IsPC() )
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{
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ShutdownJoysticks();
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}
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BaseClass::Shutdown();
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}
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//-----------------------------------------------------------------------------
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// Sleep until input
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//-----------------------------------------------------------------------------
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void CInputSystem::SleepUntilInput( int nMaxSleepTimeMS )
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{
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#if defined( _WIN32 ) && !defined( USE_SDL )
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if ( nMaxSleepTimeMS < 0 )
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{
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nMaxSleepTimeMS = INFINITE;
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}
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MsgWaitForMultipleObjects( 1, &m_hEvent, FALSE, nMaxSleepTimeMS, QS_ALLEVENTS );
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#elif defined( USE_SDL )
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m_pLauncherMgr->WaitUntilUserInput( nMaxSleepTimeMS );
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#else
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#warning "need a SleepUntilInput impl"
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#endif
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}
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//-----------------------------------------------------------------------------
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// Callback to call into our class
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//-----------------------------------------------------------------------------
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#if defined( PLATFORM_WINDOWS )
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static LRESULT CALLBACK InputSystemWindowProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
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{
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return g_InputSystem.WindowProc( hwnd, uMsg, wParam, lParam );
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}
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#endif
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//-----------------------------------------------------------------------------
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// Hooks input listening up to a window
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//-----------------------------------------------------------------------------
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void CInputSystem::AttachToWindow( void* hWnd )
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{
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Assert( m_hAttachedHWnd == 0 );
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if ( m_hAttachedHWnd )
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{
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Warning( "CInputSystem::AttachToWindow: Cannot attach to two windows at once!\n" );
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return;
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}
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#if defined( PLATFORM_WINDOWS )
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m_ChainedWndProc = (WNDPROC)GetWindowLongPtrW( (HWND)hWnd, GWLP_WNDPROC );
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SetWindowLongPtrW( (HWND)hWnd, GWLP_WNDPROC, (LONG_PTR)InputSystemWindowProc );
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#endif
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m_hAttachedHWnd = (HWND)hWnd;
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#if defined( PLATFORM_WINDOWS_PC ) && !defined( USE_SDL )
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// NVNT inform novint devices of window
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AttachWindowToNovintDevices( hWnd );
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// register to read raw mouse input
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#if !defined(HID_USAGE_PAGE_GENERIC)
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#define HID_USAGE_PAGE_GENERIC ((USHORT) 0x01)
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#endif
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#if !defined(HID_USAGE_GENERIC_MOUSE)
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#define HID_USAGE_GENERIC_MOUSE ((USHORT) 0x02)
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#endif
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if ( m_bRawInputSupported )
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{
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RAWINPUTDEVICE Rid[1];
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Rid[0].usUsagePage = HID_USAGE_PAGE_GENERIC;
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Rid[0].usUsage = HID_USAGE_GENERIC_MOUSE;
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Rid[0].dwFlags = RIDEV_INPUTSINK;
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Rid[0].hwndTarget = g_InputSystem.m_hAttachedHWnd; // GetHhWnd;
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pfnRegisterRawInputDevices(Rid, ARRAYSIZE(Rid), sizeof(Rid[0]));
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}
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#endif
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// New window, clear input state
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ClearInputState();
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}
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//-----------------------------------------------------------------------------
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// Unhooks input listening from a window
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//-----------------------------------------------------------------------------
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void CInputSystem::DetachFromWindow( )
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{
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if ( !m_hAttachedHWnd )
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return;
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ResetInputState();
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#if defined( PLATFORM_WINDOWS )
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if ( m_ChainedWndProc )
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{
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SetWindowLongPtrW( m_hAttachedHWnd, GWLP_WNDPROC, (LONG_PTR)m_ChainedWndProc );
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m_ChainedWndProc = 0;
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}
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#endif
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#if defined( PLATFORM_WINDOWS_PC )
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// NVNT inform novint devices loss of window
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DetachWindowFromNovintDevices( );
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#endif
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m_hAttachedHWnd = 0;
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}
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//-----------------------------------------------------------------------------
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// Enables/disables input
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//-----------------------------------------------------------------------------
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void CInputSystem::EnableInput( bool bEnable )
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{
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m_bEnabled = bEnable;
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}
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//-----------------------------------------------------------------------------
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// Enables/disables the inputsystem windows message pump
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//-----------------------------------------------------------------------------
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void CInputSystem::EnableMessagePump( bool bEnable )
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{
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m_bPumpEnabled = bEnable;
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}
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//-----------------------------------------------------------------------------
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// Clears the input state, doesn't generate key-up messages
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//-----------------------------------------------------------------------------
