mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
35 lines
892 B
C
35 lines
892 B
C
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Namespace for functions dealing with Debug Overlays
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#ifndef NDEBUGOVERLAY_H
|
|
#define NDEBUGOVERLAY_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "debugoverlay_shared.h"
|
|
|
|
// An overlay line
|
|
struct OverlayLine_t
|
|
{
|
|
Vector origin;
|
|
Vector dest;
|
|
int r;
|
|
int g;
|
|
int b;
|
|
bool noDepthTest;
|
|
bool draw;
|
|
};
|
|
|
|
extern void UTIL_AddDebugLine( const Vector &startPos, const Vector &endPos, bool noDepthTest, bool testLOS );
|
|
extern void UTIL_DrawPositioningOverlay( float flCrossDistance );
|
|
extern void UTIL_DrawOverlayLines( void );
|
|
|
|
extern void DebugDrawLine( const Vector& vecAbsStart, const Vector& vecAbsEnd, int r, int g, int b, bool test, float duration );
|
|
|
|
#endif // NDEBUGOVERLAY_H
|