mirror of
https://github.com/nillerusr/source-engine.git
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2240 lines
61 KiB
C++
2240 lines
61 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: X360 Application Chooser
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//
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//===========================================================================//
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#if !defined( _X360 )
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#include <windows.h>
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#endif
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#include "appframework/iappsystemgroup.h"
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#include "appframework/appframework.h"
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#include "tier0/dbg.h"
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#include "tier1/interface.h"
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#include "tier1/KeyValues.h"
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#include "filesystem.h"
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#include "vstdlib/cvar.h"
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#include "filesystem_init.h"
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#include "tier1/utlbuffer.h"
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#include "icommandline.h"
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#include "datacache/idatacache.h"
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#include "datacache/imdlcache.h"
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#include "studio.h"
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#include "utlbuffer.h"
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#include "tier2/utlstreambuffer.h"
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#include "tier2/tier2.h"
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#include "appframework/tier3app.h"
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#include "mathlib/mathlib.h"
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#include "inputsystem/iinputsystem.h"
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#include "vphysics_interface.h"
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#include "istudiorender.h"
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#include "studio.h"
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#include "vgui/IVGui.h"
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#include "VGuiMatSurface/IMatSystemSurface.h"
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#include "matsys_controls/matsyscontrols.h"
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#include "vgui/ILocalize.h"
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#include "vgui_controls/panel.h"
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#include "vgui_controls/Label.h"
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#include "vgui_controls/imagepanel.h"
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#include "vgui_controls/AnimationController.h"
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#include "materialsystem/imaterialsystem.h"
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#include "materialsystem/imesh.h"
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#include "materialsystem/materialsystem_config.h"
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#include "materialsystem/MaterialSystemUtil.h"
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#include "materialsystem/ishaderapi.h"
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#include "materialsystem/itexture.h"
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#include "filesystem/IQueuedLoader.h"
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#include "xwvfile.h"
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#if defined( _X360 )
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#include "hl2orange.spa.h"
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#include "xbox/xbox_console.h"
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#include "xbox/xbox_win32stubs.h"
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#include "xbox/xbox_launch.h"
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#include <xaudio.h>
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#include <xmedia.h>
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#include <xmp.h>
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#endif
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#if !defined( _X360 )
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#include "xbox/xboxstubs.h"
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#endif
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#include "tier0/memdbgon.h"
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#define INACTIVITY_TIMEOUT 120
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#define MOVIE_PATH "d:\\movies"
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bool g_bActive = true;
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// user background music can force this to be zero
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static float g_TargetMovieVolume = 1.0f;
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extern SpewOutputFunc_t g_DefaultSpewFunc;
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typedef void (*MovieEndCallback_t)();
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struct game_t
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{
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const wchar_t *pName;
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const char *pGameDir;
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bool bEnabled;
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};
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game_t g_Games[] =
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{
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{ L"HALF-LIFE 2", "hl2", true },
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{ L"HALF-LIFE 2:\nEPISODE ONE", "episodic", true },
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{ L" HALF-LIFE 2:\nEPISODE TWO", "ep2", true },
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{ L"PORTAL", "portal", true },
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{ L" TEAM\nFORTRESS 2", "tf", true },
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};
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struct StartupMovie_t
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{
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const char *pMovieName;
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bool bUserCanSkip;
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};
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// played in order on initial startup
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StartupMovie_t g_StartupMovies[] =
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{
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{ "valve_legalese.wmv", false },
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};
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const char *g_DemoMovies[] =
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{
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"demo.wmv",
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"teaser_l4d.wmv",
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};
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class CImage : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CImage, vgui::Panel );
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public:
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CImage( vgui::Panel *pParent, const char *pName, const char *pImageName ) : BaseClass( pParent, pName )
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{
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m_imageID = vgui::surface()->CreateNewTextureID();
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vgui::surface()->DrawSetTextureFile( m_imageID, pImageName, false, false );
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m_Color = Color( 255, 255, 255, 255 );
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SetPaintBackgroundEnabled( true );
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m_AspectRatio = 1.0f;
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m_bLetterbox = false;
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}
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CImage( vgui::Panel *pParent, const char *pName, IMaterial *pMaterial ) : BaseClass( pParent, pName )
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{
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m_imageID = vgui::surface()->CreateNewTextureID();
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g_pMatSystemSurface->DrawSetTextureMaterial( m_imageID, pMaterial );
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m_Color = Color( 255, 255, 255, 255 );
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SetPaintBackgroundEnabled( true );
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m_AspectRatio = 1.0f;
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m_bLetterbox = false;
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}
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void SetAspectRatio( float aspectRatio, bool bLetterbox )
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{
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if ( aspectRatio > 1.0f )
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{
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m_AspectRatio = aspectRatio;
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m_bLetterbox = bLetterbox;
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}
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}
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void SetColor( int r, int g, int b )
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{
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// set rgb only
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m_Color.SetColor( r, g, b, m_Color.a() );
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}
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void SetAlpha( int alpha )
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{
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// set alpha only
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alpha = clamp( alpha, 0, 255 );
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m_Color.SetColor( m_Color.r(), m_Color.g(), m_Color.b(), alpha );
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}
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int GetAlpha() const
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{
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return m_Color.a();
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}
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virtual void PaintBackground( void )
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{
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if ( m_Color.a() != 0 )
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{
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int panelWidth, panelHeight;
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GetSize( panelWidth, panelHeight );
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float s0 = 0.0f;
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float s1 = 1.0f;
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int y = 0;
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if ( m_AspectRatio > 1.0f )
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{
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if ( m_bLetterbox )
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{
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// horizontal letterbox
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float adjustedHeight = (float)panelWidth / m_AspectRatio;
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float bandHeight = ( (float)panelHeight - adjustedHeight ) / 2;
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vgui::surface()->DrawSetColor( Color( 0, 0, 0, m_Color.a() ) );
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vgui::surface()->DrawFilledRect( 0, 0, panelWidth, bandHeight );
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vgui::surface()->DrawFilledRect( 0, panelHeight - bandHeight, panelWidth, panelHeight );
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y = bandHeight;
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panelHeight = adjustedHeight;
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}
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else
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{
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// hold the panel's height constant, determine the corresponding aspect corrected image width
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float imageWidth = (float)panelHeight * m_AspectRatio;
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// adjust the image width as a percentage of the panel's width
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// scale and center;
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s1 = (float)panelWidth / imageWidth;
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s0 = ( 1 - s1 ) / 2.0f;
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s1 = s0 + s1;
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}
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}
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vgui::surface()->DrawSetColor( m_Color );
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vgui::surface()->DrawSetTexture( m_imageID );
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vgui::surface()->DrawTexturedSubRect( 0, y, panelWidth, y+panelHeight, s0, 0.0f, s1, 1.0f );
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}
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}
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int m_imageID;
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Color m_Color;
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float m_AspectRatio;
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bool m_bLetterbox;
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};
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class CMovieImage : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CMovieImage, vgui::Panel );
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public:
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CMovieImage( vgui::Panel *pParent, const char *pName, const char *pUniqueName, int nDecodeWidth, int nDecodeHeight, float fadeDelay = 1.0f ) : BaseClass( pParent, pName )
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{
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// decoupled from actual panel bounds, can be decoded at any power of two resolution
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m_nDecodeWidth = nDecodeWidth;
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m_nDecodeHeight = nDecodeHeight;
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char materialName[MAX_PATH];
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V_snprintf( materialName, sizeof( materialName ), "MovieMaterial_%s.vmt", pUniqueName );
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char textureName[MAX_PATH];
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V_snprintf( textureName, sizeof( textureName ), "MovieFrame_%s", pUniqueName );
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// create a texture for use as movie frame grab
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m_pTexture = g_pMaterialSystem->CreateProceduralTexture(
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textureName,
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TEXTURE_GROUP_OTHER,
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m_nDecodeWidth,
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m_nDecodeHeight,
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g_pMaterialSystem->GetBackBufferFormat(),
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TEXTUREFLAGS_NOMIP | TEXTUREFLAGS_SINGLECOPY );
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KeyValues *pVMTKeyValues = new KeyValues( "screenspace_general" );
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pVMTKeyValues->SetInt( "$ignorez", 1 );
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pVMTKeyValues->SetInt( "$linearread_basetexture", 1 );
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pVMTKeyValues->SetInt( "$X360APPCHOOSER", 1 );
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pVMTKeyValues->SetString( "$PIXSHADER", "appchooser360movie_ps20b" );
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pVMTKeyValues->SetString( "$basetexture", textureName );
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m_pMaterial = g_pMaterialSystem->CreateMaterial( materialName, pVMTKeyValues );
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m_imageID = vgui::surface()->CreateNewTextureID();
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g_pMatSystemSurface->DrawSetTextureMaterial( m_imageID, m_pMaterial );
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SetPaintBackgroundEnabled( true );
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// initially invisible
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m_Color = Color( 255, 255, 255, 0 );
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m_FadeDelay = fadeDelay;
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m_pXMVPlayer = NULL;
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m_bStopping = false;
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m_StartTime = 0;
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m_StopTime = 0;
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m_pMovieEndCallback = NULL;
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m_bLooped = false;
