mirror of
https://github.com/nillerusr/source-engine.git
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2033 lines
61 KiB
C++
2033 lines
61 KiB
C++
//===== Copyright 1997-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#ifndef PLATFORM_H
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#define PLATFORM_H
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#ifdef SN_TARGET_PS3
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#define _PS3 1
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#define COMPILER_PS3 1
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#define PLATFORM_PS3 1
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// There are 2 compilers for the PS3: GCC and the SN Systems compiler.
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// They are mostly similar, but in a few places we need to distinguish between the two.
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#if defined( __SNC__ )
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#define COMPILER_SNC 1
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#elif defined( __GCC__ )
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#define COMPILER_GCC 1
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#else
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#error "Unrecognized PS3 compiler; either __SNC__ or __GCC__ must be defined"
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#endif
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#endif // SN_TARGET_PS3
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#ifdef __GCC__
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#define COMPILER_GCC 1
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#endif
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#if defined( _X360 ) || defined( _PS3 )
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#define PLATFORM_PPC 1
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#endif
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#ifdef COMPILER_MSVC
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#pragma once
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#endif
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#if defined (_PS3)
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#include <ppu_intrinsics.h>
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// We want to force the assert to be redefined, because the STD assert might have been
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// included and redefined. ps3_assert.h will do a check for assert being redefined.
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// #include "ps3/ps3_assert.h"
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#ifndef COMPILER_PS3
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#error "for PS3, VPC must define COMPILER_PS3 macro just like it does for COMPILER_MSVCX360 macro"
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#endif
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#if !defined( COMPILER_SNC ) && !defined( COMPILER_GCC )
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#error "for PS3, VPC must define COMPILER_SNC or COMPILER_GCC macro, depending on the target compiler, just like it does for COMPILER_MSVCX360 macro"
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#endif
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#elif defined( _X360 )
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#define NO_STEAM
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#define NO_VOICE
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// for the 360, the ppc platform and the rtos are tightly coupled
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// setup the 360 environment here !once! for much less leaf module include wackiness
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// these are critical order and purposely appear *before* anything else
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#define _XBOX
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#include <xaudio2.h>
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#include <xbdm.h>
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#include <xgraphics.h>
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#include <xui.h>
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#include <pmcpbsetup.h>
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#include <xmahardwareabstraction.h>
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#undef _XBOX
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#endif
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#include "wchartypes.h"
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#include "tier0/valve_off.h"
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#ifdef _PS3
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#include "ps3/ps3_platform.h"
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#define NO_STEAM_GAMECOORDINATOR
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#else
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#include <malloc.h>
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#include <memory.h>
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#include <limits.h>
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#include <float.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef OSX
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#include <signal.h>
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#endif
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#endif
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// This macro
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#if defined( _PS3 ) && defined ( COMPILER_SNC )
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// There are known bugs in the PS3 optimizer. The following macros allow us to lower optimization for a subset of a file
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// If you run into build problems with optimization on, try turning off optimization for the selected file. If that
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// fixes the problem, use process of elimination and the below macros to find the bare minimum that needs to be
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// unoptimized and report the compiler issue to Sony as well.
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//
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// The correlation between optimization levels and numbers passed to the _Pragma xopt and postopt calls is as follows:
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// See: Control-group reference tables / -Xshow
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// .... xopt
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// -O1 0
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// -O2 5
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// -O3 5
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//
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// These macros MUST be used in pairs - Otherwise, the compiler will barf 'At end of source: error 67: expected a "}"'
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// xopt disables some of the miscellaneous optimizations
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#if __option(xopt)
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#define SN_OPT_DISABLE extern "C++" { _Pragma("control %push xopt=0")
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#define SN_OPT_ENABLE _Pragma("control %pop xopt") }
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#else // !__option(xopt)
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#define SN_OPT_DISABLE
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#define SN_OPT_ENABLE
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#endif // !__option(xopt)
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// postopt disables the main optimizer
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#if __option(postopt) > 0
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#define SN_MAIN_OPT_DISABLE extern "C++" { _Pragma("control %push postopt=0")
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#define SN_MAIN_OPT_ENABLE _Pragma("control %pop postopt") }
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#else // !__option(postopt) > 0
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#define SN_MAIN_OPT_DISABLE
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#define SN_MAIN_OPT_ENABLE
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#endif // !__option(postopt) > 0
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#else // ! ( _PS3 && COMPILER_SNC )
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#define SN_OPT_DISABLE
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#define SN_OPT_ENABLE
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#define SN_MAIN_OPT_DISABLE
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#define SN_MAIN_OPT_ENABLE
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#endif // ! ( _PS3 && COMPILER_SNC )
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#ifdef __cplusplus
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#if defined( COMPILER_GCC ) || defined( COMPILER_PS3 )
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#include <new>
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#else
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#include <new.h>
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#endif
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#endif
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//-----------------------------------------------------------------------------
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// Old-school defines we don't want to use moving forward
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//-----------------------------------------------------------------------------
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#if CROSS_PLATFORM_VERSION < 1
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// feature enables
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#define NEW_SOFTWARE_LIGHTING
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#if !defined( _X360 )
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#define SUPPORT_PACKED_STORE
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#endif
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#if defined( BINK_VIDEO ) && ( defined( _X360 ) || defined( _PS3 ) )
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#define BINK_ENABLED_FOR_CONSOLE
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#endif
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#if !defined( PORTAL2 )
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//#define PORTAL2
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#endif
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// C functions for external declarations that call the appropriate C++ methods
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#ifndef EXPORT
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#ifdef _WIN32
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#define EXPORT _declspec( dllexport )
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#else
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#define EXPORT /* */
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#endif
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#endif
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#endif // CROSS_PLATFORM_VERSION < 1
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#if defined(_STATIC_LINKED)
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#include "staticlink/system.h"
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#endif
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//-----------------------------------------------------------------------------
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// NOTE: All compiler defines are set up in the base VPC scripts
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// COMPILER_MSVC, COMPILER_MSVC32, COMPILER_MSVC64, COMPILER_MSVCX360
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// COMPILER_GCC
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// The rationale for this is that we need COMPILER_MSVC for the pragma blocks
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// #pragma once that occur at the top of all header files, therefore we can't
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// place the defines for these in here.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Set up platform defines.
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//-----------------------------------------------------------------------------
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#ifdef _WIN32
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#define IsPlatformLinux() 0
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#define IsPlatformPosix() 0
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#define IsPlatformOSX() 0
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#define IsOSXOpenGL() 0
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#define IsPlatformPS3() 0
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#define IsPlatformPS3_PPU() 0
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#define IsPlatformPS3_SPU() 0
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#define PLATFORM_WINDOWS 1
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#define PLATFORM_OPENGL 0
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#ifndef _X360
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#define IsPlatformX360() 0
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#define IsPlatformWindowsPC() 1
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#define PLATFORM_WINDOWS_PC 1
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#ifdef _WIN64
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#define IsPlatformWindowsPC64() 1
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#define IsPlatformWindowsPC32() 0
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#define PLATFORM_WINDOWS_PC64 1
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#else
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#define IsPlatformWindowsPC64() 0
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#define IsPlatformWindowsPC32() 1
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#define PLATFORM_WINDOWS_PC32 1
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#endif
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#else // _X360
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#define IsPlatformWindowsPC() 0
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#define IsPlatformWindowsPC64() 0
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#define IsPlatformWindowsPC32() 0
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#define IsPlatformX360() 1
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#define PLATFORM_X360 1
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#endif // _X360
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#elif defined(_PS3)
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#define IsPlatformX360() 0
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#define IsPlatformPS3() 1
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#ifdef SPU
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#define IsPlatformPS3_PPU() 0
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#define IsPlatformPS3_SPU() 1
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#else
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#define IsPlatformPS3_PPU() 1
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#define IsPlatformPS3_SPU() 0
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#endif
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#define IsPlatformWindowsPC() 0
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#define IsPlatformWindowsPC64() 0
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#define IsPlatformWindowsPC32() 0
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#define IsPlatformPosix() 1
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#define PLATFORM_POSIX 1
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#define PLATFORM_OPENGL 0
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#define IsPlatformLinux() 0
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#define IsPlatformOSX() 0
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#define IsOSXOpenGL() 0
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#elif defined(POSIX)
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#define IsPlatformX360() 0
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#define IsPlatformPS3() 0
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#define IsPlatformPS3_PPU() 0
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#define IsPlatformPS3_SPU() 0
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#define IsPlatformWindowsPC() 0
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#define IsPlatformWindowsPC64() 0
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#define IsPlatformWindowsPC32() 0
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#define IsPlatformPosix() 1
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#define PLATFORM_POSIX 1
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#if defined( LINUX ) && !defined( OSX ) // for havok we define both symbols, so don't let the osx build wander down here
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#define IsPlatformLinux() 1
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#define IsPlatformOSX() 0
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#define IsOSXOpenGL() 0
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#define PLATFORM_OPENGL 0
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#define PLATFORM_LINUX 1
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#elif defined ( OSX )
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#define IsPlatformLinux() 0
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#define IsPlatformOSX() 1
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#define IsOSXOpenGL() 1
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#define PLATFORM_OSX 1
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#define PLATFORM_OPENGL 1
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#else
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#define IsPlatformLinux() 0
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#define IsPlatformOSX() 0
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#define IsOSXOpenGL() 0
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#define PLATFORM_OPENGL 0
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#endif
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#else
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#error
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#endif
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// IsXXXX platform pseudo-functions
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#if ( defined( PLATFORM_WINDOWS ) && ( PLATFORM_WINDOWS ) )
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#define IsPlatformWindows() 1
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#else
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#define IsPlatformWindows() 0
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#endif
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#if ( defined( PLATFORM_OPENGL ) && PLATFORM_OPENGL )
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#define IsOpenGL() 1
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#else
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#define IsOpenGL() 0
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#endif
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#ifndef _PS3
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//#include <malloc.h>
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//#include <new.h>
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#else
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#include <stdlib.h> // For malloc()
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#include <alloca.h> // for alloca()
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#define _alloca alloca
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#ifdef __cplusplus
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#include <new>
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#endif
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#endif
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//-----------------------------------------------------------------------------
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// Old-school defines we're going to support since much code uses them
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//-----------------------------------------------------------------------------
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#if CROSS_PLATFORM_VERSION < 2
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#define IsLinux() IsPlatformLinux()
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#define IsOSX() IsPlatformOSX()
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#define IsPosix() IsPlatformPosix()
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#define IsX360() IsPlatformX360()
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#define IsPS3() IsPlatformPS3()
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// Setup platform defines.