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void CInputSystem::ClearInputState()
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{
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for ( int i = 0; i < INPUT_STATE_COUNT; ++i )
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{
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InputState_t& state = m_InputState[i];
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state.m_ButtonState.ClearAll();
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memset( state.m_pAnalogDelta, 0, ANALOG_CODE_LAST * sizeof(int) );
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memset( state.m_pAnalogValue, 0, ANALOG_CODE_LAST * sizeof(int) );
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memset( state.m_ButtonPressedTick, 0, BUTTON_CODE_LAST * sizeof(int) );
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memset( state.m_ButtonReleasedTick, 0, BUTTON_CODE_LAST * sizeof(int) );
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state.m_Events.Purge();
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state.m_bDirty = false;
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}
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memset( m_appXKeys, 0, XUSER_MAX_COUNT * XK_MAX_KEYS * sizeof(appKey_t) );
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}
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//-----------------------------------------------------------------------------
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// Resets the input state
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//-----------------------------------------------------------------------------
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void CInputSystem::ResetInputState()
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{
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ReleaseAllButtons();
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ZeroAnalogState( 0, ANALOG_CODE_LAST - 1 );
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memset( m_appXKeys, 0, XUSER_MAX_COUNT * XK_MAX_KEYS * sizeof(appKey_t) );
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m_mouseRawAccumX = m_mouseRawAccumY = 0;
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}
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//-----------------------------------------------------------------------------
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// Convert back + forth between ButtonCode/AnalogCode + strings
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//-----------------------------------------------------------------------------
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const char *CInputSystem::ButtonCodeToString( ButtonCode_t code ) const
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{
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return ButtonCode_ButtonCodeToString( code, m_bXController );
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}
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const char *CInputSystem::AnalogCodeToString( AnalogCode_t code ) const
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{
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return AnalogCode_AnalogCodeToString( code );
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}
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ButtonCode_t CInputSystem::StringToButtonCode( const char *pString ) const
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{
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return ButtonCode_StringToButtonCode( pString, m_bXController );
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}
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AnalogCode_t CInputSystem::StringToAnalogCode( const char *pString ) const
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{
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return AnalogCode_StringToAnalogCode( pString );
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}
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//-----------------------------------------------------------------------------
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// Convert back + forth between virtual codes + button codes
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// FIXME: This is a temporary piece of code
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//-----------------------------------------------------------------------------
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ButtonCode_t CInputSystem::VirtualKeyToButtonCode( int nVirtualKey ) const
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{
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return ButtonCode_VirtualKeyToButtonCode( nVirtualKey );
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}
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int CInputSystem::ButtonCodeToVirtualKey( ButtonCode_t code ) const
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{
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return ButtonCode_ButtonCodeToVirtualKey( code );
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}
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ButtonCode_t CInputSystem::XKeyToButtonCode( int nPort, int nXKey ) const
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{
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if ( m_bXController )
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return ButtonCode_XKeyToButtonCode( nPort, nXKey );
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return KEY_NONE;
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}
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ButtonCode_t CInputSystem::ScanCodeToButtonCode( int lParam ) const
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{
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return ButtonCode_ScanCodeToButtonCode( lParam );
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}
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ButtonCode_t CInputSystem::SKeyToButtonCode( int nPort, int nXKey ) const
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{
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return ButtonCode_SKeyToButtonCode( nPort, nXKey );
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}
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//-----------------------------------------------------------------------------
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// Post an event to the queue
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//-----------------------------------------------------------------------------
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void CInputSystem::PostEvent( int nType, int nTick, int nData, int nData2, int nData3 )
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{
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InputEvent_t event;
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memset( &event, 0, sizeof(event) );
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event.m_nType = nType;
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event.m_nTick = nTick;
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event.m_nData = nData;
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event.m_nData2 = nData2;
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event.m_nData3 = nData3;
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PostUserEvent( event );
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}
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//-----------------------------------------------------------------------------
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// Post an button press event to the queue
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//-----------------------------------------------------------------------------
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void CInputSystem::PostButtonPressedEvent( InputEventType_t nType, int nTick, ButtonCode_t scanCode, ButtonCode_t virtualCode )
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{
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InputState_t &state = m_InputState[ m_bIsPolling ];
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if ( !state.m_ButtonState.IsBitSet( scanCode ) )
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{
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// Update button state
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state.m_ButtonState.Set( scanCode );
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state.m_ButtonPressedTick[ scanCode ] = nTick;
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// Add this event to the app-visible event queue
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PostEvent( nType, nTick, scanCode, virtualCode );
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#if defined( _X360 )
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// FIXME: Remove! Fake a windows message for vguimatsurface's input handler
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if ( IsJoystickCode( scanCode ) )
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{
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ProcessEvent( WM_XCONTROLLER_KEY, scanCode, 1 );
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}