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m_AspectRatio = 1.0f;
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m_bLetterbox = false;
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}
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void SetAspectRatio( float aspectRatio, bool bLetterbox )
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{
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if ( aspectRatio > 1.0f )
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{
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m_AspectRatio = aspectRatio;
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m_bLetterbox = bLetterbox;
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}
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}
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void SetColor( int r, int g, int b )
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{
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// set rgb only
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m_Color.SetColor( r, g, b, m_Color.a() );
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}
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// -1 means never have any audio, otherwise set to current target
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void InitUserAudioMix( bool bAudio )
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{
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m_CurrentVolume = bAudio ? g_TargetMovieVolume : -1;
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}
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// fade in/out based on user interaction with dashboard music system
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void UpdateMovieVolume( bool bForce, float frametime = 1.0f )
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{
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// m_CurrentVolume < 0 means this movie never plays audio
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if ( !m_pXMVPlayer || m_CurrentVolume < 0 )
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return;
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// forced update or new volume, ramp & set
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if ( bForce || g_TargetMovieVolume != m_CurrentVolume )
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{
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if ( bForce )
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{
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frametime = 1.0f;
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}
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m_CurrentVolume = Approach( g_TargetMovieVolume, m_CurrentVolume, frametime * 0.5f );
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// UNDONE: Under what conditions can this fail? If it fails it could cause audible pops
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IXAudioSourceVoice *pVoice = NULL;
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HRESULT hr = m_pXMVPlayer->GetSourceVoice( &pVoice );
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if ( !FAILED( hr ) && pVoice )
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{
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pVoice->SetVolume( m_CurrentVolume );
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}
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}
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}
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bool StartMovieFromMemory( const void *pBuffer, int bufferSize, bool bAudio, bool bLoop, MovieEndCallback_t pMovieEndCallback = NULL )
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{
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if ( m_pXMVPlayer || m_bStopping )
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{
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// already started or currently stopping
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return false;
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}
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if ( !pBuffer || !bufferSize )
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{
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return false;
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}
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XMEDIA_XMV_CREATE_PARAMETERS xmvParameters;
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V_memset( &xmvParameters, 0, sizeof( xmvParameters ) );
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xmvParameters.dwFlags = XMEDIA_CREATE_CPU_AFFINITY;
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if ( bLoop )
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{
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xmvParameters.dwFlags |= XMEDIA_CREATE_FOR_LOOP;
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m_bLooped = true;
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}
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if ( !bAudio )
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{
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xmvParameters.dwAudioStreamId = (DWORD)XMEDIA_STREAM_ID_DONT_USE;
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}
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InitUserAudioMix(bAudio);
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xmvParameters.dwVideoDecoderCpu = 2;
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xmvParameters.dwVideoRendererCpu = 2;
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xmvParameters.dwAudioDecoderCpu = 4;
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xmvParameters.dwAudioRendererCpu = 4;
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xmvParameters.createType = XMEDIA_CREATE_FROM_MEMORY;
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xmvParameters.createFromMemory.pvBuffer = (PVOID)pBuffer;
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xmvParameters.createFromMemory.dwBufferSize = bufferSize;
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IDirect3DDevice9 *pD3DDevice = (IDirect3DDevice9 *)g_pMaterialSystem->GetD3DDevice();
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HRESULT hr = XMediaCreateXmvPlayer( pD3DDevice, &xmvParameters, &m_pXMVPlayer );
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if ( FAILED( hr ) )
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{
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return false;
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}
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m_pMovieEndCallback = pMovieEndCallback;
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RECT rect;
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rect.left = 0;
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rect.top = 0;
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rect.right = m_nDecodeWidth;
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rect.bottom = m_nDecodeHeight;
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m_pXMVPlayer->SetRectangle( &rect );
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UpdateMovieVolume( true );
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SetAlpha( 0 );
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m_StartTime = Plat_FloatTime() + m_FadeDelay;
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m_StopTime = 0;
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return true;
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}
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bool StartMovieFromFile( const char *pMovieName, bool bAudio, bool bLoop, MovieEndCallback_t pMovieEndCallback = NULL )
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{
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if ( m_pXMVPlayer || m_bStopping )
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{
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// already started or currently stopping
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return false;
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}
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XMEDIA_XMV_CREATE_PARAMETERS xmvParameters;
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V_memset( &xmvParameters, 0, sizeof( xmvParameters ) );
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xmvParameters.dwFlags = XMEDIA_CREATE_CPU_AFFINITY;
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if ( bLoop )
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{
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xmvParameters.dwFlags |= XMEDIA_CREATE_FOR_LOOP;
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m_bLooped = true;
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}
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if ( !bAudio )
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{
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xmvParameters.dwAudioStreamId = (DWORD)XMEDIA_STREAM_ID_DONT_USE;
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}
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InitUserAudioMix( bAudio );
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char szFilename[MAX_PATH];
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V_ComposeFileName( MOVIE_PATH, pMovieName, szFilename, sizeof( szFilename ) );
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xmvParameters.dwVideoDecoderCpu = 2;
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xmvParameters.dwVideoRendererCpu = 2;
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xmvParameters.dwAudioDecoderCpu = 4;
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xmvParameters.dwAudioRendererCpu = 4;
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xmvParameters.createType = XMEDIA_CREATE_FROM_FILE;
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xmvParameters.createFromFile.szFileName = szFilename;
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IDirect3DDevice9 *pD3DDevice = (IDirect3DDevice9 *)g_pMaterialSystem->GetD3DDevice();
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HRESULT hr = XMediaCreateXmvPlayer( pD3DDevice, &xmvParameters, &m_pXMVPlayer );
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if ( FAILED( hr ) )
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{
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return false;
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}
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m_pMovieEndCallback = pMovieEndCallback;
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RECT rect;
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rect.left = 0;
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rect.top = 0;
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rect.right = m_nDecodeWidth;
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rect.bottom = m_nDecodeHeight;
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m_pXMVPlayer->SetRectangle( &rect );
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UpdateMovieVolume( true );
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SetAlpha( 0 );
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m_StartTime = Plat_FloatTime() + m_FadeDelay;
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m_StopTime = 0;
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return true;
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}
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void StopMovie()
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{
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if ( !m_pXMVPlayer || m_bStopping )
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{
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// already stopped or currently stopping
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return;
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}
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m_bLooped = false;
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m_bStopping = true;
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m_pXMVPlayer->Stop( XMEDIA_STOP_IMMEDIATE );
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SetAlpha( 255 );
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m_StartTime = 0;
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m_StopTime = Plat_FloatTime() + m_FadeDelay;
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}
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virtual void PaintBackground( void )
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{
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if ( m_StartTime )
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{
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// fade up goes from [0..1] and holds on 1
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float t = ( Plat_FloatTime() - m_StartTime ) * 2.0f;
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t = clamp( t, 0.0f, 1.0f );
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SetAlpha( t * 255.0f );
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}
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if ( m_StopTime )
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{
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// fade out goes from [1..0] and holds on 0
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float t = ( Plat_FloatTime() - m_StopTime ) * 2.0f;
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t = 1.0f - clamp( t, 0.0f, 1.0f );
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SetAlpha( t * 255.0f );
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if ( m_Color.a() == 0 )
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{
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if ( m_bStopping && m_pMovieEndCallback )
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{
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m_pMovieEndCallback();
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}
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m_bStopping = false;
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}
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}
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if ( m_Color.a() != 0 )
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{
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int panelWidth, panelHeight;
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GetSize( panelWidth, panelHeight );
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float s0 = 0.0f;
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float s1 = 1.0f;
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int y = 0;
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if ( m_AspectRatio > 1.0f )
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{
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if ( m_bLetterbox )
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{
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// horizontal letterbox
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float adjustedHeight = (float)panelWidth / m_AspectRatio;
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float bandHeight = ( (float)panelHeight - adjustedHeight ) / 2;
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vgui::surface()->DrawSetColor( Color( 0, 0, 0, m_Color.a() ) );
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vgui::surface()->DrawFilledRect( 0, 0, panelWidth, bandHeight );
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vgui::surface()->DrawFilledRect( 0, panelHeight - bandHeight, panelWidth, panelHeight );
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y = bandHeight;
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panelHeight = adjustedHeight;
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}
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else
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{
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// hold the panel's height constant, determine the corresponding aspect corrected image width
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float imageWidth = (float)panelHeight * m_AspectRatio;
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// adjust the image width as a percentage of the panel's width
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// scale and center;
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s1 = (float)panelWidth / imageWidth;
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s0 = ( 1 - s1 ) / 2.0f;
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s1 = s0 + s1;
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}
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}
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vgui::surface()->DrawSetColor( m_Color );
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vgui::surface()->DrawSetTexture( m_imageID );
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vgui::surface()->DrawTexturedSubRect( 0, y, panelWidth, y+panelHeight, s0, 0.0f, s1, 1.0f );
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}
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}
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|
bool IsFullyReleased()
|
|
{
|
|
// fully stopped and released when object no longer exists
|
|
return ( m_pXMVPlayer == NULL ) && ( m_bStopping == false );
|
|
}
|
|
|
|
bool RenderVideoFrame()
|
|
{
|
|
if ( !m_pXMVPlayer )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// If RenderNextFrame does not return S_OK then the frame was not
|
|
// rendered (perhaps because it was cancelled) so a regular frame
|
|
// buffer should be rendered before calling present.
|
|
bool bRenderedFrame = true;
|
|
HRESULT hr = m_pXMVPlayer->RenderNextFrame( 0, NULL );
|
|
if ( FAILED( hr ) || hr == XMEDIA_W_EOF )
|
|
{
|
|
bRenderedFrame = false;
|
|
|
|
if ( !m_bLooped )
|
|
{
|
|
// Release the movie object
|
|
m_pXMVPlayer->Release();
|
|
m_pXMVPlayer = NULL;
|
|
|
|
if ( !m_bStopping )
|
|
{
|
|
m_bStopping = true;
|
|
SetAlpha( 255 );
|
|
m_StartTime = 0;
|
|
m_StopTime = Plat_FloatTime() + m_FadeDelay;
|
|
}
|
|
}
|
|
}
|
|
|
|
// UNDONE: Need a frametime here. Assume it's 30fps.