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#ifdef COMPILER_MSVC
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#define MSVC 1
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#endif
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#ifdef COMPILER_GCC
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#define GNUC 1
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#endif
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#if defined( _WIN32 )
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#define _WINDOWS 1
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#endif
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#ifdef PLATFORM_WINDOWS_PC
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#define IS_WINDOWS_PC 1
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#endif
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#endif // CROSS_PLATFORM_VERSION < 2
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// VXConsole is enabled for...
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#if defined(_X360) || defined(_PS3)
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#define USE_VXCONSOLE 1
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#define HasVxConsole() 1
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#else
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#define HasVxConsole() 0
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#endif
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//-----------------------------------------------------------------------------
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// Set up platform type defines.
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//-----------------------------------------------------------------------------
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#if defined( PLATFORM_X360 ) || defined( _PS3 )
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#ifndef _GAMECONSOLE
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#define _GAMECONSOLE
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#endif
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#define IsPC() 0
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#define IsGameConsole() 1
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#else
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#define IsPC() 1
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#define IsGameConsole() 0
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#endif
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//-----------------------------------------------------------------------------
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// Set up build configuration defines.
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//-----------------------------------------------------------------------------
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#ifdef _CERT
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#define IsCert() 1
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#else
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#define IsCert() 0
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#endif
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#ifdef _DEBUG
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#define IsRelease() 0
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#define IsDebug() 1
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#else
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#define IsRelease() 1
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#define IsDebug() 0
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#endif
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#ifdef _RETAIL
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#define IsRetail() 1
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#else
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#define IsRetail() 0
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#endif
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//-----------------------------------------------------------------------------
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// Portable data types
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//-----------------------------------------------------------------------------
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typedef unsigned char uint8;
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typedef signed char int8;
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#if defined( COMPILER_MSVC )
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typedef __int16 int16;
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typedef unsigned __int16 uint16;
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typedef __int32 int32;
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typedef unsigned __int32 uint32;
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typedef __int64 int64;
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typedef unsigned __int64 uint64;
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// intp is an integer that can accomodate a pointer
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// (ie, sizeof(intp) >= sizeof(int) && sizeof(intp) >= sizeof(void *)
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typedef intptr_t intp;
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typedef uintptr_t uintp;
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#if defined( COMPILER_MSVCX360 )
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#ifdef __m128
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#undef __m128
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#endif
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#define __m128 __vector4
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#endif
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#else // !COMPILER_MSVC
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typedef short int16;
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typedef unsigned short uint16;
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typedef int int32;
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typedef unsigned int uint32;
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typedef long long int64;
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typedef unsigned long long uint64;
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#ifdef PLATFORM_64BITS
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typedef long long intp;
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typedef unsigned long long uintp;
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#else
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typedef int intp;
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typedef unsigned int uintp;
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#endif
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typedef void *HWND;
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#endif // else COMPILER_MSVC
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#if defined(_PS3) && !defined(NO_SIMD)
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typedef union __attribute__ ((aligned (16)))
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{
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float m128_f32[4];
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} l_m128;
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typedef __vector float __vector4;
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typedef __vector4 __m128;
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const __m128 VMX_ZERO=(vector float)(0.0f);
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const __m128 VMX_ONE_HALF=(vector float)(0.5f);
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const __m128 VMX_ONE=(vector float)(1.0f);
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// Syntaxic sugar for multiply
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inline __attribute__ ((always_inline)) __m128 __vec_mul(const __m128 a, const __m128 b)
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{
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return vec_madd(a,b,VMX_ZERO);
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}
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// Refined reciprocal function
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inline __attribute__ ((always_inline)) __m128 __vec_rec(const __m128 a)
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{
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//Get the reciprocal estimate
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vector float estimate = vec_re( a );
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//One round of Newton-Raphson refinement
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return vec_madd( vec_nmsub( estimate, a, VMX_ONE ), estimate, estimate );
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}
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// refined reciprocal square root
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inline __attribute__ ((always_inline)) __m128 __vec_rsqrt(const __m128 a)
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{
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//Get the square root reciprocal estimate
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__m128 estimate = vec_rsqrte( a );
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//One round of Newton-Raphson refinement
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__m128 estimateSquared = __vec_mul( estimate, estimate);
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__m128 halfEstimate = __vec_mul( estimate, VMX_ONE_HALF);
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return vec_madd( vec_nmsub( a, estimateSquared, VMX_ONE ), halfEstimate, estimate );
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}
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// refined square root
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inline __attribute__ ((always_inline)) __m128 __vec_sqrt(const __m128 a)
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{
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return __vec_mul( a, __vec_rsqrt( a ));
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}
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// estimate square root
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inline __attribute__ ((always_inline)) __m128 __vec_sqrtest(const __m128 a)
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{
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return __vec_mul( a, vec_rsqrte( a ));
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}
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// Syntaxic sugar for multiply
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inline __attribute__ ((always_inline)) __m128 __vec_div(const __m128 a, const __m128 b)
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{
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return __vec_mul( a, __vec_rec( b ));
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}
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// load an unaligned array of float in a vector of floats
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inline __attribute__ ((always_inline)) __m128 __vec_ld_unaligned(const float* in)
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{
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return vec_perm(vec_ld(0,in),
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vec_ld(sizeof(__m128),in),
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vec_lvsl( 0, in ));
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}
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// load an unaligned array of 3 floats in a vector of floats, last member being 0.
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inline __attribute__ ((always_inline)) __m128 __vec_ld_unaligned3(const float* in)
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{
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return vec_and(__vec_ld_unaligned(in),(__m128)(vector unsigned int)(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ,0));
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}
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// stores a vector of floats in an unaligned array of float
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inline __attribute__ ((always_inline)) void __vec_st_unaligned(__m128 in, float* out)
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{
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__m128 temp0 = vec_ld(0,out);
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__m128 temp1 = vec_ld(16,out);
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vector unsigned char align = vec_lvsr(0,out);
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vector unsigned char mask = vec_perm ((vector unsigned char)(0), (vector unsigned char)(0xFF), align);
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in = vec_perm ( in, in, align);
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temp0 = vec_sel ( temp0, in, (vector bool)mask);
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temp1 = vec_sel ( in, temp1, (vector bool)mask);
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vec_st ( temp0, 0, out);
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vec_st ( temp1, 16, out);
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}
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// stores x,y,z from a vector of floats in an unaligned array of 3 floats
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inline __attribute__ ((always_inline)) void __vec_st_unaligned3(__m128 in, float* out)
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{
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__m128 temp0 = vec_ld(0,out);
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__m128 temp1 = vec_ld(16,out);
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vector unsigned char align = vec_lvsr(0,out);
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vector unsigned char mask = vec_perm ((vector unsigned char)(0),
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(vector unsigned char)(0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0,0,0,0),
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align);
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in = vec_perm ( in, in, align);
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temp0 = vec_sel ( temp0, in, (vector bool)mask);
|
|
temp1 = vec_sel ( in, temp1, (vector bool)mask);
|
|
vec_st ( temp0, 0, out);
|
|
vec_st ( temp1, 16, out);
|
|
}
|
|
|
|
#endif // defined(NO_SIMD)
|
|
|
|
|
|
typedef float float32;
|
|
typedef double float64;
|
|
|
|
// for when we don't care about how many bits we use
|
|
typedef unsigned int uint;
|
|
|
|
#ifdef PLATFORM_POSIX
|
|
#ifndef _PS3
|
|
typedef unsigned int DWORD;
|
|
typedef unsigned int *LPDWORD;
|
|
#endif
|
|
typedef unsigned short WORD;
|
|
typedef void * HINSTANCE;
|
|
#define _MAX_PATH PATH_MAX
|
|
#endif
|
|
|
|
// MSVC CRT uses 0x7fff while gcc uses MAX_INT, leading to mismatches between platforms
|
|
// As a result, we pick the least common denominator here. This should be used anywhere
|
|
// you might typically want to use RAND_MAX
|
|
#define VALVE_RAND_MAX 0x7fff
|
|
// Maximum and minimum representable values
|
|
#ifndef PLATFORM_OSX
|
|
|
|
#define INT8_MAX SCHAR_MAX
|
|
#define INT16_MAX SHRT_MAX
|
|
#define INT32_MAX LONG_MAX
|
|
#define INT64_MAX (((int64)~0) >> 1)
|
|
|
|
#define INT8_MIN SCHAR_MIN
|
|
#define INT16_MIN SHRT_MIN
|
|
#define INT32_MIN LONG_MIN
|
|
#define INT64_MIN (((int64)1) << 63)
|
|
|
|
#define UINT8_MAX ((uint8)~0)
|
|
#define UINT16_MAX ((uint16)~0)
|
|
#define UINT32_MAX ((uint32)~0)
|
|
#define UINT64_MAX ((uint64)~0)
|
|
|
|
#define UINT8_MIN 0
|
|
#define UINT16_MIN 0
|
|
#define UINT32_MIN 0
|
|
#define UINT64_MIN 0
|
|
|
|
#endif // PLATFORM_OSX
|
|
|
|
#ifndef UINT_MIN
|
|
#define UINT_MIN UINT32_MIN
|
|
#endif
|
|
|
|
#define FLOAT32_MAX FLT_MAX
|
|
#define FLOAT64_MAX DBL_MAX
|
|
|
|
#ifdef GNUC
|
|
#undef offsetof
|
|
// Note: can't use builtin offsetof because many use cases (esp. in templates) wouldn't compile due to restrictions on the builtin offsetof
|
|
//#define offsetof( type, var ) __builtin_offsetof( type, var )
|
|
#define offsetof(s,m) ( (size_t)&(((s *)0x1000000)->m) - 0x1000000u )
|
|
#else
|
|
#include <stddef.h>
|
|
#undef offsetof
|
|
#define offsetof(s,m) (size_t)&(((s *)0)->m)
|
|
#endif
|
|
|
|
|
|
#define FLOAT32_MIN FLT_MIN
|
|
#define FLOAT64_MIN DBL_MIN
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Long is evil because it's treated differently by different compilers
|
|
// Preventing its use is nasty however. This #define, which should be
|
|
// turned on in individual VPC files, causes you to include tier0/valve_off.h
|
|
// before standard C + windows headers, and include tier0/valve_on.h after
|
|
// standard C + windows headers. So, there's some painful overhead to disabling long
|
|
//-----------------------------------------------------------------------------
|
|
#ifdef DISALLOW_USE_OF_LONG
|
|
#define long long_is_the_devil_stop_using_it_use_int32_or_int64
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Various compiler-specific keywords
|
|
//-----------------------------------------------------------------------------
|
|
#ifdef COMPILER_MSVC
|
|
|
|
#ifdef FORCEINLINE
|
|
#undef FORCEINLINE
|
|
#endif
|
|
#define STDCALL __stdcall
|
|
#ifndef FASTCALL
|
|
#define FASTCALL __fastcall
|
|
#endif
|
|
#define FORCEINLINE __forceinline
|
|
#define FORCEINLINE_TEMPLATE __forceinline
|
|
#define NULLTERMINATED __nullterminated
|
|
|
|
// This can be used to ensure the size of pointers to members when declaring
|
|
// a pointer type for a class that has only been forward declared
|
|
#define SINGLE_INHERITANCE __single_inheritance
|
|
#define MULTIPLE_INHERITANCE __multiple_inheritance
|
|
#define EXPLICIT explicit
|
|
#define NO_VTABLE __declspec( novtable )
|
|
|
|
// gcc doesn't allow storage specifiers on explicit template instatiation, but visual studio needs them to avoid link errors.
