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55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GAMECONSOLE_H
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#define GAMECONSOLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "GameUI/IGameConsole.h"
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class CGameConsoleDialog;
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//-----------------------------------------------------------------------------
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// Purpose: VGui implementation of the game/dev console
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//-----------------------------------------------------------------------------
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class CGameConsole : public IGameConsole
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{
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public:
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CGameConsole();
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~CGameConsole();
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// sets up the console for use
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void Initialize();
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// activates the console, makes it visible and brings it to the foreground
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virtual void Activate();
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// hides the console
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virtual void Hide();
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// clears the console
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virtual void Clear();
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// returns true if the console is currently in focus
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virtual bool IsConsoleVisible();
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// activates the console after a delay
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void ActivateDelayed(float time);
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void SetParent( int parent );
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static void OnCmdCondump();
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private:
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bool m_bInitialized;
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CGameConsoleDialog *m_pConsole;
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};
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extern CGameConsole &GameConsole();
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#endif // GAMECONSOLE_H
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