|
|
// NOTE: This is only used to time audio fades, so if it's wrong by 2X it's not
|
|
// going to be noticeable. Probably fine to ship this.
|
|
UpdateMovieVolume( false, 1.0f / 30.0f );
|
|
|
|
// Reset our cached view of what pixel and vertex shaders are set, because
|
|
// it is no longer accurate, since XMV will have set their own shaders.
|
|
// This avoids problems when the shader cache thinks it knows what shader
|
|
// is set and it is wrong.
|
|
IDirect3DDevice9 *pD3DDevice = (IDirect3DDevice9 *)g_pMaterialSystem->GetD3DDevice();
|
|
pD3DDevice->SetVertexShader( NULL );
|
|
pD3DDevice->SetPixelShader( NULL );
|
|
pD3DDevice->SetVertexDeclaration( NULL );
|
|
pD3DDevice->SetRenderState( D3DRS_VIEWPORTENABLE, TRUE );
|
|
|
|
if ( bRenderedFrame )
|
|
{
|
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
|
|
|
|
Rect_t rect;
|
|
rect.x = 0;
|
|
rect.y = 0;
|
|
rect.width = m_nDecodeWidth;
|
|
rect.height = m_nDecodeHeight;
|
|
pRenderContext->CopyRenderTargetToTextureEx( m_pTexture, 0, &rect );
|
|
}
|
|
|
|
return bRenderedFrame;
|
|
}
|
|
|
|
private:
|
|
void SetAlpha( int alpha )
|
|
{
|
|
// set alpha only
|
|
alpha = clamp( alpha, 0, 255 );
|
|
m_Color.SetColor( m_Color.r(), m_Color.g(), m_Color.b(), alpha );
|
|
}
|
|
|
|
int m_imageID;
|
|
Color m_Color;
|
|
IXMediaXmvPlayer *m_pXMVPlayer;
|
|
ITexture *m_pTexture;
|
|
IMaterial *m_pMaterial;
|
|
bool m_bStopping;
|
|
bool m_bLooped;
|
|
float m_StartTime;
|
|
float m_StopTime;
|
|
int m_nDecodeWidth;
|
|
int m_nDecodeHeight;
|
|
float m_FadeDelay;
|
|
float m_AspectRatio;
|
|
float m_CurrentVolume;
|
|
bool m_bLetterbox;
|
|
MovieEndCallback_t m_pMovieEndCallback;
|
|
};
|
|
|
|
class CShadowLabel : public vgui::Label
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CShadowLabel, vgui::Label );
|
|
public:
|
|
CShadowLabel( vgui::Panel *pParent, const char *pName, const wchar_t *pText ) : BaseClass( pParent, pName, pText )
|
|
{
|
|
}
|
|
|
|
virtual void Paint( void )
|
|
{
|
|
BaseClass::Paint();
|
|
BaseClass::Paint();
|
|
BaseClass::Paint();
|
|
BaseClass::Paint();
|
|
BaseClass::Paint();
|
|
}
|
|
};
|
|
|
|
class CGamePanel : public vgui::Panel
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CGamePanel, vgui::Panel );
|
|
public:
|
|
CGamePanel( vgui::Panel *pParent, const char *pName, game_t *pGame, bool bIsWidescreen, KeyValues *pKVSettings ) : BaseClass( pParent, pName )
|
|
{
|
|
m_bEnabled = pGame->bEnabled;
|
|
|
|
vgui::HScheme hScheme = vgui::scheme()->GetScheme( "SourceScheme" );
|
|
vgui::IScheme *pSourceScheme = vgui::scheme()->GetIScheme( hScheme );
|
|
|
|
KeyValues *pKV = pKVSettings->FindKey( "GamePanel" );
|
|
int panelWidth = pKV->GetInt( "wide" );
|
|
int panelHeight = pKV->GetInt( "tall" );
|
|
SetSize( panelWidth, panelHeight );
|
|
|
|
// thumbnail static image
|
|
char szFilename[MAX_PATH];
|
|
V_snprintf( szFilename, sizeof( szFilename ), "vgui/appchooser/%s", pGame->pGameDir );
|
|
pKV = pKVSettings->FindKey( "GameImage" );
|
|
int y = pKV->GetInt( "ypos" );
|
|
int w = pKV->GetInt( "wide" );
|
|
int h = pKV->GetInt( "tall" );
|
|
int x = ( panelWidth - w ) / 2;
|
|
m_pThumbImage = new CImage( this, "GameImage", szFilename );
|
|
SETUP_PANEL( m_pThumbImage );
|
|
m_pThumbImage->SetBounds( x, y, w, h );
|
|
m_pThumbImage->SetAspectRatio( bIsWidescreen ? 1.0f : 1.778f, false );
|
|
m_pThumbImage->SetVisible( true );
|
|
|
|
// thumbnail movie
|
|
m_pMovieImage = new CMovieImage( this, "Movie", pGame->pGameDir, 256, 256, 0.2f );
|
|
SETUP_PANEL( m_pMovieImage );
|
|
m_pMovieImage->SetBounds( x, y, w, h );
|
|
m_pMovieImage->SetVisible( true );
|
|
V_snprintf( szFilename, sizeof( szFilename ), "%s\\thumb_%s.wmv", MOVIE_PATH, pGame->pGameDir );
|
|
if ( !g_pFullFileSystem->ReadFile( szFilename, NULL, m_MovieBuffer ) )
|
|
{
|
|
m_MovieBuffer.Purge();
|
|
}
|
|
|
|
// game title shadow
|
|
pKV = pKVSettings->FindKey( "GameTitle" );
|
|
y = pKV->GetInt( "ypos" );
|
|
m_pTitleShadow = new CShadowLabel( this, "GameTitle", pGame->pName );
|
|
SETUP_PANEL( m_pTitleShadow );
|
|
m_pTitleShadow->SetVisible( true );
|
|
m_pTitleShadow->SetFont( pSourceScheme->GetFont( "AppChooserGameTitleFontBlur" ) );
|
|
m_pTitleShadow->SizeToContents();
|
|
m_pTitleShadow->SetPos( 0, y );
|
|
m_pTitleShadow->SetWide( panelWidth );
|
|
m_pTitleShadow->SetContentAlignment( vgui::Label::a_center );
|
|
m_pTitleShadow->SetPaintBackgroundEnabled( false );
|
|
m_pTitleShadow->SetFgColor( Color( 0, 0, 0, 255 ) );
|
|
|
|
// game title
|
|
m_pTitle = new vgui::Label( this, "GameTitle", pGame->pName );
|
|
SETUP_PANEL( m_pTitle );
|
|
m_pTitle->SetVisible( true );
|
|
m_pTitle->SetFont( pSourceScheme->GetFont( "AppChooserGameTitleFont" ) );
|
|
m_pTitle->SizeToContents();
|
|
m_pTitle->SetPos( 0, y );
|
|
m_pTitle->SetWide( panelWidth );
|
|
m_pTitle->SetContentAlignment( vgui::Label::a_center );
|
|
m_pTitle->SetPaintBackgroundEnabled( false );
|
|
m_pTitle->SetFgColor( Color( 255, 255, 255, 255 ) );
|
|
|
|
// button bounds
|
|
vgui::HFont hFont = pSourceScheme->GetFont( "GameUIButtons" );
|
|
pKV = pKVSettings->FindKey( "GameButton" );
|
|
y = panelHeight - vgui::surface()->GetFontTall( hFont ) - pKV->GetInt( "ypos" );
|
|
m_pButtonText = new vgui::Label( this, "GameButton", g_pVGuiLocalize->Find( "#GameUI_Icons_A_BUTTON" ) );
|
|
SETUP_PANEL( m_pButtonText );
|
|
m_pButtonText->SetVisible( false );
|
|
m_pButtonText->SetFont( hFont );
|
|
m_pButtonText->SizeToContents();
|
|
m_pButtonText->SetPos( 0, y );
|
|
m_pButtonText->SetWide( panelWidth );
|
|
m_pButtonText->SetContentAlignment( vgui::Label::a_center );
|
|
m_pButtonText->SetPaintBackgroundEnabled( false );
|
|
m_pButtonText->SetFgColor( Color( 255, 255, 255, 255 ) );
|
|
}
|
|
|
|
~CGamePanel( void )
|
|
{
|
|
}
|
|
|
|
void SetSelected( bool bSelected )
|
|
{
|
|
m_pButtonText->SetVisible( m_bEnabled ? bSelected : false );
|
|
if ( bSelected )
|
|
{
|
|
SetBgColor( Color( 190, 115, 0, 128 ) );
|
|
m_pThumbImage->SetColor( 255, 255, 255 );
|
|
m_pMovieImage->SetColor( 255, 255, 255 );
|
|
m_pTitle->SetFgColor( Color( 255, 255, 255, 255 ) );
|
|
}
|
|
else
|
|
{
|
|
SetBgColor( Color( 160, 160, 160, 50 ) );
|
|
m_pThumbImage->SetColor( 100, 100, 100 );
|
|
m_pMovieImage->SetColor( 120, 120, 120 );
|
|
m_pTitle->SetFgColor( Color( 140, 140, 140, 255 ) );
|
|
}
|
|
}
|
|
|
|
void StartMovie()
|
|
{
|
|
m_pMovieImage->StartMovieFromMemory( m_MovieBuffer.Base(), m_MovieBuffer.TellMaxPut(), true, true );
|
|
}
|
|
|
|
void StopMovie()
|
|
{
|
|
m_pMovieImage->StopMovie();
|
|
}
|
|
|
|
CImage *m_pThumbImage;
|
|
CMovieImage *m_pMovieImage;
|
|
CShadowLabel *m_pTitleShadow;
|
|
vgui::Label *m_pTitle;
|
|
vgui::Label *m_pButtonText;
|
|
CUtlBuffer m_MovieBuffer;
|
|
bool m_bEnabled;
|
|
int m_imageID;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Simple XAudio wrapper to instance a sound. Provides lightweight audio feedback for ui.