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#endif
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}
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}
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//-----------------------------------------------------------------------------
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// Post an button release event to the queue
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//-----------------------------------------------------------------------------
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void CInputSystem::PostButtonReleasedEvent( InputEventType_t nType, int nTick, ButtonCode_t scanCode, ButtonCode_t virtualCode )
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{
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InputState_t &state = m_InputState[ m_bIsPolling ];
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if ( state.m_ButtonState.IsBitSet( scanCode ) )
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{
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// Update button state
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state.m_ButtonState.Clear( scanCode );
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state.m_ButtonReleasedTick[ scanCode ] = nTick;
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// Add this event to the app-visible event queue
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PostEvent( nType, nTick, scanCode, virtualCode );
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#if defined( _X360 )
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// FIXME: Remove! Fake a windows message for vguimatsurface's input handler
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if ( IsJoystickCode( scanCode ) )
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{
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ProcessEvent( WM_XCONTROLLER_KEY, scanCode, 0 );
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}
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#endif
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Pass Joystick button events through the engine's window procs
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//-----------------------------------------------------------------------------
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void CInputSystem::ProcessEvent( UINT uMsg, WPARAM wParam, LPARAM lParam )
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{
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#if !defined( POSIX )
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// To prevent subtle input timing bugs, all button events must be fed
|
|
// through the window proc once per frame, same as the keyboard and mouse.
|
|
HWND hWnd = GetFocus();
|
|
WNDPROC windowProc = (WNDPROC)GetWindowLongPtrW(hWnd, GWLP_WNDPROC );
|
|
if ( windowProc )
|
|
{
|
|
windowProc( hWnd, uMsg, wParam, lParam );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Copies the input state record over
|
|
//-----------------------------------------------------------------------------
|
|
void CInputSystem::CopyInputState( InputState_t *pDest, const InputState_t &src, bool bCopyEvents )
|
|
{
|
|
pDest->m_Events.RemoveAll();
|
|
pDest->m_bDirty = false;
|
|
if ( src.m_bDirty )
|
|
{
|
|
pDest->m_ButtonState = src.m_ButtonState;
|
|
memcpy( &pDest->m_ButtonPressedTick, &src.m_ButtonPressedTick, sizeof( pDest->m_ButtonPressedTick ) );
|
|
memcpy( &pDest->m_ButtonReleasedTick, &src.m_ButtonReleasedTick, sizeof( pDest->m_ButtonReleasedTick ) );
|
|
memcpy( &pDest->m_pAnalogDelta, &src.m_pAnalogDelta, sizeof( pDest->m_pAnalogDelta ) );
|
|
memcpy( &pDest->m_pAnalogValue, &src.m_pAnalogValue, sizeof( pDest->m_pAnalogValue ) );
|
|
if ( bCopyEvents )
|
|
{
|
|
if ( src.m_Events.Count() > 0 )
|
|
{
|
|
pDest->m_Events.EnsureCount( src.m_Events.Count() );
|
|
memcpy( pDest->m_Events.Base(), src.m_Events.Base(), src.m_Events.Count() * sizeof(InputEvent_t) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#if defined( PLATFORM_WINDOWS_PC )
|
|
void CInputSystem::PollInputState_Windows()
|
|
{
|
|
if ( m_bPumpEnabled )
|
|
{
|
|
// Poll mouse + keyboard
|
|
MSG msg;
|
|
while ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
|
{
|
|
if ( msg.message == WM_QUIT )
|
|
{
|
|
PostEvent( IE_Quit, m_nLastSampleTick );
|
|
break;
|
|
}
|
|
|
|
TranslateMessage( &msg );
|
|
DispatchMessage( &msg );
|
|
}
|
|
|
|
// NOTE: Under some implementations of Win9x,
|
|
// dispatching messages can cause the FPU control word to change
|
|
SetupFPUControlWord();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if defined( USE_SDL )
|
|
|
|
static BYTE scantokey[SDL_NUM_SCANCODES];
|
|
|
|
static void initKeymap(void)
|
|
{
|
|
memset(scantokey, '\0', sizeof (scantokey));
|
|
|
|
for (int i = SDL_SCANCODE_A; i <= SDL_SCANCODE_Z; i++)
|
|
scantokey[i] = KEY_A + (i - SDL_SCANCODE_A);
|
|
for (int i = SDL_SCANCODE_1; i <= SDL_SCANCODE_9; i++)
|
|
scantokey[i] = KEY_1 + (i - SDL_SCANCODE_1);
|
|
for (int i = SDL_SCANCODE_F1; i <= SDL_SCANCODE_F12; i++)
|
|
scantokey[i] = KEY_F1 + (i - SDL_SCANCODE_F1);
|
|
for (int i = SDL_SCANCODE_KP_1; i <= SDL_SCANCODE_KP_9; i++)
|
|
scantokey[i] = KEY_PAD_1 + (i - SDL_SCANCODE_KP_1);
|
|
|
|
scantokey[SDL_SCANCODE_0] = KEY_0;
|
|
scantokey[SDL_SCANCODE_KP_0] = KEY_PAD_0;
|
|
scantokey[SDL_SCANCODE_RETURN] = KEY_ENTER;
|
|
scantokey[SDL_SCANCODE_ESCAPE] = KEY_ESCAPE;
|
|
scantokey[SDL_SCANCODE_BACKSPACE] = KEY_BACKSPACE;
|
|
scantokey[SDL_SCANCODE_TAB] = KEY_TAB;
|
|
scantokey[SDL_SCANCODE_SPACE] = KEY_SPACE;
|
|
scantokey[SDL_SCANCODE_MINUS] = KEY_MINUS;
|
|
scantokey[SDL_SCANCODE_EQUALS] = KEY_EQUAL;
|
|
scantokey[SDL_SCANCODE_LEFTBRACKET] = KEY_LBRACKET;
|
|
scantokey[SDL_SCANCODE_RIGHTBRACKET] = KEY_RBRACKET;
|
|
scantokey[SDL_SCANCODE_BACKSLASH] = KEY_BACKSLASH;
|
|
scantokey[SDL_SCANCODE_SEMICOLON] = KEY_SEMICOLON;
|
|
scantokey[SDL_SCANCODE_APOSTROPHE] = KEY_APOSTROPHE;
|
|
scantokey[SDL_SCANCODE_GRAVE] = KEY_BACKQUOTE;
|
|
scantokey[SDL_SCANCODE_COMMA] = KEY_COMMA;
|
|
scantokey[SDL_SCANCODE_PERIOD] = KEY_PERIOD;
|
|
scantokey[SDL_SCANCODE_SLASH] = KEY_SLASH;
|
|
scantokey[SDL_SCANCODE_CAPSLOCK] = KEY_CAPSLOCK;
|
|
scantokey[SDL_SCANCODE_SCROLLLOCK] = KEY_SCROLLLOCK;
|
|
scantokey[SDL_SCANCODE_INSERT] = KEY_INSERT;
|
|
scantokey[SDL_SCANCODE_HOME] = KEY_HOME;
|
|
scantokey[SDL_SCANCODE_PAGEUP] = KEY_PAGEUP;
|
|
scantokey[SDL_SCANCODE_DELETE] = KEY_DELETE;
|
|
scantokey[SDL_SCANCODE_END] = KEY_END;
|
|
scantokey[SDL_SCANCODE_PAGEDOWN] = KEY_PAGEDOWN;
|
|
scantokey[SDL_SCANCODE_RIGHT] = KEY_RIGHT;
|
|
scantokey[SDL_SCANCODE_LEFT] = KEY_LEFT;
|
|
scantokey[SDL_SCANCODE_DOWN] = KEY_DOWN;
|
|
scantokey[SDL_SCANCODE_UP] = KEY_UP;
|
|
scantokey[SDL_SCANCODE_NUMLOCKCLEAR] = KEY_NUMLOCK;
|
|
scantokey[SDL_SCANCODE_KP_DIVIDE] = KEY_PAD_DIVIDE;
|
|
scantokey[SDL_SCANCODE_KP_MULTIPLY] = KEY_PAD_MULTIPLY;
|
|
scantokey[SDL_SCANCODE_KP_MINUS] = KEY_PAD_MINUS;
|
|
scantokey[SDL_SCANCODE_KP_PLUS] = KEY_PAD_PLUS;
|
|
// Map keybad enter to enter for vgui. This means vgui dialog won't ever see KEY_PAD_ENTER
|
|
scantokey[SDL_SCANCODE_KP_ENTER] = KEY_ENTER;
|
|
scantokey[SDL_SCANCODE_KP_PERIOD] = KEY_PAD_DECIMAL;
|
|
scantokey[SDL_SCANCODE_APPLICATION] = KEY_APP;
|
|
scantokey[SDL_SCANCODE_LCTRL] = KEY_LCONTROL;
|
|
scantokey[SDL_SCANCODE_LSHIFT] = KEY_LSHIFT;
|
|
scantokey[SDL_SCANCODE_LALT] = KEY_LALT;
|
|
scantokey[SDL_SCANCODE_LGUI] = KEY_LWIN;
|
|
scantokey[SDL_SCANCODE_RCTRL] = KEY_RCONTROL;
|
|
scantokey[SDL_SCANCODE_RSHIFT] = KEY_RSHIFT;
|
|
scantokey[SDL_SCANCODE_RALT] = KEY_RALT;
|
|
scantokey[SDL_SCANCODE_RGUI] = KEY_RWIN;
|
|
}
|
|
|
|
bool MapCocoaVirtualKeyToButtonCode( int nCocoaVirtualKeyCode, ButtonCode_t *pOut )
|
|
{
|
|
if ( nCocoaVirtualKeyCode < 0 )
|
|
*pOut = (ButtonCode_t)(-1 * nCocoaVirtualKeyCode);
|
|
else
|
|
{
|
|
nCocoaVirtualKeyCode &= 0x000000ff;
|
|
|
|
*pOut = (ButtonCode_t)scantokey[nCocoaVirtualKeyCode];
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CInputSystem::PollInputState_Platform()
|
|
{
|
|
InputState_t &state = m_InputState[ m_bIsPolling ];
|
|
|
|
if ( m_bPumpEnabled )
|
|
m_pLauncherMgr->PumpWindowsMessageLoop();
|
|
// These are Carbon virtual key codes. AFAIK they don't have a header that defines these, but they are supposed to map
|
|
// to the same letters across international keyboards, so our mapping here should work.
|
|
CCocoaEvent events[32];
|
|
while ( 1 )
|
|
{
|
|
int nEvents = m_pLauncherMgr->GetEvents( events, ARRAYSIZE( events ) );
|
|
if ( nEvents == 0 )
|
|
break;
|
|
|
|
for ( int iEvent=0; iEvent < nEvents; iEvent++ )
|
|
{
|
|
CCocoaEvent *pEvent = &events[iEvent];
|
|
|
|
switch( pEvent->m_EventType )
|
|
{
|
|
case CocoaEvent_Deleted:
|
|
break;
|
|
|
|
case CocoaEvent_KeyDown:
|
|
{
|
|
ButtonCode_t virtualCode;
|
|
if ( MapCocoaVirtualKeyToButtonCode( pEvent->m_VirtualKeyCode, &virtualCode ) )
|
|
{
|
|
ButtonCode_t scanCode = virtualCode;
|
|
|
|
if( ( scanCode != BUTTON_CODE_NONE ) )
|
|
{
|
|
// For SDL, hitting spacebar causes a SDL_KEYDOWN event, then SDL_TEXTINPUT with
|
|
// event.text.text[0] = ' ', and then we get here and wind up sending two events
|
|
// to PostButtonPressedEvent. The first is virtualCode = ' ', the 2nd has virtualCode = 0.
|
|
// This will confuse Button::OnKeyCodePressed(), which is checking for space keydown
|
|
// followed by space keyup. So we ignore all BUTTON_CODE_NONE events here.
