mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
212 lines
9.5 KiB
C++
212 lines
9.5 KiB
C++
//=========== Copyright Valve Corporation, All rights reserved. ===============//
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//
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// Purpose:
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//=============================================================================//
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#ifndef UIEVENTS_H
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#define UIEVENTS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "uievent.h"
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#include "uieventcodes.h"
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#include "layout/stylesymbol.h"
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#include "localization/ilocalize.h"
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class IVideoPlayer;
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namespace panorama
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{
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// general panel events
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DECLARE_PANEL_EVENT1( AddStyle, const char * );
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DECLARE_PANEL_EVENT1( RemoveStyle, const char * );
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DECLARE_PANEL_EVENT1( ToggleStyle, const char * );
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DECLARE_PANEL_EVENT1( AddStyleToEachChild, const char * );
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DECLARE_PANEL_EVENT1( RemoveStyleFromEachChild, const char * );
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DECLARE_PANEL_EVENT0( PanelLoaded );
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DECLARE_PANEL_EVENT0( CheckChildrenScrolledIntoView );
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DECLARE_PANEL_EVENT2( ScrollPanelIntoView, ScrollBehavior_t, bool );
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DECLARE_PANEL_EVENT0( ScrolledIntoView );
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DECLARE_PANEL_EVENT0( ScrolledOutOfView );
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DECLARE_PANEL_EVENT2( LoadLayoutFileAsync, const char *, bool );
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DECLARE_PANEL_EVENT1( AppendChildrenFromLayoutFileAsync, const char * );
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DECLARE_PANEL_EVENT2( LoadLayoutFromXMLStringAsync, const char *, bool );
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DECLARE_PANEL_EVENT2( LoadLayoutFromBase64XMLStringAsync, const char *, bool );
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DECLARE_PANEL_EVENT1( Activated, EPanelEventSource_t );
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DECLARE_PANEL_EVENT1( Cancelled, EPanelEventSource_t );
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DECLARE_PANEL_EVENT1( ContextMenu, EPanelEventSource_t );
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DECLARE_PANEL_EVENT1( LocalizationChanged, const ILocalizationString * );
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DECLARE_PANEL_EVENT0( InputFocusSet );
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DECLARE_PANEL_EVENT0( InputFocusLost );
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DECLARE_PANORAMA_EVENT1( InputFocusTopLevelChanged, CPanelPtr< CPanel2D > );
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DECLARE_PANEL_EVENT0( SetInputFocus );
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DECLARE_PANEL_EVENT0( ShowTooltip );
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DECLARE_PANEL_EVENT0( StyleFlagsChanged );
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DECLARE_PANEL_EVENT0( StyleClassesChanged );
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DECLARE_PANEL_EVENT0( PanelStyleChanged );
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DECLARE_PANEL_EVENT1( AnimationStart, CPanoramaSymbol );
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DECLARE_PANEL_EVENT1( AnimationEnd, CPanoramaSymbol );
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DECLARE_PANEL_EVENT1( PropertyTransitionEnd, CStyleSymbol );
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DECLARE_PANEL_EVENT1( CopyStringToClipboard, const char * );
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DECLARE_PANEL_EVENT1( SetAllChildrenActivationEnabled, bool );
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DECLARE_PANEL_EVENT2( SetPanelEvent, const char *, const char * );
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DECLARE_PANEL_EVENT1( ClearPanelEvent, const char * );
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DECLARE_PANEL_EVENT2( IfHasClassEvent, const char *, IUIEvent * );
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DECLARE_PANEL_EVENT2( IfNotHasClassEvent, const char *, IUIEvent * );
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DECLARE_PANEL_EVENT2( IfHoverOtherEvent, const char *, IUIEvent * );
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DECLARE_PANEL_EVENT2( IfNotHoverOtherEvent, const char *, IUIEvent * );
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DECLARE_PANEL_EVENT0( ScrollToTop );
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DECLARE_PANEL_EVENT0( ScrollToBottom );
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DECLARE_PANEL_EVENT3( LoadAsyncComplete, bool, ELoadLayoutAsyncDetails, bool );
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DECLARE_PANEL_EVENT1( SetPanelSelected, bool );
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DECLARE_PANEL_EVENT0( ResetToDefaultValue );
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DECLARE_PANEL_EVENT0( TogglePanelSelected );
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DECLARE_PANEL_EVENT1( SetChildPanelsSelected, bool );
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DECLARE_PANEL_EVENT0( ScrollPanelLeft );
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DECLARE_PANEL_EVENT0( ScrollPanelRight );
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DECLARE_PANEL_EVENT0( ScrollPanelUp );
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DECLARE_PANEL_EVENT0( ScrollPanelDown );
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DECLARE_PANEL_EVENT0( PagePanelLeft );
