mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
280 lines
5.5 KiB
C++
280 lines
5.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "stdafx.h"
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#include <stdio.h>
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#include <windows.h>
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#include "vmtcheck_util.h"
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#include "tier0/dbg.h"
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#include "utldict.h"
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#include "filesystem.h"
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#include "FileSystem_Tools.h"
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#include "KeyValues.h"
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#include "cmdlib.h"
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bool uselogfile = false;
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struct AnalysisData
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{
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CUtlSymbolTable symbols;
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};
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static AnalysisData g_Analysis;
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static bool spewed = false;
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SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg )
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{
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spewed = true;
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printf( "%s", pMsg );
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OutputDebugString( pMsg );
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if ( type == SPEW_ERROR )
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{
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printf( "\n" );
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OutputDebugString( "\n" );
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}
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return SPEW_CONTINUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void printusage( void )
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{
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vprint( 0, "usage: vmtcheck <materials/.vmt root directory>\n\
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\t-v = verbose output\n\
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\t-l = log to file log.txt\n\
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\ne.g.: vmtcheck -l u:/hl2/hl2/materials\n" );
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// Exit app
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exit( 1 );
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}
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void BuildFileList_R( CUtlVector< CUtlSymbol >& files, char const *dir, char const *extension )
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{
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WIN32_FIND_DATA wfd;
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char directory[ 256 ];
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char filename[ 256 ];
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HANDLE ff;
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sprintf( directory, "%s\\*.*", dir );
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if ( ( ff = FindFirstFile( directory, &wfd ) ) == INVALID_HANDLE_VALUE )
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return;
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int extlen = strlen( extension );
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do
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{
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if ( wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY )
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{
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if ( wfd.cFileName[ 0 ] == '.' )
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continue;
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// Recurse down directory
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sprintf( filename, "%s\\%s", dir, wfd.cFileName );
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BuildFileList_R( files, filename, extension );
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}
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else
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{
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int len = strlen( wfd.cFileName );
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if ( len > extlen )
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{
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if ( !stricmp( &wfd.cFileName[ len - extlen ], extension ) )
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{
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char filename[ MAX_PATH ];
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Q_snprintf( filename, sizeof( filename ), "%s\\%s", dir, wfd.cFileName );
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_strlwr( filename );
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Q_FixSlashes( filename );
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CUtlSymbol sym = g_Analysis.symbols.AddString( filename );
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files.AddToTail( sym );
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if ( !( files.Count() % 3000 ) )
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{
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vprint( 0, "...found %i .vmt files\n", files.Count() );
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}
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}
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}
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}
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} while ( FindNextFile( ff, &wfd ) );
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}
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void BuildFileList( CUtlVector< CUtlSymbol >& files, char const *rootdir, char const *extension )
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{
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files.RemoveAll();
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BuildFileList_R( files, rootdir, extension );
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}
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bool ValidateVMTFile( char const *vmtname, int offset )
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{
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bool valid = true;
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KeyValues *kv = new KeyValues( "Test" );
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if ( kv->LoadFromFile( g_pFileSystem, &vmtname[offset] ) )
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{
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// Do any custom checking here...
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}
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else
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{
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valid = false;
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}
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kv->deleteThis();
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return valid;
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}
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void ProcessMaterialsDirectory( char const *basedir )
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{
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vprint( 0, "building .vmt list\n" );
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CUtlVector< CUtlSymbol > vmts;
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BuildFileList( vmts, basedir, ".vmt" );
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vprint( 0, "found %i .vmt files\n\n", vmts.Count() );
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int offset = strlen( basedir ) + 1;
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offset -= strlen( "materials/" );
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if ( offset < 0 )
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{
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Error( "Bogus offset\n" );
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}
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// Now iterate vmts and load into memory, etc.
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int c = vmts.Count();
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int valid = 0;
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for ( int i = 0; i < c; i++ )
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{
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CUtlSymbol& sym = vmts[ i ];
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char const *vmtfile = g_Analysis.symbols.String( sym );
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if ( verbose )
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{
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vprint( 0, "checking %i .vmt %s\n", i, vmtfile );
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}
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spewed = false;
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if ( ValidateVMTFile( vmtfile, offset ) )
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{
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if ( !spewed )
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{
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valid++;
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}
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}
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if ( i > 0 && !( i % 1000 ) )
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{
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vprint( 0, "Analyzed %i .vmt files (%.2f %%%%)\n", i, 100.0f * (float)i/(float)c );
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}
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}
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int ecount = c - valid;
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vprint( 0, "\nSummary: found %i/%i (%.2f percent) .vmt errors\n", ecount, c, 100.0 * ecount / max( c, 1 ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CheckLogFile( void )
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{
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if ( uselogfile )
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{
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_unlink( "log.txt" );
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vprint( 0, " Outputting to log.txt\n" );
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}
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}
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void PrintHeader()
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{
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vprint( 0, "Valve Software - vmtcheck.exe (%s)\n", __DATE__ );
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vprint( 0, "--- VMT File Consistency Checker ---\n" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : argc -
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// argv[] -
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// Output : int
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//-----------------------------------------------------------------------------
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int main( int argc, char* argv[] )
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{
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SpewOutputFunc( SpewFunc );
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SpewActivate( "vmtcheck", 2 );
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int i=1;
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for ( i ; i<argc ; i++)
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{
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if ( argv[ i ][ 0 ] == '-' )
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{
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switch( argv[ i ][ 1 ] )
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{
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case 'l':
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uselogfile = true;
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break;
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case 'v':
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verbose = true;
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break;
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default:
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printusage();
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break;
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}
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}
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}
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if ( argc < 2 || ( i != argc ) )
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{
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PrintHeader();
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printusage();
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}
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CheckLogFile();
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PrintHeader();
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vprint( 0, " Looking for messed up .vmt files...\n" );
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char vmtdir[ 256 ];
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strcpy( vmtdir, argv[ i - 1 ] );
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if ( !strstr( vmtdir, "materials" ) )
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{
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vprint( 0, "Materials dir %s looks invalid (format: u:/tf2/hl2/materials)\n", vmtdir );
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return 0;
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}
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char workingdir[ 256 ];
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workingdir[0] = 0;
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Q_getwd( workingdir, sizeof( workingdir ) );
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// If they didn't specify -game on the command line, use VPROJECT.
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CmdLib_InitFileSystem( workingdir );
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vprint( 0, "game dir %s\nmaterials dir %s\n\n",
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gamedir,
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vmtdir );
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Q_StripTrailingSlash( vmtdir );
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ProcessMaterialsDirectory( vmtdir );
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FileSystem_Term();
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return 0;
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}
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