|
|
PostButtonPressedEvent( IE_ButtonPressed, m_nLastSampleTick, scanCode, virtualCode );
|
|
}
|
|
|
|
InputEvent_t event;
|
|
memset( &event, 0, sizeof(event) );
|
|
event.m_nTick = GetPollTick();
|
|
// IE_KeyCodeTyped
|
|
event.m_nType = IE_FirstVguiEvent + 4;
|
|
event.m_nData = scanCode;
|
|
g_pInputSystem->PostUserEvent( event );
|
|
|
|
}
|
|
|
|
if ( !(pEvent->m_ModifierKeyMask & (1<<eCommandKey) ) && pEvent->m_VirtualKeyCode >= 0 && pEvent->m_UnicodeKey > 0 )
|
|
{
|
|
InputEvent_t event;
|
|
memset( &event, 0, sizeof(event) );
|
|
event.m_nTick = GetPollTick();
|
|
// IE_KeyTyped
|
|
event.m_nType = IE_FirstVguiEvent + 3;
|
|
event.m_nData = (int)pEvent->m_UnicodeKey;
|
|
g_pInputSystem->PostUserEvent( event );
|
|
}
|
|
|
|
}
|
|
break;
|
|
|
|
case CocoaEvent_KeyUp:
|
|
{
|
|
ButtonCode_t virtualCode;
|
|
if ( MapCocoaVirtualKeyToButtonCode( pEvent->m_VirtualKeyCode, &virtualCode ) )
|
|
{
|
|
if( virtualCode != BUTTON_CODE_NONE )
|
|
{
|
|
ButtonCode_t scanCode = virtualCode;
|
|
PostButtonReleasedEvent( IE_ButtonReleased, m_nLastSampleTick, scanCode, virtualCode );
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CocoaEvent_MouseButtonDown:
|
|
{
|
|
int nButtonMask = pEvent->m_MouseButtonFlags;
|
|
ButtonCode_t dblClickCode = BUTTON_CODE_INVALID;
|
|
if ( pEvent->m_nMouseClickCount > 1 )
|
|
{
|
|
switch( pEvent->m_MouseButton )
|
|
{
|
|
default:
|
|
case COCOABUTTON_LEFT:
|
|
dblClickCode = MOUSE_LEFT;
|
|
break;
|
|
case COCOABUTTON_RIGHT:
|
|
dblClickCode = MOUSE_RIGHT;
|
|
break;
|
|
case COCOABUTTON_MIDDLE:
|
|
dblClickCode = MOUSE_MIDDLE;
|
|
break;
|
|
case COCOABUTTON_4:
|
|
dblClickCode = MOUSE_4;
|
|
break;
|
|
case COCOABUTTON_5:
|
|
dblClickCode = MOUSE_5;
|
|
break;
|
|
}
|
|
}
|
|
UpdateMouseButtonState( nButtonMask, dblClickCode );
|
|
}
|
|
break;
|
|
|
|
case CocoaEvent_MouseButtonUp:
|
|
{
|
|
int nButtonMask = pEvent->m_MouseButtonFlags;
|
|
UpdateMouseButtonState( nButtonMask );
|
|
}
|
|
break;
|
|
|
|
case CocoaEvent_MouseMove:
|
|
{
|
|
UpdateMousePositionState( state, (short)pEvent->m_MousePos[0], (short)pEvent->m_MousePos[1] );
|
|
|
|
InputEvent_t event;
|
|
memset( &event, 0, sizeof(event) );
|
|
event.m_nTick = GetPollTick();
|
|
// IE_LocateMouseClick
|
|
event.m_nType = IE_FirstVguiEvent + 1;
|
|
event.m_nData = (short)pEvent->m_MousePos[0];
|
|
event.m_nData2 = (short)pEvent->m_MousePos[1];
|
|
g_pInputSystem->PostUserEvent( event );
|
|
}
|
|
break;
|
|
|
|
case CocoaEvent_MouseScroll:
|
|
{
|
|
ButtonCode_t code = (short)pEvent->m_MousePos[1] > 0 ? MOUSE_WHEEL_UP : MOUSE_WHEEL_DOWN;
|
|
state.m_ButtonPressedTick[ code ] = state.m_ButtonReleasedTick[ code ] = m_nLastSampleTick;
|
|
PostEvent( IE_ButtonPressed, m_nLastSampleTick, code, code );
|
|
PostEvent( IE_ButtonReleased, m_nLastSampleTick, code, code );
|
|
|
|
state.m_pAnalogDelta[ MOUSE_WHEEL ] = pEvent->m_MousePos[1];
|
|
state.m_pAnalogValue[ MOUSE_WHEEL ] += state.m_pAnalogDelta[ MOUSE_WHEEL ];
|
|
PostEvent( IE_AnalogValueChanged, m_nLastSampleTick, MOUSE_WHEEL, state.m_pAnalogValue[ MOUSE_WHEEL ], state.m_pAnalogDelta[ MOUSE_WHEEL ] );
|
|
}
|
|
break;
|
|
|
|
case CocoaEvent_AppActivate:
|
|
{
|
|
InputEvent_t event;
|
|
memset( &event, 0, sizeof(event) );
|
|
event.m_nType = IE_FirstAppEvent + 2; // IE_AppActivated (defined in sys_mainwind.cpp).
|
|
event.m_nData = (bool)(pEvent->m_ModifierKeyMask != 0);
|
|
|
|
g_pInputSystem->PostUserEvent( event );
|
|
|
|
if( pEvent->m_ModifierKeyMask == 0 )
|
|
{
|
|
// App just lost focus. Handle like WM_ACTIVATEAPP in CInputSystem::WindowProc().
|
|
// Otherwise alt+tab will bring focus away from our app, vgui will still think that
|
|
// the alt key is down, and when we regain focus, fun ensues.
|
|
g_pInputSystem->ResetInputState();
|
|
}
|
|
}
|
|
break;
|
|
case CocoaEvent_AppQuit:
|
|
{
|
|
PostEvent( IE_Quit, m_nLastSampleTick );
|
|
|
|
}
|
|
break;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif // USE_SDL
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Polls the current input state
|
|
//-----------------------------------------------------------------------------
|
|
void CInputSystem::PollInputState()
|
|
{
|
|
m_bIsPolling = true;
|
|
++m_nPollCount;
|
|
|
|
// Deals with polled input events
|
|
InputState_t &queuedState = m_InputState[ INPUT_STATE_QUEUED ];
|
|
CopyInputState( &m_InputState[ INPUT_STATE_CURRENT ], queuedState, true );
|
|
|
|
// Sample the joystick
|
|
SampleDevices();
|
|
|
|
// NOTE: This happens after SampleDevices since that updates LastSampleTick
|
|
// Also, I believe it's correct to post the joystick events with
|
|
// the LastPollTick not updated (not 100% sure though)
|
|
m_nLastPollTick = m_nLastSampleTick;
|
|
|
|
#if defined( PLATFORM_WINDOWS_PC )
|
|
PollInputState_Windows();
|
|
#endif
|
|
|
|
#if defined( USE_SDL )
|
|
PollInputState_Platform();
|
|
#endif
|
|
|
|
// Leave the queued state up-to-date with the current
|
|
CopyInputState( &queuedState, m_InputState[ INPUT_STATE_CURRENT ], false );
|
|
|
|
m_bIsPolling = false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Computes the sample tick
|
|
//-----------------------------------------------------------------------------
|
|
int CInputSystem::ComputeSampleTick()
|
|
{
|
|
// This logic will only fail if the app has been running for 49.7 days
|
|
int nSampleTick;
|
|
|
|
DWORD nCurrentTick = Plat_MSTime();
|
|
if ( nCurrentTick >= m_StartupTimeTick )
|
|
{
|
|
nSampleTick = (int)( nCurrentTick - m_StartupTimeTick );
|
|
}
|
|
else
|
|
{
|
|
DWORD nDelta = (DWORD)0xFFFFFFFF - m_StartupTimeTick;
|
|
nSampleTick = (int)( nCurrentTick + nDelta ) + 1;
|
|
}
|
|
return nSampleTick;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// How many times has poll been called?