|
|
#define TEMPLATE_STATIC static
|
|
|
|
// Used for dll exporting and importing
|
|
#define DLL_EXPORT extern "C" __declspec( dllexport )
|
|
#define DLL_IMPORT extern "C" __declspec( dllimport )
|
|
|
|
// Can't use extern "C" when DLL exporting a class
|
|
#define DLL_CLASS_EXPORT __declspec( dllexport )
|
|
#define DLL_CLASS_IMPORT __declspec( dllimport )
|
|
|
|
// Can't use extern "C" when DLL exporting a global
|
|
#define DLL_GLOBAL_EXPORT extern __declspec( dllexport )
|
|
#define DLL_GLOBAL_IMPORT extern __declspec( dllimport )
|
|
|
|
// Pass hints to the compiler to prevent it from generating unnessecary / stupid code
|
|
// in certain situations. Several compilers other than MSVC also have an equivilent
|
|
// construct.
|
|
//
|
|
// Essentially the 'Hint' is that the condition specified is assumed to be true at
|
|
// that point in the compilation. If '0' is passed, then the compiler assumes that
|
|
// any subsequent code in the same 'basic block' is unreachable, and thus usually
|
|
// removed.
|
|
#define HINT(THE_HINT) __assume((THE_HINT))
|
|
|
|
// decls for aligning data
|
|
#define DECL_ALIGN(x) __declspec( align( x ) )
|
|
|
|
// GCC had a few areas where it didn't construct objects in the same order
|
|
// that Windows does. So when CVProfile::CVProfile() would access g_pMemAlloc,
|
|
// it would crash because the allocator wasn't initalized yet.
|
|
#define CONSTRUCT_EARLY
|
|
|
|
#define SELECTANY __declspec(selectany)
|
|
|
|
#define RESTRICT __restrict
|
|
#define RESTRICT_FUNC __declspec(restrict)
|
|
#define FMTFUNCTION( a, b )
|
|
#define NOINLINE
|
|
|
|
#if !defined( NO_THREAD_LOCAL )
|
|
#define DECL_THREAD_LOCAL __declspec(thread)
|
|
#endif
|
|
|
|
#define DISABLE_VC_WARNING( x ) __pragma(warning(disable:4310) )
|
|
#define DEFAULT_VC_WARNING( x ) __pragma(warning(default:4310) )
|
|
|
|
|
|
#elif defined ( COMPILER_GCC ) || defined( COMPILER_SNC )
|
|
|
|
#if defined( COMPILER_SNC )
|
|
#define STDCALL
|
|
#define __stdcall
|
|
#elif (CROSS_PLATFORM_VERSION >= 1) && !defined( PLATFORM_64BITS ) && !defined( COMPILER_PS3 )
|
|
#define STDCALL __attribute__ ((__stdcall__))
|
|
#else
|
|
#define STDCALL
|
|
#define __stdcall __attribute__ ((__stdcall__))
|
|
#endif
|
|
|
|
#define FASTCALL
|
|
#ifdef _LINUX_DEBUGGABLE
|
|
#define FORCEINLINE
|
|
#else
|
|
#ifdef _PS3
|
|
// [IESTYN 7/29/2010] As of SDK 3.4.0, this causes bad code generation in NET_Tick::ReadFromBuffer in netmessages.cpp,
|
|
// which caused (seeming) random network packet corruption. It probably causes other bugs too.
|
|
#define FORCEINLINE inline /* __attribute__ ((always_inline)) */
|
|
#else
|
|
#define FORCEINLINE inline __attribute__ ((always_inline))
|
|
#endif
|
|
#endif
|
|
|
|
// GCC 3.4.1 has a bug in supporting forced inline of templated functions
|
|
// this macro lets us not force inlining in that case
|
|
#define FORCEINLINE_TEMPLATE inline
|
|
#define SINGLE_INHERITANCE
|
|
#define MULTIPLE_INHERITANCE
|
|
#define EXPLICIT
|
|
#define NO_VTABLE
|
|
|
|
#define NULLTERMINATED
|
|
|
|
#if defined( COMPILER_SNC )
|
|
#define TEMPLATE_STATIC static
|
|
#else
|
|
#define TEMPLATE_STATIC
|
|
#endif
|
|
|
|
// Used for dll exporting and importing
|
|
#ifdef COMPILER_SNC
|
|
#define DLL_DECLARATION_DEFAULT_VISIBILITY
|
|
#else
|
|
#define DLL_DECLARATION_DEFAULT_VISIBILITY __attribute__ ((visibility("default")))
|
|
#endif
|
|
#define DLL_EXPORT extern "C" DLL_DECLARATION_DEFAULT_VISIBILITY
|
|
#define DLL_IMPORT extern "C"
|
|
|
|
// Can't use extern "C" when DLL exporting a class
|
|
#ifndef _PS3
|
|
#define __stdcall __attribute__ ((__stdcall__))
|
|
#endif
|
|
#define DLL_CLASS_EXPORT DLL_DECLARATION_DEFAULT_VISIBILITY
|
|
#define DLL_CLASS_IMPORT
|
|
|
|
// Can't use extern "C" when DLL exporting a global
|
|
#define DLL_GLOBAL_EXPORT DLL_DECLARATION_DEFAULT_VISIBILITY
|
|
#define DLL_GLOBAL_IMPORT extern
|
|
|
|
#define HINT(THE_HINT) __builtin_expect( THE_HINT, 1 )
|
|
#define DECL_ALIGN(x) __attribute__( ( aligned( x ) ) )
|
|
#define CONSTRUCT_EARLY __attribute__((init_priority(101)))
|
|
#define SELECTANY __attribute__((weak))
|
|
#define RESTRICT __restrict__
|
|
#define RESTRICT_FUNC RESTRICT_FUNC_NOT_YET_DEFINED_FOR_THIS_COMPILER
|
|
#define FMTFUNCTION( fmtargnumber, firstvarargnumber ) __attribute__ (( format( printf, fmtargnumber, firstvarargnumber )))
|
|
#define NOINLINE __attribute__ ((noinline))
|
|
|
|
#if !defined( NO_THREAD_LOCAL )
|
|
#define DECL_THREAD_LOCAL __thread
|
|
#endif
|
|
|
|
#define DISABLE_VC_WARNING( x )
|
|
#define DEFAULT_VC_WARNING( x )
|
|
|
|
#else
|
|
|
|
#define DECL_ALIGN(x) /* */
|
|
#define SELECTANY static
|
|
|
|
#endif
|
|
|
|
#if defined( GNUC ) && !defined( COMPILER_PS3 ) // use pre-align on PS3
|
|
// gnuc has the align decoration at the end
|
|
#define ALIGN4
|
|
#define ALIGN8
|
|
#define ALIGN16
|
|
#define ALIGN32
|
|
#define ALIGN128
|
|
|
|
#undef ALIGN16_POST
|
|
#define ALIGN4_POST DECL_ALIGN(4)
|
|
#define ALIGN8_POST DECL_ALIGN(8)
|
|
#define ALIGN16_POST DECL_ALIGN(16)
|
|
#define ALIGN32_POST DECL_ALIGN(32)
|
|
#define ALIGN128_POST DECL_ALIGN(128)
|
|
#else
|
|
// MSVC has the align at the start of the struct
|
|
// PS3 SNC supports both
|
|
#define ALIGN4 DECL_ALIGN(4)
|
|
#define ALIGN8 DECL_ALIGN(8)
|
|
#define ALIGN16 DECL_ALIGN(16)
|
|
#define ALIGN32 DECL_ALIGN(32)
|
|
#define ALIGN128 DECL_ALIGN(128)
|
|
|
|
#define ALIGN4_POST
|
|
#define ALIGN8_POST
|
|
#define ALIGN16_POST
|
|
#define ALIGN32_POST
|
|
#define ALIGN128_POST
|
|
#endif
|
|
|
|
// This can be used to declare an abstract (interface only) class.
|
|
// Classes marked abstract should not be instantiated. If they are, and access violation will occur.
|
|
//
|
|
// Example of use:
|
|
//
|
|
// abstract_class CFoo
|
|
// {
|
|
// ...
|
|
// }
|
|
//
|
|
// MSDN __declspec(novtable) documentation: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/_langref_novtable.asp
|
|
//
|
|
// Note: NJS: This is not enabled for regular PC, due to not knowing the implications of exporting a class with no no vtable.
|
|
// It's probable that this shouldn't be an issue, but an experiment should be done to verify this.
|
|
//
|
|
#ifndef COMPILER_MSVCX360
|
|
#define abstract_class class
|
|
#else
|
|
#define abstract_class class NO_VTABLE
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Why do we need this? It would be nice to make it die die die
|
|
//-----------------------------------------------------------------------------
|
|
// Alloca defined for this platform
|
|
#if defined( COMPILER_MSVC ) && !defined( WINDED )
|
|
#if defined(_M_IX86)
|
|
#define __i386__ 1
|
|
#endif
|
|
#endif
|
|
|
|
#if defined __i386__ && !defined __linux__
|
|
#define id386 1
|
|
#else
|
|
#define id386 0
|
|
#endif // __i386__
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Disable annoying unhelpful warnings
|
|
//-----------------------------------------------------------------------------
|
|
#ifdef COMPILER_MSVC
|
|
// Remove warnings from warning level 4.