|
|
// Instance this per sound.
|
|
//-----------------------------------------------------------------------------
|
|
class CXSound
|
|
{
|
|
public:
|
|
CXSound()
|
|
{
|
|
for ( int i=0; i<ARRAYSIZE( m_pSourceVoices ); i++ )
|
|
{
|
|
m_pSourceVoices[i] = NULL;
|
|
}
|
|
m_pXMAData = NULL;
|
|
m_nXMADataSize = 0;
|
|
m_numVoices = 0;
|
|
}
|
|
|
|
~CXSound()
|
|
{
|
|
Stop();
|
|
Release();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Setup the wave, caller can clamp the number of simultaneous playing instances
|
|
// of this sound. Useful for ui clicks to keep up with rapid input.
|
|
//-----------------------------------------------------------------------------
|
|
bool SetupWave( const char *pFilename, int numSimultaneous = 1 )
|
|
{
|
|
CUtlBuffer buf;
|
|
if ( !g_pFullFileSystem->ReadFile( pFilename, "GAME", buf ) )
|
|
{
|
|
Msg( "SetupWave: File '%s' not found\n", pFilename );
|
|
return false;
|
|
}
|
|
|
|
// only supporting xwv format
|
|
xwvHeader_t* pHeader = (xwvHeader_t *)buf.Base();
|
|
if ( pHeader->id != XWV_ID || pHeader->version != XWV_VERSION || pHeader->format != XWV_FORMAT_XMA )
|
|
{
|
|
Msg( "SetupWave: File '%s' has bad format\n", pFilename );
|
|
return false;
|
|
}
|
|
|
|
XAUDIOSOURCEVOICEINIT SourceVoiceInit = { 0 };
|
|
SourceVoiceInit.Format.SampleType = XAUDIOSAMPLETYPE_XMA;
|
|
SourceVoiceInit.Format.NumStreams = 1;
|
|
SourceVoiceInit.MaxPacketCount = 1;
|
|
SourceVoiceInit.Format.Stream[0].SampleRate = pHeader->GetSampleRate();
|
|
SourceVoiceInit.Format.Stream[0].ChannelCount = pHeader->channels;
|
|
|
|
// create enough source voices to support simultaneous play of this sound
|
|
HRESULT hr;
|
|
numSimultaneous = min( numSimultaneous, ARRAYSIZE( m_pSourceVoices ) );
|
|
for ( int i=0; i<numSimultaneous; i++ )
|
|
{
|
|
// create the voice
|
|
hr = XAudioCreateSourceVoice( &SourceVoiceInit, &m_pSourceVoices[i] );
|
|
if ( FAILED( hr ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
m_numVoices = numSimultaneous;
|
|
|
|
// get the xma data
|
|
m_nXMADataSize = pHeader->dataSize;
|
|
m_pXMAData = (unsigned char *)XPhysicalAlloc( m_nXMADataSize, MAXULONG_PTR, 0, PAGE_READWRITE );
|
|
V_memcpy( m_pXMAData, (unsigned char *)buf.Base() + pHeader->dataOffset, m_nXMADataSize );
|
|
|
|
return true;
|
|
}
|
|
|
|
bool IsPlaying()
|
|
{
|
|
XAUDIOSOURCESTATE SourceState;
|
|
for ( int i=0; i<m_numVoices; i++ )
|
|
{
|
|
m_pSourceVoices[i]->GetVoiceState( &SourceState );
|
|
if ( SourceState & XAUDIOSOURCESTATE_STARTED )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Play()
|
|
{
|
|
int numPlaying = 0;
|
|
XAUDIOSOURCESTATE SourceState;
|
|
for ( int i=0; i<m_numVoices; i++ )
|
|
{
|
|
m_pSourceVoices[i]->GetVoiceState( &SourceState );
|
|
if ( SourceState & XAUDIOSOURCESTATE_STARTED )
|
|
{
|
|
numPlaying++;
|
|
}
|
|
}
|
|
if ( numPlaying >= m_numVoices )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// find a free voice
|
|
IXAudioSourceVoice *pVoice = NULL;
|
|
for ( int i=0; i<m_numVoices; i++ )
|
|
{
|
|
m_pSourceVoices[i]->GetVoiceState( &SourceState );
|
|
if ( !( SourceState & XAUDIOSOURCESTATE_STARTED ) )
|
|
{
|
|
// use the free voice
|
|
pVoice = m_pSourceVoices[i];
|
|
break;
|
|
}
|
|
}
|
|
if ( !pVoice )
|
|
{
|
|
// none free
|
|
return;
|
|
}
|
|
|
|
// Set up packet
|
|
XAUDIOPACKET Packet = { 0 };
|
|
Packet.pBuffer = m_pXMAData;
|
|
Packet.BufferSize = m_nXMADataSize;
|
|
|
|
// Submit packet
|
|
HRESULT hr = pVoice->SubmitPacket( &Packet, XAUDIOSUBMITPACKET_DISCONTINUITY );
|
|
if ( !FAILED( hr ) )
|
|
{
|
|
pVoice->Start( 0 );
|
|
}
|
|
}
|
|
|
|
void Stop()
|
|
{
|
|
for ( int i=0; i<m_numVoices; i++ )
|
|
{
|
|
m_pSourceVoices[i]->Stop( 0 );
|
|
}
|
|
}
|
|
|
|
void Release()
|
|
{
|
|
for ( int i=0; i<ARRAYSIZE( m_pSourceVoices ); i++ )
|
|
{
|
|
if ( m_pSourceVoices[i] )
|
|
{
|
|
m_pSourceVoices[i]->Release();
|
|
m_pSourceVoices[i] = NULL;
|
|
}
|
|
}
|
|
if ( m_pXMAData )
|
|
{
|
|
XPhysicalFree( m_pXMAData );
|
|
m_pXMAData = NULL;
|
|
}
|
|
m_nXMADataSize = 0;
|
|
m_numVoices = 0;
|
|
}
|
|
|
|
private:
|
|
IXAudioSourceVoice *m_pSourceVoices[4];
|
|
unsigned char *m_pXMAData;
|
|
int m_nXMADataSize;
|
|
int m_numVoices;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// The application object
|
|
//-----------------------------------------------------------------------------
|
|
class CAppChooser : public CVguiSteamApp
|
|
{
|
|
typedef CVguiSteamApp BaseClass;
|
|
|
|
public:
|
|
virtual bool Create();
|
|
virtual bool PreInit();
|
|
virtual int Main();
|
|
virtual void Destroy();
|
|
|
|
void OnSelectionPrevious();
|
|
void OnSelectionNext();
|
|
void OnActivateGame();
|
|
void OnInactivityTimeout();
|
|
void OnStopDemoMovie();
|
|
void OnDemoMovieEnd();
|
|
void OnStopStartupMovie();
|
|
void Reset();
|
|
void ResetTimeout( float timeout );
|
|
bool IsInputEnabled() { return m_bInputEnabled; }
|
|
bool IsDemoMoviePlaying() { return m_bPlayingDemoMovie; }
|
|
bool IsStartupMoviePlaying() { return m_bPlayingStartupMovies; }
|
|
void HandleInvite( DWORD nUserId );
|
|
|
|
private:
|
|
const char *GetAppName() { return "AppChooser"; }
|
|
|
|
bool CreateWindow( int width, int height, bool fullscreen );
|
|
bool InitMaterialSystem();
|
|
bool InitVGUI();
|
|
void ShutdownVGUI();
|
|
bool InitAudio();
|
|
void ShutdownAudio();
|
|
void FrameTick();
|
|
void RenderScene();
|
|
void ExitChooser();
|
|
void EnableInput( bool bEnable );
|
|
void StartExitingProcess();
|
|
void SetLoadingIconPosition( bool bIsMultiplayer );
|
|
|
|
int m_nScreenWidth;
|
|
int m_nScreenHeight;
|
|
HWND m_hWnd;
|
|
float m_FadeInTime;
|
|
float m_FadeOutTime;
|
|
float m_StartTime;
|
|
float m_Timeout;
|
|
int m_Selection;
|
|
int m_LastSelection;
|
|
bool m_bInputEnabled;
|
|
int m_ExitingFrameCount;
|
|
float m_GameMovieStartTime;
|
|
float m_BackgroundMovieStartTime;
|
|
int m_LastBackgroundMovie;
|
|
int m_StartupMovie;
|
|
|
|
// various operating states
|
|
bool m_bPlayingStartupMovies;
|
|
bool m_bPlayingDemoMovie;
|
|
bool m_bExiting;
|
|
|
|
// Live invite handling
|
|
bool m_bInviteAccepted;
|
|
XNKID m_InviteSessionID;
|
|
DWORD m_nInviteUserID;
|
|
|
|
int m_iImageID;
|
|
vgui::Panel *m_pRootPanel;
|
|
CImage *m_pPersistedImage;
|
|
CImage *m_pOverlay;
|
|
CImage *m_pFullBlack;
|
|
CMovieImage *m_pStartupMovieImage;
|
|
CMovieImage *m_pBackgroundMovie;
|
|
CMovieImage *m_pDemoMovieImage;
|
|
CGamePanel *m_pGames[ARRAYSIZE( g_Games )];
|
|
CImage *m_pProductTitle;
|
|
CShadowLabel *m_pInstructionsShadow;