|
|
//-----------------------------------------------------------------------------
|
|
int CInputSystem::GetPollCount() const
|
|
{
|
|
return m_nPollCount;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Samples attached devices and appends events to the input queue
|
|
//-----------------------------------------------------------------------------
|
|
void CInputSystem::SampleDevices( void )
|
|
{
|
|
m_nLastSampleTick = ComputeSampleTick();
|
|
|
|
PollJoystick();
|
|
|
|
#if defined( PLATFORM_WINDOWS_PC )
|
|
// NVNT if we have device/s poll them.
|
|
if ( m_bNovintDevices )
|
|
{
|
|
PollNovintDevices();
|
|
}
|
|
#endif
|
|
|
|
PollSteamControllers();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets a player as the primary user - all other controllers will be ignored.
|
|
//-----------------------------------------------------------------------------
|
|
void CInputSystem::SetPrimaryUserId( int userId )
|
|
{
|
|
if ( userId >= XUSER_MAX_COUNT || userId < 0 )
|
|
{
|
|
m_PrimaryUserId = INVALID_USER_ID;
|
|
}
|
|
else
|
|
{
|
|
m_PrimaryUserId = userId;
|
|
}
|
|
#if !defined(POSIX)
|
|
XBX_SetPrimaryUserId( m_PrimaryUserId );
|
|
#endif
|
|
ConMsg("PrimaryUserId is %d\n", m_PrimaryUserId );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Forwards rumble info to attached devices
|
|
//-----------------------------------------------------------------------------
|
|
void CInputSystem::SetRumble( float fLeftMotor, float fRightMotor, int userId )
|
|
{
|
|
SetXDeviceRumble( fLeftMotor, fRightMotor, userId );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Force an immediate stop, transmits immediately to all devices
|
|
//-----------------------------------------------------------------------------
|
|
void CInputSystem::StopRumble( void )
|
|
{
|
|
#ifdef _X360
|
|
xdevice_t* pXDevice = &m_XDevices[0];
|
|
|
|
for ( int i = 0; i < XUSER_MAX_COUNT; ++i, ++pXDevice )
|
|
{
|
|
if ( pXDevice->active )
|
|
{
|
|
pXDevice->vibration.wLeftMotorSpeed = 0;
|
|
pXDevice->vibration.wRightMotorSpeed = 0;
|
|
pXDevice->pendingRumbleUpdate = true;
|
|
WriteToXDevice( pXDevice );
|
|
}
|
|
}
|
|
#else
|
|
for ( int i = 0; i < XUSER_MAX_COUNT; ++i )
|
|
{
|
|
SetRumble(0.0, 0.0, i);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Joystick interface
|
|
//-----------------------------------------------------------------------------
|
|
int CInputSystem::GetJoystickCount() const
|
|
{
|
|
return m_nJoystickCount;
|
|
}
|
|
|
|
void CInputSystem::EnableJoystickInput( int nJoystick, bool bEnable )
|
|
{
|
|
m_JoysticksEnabled.SetFlag( 1 << nJoystick, bEnable );
|
|
}
|
|
|
|
void CInputSystem::EnableJoystickDiagonalPOV( int nJoystick, bool bEnable )
|
|
{
|
|
m_pJoystickInfo[ nJoystick ].m_bDiagonalPOVControlEnabled = bEnable;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Poll current state
|
|
//-----------------------------------------------------------------------------
|
|
int CInputSystem::GetPollTick() const
|
|
{
|
|
return m_nLastPollTick;
|
|
}
|
|
|
|
bool CInputSystem::IsButtonDown( ButtonCode_t code ) const
|
|
{
|
|
return m_InputState[INPUT_STATE_CURRENT].m_ButtonState.IsBitSet( code );
|
|
}
|
|
|
|
int CInputSystem::GetAnalogValue( AnalogCode_t code ) const
|
|
{
|
|
return m_InputState[INPUT_STATE_CURRENT].m_pAnalogValue[code];
|
|
}
|
|
|
|
int CInputSystem::GetAnalogDelta( AnalogCode_t code ) const
|
|
{
|
|
return m_InputState[INPUT_STATE_CURRENT].m_pAnalogDelta[code];
|
|
}
|
|
|
|
int CInputSystem::GetButtonPressedTick( ButtonCode_t code ) const
|
|
{
|
|
return m_InputState[INPUT_STATE_CURRENT].m_ButtonPressedTick[code];
|
|
}
|
|
|
|
int CInputSystem::GetButtonReleasedTick( ButtonCode_t code ) const
|
|
{
|
|
return m_InputState[INPUT_STATE_CURRENT].m_ButtonReleasedTick[code];
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns the input events since the last poll
|
|
//-----------------------------------------------------------------------------
|
|
int CInputSystem::GetEventCount() const
|
|
{
|
|
return m_InputState[INPUT_STATE_CURRENT].m_Events.Count();
|
|
}
|
|
|
|
const InputEvent_t* CInputSystem::GetEventData( ) const
|
|
{
|
|
return m_InputState[INPUT_STATE_CURRENT].m_Events.Base();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Posts a user-defined event into the event queue; this is expected
|
|
// to be called in overridden wndprocs connected to the root panel.
|
|
//-----------------------------------------------------------------------------
|
|
void CInputSystem::PostUserEvent( const InputEvent_t &event )
|
|
{
|
|
InputState_t &state = m_InputState[ m_bIsPolling ];
|
|
state.m_Events.AddToTail( event );
|
|
state.m_bDirty = true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Chains the window message to the previous wndproc
|
|
//-----------------------------------------------------------------------------
|
|
inline LRESULT CInputSystem::ChainWindowMessage( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
|
|
{
|
|
#if !defined( POSIX )
|
|
if ( m_ChainedWndProc )
|
|
return CallWindowProc( m_ChainedWndProc, hwnd, uMsg, wParam, lParam );
|
|
#endif
|
|
// FIXME: This comment is lifted from vguimatsurface;
|
|
// may not apply in future when the system is completed.
|
|
|
|
// This means the application is driving the messages (calling our window procedure manually)
|
|
// rather than us hooking their window procedure. The engine needs to do this in order for VCR
|
|
// mode to play back properly.