|
|
#pragma warning(disable : 4514) // warning C4514: 'acosl' : unreferenced inline function has been removed
|
|
#pragma warning(disable : 4100) // warning C4100: 'hwnd' : unreferenced formal parameter
|
|
#pragma warning(disable : 4127) // warning C4127: conditional expression is constant
|
|
#pragma warning(disable : 4512) // warning C4512: 'InFileRIFF' : assignment operator could not be generated
|
|
#pragma warning(disable : 4611) // warning C4611: interaction between '_setjmp' and C++ object destruction is non-portable
|
|
#pragma warning(disable : 4710) // warning C4710: function 'x' not inlined
|
|
#pragma warning(disable : 4702) // warning C4702: unreachable code
|
|
#pragma warning(disable : 4505) // unreferenced local function has been removed
|
|
#pragma warning(disable : 4239) // nonstandard extension used : 'argument' ( conversion from class Vector to class Vector& )
|
|
#pragma warning(disable : 4097) // typedef-name 'BaseClass' used as synonym for class-name 'CFlexCycler::CBaseFlex'
|
|
#pragma warning(disable : 4324) // Padding was added at the end of a structure
|
|
#pragma warning(disable : 4244) // type conversion warning.
|
|
#pragma warning(disable : 4305) // truncation from 'const double ' to 'float '
|
|
#pragma warning(disable : 4786) // Disable warnings about long symbol names
|
|
#pragma warning(disable : 4250) // 'X' : inherits 'Y::Z' via dominance
|
|
#pragma warning(disable : 4201) // nonstandard extension used : nameless struct/union
|
|
|
|
#if _MSC_VER >= 1300
|
|
#pragma warning(disable : 4511) // Disable warnings about private copy constructors
|
|
#pragma warning(disable : 4121) // warning C4121: 'symbol' : alignment of a member was sensitive to packing
|
|
#pragma warning(disable : 4530) // warning C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc (disabled due to std headers having exception syntax)
|
|
#endif
|
|
|
|
#if _MSC_VER >= 1400
|
|
#pragma warning(disable : 4996) // functions declared deprecated
|
|
#endif
|
|
|
|
// When we port to 64 bit, we'll have to resolve the int, ptr vs size_t 32/64 bit problems...
|
|
#if !defined( COMPILER_MSVC64 )
|
|
#if ( CROSS_PLATFORM_VERSION < 1 )
|
|
#pragma warning( disable : 4267 ) // conversion from 'size_t' to 'int', possible loss of data
|
|
#pragma warning( disable : 4311 ) // pointer truncation from 'char *' to 'int'
|
|
#pragma warning( disable : 4312 ) // conversion from 'unsigned int' to 'memhandle_t' of greater size
|
|
#endif
|
|
#endif
|
|
|
|
#elif defined( COMPILER_SNC )
|
|
#pragma diag_suppress=1700 // warning 1700: class "%s" has virtual functions but non-virtual destructor
|
|
// Uncomment the following line if you want to investigate a specific compiler remark without all the noise:
|
|
// #pragma diag_suppress=1700, 83, 162, 182, 192, 194, 229, 238, 262, 341, 382, 401, 402, 403, 481, 817, 828, 833, 1363, 1771, 1774, 1779, 1780, 1783, 1785, 1786, 1788
|
|
#endif
|
|
|
|
// Pull in the /analyze code annotations.
|
|
#include "annotations.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Convert int<-->pointer, avoiding 32/64-bit compiler warnings:
|
|
//-----------------------------------------------------------------------------
|
|
#define INT_TO_POINTER( i ) (void *)( ( i ) + (char *)NULL )
|
|
#define POINTER_TO_INT( p ) ( (int)(uint64)( p ) )
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Stack-based allocation related helpers
|
|
//-----------------------------------------------------------------------------
|
|
#if defined( COMPILER_GCC ) || defined( COMPILER_SNC )
|
|
|
|
#define stackalloc( _size ) alloca( ALIGN_VALUE( _size, 16 ) )
|
|
|
|
#ifdef PLATFORM_OSX
|
|
#define mallocsize( _p ) ( malloc_size( _p ) )
|
|
#else
|
|
#define mallocsize( _p ) ( malloc_usable_size( _p ) )
|
|
#endif
|
|
|
|
#elif defined ( COMPILER_MSVC )
|
|
|
|
#define stackalloc( _size ) _alloca( ALIGN_VALUE( _size, 16 ) )
|
|
#define mallocsize( _p ) ( _msize( _p ) )
|
|
|
|
#endif
|
|
|
|
#define stackfree( _p ) 0
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Used to break into the debugger
|
|
//-----------------------------------------------------------------------------
|
|
#ifdef COMPILER_MSVC64
|
|
#define DebuggerBreak() __debugbreak()
|
|
#elif COMPILER_MSVC32
|
|
#define DebuggerBreak() __asm { int 3 }
|
|
#elif COMPILER_MSVCX360
|
|
#define DebuggerBreak() DebugBreak()
|
|
#elif COMPILER_GCC
|
|
#if defined( _PS3 )
|
|
#define DebuggerBreak() { __asm volatile ("tw 31,1,1"); }
|
|
#elif defined( OSX )
|
|
#define DebuggerBreak() if ( Plat_IsInDebugSession() ) { __asm__ __volatile__ ( "int $3" ); } else { raise(SIGTRAP); }
|
|
#elif defined( PLATFORM_CYGWIN ) || defined( PLATFORM_POSIX )
|
|
#define DebuggerBreak() __asm__( "int $0x3;")
|
|
#else
|
|
#define DebuggerBreak() asm( "int3" )
|
|
#endif
|
|
#elif defined( COMPILER_SNC ) && defined( COMPILER_PS3 )
|
|
static bool sPS3_SuppressAssertsInThisFile = false; // you can throw this in the debugger to temporarily disable asserts inside any particular .cpp module.
|
|
#define DebuggerBreak() if (!sPS3_SuppressAssertsInThisFile) __builtin_snpause(); // <sergiy> from SNC Migration Guide, tw 31,1,1
|
|
#else
|
|
#error DebuggerBreak() is not defined for this platform!
|
|
#endif
|
|
|
|
#if defined( _X360 ) || defined( _PS3 )
|
|
#if defined( fsel )
|
|
#error
|
|
#endif
|
|
#else
|
|
|
|
FORCEINLINE float fsel(float fComparand, float fValGE, float fLT)
|
|
{
|
|
return fComparand >= 0 ? fValGE : fLT;
|
|
}
|
|
FORCEINLINE double fsel(double fComparand, double fValGE, double fLT)
|
|
{
|
|
return fComparand >= 0 ? fValGE : fLT;
|
|
}
|
|
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// DLL export for platform utilities
|
|
//-----------------------------------------------------------------------------
|
|
#ifndef STATIC_TIER0
|
|
|
|
#ifdef TIER0_DLL_EXPORT
|
|
#define PLATFORM_INTERFACE DLL_EXPORT
|
|
#define PLATFORM_OVERLOAD DLL_GLOBAL_EXPORT
|
|
#define PLATFORM_CLASS DLL_CLASS_EXPORT
|
|
#else
|
|
#define PLATFORM_INTERFACE DLL_IMPORT
|
|
#define PLATFORM_OVERLOAD DLL_GLOBAL_IMPORT
|
|
#define PLATFORM_CLASS DLL_CLASS_IMPORT
|
|
#endif
|
|
|
|
#else // BUILD_AS_DLL
|
|
|
|
#define PLATFORM_INTERFACE extern
|
|
#define PLATFORM_OVERLOAD
|
|
#define PLATFORM_CLASS
|
|
|
|
#endif // BUILD_AS_DLL
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns true if debugger attached, false otherwise
|
|
//-----------------------------------------------------------------------------
|
|
#if defined( PLATFORM_WINDOWS ) || defined( _PS3 )
|
|
PLATFORM_INTERFACE void Plat_DebugString( const tchar * );
|
|
#else
|
|
#define Plat_DebugString(s) ((void)0)
|
|
#endif
|
|
|
|
PLATFORM_INTERFACE bool Plat_IsInDebugSession();
|
|
|
|
#define DebuggerBreakIfDebugging() if ( !Plat_IsInDebugSession() ) ; else DebuggerBreak()
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Message Box
|
|
//-----------------------------------------------------------------------------
|
|
#if defined( PLATFORM_WINDOWS_PC )
|
|
PLATFORM_INTERFACE void Plat_MessageBox( const char *pTitle, const tchar *pMessage );
|
|
#else
|
|
#define Plat_MessageBox( t, m ) ((void)0)
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Posix platform helpers
|
|
//-----------------------------------------------------------------------------
|
|
#ifdef PLATFORM_POSIX
|
|
|
|
// Visual Studio likes to put an underscore in front of anything that looks like a portable function.
|
|
#define _strupr strupr
|
|
#define _getcwd getcwd
|
|
#define _open open
|
|
#define _lseek lseek
|
|
#define _read read
|
|
#define _close close
|
|
#define _vsnprintf vsnprintf
|
|
#define _stat stat
|
|
#define _O_RDONLY O_RDONLY
|
|
#define _stricmp strcasecmp
|
|
#define _finite finite
|
|
#define _unlink unlink
|
|
#define _putenv putenv
|
|
#define _chdir chdir
|
|
#define _access access
|
|
|
|
#define strcmpi stricmp
|
|
#define stricmp strcasecmp
|
|
#define _alloca alloca
|
|
#define GetProcAddress dlsym
|
|
#define _chdir chdir
|
|
#ifndef _PS3
|
|
#define _strnicmp strnicmp
|
|
#endif
|
|
#define strnicmp strncasecmp
|
|
#define _snwprintf swprintf
|
|
#define swprintf_s swprintf
|
|
#define wcsicmp _wcsicmp
|
|
#define _wcsicmp wcscmp
|
|
#define _tempnam tempnam
|
|
#define strtok_s strtok_r
|
|
#define _mkdir(dir) mkdir( dir, S_IRWXU | S_IRWXG | S_IRWXO )
|
|
#define _wtoi(arg) wcstol(arg, NULL, 10)
|
|
#define _wtoi64(arg) wcstoll(arg, NULL, 10)
|
|
|
|
#ifndef _PS3
|
|
typedef uint32 HMODULE;
|
|
#endif
|
|
typedef void *HANDLE;
|
|
#define __cdecl
|
|
|
|
#if !defined( _snprintf ) // some vpc's define this on the command line
|
|
#define _snprintf snprintf
|
|
#endif
|
|
|
|
#include <alloca.h>
|
|
#include <unistd.h> // get unlink
|
|
#include <errno.h>
|
|
|
|
#endif // PLATFORM_POSIX
|
|
|
|
#ifdef PLATFORM_WINDOWS
|
|
#ifndef SOCKLEN_T
|
|
#define SOCKLEN_T
|
|
typedef int socklen_t;
|
|
#endif
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Generally useful platform-independent macros (move to another file?)