|
|
vgui::Label *m_pInstructions;
|
|
vgui::Label *m_pLoading;
|
|
CImage *m_pLoadingIcon;
|
|
CImage *m_pProductBackgrounds[ARRAYSIZE( g_Games )];
|
|
DWORD m_iStorageDeviceID;
|
|
DWORD m_iUserIdx;
|
|
KeyValues *m_pKVSettings;
|
|
int m_DemoMovie;
|
|
|
|
CXSound m_Click;
|
|
CXSound m_Clack;
|
|
CXSound m_Deny;
|
|
};
|
|
|
|
CAppChooser g_AppChooserSystem;
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// InitMaterialSystem
|
|
//
|
|
//--------------------------------------------------------------------------------------
|
|
bool CAppChooser::InitMaterialSystem()
|
|
{
|
|
RECT rect;
|
|
|
|
MaterialSystem_Config_t config;
|
|
config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, IsPC() ? true : false );
|
|
config.SetFlag( MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC, 0 );
|
|
|
|
config.m_VideoMode.m_Width = 0;
|
|
config.m_VideoMode.m_Height = 0;
|
|
config.m_VideoMode.m_Format = IMAGE_FORMAT_BGRX8888;
|
|
config.m_VideoMode.m_RefreshRate = 0;
|
|
config.dxSupportLevel = IsX360() ? 98 : 0;
|
|
|
|
g_pMaterialSystem->ModInit();
|
|
bool modeSet = g_pMaterialSystem->SetMode( m_hWnd, config );
|
|
if ( !modeSet )
|
|
{
|
|
Error( "Failed to set mode\n" );
|
|
return false;
|
|
}
|
|
|
|
g_pMaterialSystem->OverrideConfig( config, false );
|
|
|
|
GetClientRect( m_hWnd, &rect );
|
|
m_nScreenWidth = rect.right;
|
|
m_nScreenHeight = rect.bottom;
|
|
|
|
return true;
|
|
}
|
|
|
|
void CAppChooser::SetLoadingIconPosition( bool bIsMultiplayer )
|
|
{
|
|
// matches config from matsys_interface.cpp::InitStartupScreen()
|
|
float flNormalizedX;
|
|
float flNormalizedY;
|
|
float flNormalizedSize;
|
|
if ( !bIsMultiplayer )
|
|
{
|
|
flNormalizedX = 0.5f;
|
|
flNormalizedY = 0.86f;
|
|
flNormalizedSize = 0.1f;
|
|
}
|
|
else
|
|
{
|
|
flNormalizedX = 0.5f;
|
|
flNormalizedY = 0.9f;
|
|
flNormalizedSize = 0.1f;
|
|
}
|
|
|
|
// matches calcs from CShaderDeviceDx8::RefreshFrontBufferNonInteractive()
|
|
float flXPos = flNormalizedX;
|
|
float flYPos = flNormalizedY;
|
|
float flHeight = flNormalizedSize;
|
|
int nSize = m_nScreenHeight * flHeight;
|
|
int x = m_nScreenWidth * flXPos - nSize * 0.5f;
|
|
int y = m_nScreenHeight * flYPos - nSize * 0.5f;
|
|
int w = nSize;
|
|
int h = nSize;
|
|
m_pLoadingIcon->SetBounds( x, y, w, h );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Setup all our VGUI info
|
|
//-----------------------------------------------------------------------------
|
|
|
|
bool CAppChooser::InitVGUI( void )
|
|
{
|
|
int x, y, w, h, g;
|
|
KeyValues *pKV;
|
|
|
|
vgui::surface()->GetScreenSize( w, h );
|
|
float aspectRatio = (float)w/(float)h;
|
|
bool bIsWidescreen = ( aspectRatio >= 1.7f );
|
|
bool bIsHiDef = h > 480;
|
|
|
|
const char *pResolutionKey = "";
|
|
if ( bIsWidescreen )
|
|
{
|
|
// 16:9 aspect
|
|
if ( bIsHiDef )
|
|
{
|
|
pResolutionKey = "_hidef";
|
|
}
|
|
else
|
|
{
|
|
pResolutionKey = "_lodef_wide";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// 4:3 apsect
|
|
if ( bIsHiDef )
|
|
{
|
|
pResolutionKey = "_hidef_norm";
|
|
}
|
|
else
|
|
{
|
|
pResolutionKey = "_lodef";
|
|
}
|
|
}
|
|
|
|
// Start vgui
|
|
vgui::ivgui()->Start();
|
|
vgui::ivgui()->SetSleep( false );
|
|
|
|
// load the scheme
|
|
vgui::scheme()->LoadSchemeFromFile( "resource/sourcescheme.res", NULL );
|
|
vgui::HScheme hScheme = vgui::scheme()->GetScheme( "SourceScheme" );
|
|
vgui::IScheme *pSourceScheme = vgui::scheme()->GetIScheme( hScheme );
|
|
|
|
m_pKVSettings = new KeyValues( "AppChooser.res" );
|
|
if ( m_pKVSettings->LoadFromFile( g_pFullFileSystem, "resource/UI/AppChooser.res", "GAME" ) )
|
|
{
|
|
m_pKVSettings->ProcessResolutionKeys( pResolutionKey );
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// localization
|
|
g_pVGuiLocalize->AddFile( "resource/gameui_%language%.txt" ,"GAME", true );
|
|
|
|
// Init the root panel
|
|
m_pRootPanel = new vgui::Panel( NULL, "RootPanel" );
|
|
m_pRootPanel->SetBounds( 0, 0, m_nScreenWidth, m_nScreenHeight );
|
|
m_pRootPanel->SetPaintBackgroundEnabled( true );
|
|
m_pRootPanel->SetVisible( true );
|
|
vgui::surface()->SetEmbeddedPanel( m_pRootPanel->GetVPanel() );
|
|
|
|
// need a full pure opaque black before all panel drawing
|
|
// this fixes the top of frame xmv video render work
|
|
m_pFullBlack = new CImage( m_pRootPanel, "FullBlack", "vgui/black" );
|
|
SETUP_PANEL( m_pFullBlack );
|
|
m_pFullBlack->SetBounds( 0, 0, m_nScreenWidth, m_nScreenHeight );
|
|
m_pFullBlack->SetVisible( true );
|
|
|
|
// all the background movies were authored for widescreen
|
|
m_pBackgroundMovie = new CMovieImage( m_pRootPanel, "Movie", "Background", m_nScreenWidth, m_nScreenHeight, 0.0f );
|
|
SETUP_PANEL( m_pBackgroundMovie );
|
|
m_pBackgroundMovie->SetBounds( 0, 0, m_nScreenWidth, m_nScreenHeight );
|
|
m_pBackgroundMovie->SetAspectRatio( bIsWidescreen ? 1.0f : 1.778f, false );
|
|
m_pBackgroundMovie->SetColor( 255, 255, 255 );
|
|
m_pBackgroundMovie->SetVisible( true );
|
|
|
|
pKV = m_pKVSettings->FindKey( "Logo" );
|
|
y = pKV->GetInt( "ypos" );
|
|
w = pKV->GetInt( "wide" );
|
|
h = pKV->GetInt( "tall" );
|
|
m_pProductTitle = new CImage( m_pRootPanel, "Logo", "vgui/appchooser/orangeboxlogo" );
|
|
SETUP_PANEL( m_pProductTitle );
|
|
m_pProductTitle->SetBounds( ( m_nScreenWidth - w )/2, y, w, h );
|
|
m_pProductTitle->SetVisible( true );
|
|
|
|
wchar_t *pString = g_pVGuiLocalize->Find( "#GameUI_AppChooser_SelectGame" );
|
|
pKV = m_pKVSettings->FindKey( "SelectGame" );
|
|
y = pKV->GetInt( "ypos" );
|
|
m_pInstructionsShadow = new CShadowLabel( m_pRootPanel, "SelectGame", pString );
|
|
SETUP_PANEL( m_pInstructionsShadow );
|
|
m_pInstructionsShadow->SetFont( pSourceScheme->GetFont( "ChapterTitleBlur" ) );
|
|
m_pInstructionsShadow->SizeToContents();
|
|
m_pInstructionsShadow->SetWide( m_nScreenWidth );
|
|
m_pInstructionsShadow->SetPos( 0, y );
|
|
m_pInstructionsShadow->SetContentAlignment( vgui::Label::a_center );
|
|
m_pInstructionsShadow->SetPaintBackgroundEnabled( false );
|
|
m_pInstructionsShadow->SetFgColor( Color( 0, 0, 0, 255) );
|
|
|
|
m_pInstructions = new vgui::Label( m_pRootPanel, "SelectGame", pString );
|
|
SETUP_PANEL( m_pInstructions );
|
|
m_pInstructions->SetFont( pSourceScheme->GetFont( "ChapterTitle" ) );
|
|
m_pInstructions->SizeToContents();
|
|
m_pInstructions->SetWide( m_nScreenWidth );
|
|
m_pInstructions->SetPos( 0, y );
|
|
m_pInstructions->SetContentAlignment( vgui::Label::a_center );
|
|
m_pInstructions->SetPaintBackgroundEnabled( false );