|
|
return 0;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Release all buttons
|
|
//-----------------------------------------------------------------------------
|
|
void CInputSystem::ReleaseAllButtons( int nFirstButton, int nLastButton )
|
|
{
|
|
// Force button up messages for all down buttons
|
|
for ( int i = nFirstButton; i <= nLastButton; ++i )
|
|
{
|
|
PostButtonReleasedEvent( IE_ButtonReleased, m_nLastSampleTick, (ButtonCode_t)i, (ButtonCode_t)i );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Zero analog state
|
|
//-----------------------------------------------------------------------------
|
|
void CInputSystem::ZeroAnalogState( int nFirstState, int nLastState )
|
|
{
|
|
InputState_t &state = m_InputState[ m_bIsPolling ];
|
|
memset( &state.m_pAnalogDelta[nFirstState], 0, ( nLastState - nFirstState + 1 ) * sizeof(int) );
|
|
memset( &state.m_pAnalogValue[nFirstState], 0, ( nLastState - nFirstState + 1 ) * sizeof(int) );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Determines all mouse button presses
|
|
//-----------------------------------------------------------------------------
|
|
int CInputSystem::ButtonMaskFromMouseWParam( WPARAM wParam, ButtonCode_t code, bool bDown ) const
|
|
{
|
|
int nButtonMask = 0;
|
|
|
|
#if defined( PLATFORM_WINDOWS )
|
|
if ( wParam & MK_LBUTTON )
|
|
{
|
|
nButtonMask |= 1;
|
|
}
|
|
|
|
if ( wParam & MK_RBUTTON )
|
|
{
|
|
nButtonMask |= 2;
|
|
}
|
|
|
|
if ( wParam & MK_MBUTTON )
|
|
{
|
|
nButtonMask |= 4;
|
|
}
|
|
|
|
if ( wParam & MS_MK_BUTTON4 )
|
|
{
|
|
nButtonMask |= 8;
|
|
}
|
|
|
|
if ( wParam & MS_MK_BUTTON5 )
|
|
{
|
|
nButtonMask |= 16;
|
|
}
|
|
#endif
|
|
|
|
#ifdef _DEBUG
|
|
if ( code != BUTTON_CODE_INVALID )
|
|
{
|
|
int nMsgMask = 1 << ( code - MOUSE_FIRST );
|
|
int nTestMask = bDown ? nMsgMask : 0;
|
|
Assert( ( nButtonMask & nMsgMask ) == nTestMask );
|
|
}
|
|
#endif
|
|
|
|
return nButtonMask;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Updates the state of all mouse buttons
|
|
//-----------------------------------------------------------------------------
|
|
void CInputSystem::UpdateMouseButtonState( int nButtonMask, ButtonCode_t dblClickCode )
|
|
{
|
|
for ( int i = 0; i < 5; ++i )
|
|
{
|
|
ButtonCode_t code = (ButtonCode_t)( MOUSE_FIRST + i );
|
|
bool bDown = ( nButtonMask & ( 1 << i ) ) != 0;
|
|
if ( bDown )
|
|
{
|
|
InputEventType_t type = ( code != dblClickCode ) ? IE_ButtonPressed : IE_ButtonDoubleClicked;
|
|
PostButtonPressedEvent( type, m_nLastSampleTick, code, code );
|
|
}
|
|
else
|
|
{
|
|
PostButtonReleasedEvent( IE_ButtonReleased, m_nLastSampleTick, code, code );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Handles input messages
|
|
//-----------------------------------------------------------------------------
|
|
void CInputSystem::SetCursorPosition( int x, int y )
|
|
{
|
|
if ( !m_hAttachedHWnd )
|
|
return;
|
|
|
|
#if defined( PLATFORM_WINDOWS )
|
|
POINT pt;
|
|
pt.x = x; pt.y = y;
|
|
ClientToScreen( (HWND)m_hAttachedHWnd, &pt );
|
|
SetCursorPos( pt.x, pt.y );
|
|
#elif defined( USE_SDL )
|
|
m_pLauncherMgr->SetCursorPosition( x, y );
|
|
#endif
|
|
|
|
InputState_t &state = m_InputState[ m_bIsPolling ];
|
|
bool bXChanged = ( state.m_pAnalogValue[ MOUSE_X ] != x );
|
|
bool bYChanged = ( state.m_pAnalogValue[ MOUSE_Y ] != y );
|
|
|
|
state.m_pAnalogValue[ MOUSE_X ] = x;
|
|
state.m_pAnalogValue[ MOUSE_Y ] = y;
|
|
state.m_pAnalogDelta[ MOUSE_X ] = 0;
|
|
state.m_pAnalogDelta[ MOUSE_Y ] = 0;
|
|
|
|
if ( bXChanged )
|
|
{
|
|
PostEvent( IE_AnalogValueChanged, m_nLastSampleTick, MOUSE_X, state.m_pAnalogValue[ MOUSE_X ], state.m_pAnalogDelta[ MOUSE_X ] );
|
|
}
|
|
if ( bYChanged )
|
|
{
|
|
PostEvent( IE_AnalogValueChanged, m_nLastSampleTick, MOUSE_Y, state.m_pAnalogValue[ MOUSE_Y ], state.m_pAnalogDelta[ MOUSE_Y ] );
|
|
}
|
|
if ( bXChanged || bYChanged )
|
|
{
|
|
PostEvent( IE_AnalogValueChanged, m_nLastSampleTick, MOUSE_XY, state.m_pAnalogValue[ MOUSE_X ], state.m_pAnalogValue[ MOUSE_Y ] );
|
|
}
|
|
}
|
|
|
|
|
|
void CInputSystem::UpdateMousePositionState( InputState_t &state, short x, short y )
|
|
{
|
|
int nOldX = state.m_pAnalogValue[ MOUSE_X ];
|
|
int nOldY = state.m_pAnalogValue[ MOUSE_Y ];
|
|
|
|
state.m_pAnalogValue[ MOUSE_X ] = x;
|
|
state.m_pAnalogValue[ MOUSE_Y ] = y;
|
|
state.m_pAnalogDelta[ MOUSE_X ] = state.m_pAnalogValue[ MOUSE_X ] - nOldX;
|
|
state.m_pAnalogDelta[ MOUSE_Y ] = state.m_pAnalogValue[ MOUSE_Y ] - nOldY;
|
|
|
|
if ( state.m_pAnalogDelta[ MOUSE_X ] != 0 )
|
|
{
|
|
PostEvent( IE_AnalogValueChanged, m_nLastSampleTick, MOUSE_X, state.m_pAnalogValue[ MOUSE_X ], state.m_pAnalogDelta[ MOUSE_X ] );
|
|
}
|
|
if ( state.m_pAnalogDelta[ MOUSE_Y ] != 0 )
|
|
{
|
|
PostEvent( IE_AnalogValueChanged, m_nLastSampleTick, MOUSE_Y, state.m_pAnalogValue[ MOUSE_Y ], state.m_pAnalogDelta[ MOUSE_Y ] );
|
|
}
|
|
if ( state.m_pAnalogDelta[ MOUSE_X ] != 0 || state.m_pAnalogDelta[ MOUSE_Y ] != 0 )
|
|
{
|
|
PostEvent( IE_AnalogValueChanged, m_nLastSampleTick, MOUSE_XY, state.m_pAnalogValue[ MOUSE_X ], state.m_pAnalogValue[ MOUSE_Y ] );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Handles input messages
|
|
//-----------------------------------------------------------------------------
|
|
LRESULT CInputSystem::WindowProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
|
|
{
|
|
#if defined( PLATFORM_WINDOWS ) // We use this even for SDL to handle mouse move.