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// need macro for constant expression
|
|
#define ALIGN_VALUE( val, alignment ) ( ( val + alignment - 1 ) & ~( alignment - 1 ) )
|
|
|
|
// Force a function call site -not- to inlined. (useful for profiling)
|
|
#define DONT_INLINE(a) (((int)(a)+1)?(a):(a))
|
|
|
|
// Marks the codepath from here until the next branch entry point as unreachable,
|
|
// and asserts if any attempt is made to execute it.
|
|
#define UNREACHABLE() { Assert(0); HINT(0); }
|
|
|
|
// In cases where no default is present or appropriate, this causes MSVC to generate
|
|
// as little code as possible, and throw an assertion in debug.
|
|
#define NO_DEFAULT default: UNREACHABLE();
|
|
|
|
// Defines MAX_PATH
|
|
#ifndef MAX_PATH
|
|
#define MAX_PATH 260
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// FP exception handling
|
|
//-----------------------------------------------------------------------------
|
|
//#define CHECK_FLOAT_EXCEPTIONS 1
|
|
//#define CHECK_FPU_CONTROL_WORD_SET 1 // x360 only
|
|
|
|
#if defined( COMPILER_MSVC64 )
|
|
|
|
inline void SetupFPUControlWord()
|
|
{
|
|
}
|
|
|
|
#elif defined ( COMPILER_MSVC32 )
|
|
|
|
inline void SetupFPUControlWordForceExceptions()
|
|
{
|
|
// use local to get and store control word
|
|
uint16 tmpCtrlW;
|
|
__asm
|
|
{
|
|
fnclex /* clear all current exceptions */
|
|
fnstcw word ptr [tmpCtrlW] /* get current control word */
|
|
and [tmpCtrlW], 0FCC0h /* Keep infinity control + rounding control */
|
|
or [tmpCtrlW], 0230h /* set to 53-bit, mask only inexact, underflow */
|
|
fldcw word ptr [tmpCtrlW] /* put new control word in FPU */
|
|
}
|
|
}
|
|
|
|
#ifdef CHECK_FLOAT_EXCEPTIONS
|
|
|
|
inline void SetupFPUControlWord()
|
|
{
|
|
SetupFPUControlWordForceExceptions();
|
|
}
|
|
|
|
#else
|
|
|
|
inline void SetupFPUControlWord()
|
|
{
|
|
// use local to get and store control word
|
|
uint16 tmpCtrlW;
|
|
__asm
|
|
{
|
|
fnstcw word ptr [tmpCtrlW] /* get current control word */
|
|
and [tmpCtrlW], 0FCC0h /* Keep infinity control + rounding control */
|
|
or [tmpCtrlW], 023Fh /* set to 53-bit, mask only inexact, underflow */
|
|
fldcw word ptr [tmpCtrlW] /* put new control word in FPU */
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#elif defined ( COMPILER_GCC )
|
|
|
|
// Works for PS3
|
|
inline void SetupFPUControlWord()
|
|
{
|
|
#ifdef _PS3
|
|
// TODO: PS3 compiler spits out the following errors:
|
|
// C:/tmp/ccIN0aaa.s: Assembler messages:
|
|
// C:/tmp/ccIN0aaa.s(80): Error: Unrecognized opcode: `fnstcw'
|
|
// C:/tmp/ccIN0aaa.s(93): Error: Unrecognized opcode: `fldcw'
|
|
#else
|
|
__volatile unsigned short int __cw;
|
|
__asm __volatile ("fnstcw %0" : "=m" (__cw));
|
|
__cw = __cw & 0x0FCC0; // keep infinity control, keep rounding mode
|
|
__cw = __cw | 0x023F; // set 53-bit, no exceptions
|
|
__asm __volatile ("fldcw %0" : : "m" (__cw));
|
|
#endif
|
|
}
|
|
|
|
#elif defined ( COMPILER_SNC )
|
|
|
|
// Works for PS3
|
|
inline void SetupFPUControlWord()
|
|
{
|
|
#ifdef _PS3
|
|
// TODO: PS3 compiler spits out the following errors:
|
|
// C:/tmp/ccIN0aaa.s: Assembler messages:
|
|
// C:/tmp/ccIN0aaa.s(80): Error: Unrecognized opcode: `fnstcw'
|
|
// C:/tmp/ccIN0aaa.s(93): Error: Unrecognized opcode: `fldcw'
|
|
#else
|
|
__volatile unsigned short int __cw;
|
|
__asm __volatile ("fnstcw %0" : "=m" (__cw));
|
|
__cw = __cw & 0x0FCC0; // keep infinity control, keep rounding mode
|
|
__cw = __cw | 0x023F; // set 53-bit, no exceptions
|
|
__asm __volatile ("fldcw %0" : : "m" (__cw));
|
|
#endif
|
|
}
|
|
|
|
#elif defined( COMPILER_MSVCX360 )
|
|
|
|
#ifdef CHECK_FPU_CONTROL_WORD_SET
|
|
FORCEINLINE bool IsFPUControlWordSet()
|
|
{
|
|
float f = 0.996f;
|
|
union
|
|
{
|
|
double flResult;
|
|
int pResult[2];
|
|
};
|
|
flResult = __fctiw( f );
|
|
return ( pResult[1] == 1 );
|
|
}
|
|
#else
|
|
#define IsFPUControlWordSet() 1
|
|
#endif
|
|
|
|
inline void SetupFPUControlWord()
|
|
{
|
|
// Set round-to-nearest in FPSCR
|
|
// (cannot assemble, must use op-code form)
|
|
__emit( 0xFF80010C ); // mtfsfi 7,0
|
|
|
|
// Favour compatibility over speed (make sure the VPU set to Java-compliant mode)
|
|
// NOTE: the VPU *always* uses round-to-nearest
|
|
__vector4 a = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
a; // Avoid compiler warning
|
|
__asm
|
|
{
|
|
mtvscr a; // Clear the Vector Status & Control Register to zero
|
|
}
|
|
}
|
|
|
|
#endif // COMPILER_MSVCX360
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Standard functions for handling endian-ness
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//-------------------------------------
|
|
// Basic swaps
|
|
//-------------------------------------
|
|
|
|
template <typename T>
|
|
inline T WordSwapC( T w )
|
|
{
|
|
uint16 temp;
|
|
|
|
temp = ((*((uint16 *)&w) & 0xff00) >> 8);
|
|
temp |= ((*((uint16 *)&w) & 0x00ff) << 8);
|
|
|
|
return *((T*)&temp);
|
|
}
|
|
|
|
template <typename T>
|
|
inline T DWordSwapC( T dw )
|
|
{
|
|
uint32 temp;
|
|
|
|
temp = *((uint32 *)&dw) >> 24;
|
|
temp |= ((*((uint32 *)&dw) & 0x00FF0000) >> 8);
|
|
temp |= ((*((uint32 *)&dw) & 0x0000FF00) << 8);
|
|
temp |= ((*((uint32 *)&dw) & 0x000000FF) << 24);
|
|
|
|
return *((T*)&temp);
|
|
}
|
|
|
|
//-------------------------------------
|
|
// Fast swaps
|
|
//-------------------------------------
|
|
|
|
#if defined( COMPILER_MSVCX360 )
|
|
|
|
#define WordSwap WordSwap360Intr
|
|
#define DWordSwap DWordSwap360Intr
|
|
|
|
template <typename T>
|
|
inline T WordSwap360Intr( T w )
|
|
{
|
|
T output;
|
|
__storeshortbytereverse( w, 0, &output );
|
|
return output;
|
|
}
|
|
|
|
template <typename T>
|
|
inline T DWordSwap360Intr( T dw )
|
|
{
|
|
T output;
|
|
__storewordbytereverse( dw, 0, &output );
|
|
return output;
|
|
}
|
|
|
|
#elif defined( COMPILER_MSVC32 )
|
|
|
|
#define WordSwap WordSwapAsm
|
|
#define DWordSwap DWordSwapAsm
|
|
|
|
#pragma warning(push)
|
|
#pragma warning (disable:4035) // no return value
|
|
|
|
template <typename T>
|
|
inline T WordSwapAsm( T w )
|
|
{
|
|
__asm
|
|
{
|
|
mov ax, w
|
|
xchg al, ah
|
|
}
|
|
}
|
|
|
|
template <typename T>
|
|
inline T DWordSwapAsm( T dw )
|
|
{
|
|
__asm
|
|
{
|
|
mov eax, dw
|
|
bswap eax
|
|
}
|
|
}
|
|
|
|
#pragma warning(pop)
|
|
|
|
#else
|
|
|
|
#define WordSwap WordSwapC
|
|
#define DWordSwap DWordSwapC
|
|
|
|
#endif
|
|
|
|
//-------------------------------------
|
|
// The typically used methods.
|
|
//-------------------------------------
|
|
|
|
#if defined( _SGI_SOURCE ) || defined( PLATFORM_X360 ) || defined( _PS3 )
|
|
#define PLAT_BIG_ENDIAN 1
|
|
#else
|
|
#define PLAT_LITTLE_ENDIAN 1
|
|
#endif
|
|
|
|
|
|
// If a swapped float passes through the fpu, the bytes may get changed.
|
|
// Prevent this by swapping floats as DWORDs.
|
|
#define SafeSwapFloat( pOut, pIn ) (*((uint*)pOut) = DWordSwap( *((uint*)pIn) ))
|
|
|
|
#if defined(PLAT_LITTLE_ENDIAN)
|
|
#define BigShort( val ) WordSwap( val )
|
|
#define BigWord( val ) WordSwap( val )
|
|
#define BigLong( val ) DWordSwap( val )
|
|
#define BigDWord( val ) DWordSwap( val )
|
|
#define LittleShort( val ) ( val )
|
|
#define LittleWord( val ) ( val )
|
|
#define LittleLong( val ) ( val )
|
|
#define LittleDWord( val ) ( val )
|
|
#define SwapShort( val ) BigShort( val )
|
|
#define SwapWord( val ) BigWord( val )
|
|
#define SwapLong( val ) BigLong( val )
|
|
#define SwapDWord( val ) BigDWord( val )
|
|
|
|
// Pass floats by pointer for swapping to avoid truncation in the fpu
|
|
#define BigFloat( pOut, pIn ) SafeSwapFloat( pOut, pIn )
|
|
#define LittleFloat( pOut, pIn ) ( *pOut = *pIn )
|
|
#define SwapFloat( pOut, pIn ) BigFloat( pOut, pIn )
|
|
|
|
#elif defined(PLAT_BIG_ENDIAN)
|
|
|
|
#define BigShort( val ) ( val )
|
|
#define BigWord( val ) ( val )
|
|
#define BigLong( val ) ( val )
|
|
#define BigDWord( val ) ( val )
|
|
#define LittleShort( val ) WordSwap( val )
|
|
#define LittleWord( val ) WordSwap( val )
|
|
#define LittleLong( val ) DWordSwap( val )
|
|
#define LittleDWord( val ) DWordSwap( val )
|
|
#define SwapShort( val ) LittleShort( val )
|
|
#define SwapWord( val ) LittleWord( val )
|
|
#define SwapLong( val ) LittleLong( val )
|
|
#define SwapDWord( val ) LittleDWord( val )
|
|
|
|
// Pass floats by pointer for swapping to avoid truncation in the fpu
|
|
#define BigFloat( pOut, pIn ) ( *pOut = *pIn )
|
|
#define LittleFloat( pOut, pIn ) SafeSwapFloat( pOut, pIn )
|
|
#define SwapFloat( pOut, pIn ) LittleFloat( pOut, pIn )
|
|
|
|
#else
|
|
|
|
// @Note (toml 05-02-02): this technique expects the compiler to
|
|
// optimize the expression and eliminate the other path. On any new
|
|
// platform/compiler this should be tested.
