mirror of
https://github.com/nillerusr/source-engine.git
synced 2025-02-22 12:24:13 +00:00
92 lines
2.3 KiB
C++
92 lines
2.3 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: blah blah blah
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// $Log: $
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
|
|
#ifndef ASW_AI_BEHAVIOR_HEAL_OTHER_H
|
|
#define ASW_AI_BEHAVIOR_HEAL_OTHER_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "asw_ai_behavior.h"
|
|
|
|
class CAI_ASW_HealOtherBehavior : public CAI_ASW_Behavior
|
|
{
|
|
DECLARE_CLASS( CAI_ASW_HealOtherBehavior, CAI_ASW_Behavior );
|
|
|
|
public:
|
|
CAI_ASW_HealOtherBehavior( );
|
|
|
|
virtual BehaviorClass_T Classify( void ) { return ( BehaviorClass_T )BEHAVIOR_CLASS_HEAL_OTHER; }
|
|
static const char *GetClassName() { return "behavior_heal_other"; }
|
|
virtual const char *GetClassNameV() { return GetClassName(); }
|
|
virtual const char *GetName() { return "Heal Other"; }
|
|
|
|
virtual bool KeyValue( const char *szKeyName, const char *szValue );
|
|
virtual void Precache( void );
|
|
|
|
virtual bool CanSelectSchedule( );
|
|
virtual void GatherConditions( );
|
|
virtual void GatherConditionsNotActive( );
|
|
|
|
virtual void StartTask( const Task_t *pTask );
|
|
virtual void RunTask( const Task_t *pTask );
|
|
|
|
virtual int SelectSchedule( );
|
|
|
|
CBaseEntity *GetCurrentHealTarget();
|
|
|
|
enum
|
|
{
|
|
SCHED_HEAL_OTHER_MOVE_TO_CANDIDATE = BaseClass::NEXT_SCHEDULE,
|
|
SCHED_HEAL_WAIT,
|
|
NEXT_SCHEDULE,
|
|
|
|
TASK_HEAL_OTHER_FIND_TARGET = BaseClass::NEXT_TASK,
|
|
TASK_HEAL_OTHER_MOVE_TO_TARGET,
|
|
TASK_HEAL_OTHER_DO_HEAL,
|
|
NEXT_TASK,
|
|
|
|
COND_HEAL_OTHER_NOT_HAS_TARGET = BaseClass::NEXT_CONDITION,
|
|
// COND_HEAL_OTHER_HAS_TARGET,
|
|
COND_HEAL_OTHER_HAS_FULL_HEALTH,
|
|
COND_HEAL_OTHER_TARGET_CHANGED,
|
|
COND_HEAL_OTHER_TARGET_IN_RANGE,
|
|
COND_HEAL_OTHER_NOT_TARGET_IN_RANGE,
|
|
NEXT_CONDITION,
|
|
};
|
|
|
|
DEFINE_CUSTOM_SCHEDULE_PROVIDER;
|
|
|
|
float m_flHealAmount;
|
|
|
|
protected:
|
|
virtual void GatherCommonConditions( );
|
|
|
|
private:
|
|
|
|
EHANDLE m_hHealTargetEnt; // the entity that the npc is trying to heal
|
|
float m_flHealDistance;
|
|
float m_flApproachDistance;
|
|
float m_flHealConsiderationDistance;
|
|
float m_flHealConsiderationDistanceSquared;
|
|
float m_flDeferUntil;
|
|
bool m_bIsHealing;
|
|
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
#endif // ASW_AI_BEHAVIOR_HEAL_OTHER_H
|
|
|
|
|