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https://github.com/nillerusr/source-engine.git
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93 lines
3.5 KiB
C++
93 lines
3.5 KiB
C++
//=========== Copyright Valve Corporation, All rights reserved. ===============//
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//
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// Purpose:
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//=============================================================================//
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#ifndef IIMAGESOURCE_H
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#define IIMAGESOURCE_H
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#ifdef _WIN32
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#pragma once
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#endif
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namespace panorama
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{
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enum EImageFormat
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{
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k_EImageFormatUnknown,
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k_EImageFormatR8G8B8A8,
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k_EImageFormatB8G8R8A8_PreMultiplied,
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k_EImageFormatA8
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};
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class CPanel2D;
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//
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// Data source for image data used to render an asset
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//
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class IImageSource: public panorama::IUIJSObject
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{
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public:
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virtual bool BIsValid() = 0;
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virtual uint32 GetTextureID() = 0;
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virtual int GetWidth() = 0;
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virtual int GetHeight() = 0;
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virtual EImageFormat ImageFormat() = 0;
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virtual bool BIsAnimating() = 0;
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// Ref counting
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virtual int GetRefCount() = 0;
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virtual int AddRef() = 0;
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virtual int Release() = 0;
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virtual const char *GetJSTypeName() { return "IImageSource"; }
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#ifdef DBGFLAG_VALIDATE
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virtual void Validate( CValidator &validator, const tchar *pchName ) = 0;
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#endif
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protected:
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friend class CImageResourceManager;
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};
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//
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// main interface to load images for display in the ui
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//
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const int k_ResizeNone = -1;
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class IUIImageManager
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{
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public:
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// load image data from a URL (file://blah, http://blah/bob.tga, etc), pchDefaultResourceURL may be null, and is what will be used while the real resource is loaded
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// if it is set. As such it must be a local file. bPrioritizeLoad will make your request jump to the head of the queue if it is an image over HTTP, use sparingly!
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// nResizeWidth and nResizeHeight do nothing if -1, if one is set and the other -1 the image is resized before being made into a texture, but aspect ratio is maintained
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// with the specified dimension at the set size, if both are set the image will be stretched if needed.
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virtual IImageSource *LoadImageFromURL( const IUIPanel *pPanel, const char *pchDefaultResourceURL, const char *pchResourceURL, bool bPrioritizeLoad, EImageFormat imgFormatOut, int32 nResizeWidth = k_ResizeNone, int32 nResizeHeight = k_ResizeNone, bool bAllowAnimation = true ) = 0;
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// load image data from image file (png/jpg/tga) bytes you already have in memory, pchDefaultResourceURL may be null, and is what will be used while the real resource is loaded
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// if it is set. As such it must be a local file.
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virtual IImageSource *LoadImageFileFromMemory( const IUIPanel *pPanel, const char *pchResourceURLDefault, const CUtlBuffer &bufFile, int nResizeWidth = panorama::k_ResizeNone, int nResizeHeight = panorama::k_ResizeNone, bool bAllowAnimation = true ) = 0;
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// load image data from RGBA bytes you already have in memory, pchDefaultResourceURL may be null, and is what will be used while the real resource is loaded
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// if it is set. As such it must be a local file.
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virtual IImageSource *LoadImageFromMemory( const IUIPanel *pPanel, const char *pchDefaultResourceURL, const CUtlBuffer &bufData, int nWide, int nTall, EImageFormat imgFormatIn = k_EImageFormatR8G8B8A8, int nResizeWidth = k_ResizeNone, int nResizeHeight = k_ResizeNone, bool bAllowAnimation = true ) = 0;
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virtual CUtlString GetPchImageSourcePath( IImageSource *pImageSource ) = 0;
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virtual void ReloadChangedImage( IImageSource *pImageToReload ) = 0;
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virtual void ReloadChangedFile( const char *pchFile ) = 0;
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#ifdef DBGFLAG_VALIDATE
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virtual void Validate( CValidator &validator, const tchar *pchName ) = 0;
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#endif
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};
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DECLARE_PANEL_EVENT1( ImageLoaded, IImageSource * );
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DECLARE_PANEL_EVENT1( ImageFailedLoad, IImageSource * );
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} // namespace panorama
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#endif // IIMAGESOURCE_H
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