|
|
inline short BigShort( short val ) { int test = 1; return ( *(char *)&test == 1 ) ? WordSwap( val ) : val; }
|
|
inline uint16 BigWord( uint16 val ) { int test = 1; return ( *(char *)&test == 1 ) ? WordSwap( val ) : val; }
|
|
inline long BigLong( long val ) { int test = 1; return ( *(char *)&test == 1 ) ? DWordSwap( val ) : val; }
|
|
inline uint32 BigDWord( uint32 val ) { int test = 1; return ( *(char *)&test == 1 ) ? DWordSwap( val ) : val; }
|
|
inline short LittleShort( short val ) { int test = 1; return ( *(char *)&test == 1 ) ? val : WordSwap( val ); }
|
|
inline uint16 LittleWord( uint16 val ) { int test = 1; return ( *(char *)&test == 1 ) ? val : WordSwap( val ); }
|
|
inline long LittleLong( long val ) { int test = 1; return ( *(char *)&test == 1 ) ? val : DWordSwap( val ); }
|
|
inline uint32 LittleDWord( uint32 val ) { int test = 1; return ( *(char *)&test == 1 ) ? val : DWordSwap( val ); }
|
|
inline short SwapShort( short val ) { return WordSwap( val ); }
|
|
inline uint16 SwapWord( uint16 val ) { return WordSwap( val ); }
|
|
inline long SwapLong( long val ) { return DWordSwap( val ); }
|
|
inline uint32 SwapDWord( uint32 val ) { return DWordSwap( val ); }
|
|
|
|
// Pass floats by pointer for swapping to avoid truncation in the fpu
|
|
inline void BigFloat( float *pOut, const float *pIn ) { int test = 1; ( *(char *)&test == 1 ) ? SafeSwapFloat( pOut, pIn ) : ( *pOut = *pIn ); }
|
|
inline void LittleFloat( float *pOut, const float *pIn ) { int test = 1; ( *(char *)&test == 1 ) ? ( *pOut = *pIn ) : SafeSwapFloat( pOut, pIn ); }
|
|
inline void SwapFloat( float *pOut, const float *pIn ) { SafeSwapFloat( pOut, pIn ); }
|
|
|
|
#endif
|
|
|
|
#if PLAT_BIG_ENDIAN
|
|
#if defined( _PS3 )
|
|
inline uint32 LoadLittleDWord( uint32 *base, unsigned int dwordIndex )
|
|
{
|
|
return __lwbrx( base + dwordIndex );
|
|
}
|
|
|
|
inline void StoreLittleDWord( uint32 *base, unsigned int dwordIndex, uint32 dword )
|
|
{
|
|
__stwbrx( base + dwordIndex, dword );
|
|
}
|
|
inline uint64 LoadLittleInt64( uint64 *base, unsigned int nWordIndex )
|
|
{
|
|
return __ldbrx( base + nWordIndex );
|
|
}
|
|
|
|
inline void StoreLittleInt64( uint64 *base, unsigned int nWordIndex, uint64 nWord )
|
|
{
|
|
__stdbrx( base + nWordIndex, nWord );
|
|
}
|
|
#else
|
|
inline uint32 LoadLittleDWord( uint32 *base, unsigned int dwordIndex )
|
|
{
|
|
return __loadwordbytereverse( dwordIndex<<2, base );
|
|
}
|
|
|
|
inline void StoreLittleDWord( uint32 *base, unsigned int dwordIndex, uint32 dword )
|
|
{
|
|
__storewordbytereverse( dword, dwordIndex<<2, base );
|
|
}
|
|
inline uint64 LoadLittleInt64( uint64 *base, unsigned int nWordIndex )
|
|
{
|
|
return __loaddoublewordbytereverse( nWordIndex<<2, base );
|
|
}
|
|
|
|
inline void StoreLittleInt64( uint64 *base, unsigned int nWordIndex, uint64 nWord )
|
|
{
|
|
__storedoublewordbytereverse( nWord, nWordIndex<<2, base );
|
|
}
|
|
#endif
|
|
#else
|
|
inline uint32 LoadLittleDWord( uint32 *base, unsigned int dwordIndex )
|
|
{
|
|
return LittleDWord( base[dwordIndex] );
|
|
}
|
|
|
|
inline void StoreLittleDWord( uint32 *base, unsigned int dwordIndex, uint32 dword )
|
|
{
|
|
base[dwordIndex] = LittleDWord(dword);
|
|
}
|
|
#endif
|
|
|
|
|
|
// When in benchmark mode, the timer returns a simple incremented value each time you call it.
|
|
//
|
|
// It should not be changed after startup unless you really know what you're doing. The only place
|
|
// that should do this is the benchmark code itself so it can output a legit duration.
|
|
PLATFORM_INTERFACE void Plat_SetBenchmarkMode( bool bBenchmarkMode );
|
|
PLATFORM_INTERFACE bool Plat_IsInBenchmarkMode();
|
|
|
|
|
|
PLATFORM_INTERFACE double Plat_FloatTime(); // Returns time in seconds since the module was loaded.
|
|
PLATFORM_INTERFACE uint32 Plat_MSTime(); // Time in milliseconds.
|
|
PLATFORM_INTERFACE uint64 Plat_GetClockStart(); // Snapshot of the clock when app started.
|
|
PLATFORM_INTERFACE uint64 Timer_GetTimeUS();
|
|
|
|
// Get the local calendar time.
|
|
// Same as time() followed by localtime(), but non-crash-prone and threadsafe.
|
|
PLATFORM_INTERFACE void Plat_GetLocalTime( struct tm *pNow );
|
|
|
|
// Convert a time_t (specified in nTime - seconds since Jan 1, 1970 UTC) to a local calendar time in a threadsafe and non-crash-prone way.
|
|
PLATFORM_INTERFACE void Plat_ConvertToLocalTime( uint64 nTime, struct tm *pNow );
|
|
|
|
// Get a time string (same as ascstring, but threadsafe).
|
|
PLATFORM_INTERFACE void Plat_GetTimeString( struct tm *pTime, char *pOut, int nMaxBytes );
|
|
|
|
// converts a time_t to a struct tm without the local time conversion of ConvertToLocalTime
|
|
PLATFORM_INTERFACE void Plat_gmtime( uint64 nTime, struct tm *pTime );
|
|
PLATFORM_INTERFACE time_t Plat_timegm( struct tm *timeptr );
|
|
|
|
// Get the process' executable filename.
|
|
PLATFORM_INTERFACE void Plat_GetModuleFilename( char *pOut, int nMaxBytes );
|
|
|
|
PLATFORM_INTERFACE void Plat_ExitProcess( int nCode );
|
|
|
|
// b/w compatibility
|
|
#define Sys_FloatTime Plat_FloatTime
|
|
|
|
// Protect against bad auto operator=
|
|
#define DISALLOW_OPERATOR_EQUAL( _classname ) \
|
|
private: \
|
|
_classname &operator=( const _classname & ); \
|
|
public:
|
|
|
|
// Define a reasonable operator=
|
|
#define IMPLEMENT_OPERATOR_EQUAL( _classname ) \
|
|
public: \
|
|
_classname &operator=( const _classname &src ) \
|
|
{ \
|
|
memcpy( this, &src, sizeof(_classname) ); \
|
|
return *this; \
|
|
}
|
|
|
|
// Processor Information:
|
|
struct CPUInformation
|
|
{
|
|
int m_Size; // Size of this structure, for forward compatability.
|
|
|
|
bool m_bRDTSC : 1, // Is RDTSC supported?
|
|
m_bCMOV : 1, // Is CMOV supported?
|
|
m_bFCMOV : 1, // Is FCMOV supported?
|
|
m_bSSE : 1, // Is SSE supported?
|
|
m_bSSE2 : 1, // Is SSE2 Supported?
|
|
m_b3DNow : 1, // Is 3DNow! Supported?
|
|
m_bMMX : 1, // Is MMX supported?
|
|
m_bHT : 1; // Is HyperThreading supported?
|
|
|
|
uint8 m_nLogicalProcessors; // Number op logical processors.
|
|
uint8 m_nPhysicalProcessors; // Number of physical processors
|
|
|
|
bool m_bSSE3 : 1,
|
|
m_bSSSE3 : 1,
|
|
m_bSSE4a : 1,
|
|
m_bSSE41 : 1,
|
|
m_bSSE42 : 1;
|
|
|
|
int64 m_Speed; // In cycles per second.
|
|
|
|
tchar* m_szProcessorID; // Processor vendor Identification.
|
|
|
|
CPUInformation(): m_Size(0){}
|
|
};
|
|
|
|
PLATFORM_INTERFACE const CPUInformation& GetCPUInformation();
|
|
|
|
PLATFORM_INTERFACE void GetCurrentDate( int *pDay, int *pMonth, int *pYear );
|
|
PLATFORM_INTERFACE void GetCurrentDayOfTheWeek( int *pDay ); // 0 = Sunday
|
|
PLATFORM_INTERFACE void GetCurrentDayOfTheYear( int *pDay ); // 0 = Jan 1
|
|
|
|
// ---------------------------------------------------------------------------------- //
|
|
// Performance Monitoring Events - L2 stats etc...
|
|
// ---------------------------------------------------------------------------------- //
|
|
PLATFORM_INTERFACE void InitPME();
|
|
PLATFORM_INTERFACE void ShutdownPME();
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Security related functions
|
|
//-----------------------------------------------------------------------------
|
|
// Ensure that the hardware key's drivers have been installed.