|
|
m_pInstructions->SetFgColor( Color( 255, 255, 255, 255) );
|
|
|
|
pKV = m_pKVSettings->FindKey( "GamePanel" );
|
|
w = pKV->GetInt( "wide" );
|
|
g = pKV->GetInt( "gap" );
|
|
x = ( m_nScreenWidth - ( (int)( ARRAYSIZE( g_Games ) ) * ( w + g ) - g ) ) / 2;
|
|
y = pKV->GetInt( "ypos" );
|
|
for ( int i=0; i<ARRAYSIZE( g_Games ); i++ )
|
|
{
|
|
m_pGames[i] = new CGamePanel( m_pRootPanel, "GamePanel", &g_Games[i], bIsWidescreen, m_pKVSettings );
|
|
SETUP_PANEL( m_pGames[i] );
|
|
m_pGames[i]->SetPos( x, y );
|
|
m_pGames[i]->SetPaintBackgroundType( 2 );
|
|
m_pGames[i]->SetSelected( false );
|
|
x += w + g;
|
|
}
|
|
|
|
// the product backgrounds are topmost and used as fade out materials
|
|
for ( int i=0; i<ARRAYSIZE( g_Games ); i++ )
|
|
{
|
|
char filename[MAX_PATH];
|
|
V_snprintf( filename, sizeof( filename ), "vgui/appchooser/background_%s%s", g_Games[i].pGameDir, bIsWidescreen ? "_widescreen" : "" );
|
|
m_pProductBackgrounds[i] = new CImage( m_pRootPanel, "Products", filename );
|
|
SETUP_PANEL( m_pProductBackgrounds[i] );
|
|
m_pProductBackgrounds[i]->SetBounds( 0, 0, m_nScreenWidth, m_nScreenHeight );
|
|
m_pProductBackgrounds[i]->SetVisible( true );
|
|
m_pProductBackgrounds[i]->SetAlpha( 0 );
|
|
}
|
|
|
|
pString = g_pVGuiLocalize->Find( "#GameUI_Loading" );
|
|
y = m_nScreenHeight / 2;
|
|
m_pLoading = new vgui::Label( m_pRootPanel, "Text", pString );
|
|
SETUP_PANEL( m_pLoading );
|
|
m_pLoading->SetFont( pSourceScheme->GetFont( "ChapterTitle" ) );
|
|
m_pLoading->SizeToContents();
|
|
m_pLoading->SetWide( m_nScreenWidth );
|
|
m_pLoading->SetPos( 0, y );
|
|
m_pLoading->SetContentAlignment( vgui::Label::a_center );
|
|
m_pLoading->SetPaintBackgroundEnabled( false );
|
|
m_pLoading->SetFgColor( Color( 255, 255, 255, 255) );
|
|
m_pLoading->SetVisible( false );
|
|
|
|
m_pLoadingIcon = new CImage( m_pRootPanel, "LoadingIcon", "vgui/appchooser/loading_icon" );
|
|
SETUP_PANEL( m_pLoadingIcon );
|
|
SetLoadingIconPosition( false );
|
|
m_pLoadingIcon->SetVisible( false );
|
|
m_pLoadingIcon->SetAlpha( 0 );
|
|
|
|
// create back buffer cloned texture
|
|
ITexture *pTexture = NULL;
|
|
if ( XboxLaunch()->GetLaunchFlags() & LF_INTERNALLAUNCH )
|
|
{
|
|
pTexture = g_pMaterialSystem->CreateProceduralTexture(
|
|
"PersistedTexture",
|
|
TEXTURE_GROUP_OTHER,
|
|
m_nScreenWidth,
|
|
m_nScreenHeight,
|
|
g_pMaterialSystem->GetBackBufferFormat(),
|
|
TEXTUREFLAGS_NOMIP | TEXTUREFLAGS_SINGLECOPY );
|
|
|
|
// the persisted texture is in the back buffer, get it
|
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
|
|
pRenderContext->CopyRenderTargetToTexture( pTexture );
|
|
}
|
|
|
|
// create a material to bind the persisted texture
|
|
// the fade-in material is topmost, fully opaque, and fades to transluscent on initial rendering
|
|
KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" );
|
|
pVMTKeyValues->SetInt( "$vertexcolor", 1 );
|
|
pVMTKeyValues->SetInt( "$vertexalpha", 1 );
|
|
pVMTKeyValues->SetInt( "$linearwrite", 1 ); // These 2 lines are needed so that we don't lose bits of precision in
|
|
pVMTKeyValues->SetInt( "$gammacolorread", 1 ); // the dark colors due to the 360's lossy sRGB read hardware
|
|
pVMTKeyValues->SetInt( "$ignorez", 1 );
|
|
if ( pTexture )
|
|
{
|
|
pVMTKeyValues->SetString( "$basetexture", "PersistedTexture" );
|
|
}
|
|
else
|
|
{
|
|
// there is no persisted texture, fade in from black
|
|
pVMTKeyValues->SetString( "$basetexture", "vgui/black" );
|
|
}
|
|
IMaterial *pFadeInMaterial = g_pMaterialSystem->CreateMaterial( "__FadeInMaterial.vmt", pVMTKeyValues );
|
|
|
|
// the persisted image is either the image from the relaunch or black during first boot
|
|
m_pPersistedImage = new CImage( m_pRootPanel, "FadeInOverlay", pFadeInMaterial );
|
|
SETUP_PANEL( m_pPersistedImage );
|
|
m_pPersistedImage->SetBounds( 0, 0, m_nScreenWidth, m_nScreenHeight );
|
|
m_pPersistedImage->SetVisible( true );
|
|
m_pPersistedImage->SetAlpha( 255 );
|
|
m_pOverlay = m_pPersistedImage;
|
|
|
|
// full screen demo movie, use letterboxing
|
|
m_pDemoMovieImage = new CMovieImage( m_pRootPanel, "Movie", "Demo", m_nScreenWidth, m_nScreenHeight, 2.0f );
|
|
SETUP_PANEL( m_pDemoMovieImage );
|
|
m_pDemoMovieImage->SetBounds( 0, 0, m_nScreenWidth, m_nScreenHeight );
|
|
m_pDemoMovieImage->SetAspectRatio( bIsWidescreen ? 1.0f : 1.778f, true );
|
|
m_pDemoMovieImage->SetVisible( true );
|
|
|
|
// full screen startup movies, use letterboxing, instant start
|
|
m_pStartupMovieImage = new CMovieImage( m_pRootPanel, "Movie", "Startup", m_nScreenWidth, m_nScreenHeight, 0.0f );
|
|
SETUP_PANEL( m_pStartupMovieImage );
|
|
m_pStartupMovieImage->SetBounds( 0, 0, m_nScreenWidth, m_nScreenHeight );
|
|
m_pStartupMovieImage->SetAspectRatio( bIsWidescreen ? 1.0f : 1.778f, true );
|
|
m_pStartupMovieImage->SetVisible( true );
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Stop VGUI
|
|
//-----------------------------------------------------------------------------
|
|
void CAppChooser::ShutdownVGUI( void )
|
|
{
|
|
delete m_pRootPanel;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Initialize Audio
|
|
//-----------------------------------------------------------------------------
|
|
bool CAppChooser::InitAudio()
|
|
{
|
|
// Set up initialize parameters of XAudio Engine
|
|
// Both threads on core 2
|
|
XAUDIOENGINEINIT EngineInit = { 0 };
|
|
EngineInit.pEffectTable = &XAudioDefaultEffectTable;
|
|
EngineInit.ThreadUsage = XAUDIOTHREADUSAGE_THREAD4 | XAUDIOTHREADUSAGE_THREAD5;
|
|
|
|
// Initialize the XAudio Engine
|
|
HRESULT hr = XAudioInitialize( &EngineInit );
|
|
if ( FAILED( hr ) )
|
|
{
|
|
Error( "Error calling XAudioInitialize\n" );
|
|
}
|
|
|
|
m_Click.SetupWave( "sound/ui/buttonclick.360.wav", 2 );
|
|
m_Clack.SetupWave( "sound/ui/buttonclickrelease.360.wav", 2 );
|
|
m_Deny.SetupWave( "sound/player/suit_denydevice.360.wav", 2 );
|
|
|
|
return true;
|
|
}
|
|
|
|
void CAppChooser::ShutdownAudio()
|
|
{
|
|
// Shut down and free XAudio resources
|
|
XAudioShutDown();
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Reset timeout
|
|
//--------------------------------------------------------------------------------------
|
|
void CAppChooser::ResetTimeout( float timeout )
|
|
{
|
|
if ( timeout > 0 )
|
|
{
|
|
m_Timeout = Plat_FloatTime() + timeout;
|
|
}
|
|
else
|
|
{
|
|
m_Timeout = 0;
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Intialization Reset. Expected to be called once after inits.
