source-engine/game/client/replay/vgui/replayconfirmquitdlg.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

167 lines
4.7 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#if defined( REPLAY_ENABLED )
#include "replayconfirmquitdlg.h"
#include "vgui_controls/TextImage.h"
#include "vgui_controls/CheckButton.h"
#include "vgui_controls/TextEntry.h"
#include "vgui/IInput.h"
#include "vgui/ISurface.h"
#include "ienginevgui.h"
#include "replay/genericclassbased_replay.h"
#include "replaybrowserrenderdialog.h"
#include "econ/econ_controls.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
//-----------------------------------------------------------------------------
ConVar replay_quitmsg_dontaskagain( "replay_quitmsg_dontaskagain", "0", FCVAR_CLIENTDLL | FCVAR_DONTRECORD | FCVAR_ARCHIVE, "The replay system will ask you to render your replays on quit, unless this cvar is 1.", true, 0, true, 1 );
//-----------------------------------------------------------------------------
CReplayConfirmQuitDialog::CReplayConfirmQuitDialog( Panel *pParent )
: BaseClass( pParent, "confirmquitdlg" ),
m_pDontShowAgain( NULL ),
m_pQuitButton( NULL )
{
SetScheme( "ClientScheme" );
InvalidateLayout( true, true );
}
void CReplayConfirmQuitDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
{
// Link in TF scheme
extern IEngineVGui *enginevgui;
vgui::HScheme pTFScheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme" );
SetScheme( pTFScheme );
SetProportional( true );
BaseClass::ApplySchemeSettings( vgui::scheme()->GetIScheme( pTFScheme ) );
LoadControlSettings( "Resource/UI/replaybrowser/confirmquitdlg.res", "GAME" );
m_pDontShowAgain = dynamic_cast< CheckButton * >( FindChildByName( "DontShowThisAgainCheckbox" ) );
m_pQuitButton = dynamic_cast< CExButton * >( FindChildByName( "QuitButton" ) );
if ( m_pQuitButton )
{
m_pQuitButton->GetTextImage()->ClearColorChangeStream();
m_pQuitButton->GetTextImage()->AddColorChange( Color(200,80,60,255), 0 );
}
}
void CReplayConfirmQuitDialog::OnCommand( const char *pCommand )
{
// Store the setting of our "never show this again" checkbox if the user picked anything
// except cancel.
if ( !FStrEq( pCommand, "cancel" ) && m_pDontShowAgain && m_pDontShowAgain->IsSelected() )
{
replay_quitmsg_dontaskagain.SetValue( 1 );
}
if ( FStrEq( pCommand, "rendernow_delay" ) )
{
// Delete this
SetVisible( false );
MarkForDeletion();
// Render all unrendered replays now
ReplayUI_ShowRenderDialog( NULL, REPLAY_HANDLE_INVALID, true, -1 );
}
else if ( FStrEq( pCommand, "rendernow" ) )
{
// Sometimes this message comes in just before input is processed when using a controller
// Refire after a delay
PostMessage( this, new KeyValues( "Command", "command", "rendernow_delay" ), 0.001f );
}
else if ( FStrEq( pCommand, "quit" ) )
{
MarkForDeletion();
engine->ClientCmd_Unrestricted( "quit\n" );
}
else if ( FStrEq( pCommand, "cancel" ) )
{
MarkForDeletion();
}
else if ( FStrEq( pCommand, "gotoreplays"))
{
// "Go to replays"
MarkForDeletion();
engine->ClientCmd( "replay_reloadbrowser" );
}
}
void CReplayConfirmQuitDialog::OnKeyCodeTyped( vgui::KeyCode code )
{
if ( code == KEY_ESCAPE )
{
OnCommand( "cancel" );
}
else
{
BaseClass::OnKeyCodeTyped( code );
}
}
void CReplayConfirmQuitDialog::OnKeyCodePressed( vgui::KeyCode code )
{
if ( GetBaseButtonCode( code ) == KEY_XBUTTON_B || GetBaseButtonCode( code ) == STEAMCONTROLLER_B )
{
OnCommand( "cancel" );
}
else if ( GetBaseButtonCode( code ) == KEY_XBUTTON_A || GetBaseButtonCode( code ) == STEAMCONTROLLER_A )
{
OnCommand( "quit" );
}
else if ( GetBaseButtonCode( code ) == KEY_XBUTTON_X || GetBaseButtonCode( code ) == STEAMCONTROLLER_X )
{
if ( m_pDontShowAgain )
{
m_pDontShowAgain->SetSelected( !m_pDontShowAgain->IsSelected() );
}
}
else if ( GetBaseButtonCode( code ) == KEY_XBUTTON_Y || GetBaseButtonCode( code ) == STEAMCONTROLLER_Y )
{
OnCommand( "gotoreplays" );
}
else
{
BaseClass::OnKeyCodePressed( code );
}
}
bool ReplayUI_ShowConfirmQuitDlg()
{
if ( replay_quitmsg_dontaskagain.GetBool() )
return false;
CReplayConfirmQuitDialog *pConfirmQuitDlg = vgui::SETUP_PANEL( new CReplayConfirmQuitDialog( NULL ) );
if ( pConfirmQuitDlg )
{
vgui::surface()->PlaySound( "replay\\replaydialog_warn.wav" );
// Display the panel!
pConfirmQuitDlg->SetVisible( true );
pConfirmQuitDlg->MakePopup();
pConfirmQuitDlg->MoveToFront();
pConfirmQuitDlg->SetKeyBoardInputEnabled( true );
pConfirmQuitDlg->SetMouseInputEnabled( true );
TFModalStack()->PushModal( pConfirmQuitDlg );
}
return true;
}
#endif