|
|
PLATFORM_INTERFACE bool Plat_VerifyHardwareKeyDriver();
|
|
|
|
// Ok, so this isn't a very secure way to verify the hardware key for now. It
|
|
// is primarially depending on the fact that all the binaries have been wrapped
|
|
// with the secure wrapper provided by the hardware keys vendor.
|
|
PLATFORM_INTERFACE bool Plat_VerifyHardwareKey();
|
|
|
|
// The same as above, but notifies user with a message box when the key isn't in
|
|
// and gives him an opportunity to correct the situation.
|
|
PLATFORM_INTERFACE bool Plat_VerifyHardwareKeyPrompt();
|
|
|
|
// Can be called in real time, doesn't perform the verify every frame. Mainly just
|
|
// here to allow the game to drop out quickly when the key is removed, rather than
|
|
// allowing the wrapper to pop up it's own blocking dialog, which the engine doesn't
|
|
// like much.
|
|
PLATFORM_INTERFACE bool Plat_FastVerifyHardwareKey();
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Just logs file and line to simple.log
|
|
//-----------------------------------------------------------------------------
|
|
PLATFORM_INTERFACE void* Plat_SimpleLog( const tchar* file, int line );
|
|
|
|
|
|
#if defined( _X360 )
|
|
#define Plat_FastMemset XMemSet
|
|
#define Plat_FastMemcpy XMemCpy
|
|
#else
|
|
#define Plat_FastMemset memset
|
|
#define Plat_FastMemcpy memcpy
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// XBOX Components valid in PC compilation space
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define XBOX_DVD_SECTORSIZE 2048
|
|
#define XBOX_DVD_ECC_SIZE 32768 // driver reads in quantum ECC blocks
|
|
#define XBOX_HDD_SECTORSIZE 512
|
|
|
|
// Custom windows messages for Xbox input
|
|
#define WM_XREMOTECOMMAND (WM_USER + 100)
|
|
#define WM_XCONTROLLER_KEY (WM_USER + 101)
|
|
#define WM_SYS_UI (WM_USER + 102)
|
|
#define WM_SYS_SIGNINCHANGED (WM_USER + 103)
|
|
#define WM_SYS_STORAGEDEVICESCHANGED (WM_USER + 104)
|
|
#define WM_SYS_PROFILESETTINGCHANGED (WM_USER + 105)
|
|
#define WM_SYS_MUTELISTCHANGED (WM_USER + 106)
|
|
#define WM_SYS_INPUTDEVICESCHANGED (WM_USER + 107)
|
|
#define WM_SYS_INPUTDEVICECONFIGCHANGED (WM_USER + 108)
|
|
#define WM_LIVE_CONNECTIONCHANGED (WM_USER + 109)
|
|
#define WM_LIVE_INVITE_ACCEPTED (WM_USER + 110)
|
|
#define WM_LIVE_LINK_STATE_CHANGED (WM_USER + 111)
|
|
#define WM_LIVE_CONTENT_INSTALLED (WM_USER + 112)
|
|
#define WM_LIVE_MEMBERSHIP_PURCHASED (WM_USER + 113)
|
|
#define WM_LIVE_VOICECHAT_AWAY (WM_USER + 114)
|
|
#define WM_LIVE_PRESENCE_CHANGED (WM_USER + 115)
|
|
#define WM_FRIENDS_PRESENCE_CHANGED (WM_USER + 116)
|
|
#define WM_FRIENDS_FRIEND_ADDED (WM_USER + 117)
|
|
#define WM_FRIENDS_FRIEND_REMOVED (WM_USER + 118)
|
|
#define WM_CUSTOM_GAMEBANNERPRESSED (WM_USER + 119)
|
|
#define WM_CUSTOM_ACTIONPRESSED (WM_USER + 120)
|
|
#define WM_XMP_STATECHANGED (WM_USER + 121)
|
|
#define WM_XMP_PLAYBACKBEHAVIORCHANGED (WM_USER + 122)
|
|
#define WM_XMP_PLAYBACKCONTROLLERCHANGED (WM_USER + 123)
|
|
#define WM_SYS_SHUTDOWNREQUEST (WM_USER + 124)
|
|
|
|
#if defined( _PS3 )
|
|
#define PLATFORM_EXT ".ps3"
|
|
#elif defined( PLATFORM_X360 )
|
|
#define PLATFORM_EXT ".360"
|
|
#else
|
|
#define PLATFORM_EXT ""
|
|
#endif
|
|
|
|
inline const char *GetPlatformExt( void )
|
|
{
|
|
return PLATFORM_EXT;
|
|
}
|
|
|
|
// flat view, 6 hw threads
|
|
#define XBOX_PROCESSOR_0 ( 1<<0 )
|
|
#define XBOX_PROCESSOR_1 ( 1<<1 )
|
|
#define XBOX_PROCESSOR_2 ( 1<<2 )
|
|
#define XBOX_PROCESSOR_3 ( 1<<3 )
|
|
#define XBOX_PROCESSOR_4 ( 1<<4 )
|
|
#define XBOX_PROCESSOR_5 ( 1<<5 )
|
|
|
|
// core view, 3 cores with 2 hw threads each
|
|
#define XBOX_CORE_0_HWTHREAD_0 XBOX_PROCESSOR_0
|
|
#define XBOX_CORE_0_HWTHREAD_1 XBOX_PROCESSOR_1
|
|
#define XBOX_CORE_1_HWTHREAD_0 XBOX_PROCESSOR_2
|
|
#define XBOX_CORE_1_HWTHREAD_1 XBOX_PROCESSOR_3
|
|
#define XBOX_CORE_2_HWTHREAD_0 XBOX_PROCESSOR_4
|
|
#define XBOX_CORE_2_HWTHREAD_1 XBOX_PROCESSOR_5
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Include additional dependant header components.
|
|
//-----------------------------------------------------------------------------
|
|
#if defined( PLATFORM_X360 )
|
|
#include "xbox/xbox_core.h"
|
|
#elif defined( PLATFORM_PS3 )
|
|
#include "ps3/ps3_core.h"
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Methods to invoke the constructor, copy constructor, and destructor
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template <class T>
|
|
inline T* Construct( T* pMemory )
|
|
{
|
|
return ::new( pMemory ) T;
|
|
}
|
|
|
|
template <class T, typename ARG1>
|
|
inline T* Construct( T* pMemory, ARG1 a1 )
|
|
{
|
|
return ::new( pMemory ) T( a1 );
|
|
}
|
|
|
|
template <class T, typename ARG1, typename ARG2>
|
|
inline T* Construct( T* pMemory, ARG1 a1, ARG2 a2 )
|
|
{
|
|
return ::new( pMemory ) T( a1, a2 );
|
|
}
|
|
|
|
template <class T, typename ARG1, typename ARG2, typename ARG3>
|
|
inline T* Construct( T* pMemory, ARG1 a1, ARG2 a2, ARG3 a3 )
|
|
{
|
|
return ::new( pMemory ) T( a1, a2, a3 );
|
|
}
|
|
|
|
template <class T, typename ARG1, typename ARG2, typename ARG3, typename ARG4>
|
|
inline T* Construct( T* pMemory, ARG1 a1, ARG2 a2, ARG3 a3, ARG4 a4 )
|
|
{
|
|
return ::new( pMemory ) T( a1, a2, a3, a4 );
|
|
}
|
|
|
|
template <class T, typename ARG1, typename ARG2, typename ARG3, typename ARG4, typename ARG5>
|
|
inline T* Construct( T* pMemory, ARG1 a1, ARG2 a2, ARG3 a3, ARG4 a4, ARG5 a5 )
|
|
{
|
|
return ::new( pMemory ) T( a1, a2, a3, a4, a5 );
|
|
}
|
|
|
|
template <class T>
|
|
inline T* CopyConstruct( T* pMemory, T const& src )
|
|
{
|
|
return ::new( pMemory ) T(src);
|
|
}
|
|
|
|
template <class T>
|
|
inline void Destruct( T* pMemory )
|
|
{
|
|
pMemory->~T();
|
|
|
|
#ifdef _DEBUG
|
|
memset( pMemory, 0xDD, sizeof(T) );
|
|
#endif
|
|
}
|
|
|
|
|
|
//
|
|
// GET_OUTER()
|
|
//
|
|
// A platform-independent way for a contained class to get a pointer to its
|
|
// owner. If you know a class is exclusively used in the context of some
|
|
// "outer" class, this is a much more space efficient way to get at the outer
|
|
// class than having the inner class store a pointer to it.
|
|
//
|
|
// class COuter
|
|
// {
|
|
// class CInner // Note: this does not need to be a nested class to work
|
|
// {
|
|
// void PrintAddressOfOuter()
|
|
// {
|
|
// printf( "Outer is at 0x%x\n", GET_OUTER( COuter, m_Inner ) );
|
|
// }
|
|
// };
|
|
//
|
|
// CInner m_Inner;
|
|
// friend class CInner;
|
|
// };
|
|
|
|
#define GET_OUTER( OuterType, OuterMember ) \
|
|
( ( OuterType * ) ( (uint8 *)this - offsetof( OuterType, OuterMember ) ) )
|
|
|
|
|
|
/* TEMPLATE_FUNCTION_TABLE()
|
|
|
|
(Note added to platform.h so platforms that correctly support templated
|
|
functions can handle portions as templated functions rather than wrapped
|
|
functions)
|
|
|
|
Helps automate the process of creating an array of function
|
|
templates that are all specialized by a single integer.
|
|
This sort of thing is often useful in optimization work.
|
|
|
|
For example, using TEMPLATE_FUNCTION_TABLE, this:
|
|
|
|
TEMPLATE_FUNCTION_TABLE(int, Function, ( int blah, int blah ), 10)
|
|
{
|
|
return argument * argument;
|
|
}
|
|
|
|
is equivilent to the following:
|
|
|
|
(NOTE: the function has to be wrapped in a class due to code
|
|
generation bugs involved with directly specializing a function
|
|
based on a constant.)