|
|
//--------------------------------------------------------------------------------------
|
|
void CAppChooser::Reset()
|
|
{
|
|
// set selection to previous game or default
|
|
m_Selection = 0;
|
|
m_LastSelection = 0;
|
|
const char *pGameName = CommandLine()->ParmValue( "-game", "ep2" );
|
|
for ( int i=0; i<ARRAYSIZE( g_Games ); i++ )
|
|
{
|
|
if ( V_stristr( pGameName, g_Games[i].pGameDir ) )
|
|
{
|
|
m_Selection = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// get the storage device
|
|
m_iStorageDeviceID = XboxLaunch()->GetStorageID();
|
|
Msg( "Storage ID: %d", m_iStorageDeviceID );
|
|
|
|
// Set the user index
|
|
m_iUserIdx = XboxLaunch()->GetUserID();
|
|
if ( g_pInputSystem )
|
|
{
|
|
g_pInputSystem->SetPrimaryUserId( m_iUserIdx );
|
|
}
|
|
XBX_SetPrimaryUserId( m_iUserIdx );
|
|
Msg( "User ID: %d", m_iUserIdx );
|
|
|
|
m_StartTime = Plat_FloatTime();
|
|
m_FadeInTime = 0;
|
|
m_FadeOutTime = 0;
|
|
|
|
m_bExiting = false;
|
|
m_ExitingFrameCount = 0;
|
|
|
|
m_bPlayingDemoMovie = false;
|
|
m_DemoMovie = 0;
|
|
|
|
// background movie and selection startup in sync
|
|
m_LastBackgroundMovie = m_Selection;
|
|
m_BackgroundMovieStartTime = 0;
|
|
m_GameMovieStartTime = 0;
|
|
|
|
EnableInput( true );
|
|
|
|
if ( !( XboxLaunch()->GetLaunchFlags() & LF_INTERNALLAUNCH ) )
|
|
{
|
|
// first time boot
|
|
// startup movies play first, and never again
|
|
ResetTimeout( 0 );
|
|
|
|
m_StartupMovie = -1;
|
|
m_bPlayingStartupMovies = true;
|
|
}
|
|
else
|
|
{
|
|
// normal background startup
|
|
ResetTimeout( INACTIVITY_TIMEOUT );
|
|
|
|
// foreground movie starts a little staggered
|
|
m_BackgroundMovieStartTime = Plat_FloatTime();
|
|
m_GameMovieStartTime = m_BackgroundMovieStartTime + 1.0f;
|
|
}
|
|
|
|
// Init our invite data
|
|
m_bInviteAccepted = false;
|
|
m_nInviteUserID = XBX_INVALID_USER_ID;
|
|
memset( (void *)&m_InviteSessionID, 0, sizeof( m_InviteSessionID ) );
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Handle previous selection
|
|
//--------------------------------------------------------------------------------------
|
|
void CAppChooser::OnSelectionPrevious()
|
|
{
|
|
// backward wraparound
|
|
m_Selection = ( m_Selection + ARRAYSIZE( g_Games ) - 1 ) % ARRAYSIZE( g_Games );
|
|
m_Click.Play();
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Handle next selection
|
|
//--------------------------------------------------------------------------------------
|
|
void CAppChooser::OnSelectionNext()
|
|
{
|
|
// forward wraparound
|
|
m_Selection = ( m_Selection + ARRAYSIZE( g_Games ) + 1 ) % ARRAYSIZE( g_Games );
|
|
m_Click.Play();
|
|
}
|
|
|
|
void CAppChooser::EnableInput( bool bEnable )
|
|
{
|
|
m_bInputEnabled = bEnable;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Chooser exits
|
|
//--------------------------------------------------------------------------------------
|
|
void CAppChooser::ExitChooser()
|
|
{
|
|
// reset stale arguments that encode prior game
|
|
// launcher will establish correct arguments based on desired game
|
|
CommandLine()->RemoveParm( "-game" );
|
|
CommandLine()->AppendParm( "-game", g_Games[m_Selection].pGameDir );
|
|
|
|
// Special command line parameter for tf. Command line args persist across
|
|
// relaunches, so remove it first in case we came from tf and are going to another game.
|
|
CommandLine()->RemoveParm( "-swapcores" );
|
|
if ( !Q_stricmp( g_Games[m_Selection].pGameDir, "tf" ) )
|
|
{
|
|
CommandLine()->AppendParm( "-swapcores", NULL );
|
|
}
|
|
|
|
int fFlags = LF_EXITFROMCHOOSER;
|
|
|
|
// allocate the full payload
|
|
int nPayloadSize = XboxLaunch()->MaxPayloadSize();
|
|
byte *pPayload = (byte *)stackalloc( nPayloadSize );
|
|
V_memset( pPayload, 0, nPayloadSize );
|
|
|
|
// payload is at least the command line
|
|
// any user data needed must be placed AFTER the command line
|
|
const char *pCmdLine = CommandLine()->GetCmdLine();
|
|
int nCmdLineLength = (int)strlen( pCmdLine ) + 1;
|
|
V_memcpy( pPayload, pCmdLine, min( nPayloadSize, nCmdLineLength ) );
|
|
|
|
// add any other data here to payload, after the command line
|
|
// ...
|
|
|
|
XboxLaunch()->SetStorageID( m_iStorageDeviceID );
|
|
|
|
m_iUserIdx = XBX_GetPrimaryUserId();
|
|
if ( m_bInviteAccepted )
|
|
{
|
|
// A potentially different user was invited, so we need to connect them
|
|
m_iUserIdx = m_nInviteUserID;
|
|
}
|
|
XboxLaunch()->SetUserID( m_iUserIdx );
|
|
|
|
if ( m_bInviteAccepted )
|
|
{
|
|
// In the case of an invitation acceptance, we need to pack extra data into the payload
|
|
fFlags |= LF_INVITERESTART;
|
|
XboxLaunch()->SetInviteSessionID( &m_InviteSessionID );
|
|
}
|
|
|
|
// Save out the data
|
|
bool bLaunch = XboxLaunch()->SetLaunchData( (void *)pPayload, nPayloadSize, fFlags );
|
|
if ( bLaunch )
|
|
{
|
|
COM_TimestampedLog( "Launching: \"%s\" Flags: 0x%8.8x", pCmdLine, XboxLaunch()->GetLaunchFlags() );
|
|
|
|
g_pMaterialSystem->PersistDisplay();
|
|
ShutdownVGUI();
|
|
ShutdownAudio();
|
|
XBX_DisconnectConsoleMonitor();
|
|
|
|
XboxLaunch()->Launch();
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Handle game selection
|
|
//--------------------------------------------------------------------------------------
|
|
void CAppChooser::OnActivateGame()
|
|
{
|
|
if ( !m_FadeInTime || Plat_FloatTime() <= m_FadeInTime + 1.0f )
|
|
{
|
|
// lockout user selection input until screen has stable rendering and completed its fade in
|
|
// prevents button mashing doing an immediate game selection just as the startup movies end
|
|
return;
|
|
}
|
|
|
|
if ( !g_Games[m_Selection].bEnabled )
|
|
{
|
|
m_Deny.Play();
|
|
return;
|
|
}
|
|
|
|
m_Clack.Play();
|
|
while ( m_Clack.IsPlaying() )
|
|
{
|
|
// let the audio complete
|
|
Sleep( 1 );
|
|
}
|
|
|
|
StartExitingProcess();
|
|
}
|
|
|
|
void CAppChooser::OnDemoMovieEnd()
|
|
{
|
|
g_AppChooserSystem.ResetTimeout( INACTIVITY_TIMEOUT );
|
|
m_bPlayingDemoMovie = false;
|
|
}
|
|
|
|
void DemoMovieCallback()
|
|
{
|
|
g_AppChooserSystem.OnDemoMovieEnd();
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Handle inactivity event
|
|
//--------------------------------------------------------------------------------------
|
|
void CAppChooser::OnInactivityTimeout()
|
|
{
|
|
// no further inactivity timeouts
|
|
ResetTimeout( 0 );
|
|
|
|
const char *pDemoMovieName = g_DemoMovies[m_DemoMovie];
|
|
m_DemoMovie++;
|
|
if ( m_DemoMovie >= ARRAYSIZE( g_DemoMovies ) )
|
|
{
|
|
// reset
|
|
m_DemoMovie = 0;
|
|
}
|
|
|
|
m_bPlayingDemoMovie = m_pDemoMovieImage->StartMovieFromFile( pDemoMovieName, true, false, DemoMovieCallback );
|
|
if ( !m_bPlayingDemoMovie )
|
|
{
|
|
// try again, later
|
|
ResetTimeout( INACTIVITY_TIMEOUT );
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Handle demo stop request
|
|
//--------------------------------------------------------------------------------------
|
|
void CAppChooser::OnStopDemoMovie()
|
|
{
|
|
m_pDemoMovieImage->StopMovie();
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Handle startup stop request
|
|
//--------------------------------------------------------------------------------------
|
|
void CAppChooser::OnStopStartupMovie()
|
|
{
|
|
if ( m_StartupMovie >= 0 && g_StartupMovies[m_StartupMovie].bUserCanSkip )
|
|
{
|
|
m_pStartupMovieImage->StopMovie();
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Setup the exiting context. Cannot be aborted.
