mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
23 lines
1.0 KiB
C
23 lines
1.0 KiB
C
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#ifndef SERVERLISTCOMPARE_H
|
|
#define SERVERLISTCOMPARE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
// these functions are common to most server lists in sorts
|
|
int __cdecl PasswordCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 );
|
|
int __cdecl PingCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 );
|
|
int __cdecl PlayersCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 );
|
|
int __cdecl MapCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 );
|
|
int __cdecl GameCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 );
|
|
int __cdecl ServerNameCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 );
|
|
|
|
#endif // SERVERLISTCOMPARE_H
|