|
|
if ( !m_bEnabled )
|
|
return ChainWindowMessage( hwnd, uMsg, wParam, lParam );
|
|
|
|
if ( hwnd != m_hAttachedHWnd )
|
|
return ChainWindowMessage( hwnd, uMsg, wParam, lParam );
|
|
|
|
InputState_t &state = m_InputState[ m_bIsPolling ];
|
|
switch( uMsg )
|
|
{
|
|
|
|
#if !defined( USE_SDL )
|
|
case WM_ACTIVATEAPP:
|
|
if ( hwnd == m_hAttachedHWnd )
|
|
{
|
|
bool bActivated = ( wParam == 1 );
|
|
if ( !bActivated )
|
|
{
|
|
ResetInputState();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WM_LBUTTONDOWN:
|
|
{
|
|
int nButtonMask = ButtonMaskFromMouseWParam( wParam, MOUSE_LEFT, true );
|
|
ETWMouseDown( 0, (short)LOWORD(lParam), (short)HIWORD(lParam) );
|
|
UpdateMouseButtonState( nButtonMask );
|
|
}
|
|
break;
|
|
|
|
case WM_LBUTTONUP:
|
|
{
|
|
int nButtonMask = ButtonMaskFromMouseWParam( wParam, MOUSE_LEFT, false );
|
|
ETWMouseUp( 0, (short)LOWORD(lParam), (short)HIWORD(lParam) );
|
|
UpdateMouseButtonState( nButtonMask );
|
|
}
|
|
break;
|
|
|
|
case WM_RBUTTONDOWN:
|
|
{
|
|
int nButtonMask = ButtonMaskFromMouseWParam( wParam, MOUSE_RIGHT, true );
|
|
ETWMouseDown( 2, (short)LOWORD(lParam), (short)HIWORD(lParam) );
|
|
UpdateMouseButtonState( nButtonMask );
|
|
}
|
|
break;
|
|
|
|
case WM_RBUTTONUP:
|
|
{
|
|
int nButtonMask = ButtonMaskFromMouseWParam( wParam, MOUSE_RIGHT, false );
|
|
ETWMouseUp( 2, (short)LOWORD(lParam), (short)HIWORD(lParam) );
|
|
UpdateMouseButtonState( nButtonMask );
|
|
}
|
|
break;
|
|
|
|
case WM_MBUTTONDOWN:
|
|
{
|
|
int nButtonMask = ButtonMaskFromMouseWParam( wParam, MOUSE_MIDDLE, true );
|
|
ETWMouseDown( 1, (short)LOWORD(lParam), (short)HIWORD(lParam) );
|
|
UpdateMouseButtonState( nButtonMask );
|
|
}
|
|
break;
|
|
|
|
case WM_MBUTTONUP:
|
|
{
|
|
int nButtonMask = ButtonMaskFromMouseWParam( wParam, MOUSE_MIDDLE, false );
|
|
ETWMouseUp( 1, (short)LOWORD(lParam), (short)HIWORD(lParam) );
|
|
UpdateMouseButtonState( nButtonMask );
|
|
}
|
|
break;
|
|
|
|
case MS_WM_XBUTTONDOWN:
|
|
{
|
|
ButtonCode_t code = ( HIWORD( wParam ) == 1 ) ? MOUSE_4 : MOUSE_5;
|
|
int nButtonMask = ButtonMaskFromMouseWParam( wParam, code, true );
|
|
UpdateMouseButtonState( nButtonMask );
|
|
|
|
// Windows docs say the XBUTTON messages we should return true from
|
|
return TRUE;
|
|
}
|
|
break;
|
|
|
|
case MS_WM_XBUTTONUP:
|
|
{
|
|
ButtonCode_t code = ( HIWORD( wParam ) == 1 ) ? MOUSE_4 : MOUSE_5;
|
|
int nButtonMask = ButtonMaskFromMouseWParam( wParam, code, false );
|
|
UpdateMouseButtonState( nButtonMask );
|
|
|
|
// Windows docs say the XBUTTON messages we should return true from
|
|
return TRUE;
|
|
}
|
|
break;
|
|
|
|
case WM_LBUTTONDBLCLK:
|
|
{
|
|
int nButtonMask = ButtonMaskFromMouseWParam( wParam, MOUSE_LEFT, true );
|
|
ETWMouseDown( 0, (short)LOWORD(lParam), (short)HIWORD(lParam) );
|
|
UpdateMouseButtonState( nButtonMask, MOUSE_LEFT );
|
|
}
|
|
break;
|
|
|
|
case WM_RBUTTONDBLCLK:
|
|
{
|
|
int nButtonMask = ButtonMaskFromMouseWParam( wParam, MOUSE_RIGHT, true );
|
|
ETWMouseDown( 2, (short)LOWORD(lParam), (short)HIWORD(lParam) );
|
|
UpdateMouseButtonState( nButtonMask, MOUSE_RIGHT );
|
|
}
|
|
break;
|
|
|
|
case WM_MBUTTONDBLCLK:
|
|
{
|
|
int nButtonMask = ButtonMaskFromMouseWParam( wParam, MOUSE_MIDDLE, true );
|
|
ETWMouseDown( 1, (short)LOWORD(lParam), (short)HIWORD(lParam) );
|
|
UpdateMouseButtonState( nButtonMask, MOUSE_MIDDLE );
|
|
}
|
|
break;
|
|
|
|
case MS_WM_XBUTTONDBLCLK:
|
|
{
|
|
ButtonCode_t code = ( HIWORD( wParam ) == 1 ) ? MOUSE_4 : MOUSE_5;
|
|
int nButtonMask = ButtonMaskFromMouseWParam( wParam, code, true );
|
|
UpdateMouseButtonState( nButtonMask, code );
|
|
|
|
// Windows docs say the XBUTTON messages we should return true from
|
|
return TRUE;
|
|
}
|
|
break;
|
|
|
|
case WM_KEYDOWN:
|
|
case WM_SYSKEYDOWN:
|
|
{
|
|
// Suppress key repeats
|
|
if ( !( lParam & ( 1<<30 ) ) )
|
|
{
|
|
// NOTE: These two can be unequal! For example, keypad enter
|
|
// which returns KEY_ENTER from virtual keys, and KEY_PAD_ENTER from scan codes
|
|
// Since things like vgui care about virtual keys; we're going to
|
|
// put both scan codes in the input message
|
|
ButtonCode_t virtualCode = ButtonCode_VirtualKeyToButtonCode( wParam );
|
|
ButtonCode_t scanCode = ButtonCode_ScanCodeToButtonCode( lParam );
|
|
PostButtonPressedEvent( IE_ButtonPressed, m_nLastSampleTick, scanCode, virtualCode );
|
|
|
|
// Post ETW events describing key presses to help correlate input events to performance
|
|
// problems in the game.