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DECLARE_PANEL_EVENT0( PagePanelRight );
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DECLARE_PANEL_EVENT0( PagePanelUp );
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DECLARE_PANEL_EVENT0( PagePanelDown );
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DECLARE_PANEL_EVENT1( DropdownMenuFocusChanged, CPanelPtr< IUIPanel > );
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// window events
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class CTopLevelWindow;
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DECLARE_PANORAMA_EVENT1( WindowGotFocus, IUIWindow * );
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DECLARE_PANORAMA_EVENT1( WindowLostFocus, IUIWindow * );
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DECLARE_PANORAMA_EVENT1( WindowCursorShown, IUIWindow * );
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DECLARE_PANORAMA_EVENT1( WindowCursorHidden, IUIWindow * );
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DECLARE_PANORAMA_EVENT1( WindowShown, IUIWindow * );
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DECLARE_PANORAMA_EVENT1( WindowHidden, IUIWindow * );
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DECLARE_PANORAMA_EVENT1( WindowOffScreen, IUIWindow * );
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DECLARE_PANORAMA_EVENT1( WindowOnScreen, IUIWindow * );
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// global events
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DECLARE_PANORAMA_EVENT0( QuitApp );
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DECLARE_PANORAMA_EVENT0( ExitSteam );
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DECLARE_PANORAMA_EVENT0( ShutdownMachine );
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DECLARE_PANORAMA_EVENT0( RestartMachine );
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DECLARE_PANORAMA_EVENT0( SuspendMachine );
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DECLARE_PANORAMA_EVENT0( TurnOffActiveController );
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DECLARE_PANORAMA_EVENT0( GoOffline );
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DECLARE_PANORAMA_EVENT0( GoOnline );
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DECLARE_PANORAMA_EVENT0( ShowQuitDialog );
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DECLARE_PANORAMA_EVENT0( ChangeUser );
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DECLARE_PANORAMA_EVENT0( ToggleDebugger );
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DECLARE_PANORAMA_EVENT0( ShowPanelZoo );
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DECLARE_PANORAMA_EVENT0( DumpMemory );
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DECLARE_PANORAMA_EVENT0( ProfileOn );
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DECLARE_PANORAMA_EVENT0( ProfileOff );
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DECLARE_PANORAMA_EVENT0( ToggleConsole );
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DECLARE_PANORAMA_EVENT0( Refresh );
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DECLARE_PANORAMA_EVENT1( MoveUp, int );
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DECLARE_PANORAMA_EVENT1( MoveDown, int );
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DECLARE_PANORAMA_EVENT1( MoveLeft, int );
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DECLARE_PANORAMA_EVENT1( MoveRight, int );
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DECLARE_PANORAMA_EVENT0( ScrollUp );
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DECLARE_PANORAMA_EVENT0( ScrollDown );
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DECLARE_PANORAMA_EVENT0( ScrollLeft );
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DECLARE_PANORAMA_EVENT0( ScrollRight );
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DECLARE_PANORAMA_EVENT0( PageUp );
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DECLARE_PANORAMA_EVENT0( PageDown );
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DECLARE_PANORAMA_EVENT0( PageLeft );
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DECLARE_PANORAMA_EVENT0( PageRight );
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DECLARE_PANORAMA_EVENT1( TabForward, int );
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DECLARE_PANORAMA_EVENT1( TabBackward, int );
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DECLARE_PANORAMA_EVENT0( GamepadInserted );
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DECLARE_PANORAMA_EVENT0( GamepadRemoved );
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DECLARE_PANORAMA_EVENT1( ReloadStyleFile, CPanoramaSymbol );
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DECLARE_PANORAMA_EVENT1( TopLevelWindowClose, IUIWindow* ); // fired when top level window is destructing while all children are still valid
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DECLARE_PANORAMA_EVENT1( TopLevelWindowClosed, IUIWindow* ); // fired after top level window has already destroyed all children
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DECLARE_PANORAMA_EVENT0( GamepadInput );
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DECLARE_PANEL_EVENT0( DeletePanel );
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DECLARE_PANORAMA_EVENT0( ActivateMainWindow );
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DECLARE_PANORAMA_EVENT2( ToggleFullscreen, IUIWindow*, bool );
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DECLARE_PANORAMA_EVENT0( GuideButton );
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DECLARE_PANORAMA_EVENT0( GuideButtonUp );
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DECLARE_PANORAMA_EVENT2( SoundFinished, const char *, HAUDIOSAMPLE );
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DECLARE_PANORAMA_EVENT0( None ); // short circuited in the bind code not to fire an event
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DECLARE_PANORAMA_EVENT1( ExecuteSteamURL, const char * );
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DECLARE_PANORAMA_EVENT0( UserInputActive );
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DECLARE_PANORAMA_EVENT1( AsyncPanoramaQuitWithError, const char * );
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DECLARE_PANORAMA_EVENT0( GameControllerMappingChanged );
