mirror of
https://github.com/nillerusr/source-engine.git
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183 lines
5.1 KiB
C++
183 lines
5.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ACHIEVEMENTSDIALOG_H
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#define ACHIEVEMENTSDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basedialog.h"
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#include "vgui_controls/PanelListPanel.h"
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#include "vgui_controls/Label.h"
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#include "tier1/KeyValues.h"
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#include "TGAImagePanel.h"
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#define MAX_ACHIEVEMENT_GROUPS 25
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class IAchievement;
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#define ACHIEVED_ICON_PATH "hud/icon_check.vtf"
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#define LOCK_ICON_PATH "hud/icon_locked.vtf"
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// Loads an achievement's icon into a specified image panel, or turns the panel off if no achievement icon was found.
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bool LoadAchievementIcon( vgui::ImagePanel* pIconPanel, IAchievement *pAchievement, const char *pszExt = NULL );
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// Updates a listed achievement item's progress bar.
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void UpdateProgressBar( vgui::EditablePanel* pPanel, IAchievement *pAchievement, Color clrProgressBar );
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//-----------------------------------------------------------------------------
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// Purpose: Simple menu to choose a matchmaking session type
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//-----------------------------------------------------------------------------
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class CAchievementsDialog_XBox : public CBaseDialog
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{
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DECLARE_CLASS_SIMPLE( CAchievementsDialog_XBox, CBaseDialog );
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public:
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CAchievementsDialog_XBox(vgui::Panel *parent);
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~CAchievementsDialog_XBox();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void ApplySettings( KeyValues *pResourceData );
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virtual void PerformLayout();
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virtual void OnKeyCodePressed( vgui::KeyCode code );
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virtual void HandleKeyRepeated( vgui::KeyCode code );
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virtual void OnClose();
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private:
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vgui::Panel *m_pProgressBg;
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vgui::Panel *m_pProgressBar;
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vgui::Label *m_pProgressPercent;
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vgui::Label *m_pNumbering;
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vgui::Label *m_pUpArrow;
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vgui::Label *m_pDownArrow;
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KeyValues* m_pResourceData;
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CFooterPanel *m_pFooter;
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bool m_bCenterOnScreen;
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int m_iNumItems;
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int m_nTotalAchievements; // Total achievements for this title
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int m_nUnlocked;
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int m_iSelection;
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int m_iScroll;
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};
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////////////////////////////////////////////////////////////////////////////
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// PC version
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//////////////////////////////////////////////////////////////////////////
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class CAchievementsDialog : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE ( CAchievementsDialog, vgui::Frame );
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public:
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CAchievementsDialog( vgui::Panel *parent );
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~CAchievementsDialog();
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virtual void ApplySchemeSettings( IScheme *pScheme );
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void ScrollToItem( int nDirection );
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virtual void OnKeyCodePressed( vgui::KeyCode code );
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virtual void UpdateAchievementDialogInfo( void );
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virtual void OnCommand( const char* command );
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virtual void ApplySettings( KeyValues *pResourceData );
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virtual void OnSizeChanged( int newWide, int newTall );
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MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel );
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MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", data );
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void CreateNewAchievementGroup( int iMinRange, int iMaxRange );
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void CreateOrUpdateComboItems( bool bCreate );
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void UpdateAchievementList();
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vgui::PanelListPanel *m_pAchievementsList;
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vgui::ImagePanel *m_pListBG;
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vgui::ImagePanel *m_pPercentageBarBackground;
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vgui::ImagePanel *m_pPercentageBar;
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vgui::ImagePanel *m_pSelectionHighlight;
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vgui::ComboBox *m_pAchievementPackCombo;
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vgui::CheckButton *m_pHideAchievedCheck;
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int m_nUnlocked;
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int m_nTotalAchievements;
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int m_iFixedWidth;
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typedef struct
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{
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int m_iMinRange;
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int m_iMaxRange;
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int m_iNumAchievements;
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int m_iNumUnlocked;
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int m_iDropDownGroupID;
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} achievement_group_t;
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int m_iNumAchievementGroups;
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achievement_group_t m_AchievementGroups[ MAX_ACHIEVEMENT_GROUPS ];
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int m_nScrollItem;
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int m_nOldScrollItem;
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};
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//////////////////////////////////////////////////////////////////////////
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// Individual item panel, displaying stats for one achievement
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class CAchievementDialogItemPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CAchievementDialogItemPanel, vgui::EditablePanel );
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public:
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CAchievementDialogItemPanel( vgui::PanelListPanel *parent, const char* name, int iListItemID );
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~CAchievementDialogItemPanel();
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void SetAchievementInfo ( IAchievement* pAchievement );
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IAchievement* GetAchievementInfo( void ) { return m_pSourceAchievement; }
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void UpdateAchievementInfo( IScheme *pScheme );
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virtual void ApplySchemeSettings( IScheme *pScheme );
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void ToggleShowOnHUD( void );
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MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel );
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private:
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void PreloadResourceFile( void );
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IAchievement* m_pSourceAchievement;
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int m_iSourceAchievementIndex;
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vgui::PanelListPanel *m_pParent;
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vgui::Label *m_pAchievementNameLabel;
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vgui::Label *m_pAchievementDescLabel;
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vgui::Label *m_pPercentageText;
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vgui::ImagePanel *m_pLockedIcon;
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vgui::ImagePanel *m_pAchievementIcon;
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vgui::ImagePanel *m_pPercentageBarBackground;
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vgui::ImagePanel *m_pPercentageBar;
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vgui::CheckButton *m_pShowOnHUDCheck;
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vgui::IScheme *m_pSchemeSettings;
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CPanelAnimationVar( Color, m_clrProgressBar, "ProgressBarColor", "140 140 140 255" );
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int m_iListItemID;
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};
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#endif // ACHIEVEMENTSDIALOG_H
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