|
|
|
|
template<int argument>
|
|
class FunctionWrapper
|
|
{
|
|
public:
|
|
int Function( int blah, int blah )
|
|
{
|
|
return argument*argument;
|
|
}
|
|
}
|
|
|
|
typedef int (*FunctionType)( int blah, int blah );
|
|
|
|
class FunctionName
|
|
{
|
|
public:
|
|
enum { count = 10 };
|
|
FunctionType functions[10];
|
|
};
|
|
|
|
FunctionType FunctionName::functions[] =
|
|
{
|
|
FunctionWrapper<0>::Function,
|
|
FunctionWrapper<1>::Function,
|
|
FunctionWrapper<2>::Function,
|
|
FunctionWrapper<3>::Function,
|
|
FunctionWrapper<4>::Function,
|
|
FunctionWrapper<5>::Function,
|
|
FunctionWrapper<6>::Function,
|
|
FunctionWrapper<7>::Function,
|
|
FunctionWrapper<8>::Function,
|
|
FunctionWrapper<9>::Function
|
|
};
|
|
*/
|
|
|
|
PLATFORM_INTERFACE bool vtune( bool resume );
|
|
|
|
|
|
#define TEMPLATE_FUNCTION_TABLE(RETURN_TYPE, NAME, ARGS, COUNT) \
|
|
\
|
|
typedef RETURN_TYPE (FASTCALL *__Type_##NAME) ARGS; \
|
|
\
|
|
template<const int nArgument> \
|
|
struct __Function_##NAME \
|
|
{ \
|
|
static RETURN_TYPE FASTCALL Run ARGS; \
|
|
}; \
|
|
\
|
|
template <const int i> \
|
|
struct __MetaLooper_##NAME : __MetaLooper_##NAME<i-1> \
|
|
{ \
|
|
__Type_##NAME func; \
|
|
inline __MetaLooper_##NAME() { func = __Function_##NAME<i>::Run; } \
|
|
}; \
|
|
\
|
|
template<> \
|
|
struct __MetaLooper_##NAME<0> \
|
|
{ \
|
|
__Type_##NAME func; \
|
|
inline __MetaLooper_##NAME() { func = __Function_##NAME<0>::Run; } \
|
|
}; \
|
|
\
|
|
class NAME \
|
|
{ \
|
|
private: \
|
|
static const __MetaLooper_##NAME<COUNT> m; \
|
|
public: \
|
|
enum { count = COUNT }; \
|
|
static const __Type_##NAME* functions; \
|
|
}; \
|
|
const __MetaLooper_##NAME<COUNT> NAME::m; \
|
|
const __Type_##NAME* NAME::functions = (__Type_##NAME*)&m; \
|
|
template<const int nArgument> \
|
|
RETURN_TYPE FASTCALL __Function_##NAME<nArgument>::Run ARGS
|
|
|
|
|
|
#define LOOP_INTERCHANGE(BOOLEAN, CODE)\
|
|
if( (BOOLEAN) )\
|
|
{\
|
|
CODE;\
|
|
} else\
|
|
{\
|
|
CODE;\
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Dynamic libs support
|
|
//-----------------------------------------------------------------------------
|
|
#if defined( PLATFORM_WINDOWS )
|
|
|
|
PLATFORM_INTERFACE void *Plat_GetProcAddress( const char *pszModule, const char *pszName );
|
|
|
|
template <typename FUNCPTR_TYPE>
|
|
class CDynamicFunction
|
|
{
|
|
public:
|
|
CDynamicFunction( const char *pszModule, const char *pszName, FUNCPTR_TYPE pfnFallback = NULL )
|
|
{
|
|
m_pfn = pfnFallback;
|
|
void *pAddr = Plat_GetProcAddress( pszModule, pszName );
|
|
if ( pAddr )
|
|
{
|
|
m_pfn = (FUNCPTR_TYPE)pAddr;
|
|
}
|
|
}
|
|
|
|
operator bool() { return m_pfn != NULL; }
|
|
bool operator !() { return !m_pfn; }
|
|
operator FUNCPTR_TYPE() { return m_pfn; }
|
|
|
|
private:
|
|
FUNCPTR_TYPE m_pfn;
|
|
};
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// What OS version are we?
|
|
//-----------------------------------------------------------------------------
|
|
enum PlatOSVersion_t
|
|
{
|
|
PLAT_OS_VERSION_UNKNOWN = -1,
|
|
|
|
// X360-specific versions
|
|
PLAT_OS_VERSION_XBOX360 = 0,
|
|
|
|
// PC-specific OS versions
|
|
PLAT_OS_VERSION_XP = 5,
|
|
PLAT_OS_VERSION_VISTA = 6,
|
|
};
|
|
|
|
PLATFORM_INTERFACE PlatOSVersion_t Plat_GetOSVersion();
|
|
|
|
|
|
// Watchdog timer support. Call BeginWatchdogTimer( nn ) to kick the timer off. if you don't call
|
|
// EndWatchdogTimer within nn seconds, the program will kick off an exception. This is for making
|
|
// sure that hung dedicated servers abort (and restart) instead of staying hung. Calling
|
|
// EndWatchdogTimer more than once or when there is no active watchdog is fine. Only does anything
|
|
// under linux right now. It should be possible to implement this functionality in windows via a
|
|
// thread, if desired.
|
|
|
|
#if defined( POSIX ) && !defined( _PS3 )
|
|
|
|
PLATFORM_INTERFACE void BeginWatchdogTimer( int nSecs );
|
|
PLATFORM_INTERFACE void EndWatchdogTimer( void );
|
|
PLATFORM_INTERFACE void ResetBaseTime( void ); // reset plat_floattime to 0 for a subprocess
|
|
#else
|
|
FORCEINLINE void BeginWatchdogTimer( int nSecs )
|
|
{
|
|
}
|
|
|
|
FORCEINLINE void EndWatchdogTimer( void )
|
|
{
|
|
}
|
|
FORCEINLINE void ResetBaseTime( void ) // reset plat_floattime to 0 for a subprocess
|
|
{
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
#ifdef COMPILER_MSVC
|
|
/*
|
|
FORCEINLINE uint8 RotateBitsLeft8( uint8 nValue, int nRotateBits )
|
|
{
|
|
return _rotl8( nValue, nRotateBits );
|
|
}
|
|
FORCEINLINE uint16 RotateBitsLeft16( uint16 nValue, int nRotateBits )
|
|
{
|
|
return _rotl( nValue, nRotateBits );
|
|
}
|
|
FORCEINLINE uint8 RotateBitsRight8( uint8 nValue, int nRotateBits )
|
|
{
|
|
return _rotr8( nValue, nRotateBits );
|
|
}
|
|
FORCEINLINE uint16 RotateBitsRight16( uint16 nValue, int nRotateBits )
|
|
{
|
|
return _rotr16( nValue, nRotateBits );
|
|
}
|
|
*/
|
|
FORCEINLINE uint32 RotateBitsLeft32( uint32 nValue, int nRotateBits )
|
|
{
|
|
return _rotl( nValue, nRotateBits );
|
|
}
|
|
FORCEINLINE uint64 RotateBitsLeft64( uint64 nValue, int nRotateBits )
|
|
{
|
|
return _rotl64( nValue, nRotateBits );
|
|
}
|
|
FORCEINLINE uint32 RotateBitsRight32( uint32 nValue, int nRotateBits )
|
|
{
|
|
return _rotr( nValue, nRotateBits );
|
|
}
|
|
FORCEINLINE uint64 RotateBitsRight64( uint64 nValue, int nRotateBits )
|
|
{
|
|
return _rotr64( nValue, nRotateBits );
|
|
}
|
|
#else
|
|
// GCC should compile this all into single instruction
|
|
/*
|
|
FORCEINLINE uint8 RotateBitsLeft8( uint8 nValue, int nRotateBits )
|
|
{
|
|
return ( nValue << nRotateBits ) | ( nValue >> ( ( -nRotateBits ) & 7 ) );
|
|
}
|
|
FORCEINLINE uint16 RotateBitsLeft16( uint16 nValue, int nRotateBits )
|
|
{
|
|
return ( nValue << nRotateBits ) | ( nValue >> ( ( -nRotateBits ) & 15 ) );
|
|
}
|
|
FORCEINLINE uint8 RotateBitsRight8( uint8 nValue, int nRotateBits )
|
|
{
|
|
return ( nValue >> nRotateBits ) | ( nValue << ( ( -nRotateBits ) & 7 ) );
|
|
}
|
|
FORCEINLINE uint16 RotateBitsRight16( uint16 nValue, int nRotateBits )
|
|
{
|
|
return ( nValue >> nRotateBits ) | ( nValue << ( ( -nRotateBits ) & 15 ) );
|
|
}
|
|
*/
|
|
FORCEINLINE uint32 RotateBitsLeft32( uint32 nValue, int nRotateBits )
|
|
{
|
|
return ( nValue << nRotateBits ) | ( nValue >> ( ( -nRotateBits ) & 31 ) );
|
|
}
|
|
FORCEINLINE uint64 RotateBitsLeft64( uint64 nValue, int nRotateBits )
|
|
{
|
|
return ( nValue << nRotateBits ) | ( nValue >> ( ( - nRotateBits ) & 63 ) );
|
|
}
|
|
FORCEINLINE uint32 RotateBitsRight32( uint32 nValue, int nRotateBits )
|
|
{
|
|
return ( nValue >> nRotateBits ) | ( nValue << ( ( -nRotateBits ) & 31 ) );
|
|
}
|
|
FORCEINLINE uint64 RotateBitsRight64( uint64 nValue, int nRotateBits )
|
|
{
|
|
return ( nValue >> nRotateBits ) | ( nValue << ( ( - nRotateBits ) & 63 ) );
|
|
}
|
|
#endif
|
|
PLATFORM_INTERFACE const char * GetPlatformSpecificFileName(const char * FileName);
|
|
|
|
#include "tier0/valve_on.h"
|
|
|
|
#if defined(TIER0_DLL_EXPORT)
|
|
extern "C" int V_tier0_stricmp(const char *s1, const char *s2 );
|
|
#undef stricmp
|
|
#undef strcmpi
|
|
#define stricmp(s1,s2) V_tier0_stricmp( s1, s2 )
|
|
#define strcmpi(s1,s2) V_tier0_stricmp( s1, s2 )
|
|
#else
|
|
int _V_stricmp (const char *s1, const char *s2 );
|
|
int V_strncasecmp (const char *s1, const char *s2, int n);
|
|
|
|
// A special high-performance case-insensitive compare function that in
|
|
// a single call distinguishes between exactly matching strings,
|
|
// strings equal in case-insensitive way, and not equal strings:
|
|
// returns 0 if strings match exactly
|
|
// returns >0 if strings match in a case-insensitive way, but do not match exactly
|
|
// returns <0 if strings do not match even in a case-insensitive way
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int _V_stricmp_NegativeForUnequal ( const char *s1, const char *s2 );
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#undef stricmp
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#undef strcmpi
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#define stricmp(s1,s2) _V_stricmp(s1, s2)
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#define strcmpi(s1,s2) _V_stricmp(s1, s2)
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#undef strnicmp
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#define strnicmp V_strncasecmp
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#endif
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#endif /* PLATFORM_H */
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