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DECLARE_PANORAMA_EVENT0( StopStreaming );
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DECLARE_PANORAMA_EVENT0( CloseModalDialog );
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DECLARE_PANORAMA_EVENT2( SoundVolumeChanged, ESoundType, float );
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DECLARE_PANORAMA_EVENT1( SoundMuteChanged, bool );
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DECLARE_PANORAMA_EVENT1( ActiveControllerTypeChanged, EActiveControllerType );
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void OnActiveControllerTypeChangedDefaultHandler( IUIPanel *pPanel, EActiveControllerType eActiveControllerType );
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DECLARE_PANORAMA_EVENT0( MediaVolumeMute );
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DECLARE_PANORAMA_EVENT0( MediaVolumeDown );
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DECLARE_PANORAMA_EVENT0( MediaVolumeUp );
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DECLARE_PANORAMA_EVENT0( MediaNextTrack );
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DECLARE_PANORAMA_EVENT0( MediaPrevTrack );
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DECLARE_PANORAMA_EVENT0( MediaStop );
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DECLARE_PANORAMA_EVENT0( MediaPlayPause );
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DECLARE_PANORAMA_EVENT0( SteamPadRightHighActivity );
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DECLARE_PANORAMA_EVENT2( JSConsoleOutput, CPanelPtr< CPanel2D >, const char * );
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// Not necessarily universal but shared across multiple panels
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DECLARE_PANORAMA_EVENT0( RemoveUser );
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DECLARE_PANEL_EVENT0( PollingForSteamClientUpdate );
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DECLARE_PANORAMA_EVENT0( SettingsPanelShown );
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// Event to wrap any other event up async
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DECLARE_PANORAMA_EVENT2( AsyncEvent, float, IUIEvent * );
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// Request from some UI to show a URL in the systems browser, may be hooked and handled differently in different applications, not handled by default in panorama itself
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DECLARE_PANEL_EVENT1( BrowserGoToURL, const char * );
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DECLARE_PANORAMA_EVENT0( AsyncPanoramaSurfaceLost ); // 3d surface detected that its output became unavailable, currently fired by Linux on VTT switch
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DECLARE_PANORAMA_EVENT0( AsyncPanoramaSurfaceReturned ); // 3d surface detected that its previously lost surface is now renderable again but will need a full reload
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// When text input handler is coming up or down, bool = true when showing, = false for hiding
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DECLARE_PANEL_EVENT1( TextInputHandlerStateChange, bool );
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// InMemoryFileUpdate event params:
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// 1 - symbol of file that changed
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// 2 - location in file that changed
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// 3 - old size
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// 4 - new size
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DECLARE_PANORAMA_EVENT4( InMemoryFileUpdate, CPanoramaSymbol, uint, uint, uint );
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DECLARE_PANORAMA_EVENT0( InMemoryFilesSaved );
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// video player events
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DECLARE_PANORAMA_EVENT1( VideoPlayerInitalized, IVideoPlayer* );
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DECLARE_PANORAMA_EVENT1( VideoPlayerRepeated, IVideoPlayer* );
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DECLARE_PANORAMA_EVENT1( VideoPlayerEnded, IVideoPlayer* );
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DECLARE_PANORAMA_EVENT1( VideoPlayerPlaybackStateChange, IVideoPlayer* );
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DECLARE_PANORAMA_EVENT1( VideoPlayerChangedRepresentation, IVideoPlayer* );
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DECLARE_PANORAMA_EVENT2( OverlayGamepadInputMsg, panorama::IUIWindow *, InputMessage_t * )
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// debugger events
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DECLARE_PANORAMA_EVENT0( CreateDebuggerWindow );
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DECLARE_PANORAMA_EVENT0( CloseDebuggerWindow );
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DECLARE_PANORAMA_EVENT0( BeginDebuggerInspect );
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DECLARE_PANEL_EVENT2( JSONWebAPIResponse, KeyValues *, void * );
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// panel drag events
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DECLARE_PANEL_EVENT1( DragStart, IUIPanel** ); // first event for drag sent to panel user started dragging on (must be marked with draggable="true")
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DECLARE_PANEL_EVENT1( DragEnter, panorama::CPanelPtr< panorama::IUIPanel > ); // sent to panel drag is hovering over
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DECLARE_PANEL_EVENT1( DragDrop, panorama::CPanelPtr< panorama::IUIPanel > ); // sent to panel where user released mouse while dragging
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DECLARE_PANEL_EVENT1( DragLeave, panorama::CPanelPtr< panorama::IUIPanel > ); // sent to panel drag stopped hovering over
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DECLARE_PANEL_EVENT1( DragEnd, panorama::CPanelPtr< panorama::IUIPanel > ); // sent to panel which received DragStart after Drop event was sent
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} // namespace panorama
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#endif // UIEVENTS_H
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