|
|
ETWKeyDown( scanCode, virtualCode, ButtonCodeToString( virtualCode ) );
|
|
|
|
// Deal with toggles
|
|
if ( scanCode == KEY_CAPSLOCK || scanCode == KEY_SCROLLLOCK || scanCode == KEY_NUMLOCK )
|
|
{
|
|
int nVirtualKey;
|
|
ButtonCode_t toggleCode;
|
|
switch( scanCode )
|
|
{
|
|
default: case KEY_CAPSLOCK: nVirtualKey = VK_CAPITAL; toggleCode = KEY_CAPSLOCKTOGGLE; break;
|
|
case KEY_SCROLLLOCK: nVirtualKey = VK_SCROLL; toggleCode = KEY_SCROLLLOCKTOGGLE; break;
|
|
case KEY_NUMLOCK: nVirtualKey = VK_NUMLOCK; toggleCode = KEY_NUMLOCKTOGGLE; break;
|
|
};
|
|
|
|
SHORT wState = GetKeyState( nVirtualKey );
|
|
bool bToggleState = ( wState & 0x1 ) != 0;
|
|
PostButtonPressedEvent( bToggleState ? IE_ButtonPressed : IE_ButtonReleased, m_nLastSampleTick, toggleCode, toggleCode );
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WM_KEYUP:
|
|
case WM_SYSKEYUP:
|
|
{
|
|
// Don't handle key ups if the key's already up. This can happen when we alt-tab back to the engine.
|
|
ButtonCode_t virtualCode = ButtonCode_VirtualKeyToButtonCode( wParam );
|
|
ButtonCode_t scanCode = ButtonCode_ScanCodeToButtonCode( lParam );
|
|
PostButtonReleasedEvent( IE_ButtonReleased, m_nLastSampleTick, scanCode, virtualCode );
|
|
}
|
|
break;
|
|
|
|
case WM_MOUSEWHEEL:
|
|
{
|
|
ButtonCode_t code = (short)HIWORD( wParam ) > 0 ? MOUSE_WHEEL_UP : MOUSE_WHEEL_DOWN;
|
|
state.m_ButtonPressedTick[ code ] = state.m_ButtonReleasedTick[ code ] = m_nLastSampleTick;
|
|
PostEvent( IE_ButtonPressed, m_nLastSampleTick, code, code );
|
|
PostEvent( IE_ButtonReleased, m_nLastSampleTick, code, code );
|
|
|
|
state.m_pAnalogDelta[ MOUSE_WHEEL ] = ( (short)HIWORD(wParam) ) / WHEEL_DELTA;
|
|
state.m_pAnalogValue[ MOUSE_WHEEL ] += state.m_pAnalogDelta[ MOUSE_WHEEL ];
|
|
PostEvent( IE_AnalogValueChanged, m_nLastSampleTick, MOUSE_WHEEL, state.m_pAnalogValue[ MOUSE_WHEEL ], state.m_pAnalogDelta[ MOUSE_WHEEL ] );
|
|
}
|
|
break;
|
|
|
|
#if defined( PLATFORM_WINDOWS_PC )
|
|
case WM_INPUT:
|
|
{
|
|
if ( m_bRawInputSupported )
|
|
{
|
|
UINT dwSize = 40;
|
|
static BYTE lpb[40];
|
|
|
|
pfnGetRawInputData((HRAWINPUT)lParam, RID_INPUT, lpb, &dwSize, sizeof(RAWINPUTHEADER));
|
|
|
|
RAWINPUT* raw = (RAWINPUT*)lpb;
|
|
if (raw->header.dwType == RIM_TYPEMOUSE)
|
|
{
|
|
m_mouseRawAccumX += raw->data.mouse.lLastX;
|
|
m_mouseRawAccumY += raw->data.mouse.lLastY;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
#endif // !USE_SDL
|
|
|
|
case WM_MOUSEMOVE:
|
|
{
|
|
UpdateMousePositionState( state, (short)LOWORD(lParam), (short)HIWORD(lParam) );
|
|
|
|
int nButtonMask = ButtonMaskFromMouseWParam( wParam );
|
|
UpdateMouseButtonState( nButtonMask );
|
|
}
|
|
break;
|
|
|
|
}
|
|
|
|
#if defined( PLATFORM_WINDOWS_PC ) && !defined( USE_SDL )
|
|
// Can't put this in the case statement, it's not constant
|
|
if ( uMsg == m_uiMouseWheel )
|
|
{
|
|
ButtonCode_t code = ( ( int )wParam ) > 0 ? MOUSE_WHEEL_UP : MOUSE_WHEEL_DOWN;
|
|
state.m_ButtonPressedTick[ code ] = state.m_ButtonReleasedTick[ code ] = m_nLastSampleTick;
|
|
PostEvent( IE_ButtonPressed, m_nLastSampleTick, code, code );
|
|
PostEvent( IE_ButtonReleased, m_nLastSampleTick, code, code );
|
|
|
|
state.m_pAnalogDelta[ MOUSE_WHEEL ] = ( ( int )wParam ) / WHEEL_DELTA;
|
|
state.m_pAnalogValue[ MOUSE_WHEEL ] += state.m_pAnalogDelta[ MOUSE_WHEEL ];
|
|
PostEvent( IE_AnalogValueChanged, m_nLastSampleTick, MOUSE_WHEEL, state.m_pAnalogValue[ MOUSE_WHEEL ], state.m_pAnalogDelta[ MOUSE_WHEEL ] );
|
|
}
|
|
#endif
|
|
|
|
#endif // PLATFORM_WINDOWS
|
|
return ChainWindowMessage( hwnd, uMsg, wParam, lParam );
|
|
}
|
|
|
|
bool CInputSystem::GetRawMouseAccumulators( int& accumX, int& accumY )
|
|
{
|
|
#if defined( USE_SDL )
|
|
|
|
if ( m_pLauncherMgr )
|
|
{
|
|
m_pLauncherMgr->GetMouseDelta( accumX, accumY, false );
|
|
return true;
|
|
}
|
|
return false;
|
|
|
|
#else
|
|
|
|
accumX = m_mouseRawAccumX;
|
|
accumY = m_mouseRawAccumY;
|
|
m_mouseRawAccumX = m_mouseRawAccumY = 0;
|
|
return m_bRawInputSupported;
|
|
|
|
#endif
|
|
}
|
|
|
|
bool CInputSystem::GetTouchAccumulators( InputEventType_t &event, int &fingerId, int& accumX, int& accumY )
|
|
{
|
|
event = m_touchAccumEvent;
|
|
fingerId = m_touchAccumFingerId;
|
|
accumX = m_touchAccumX;
|
|
accumY = m_touchAccumY;
|
|
|
|
return m_bJoystickInitialized;
|
|
}
|
|
|
|
void CInputSystem::SetConsoleTextMode( bool bConsoleTextMode )
|
|
{
|
|
/* If someone calls this after init, shut it down. */
|
|
if ( bConsoleTextMode && m_bJoystickInitialized )
|
|
{
|
|
ShutdownJoysticks();
|
|
}
|
|
|
|
m_bConsoleTextMode = bConsoleTextMode;
|
|
}
|
|
|
|
ISteamController* CInputSystem::SteamControllerInterface()
|
|
{
|
|
if ( m_bSkipControllerInitialization )
|
|
{
|
|
return nullptr;
|
|
}
|
|
else
|
|
{
|
|
return m_SteamAPIContext.SteamController();
|
|
}
|
|
}
|
|
|
|
void CInputSystem::StartTextInput()
|
|
{
|
|
#ifdef USE_SDL
|
|
SDL_StartTextInput();
|
|
#endif
|
|
}
|