mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
69 lines
2.6 KiB
C++
69 lines
2.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
|
|
#ifndef FLESH_INTERIOR_BLENDED_PASS_HELPER_H
|
|
#define FLESH_INTERIOR_BLENDED_PASS_HELPER_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <string.h>
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
class CBaseVSShader;
|
|
class IMaterialVar;
|
|
class IShaderDynamicAPI;
|
|
class IShaderShadow;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Init params/ init/ draw methods
|
|
//-----------------------------------------------------------------------------
|
|
struct FleshInteriorBlendedPassVars_t
|
|
{
|
|
FleshInteriorBlendedPassVars_t() { memset( this, 0xFF, sizeof(FleshInteriorBlendedPassVars_t) ); }
|
|
|
|
int m_nFleshTexture;
|
|
int m_nFleshNoiseTexture;
|
|
int m_nFleshBorderTexture1D;
|
|
int m_nFleshNormalTexture;
|
|
int m_nFleshSubsurfaceTexture;
|
|
int m_nFleshCubeTexture;
|
|
|
|
int m_nflBorderNoiseScale;
|
|
int m_nflDebugForceFleshOn;
|
|
int m_nvEffectCenterRadius1;
|
|
int m_nvEffectCenterRadius2;
|
|
int m_nvEffectCenterRadius3;
|
|
int m_nvEffectCenterRadius4;
|
|
|
|
int m_ncSubsurfaceTint;
|
|
int m_nflBorderWidth;
|
|
int m_nflBorderSoftness; // > 0.0f && < 0.5f !
|
|
int m_ncBorderTint;
|
|
int m_nflGlobalOpacity;
|
|
int m_nflGlossBrightness;
|
|
int m_nflScrollSpeed;
|
|
|
|
int m_nTime;
|
|
};
|
|
|
|
// Default values (Arrays should only be vec[4])
|
|
static const float kDefaultBorderNoiseScale = 1.5f;
|
|
static const float kDefaultDebugForceFleshOn = 0.0f;
|
|
static const float kDefaultEffectCenterRadius[4] = { 0.0f, 0.0f, 0.0f, 0.0001f }; // Disabled by default
|
|
static const float kDefaultSubsurfaceTint[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; // Disabled by default
|
|
static const float kDefaultBorderWidth = 0.3f;
|
|
static const float kDefaultBorderSoftness = 0.42f; // > 0.0f && < 0.5f !
|
|
static const float kDefaultBorderTint[4] = { 1.0f, 1.0f, 1.0f, 0.0f };
|
|
static const float kDefaultGlobalOpacity = 1.0f;
|
|
static const float kDefaultGlossBrightness = 0.66f;
|
|
static const float kDefaultScrollSpeed = 1.0f;
|
|
|
|
void InitParamsFleshInteriorBlendedPass( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, FleshInteriorBlendedPassVars_t &info );
|
|
void InitFleshInteriorBlendedPass( CBaseVSShader *pShader, IMaterialVar** params, FleshInteriorBlendedPassVars_t &info );
|
|
void DrawFleshInteriorBlendedPass( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
|
|
IShaderShadow* pShaderShadow, FleshInteriorBlendedPassVars_t &info, VertexCompressionType_t vertexCompression );
|
|
|
|
#endif // FLESH_INTERIOR_BLENDED_PASS_HELPER_H
|