|
|
//--------------------------------------------------------------------------------------
|
|
void CAppChooser::StartExitingProcess()
|
|
{
|
|
bool bIsMultiplayer = V_stricmp( g_Games[m_Selection].pGameDir, "tf" ) == 0;
|
|
|
|
// stable rendering, start the fade out
|
|
m_pOverlay = m_pProductBackgrounds[m_Selection];
|
|
|
|
m_pLoading->SetVisible( true );
|
|
m_pLoading->SetAlpha( 0 );
|
|
SetLoadingIconPosition( bIsMultiplayer );
|
|
m_pLoadingIcon->SetVisible( true );
|
|
m_pLoadingIcon->SetAlpha( 0 );
|
|
|
|
m_FadeOutTime = Plat_FloatTime();
|
|
|
|
m_bExiting = true;
|
|
m_ExitingFrameCount = 0;
|
|
|
|
// ensure that nothing can stop the exiting process
|
|
// otherwise the player could rapidly select a game during the fade outs
|
|
ResetTimeout( 0 );
|
|
EnableInput( false );
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Handle per frame update, prior to render
|
|
//--------------------------------------------------------------------------------------
|
|
void CAppChooser::FrameTick()
|
|
{
|
|
if ( m_ExitingFrameCount )
|
|
{
|
|
return;
|
|
}
|
|
|
|
g_TargetMovieVolume = 1.0f;
|
|
BOOL bControl;
|
|
if ( ERROR_SUCCESS == XMPTitleHasPlaybackControl(&bControl) )
|
|
{
|
|
g_TargetMovieVolume = bControl ? 1.0f : 0.0f;
|
|
}
|
|
|
|
if ( m_FadeInTime )
|
|
{
|
|
// fade in overlay goes from [1..0] and holds on 0
|
|
float t = ( Plat_FloatTime() - m_FadeInTime ) * 2.0f;
|
|
t = 1.0f - clamp( t, 0.0f, 1.0f );
|
|
m_pOverlay->SetAlpha ( t * 255.0f );
|
|
}
|
|
|
|
if ( m_FadeOutTime )
|
|
{
|
|
// fade out overlay goes from [0..1] and holds on 1
|
|
float t = ( Plat_FloatTime() - m_FadeOutTime ) * 2.0f;
|
|
t = clamp( t, 0.0f, 1.0f );
|
|
m_pOverlay->SetAlpha ( t * 255.0f );
|
|
}
|
|
|
|
for ( int i=0; i<ARRAYSIZE( g_Games ); i++ )
|
|
{
|
|
m_pGames[i]->SetSelected( false );
|
|
}
|
|
m_pGames[m_Selection]->SetSelected( true );
|
|
|
|
if ( m_bExiting )
|
|
{
|
|
m_pLoading->SetAlpha( m_pOverlay->GetAlpha() );
|
|
m_pLoadingIcon->SetAlpha( m_pOverlay->GetAlpha() );
|
|
if ( m_pOverlay->GetAlpha() == 255 )
|
|
{
|
|
// exiting needs to have fade overlay fully opaque before stopping background movie
|
|
m_pBackgroundMovie->StopMovie();
|
|
|
|
// exiting commences after all movies full release and enough frames have swapped to ensure stability
|
|
// strict time (frame rate) cannot be trusted, must allow a non trivial amount of presents
|
|
m_ExitingFrameCount = 30;
|
|
}
|
|
}
|
|
|
|
if ( m_bPlayingStartupMovies )
|
|
{
|
|
if ( m_pStartupMovieImage->IsFullyReleased() )
|
|
{
|
|
m_StartupMovie++;
|
|
if ( m_StartupMovie >= ARRAYSIZE( g_StartupMovies ) )
|
|
{
|
|
// end of cycle
|
|
m_StartupMovie = -1;
|
|
m_bPlayingStartupMovies = false;
|
|
}
|
|
else
|
|
{
|
|
m_bPlayingStartupMovies = m_pStartupMovieImage->StartMovieFromFile( g_StartupMovies[m_StartupMovie].pMovieName, true, false );
|
|
}
|
|
}
|
|
|
|
if ( !m_bPlayingStartupMovies )
|
|
{
|
|
ResetTimeout( INACTIVITY_TIMEOUT );
|
|
m_BackgroundMovieStartTime = Plat_FloatTime();
|
|
m_GameMovieStartTime = m_BackgroundMovieStartTime + 1.0f;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( m_bInviteAccepted )
|
|
{
|
|
// stop attract mode
|
|
if ( m_bPlayingDemoMovie )
|
|
{
|
|
// hint the demo movie to stop
|
|
OnStopDemoMovie();
|
|
}
|
|
|
|
// attract movies must finish before allowing invite
|
|
// background movies must finish before allowing invite
|
|
// starts the exiting process ONCE
|
|
if ( !m_bPlayingStartupMovies && !m_bPlayingDemoMovie && !m_bExiting )
|
|
{
|
|
for ( int i = 0; i < ARRAYSIZE( g_Games ); i++ )
|
|
{
|
|
if ( V_stristr( "tf", g_Games[i].pGameDir ) )
|
|
{
|
|
// EVIL! spoof a user slection to invite only TF
|
|
m_Selection = i;
|
|
StartExitingProcess();
|
|
|
|
// must fixup state, invite could have happened very early, at any time, before the initial fade-in
|
|
// ensure no movies start
|
|
m_BackgroundMovieStartTime = 0;
|
|
m_GameMovieStartTime = 0;
|
|
|
|
// hack the fade times to match the expected state
|
|
if ( !m_FadeInTime || m_FadeInTime >= Plat_FloatTime() )
|
|
{
|
|
// can't fade out, invite occured before fade-in
|
|
// can only snap it because there is no background to fade from
|
|
m_pPersistedImage->SetAlpha( 0 );
|
|
m_FadeInTime = 0;
|
|
m_FadeOutTime = 0;
|
|
m_pOverlay->SetAlpha( 255 );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( m_bExiting || m_bPlayingDemoMovie || m_LastSelection != m_Selection )
|
|
{
|
|
m_pGames[m_LastSelection]->StopMovie();
|
|
m_LastSelection = m_Selection;
|
|
|
|
// user can change selection very quickly
|
|
// lag the movie starting until selection settles
|
|
m_GameMovieStartTime = Plat_FloatTime() + 2.0f;
|
|
}
|
|
|
|
if ( !m_bExiting && !m_bPlayingDemoMovie && ( m_GameMovieStartTime != 0 ) && ( Plat_FloatTime() >= m_GameMovieStartTime ) )
|
|
{
|
|
// keep trying the current selection, it will eventually start
|
|
m_pGames[m_Selection]->StartMovie();
|
|
if ( m_LastBackgroundMovie != m_Selection )
|
|
{
|
|
m_pBackgroundMovie->StopMovie();
|
|
m_LastBackgroundMovie = m_Selection;
|
|
m_BackgroundMovieStartTime = Plat_FloatTime() + 2.0f;
|
|
}
|
|
}
|
|
|
|
// update the background movie, lags far behind any user selection
|
|
if ( !m_bExiting && !m_bPlayingDemoMovie && ( m_BackgroundMovieStartTime != 0 ) && ( Plat_FloatTime() >= m_BackgroundMovieStartTime ) )
|
|
{
|
|
char szFilename[MAX_PATH];
|
|
V_snprintf( szFilename, sizeof( szFilename ), "background_%s.wmv", g_Games[m_Selection].pGameDir );
|
|
|
|
// keep trying the current selection, it will eventually start
|
|
bool bStarted = m_pBackgroundMovie->StartMovieFromFile(
|
|
szFilename,
|
|
false,
|
|
true );
|
|
if ( bStarted )
|
|
{
|
|
m_LastBackgroundMovie = m_Selection;
|
|
}
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Render the scene
|
|
//--------------------------------------------------------------------------------------
|
|
void CAppChooser::RenderScene()
|
|
{
|
|
FrameTick();
|
|
|
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
|
|
g_pMaterialSystem->BeginFrame( Plat_FloatTime() );
|
|
|
|
pRenderContext->ClearColor3ub( 0, 0, 0 );
|
|
pRenderContext->ClearBuffers( true, true );
|
|
pRenderContext->Flush( true );
|
|
|
|
// render all movies, XMV needs to hijack D3D
|
|
bool bPreviousState = g_pMaterialSystem->OwnGPUResources( false );
|
|
{
|
|
m_pStartupMovieImage->RenderVideoFrame();
|
|
m_pBackgroundMovie->RenderVideoFrame();
|
|
m_pDemoMovieImage->RenderVideoFrame();
|
|
for ( int i=0; i<ARRAYSIZE( m_pGames ); i++ )
|
|
{
|
|
m_pGames[i]->m_pMovieImage->RenderVideoFrame();
|
|
}
|
|
}
|
|
g_pMaterialSystem->OwnGPUResources( bPreviousState );
|
|
|
|
pRenderContext->Viewport( 0, 0, m_nScreenWidth, m_nScreenHeight );
|
|
pRenderContext->MatrixMode( MATERIAL_PROJECTION );
|
|
pRenderContext->LoadIdentity();
|
|
pRenderContext->MatrixMode( MATERIAL_VIEW );
|
|
pRenderContext->LoadIdentity();
|
|
pRenderContext->MatrixMode( MATERIAL_MODEL );
|
|
pRenderContext->LoadIdentity();
|
|
pRenderContext->Flush( true );
|
|
|
|
vgui::ivgui()->RunFrame();
|
|
vgui::surface()->PaintTraverseEx( vgui::surface()->GetEmbeddedPanel() );
|
|
|
|
g_pMaterialSystem->EndFrame();
|
|
g_pMaterialSystem->SwapBuffers();
|
|
|
|
if ( !m_FadeInTime && !m_bPlayingStartupMovies && !m_bExiting )
|
|
{
|
|
// stable rendering, start the fade in
|
|
m_FadeInTime = Plat_FloatTime() + 1.0f;
|
|
}
|
|
|
|
// check for timeout
|
|
if ( m_Timeout && ( Plat_FloatTime() >= m_Timeout ) )
|
|
{
|
|
m_Timeout = 0;
|
|
OnInactivityTimeout();
|
|
}
|
|
|
|
if ( m_ExitingFrameCount > 1 && m_pBackgroundMovie->IsFullyReleased() && m_pGames[m_Selection]->m_pMovieImage->IsFullyReleased() )
|
|
{
|
|
// must wait for a few frames to settle to ensure frame buffer is stable
|
|
m_ExitingFrameCount--;
|
|
if ( m_ExitingFrameCount == 1 )
|
|
{
|
|
ExitChooser();
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CAppChooser::HandleInvite( DWORD nUserId )
|
|
{
|
|
// invites are asynchronous and could happen at any time
|
|
if ( m_bInviteAccepted )
|
|
{
|
|
// already accepted
|
|
return;
|
|
}
|
|
|
|
// Collect our session data
|
|
XINVITE_INFO inviteInfo;
|
|
DWORD dwError = XInviteGetAcceptedInfo( nUserId, &inviteInfo );
|
|
if ( dwError != ERROR_SUCCESS )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// We only care if we're asked to join an Orange Box session
|
|
if ( inviteInfo.dwTitleID != TITLEID_THE_ORANGE_BOX )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Store off the session ID and mark the invite as accepted internally
|
|
m_bInviteAccepted = true;
|
|
m_InviteSessionID = inviteInfo.hostInfo.sessionID;
|
|
m_nInviteUserID = nUserId;
|
|
|
|
// must wait for the startup movies or attract mode to end
|
|
// FrameTick() will detect the invite and transition
|
|
// the user has accpeted and cannot abort the invite
|
|
EnableInput( false );
|
|
ResetTimeout( 0 );
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Window Proc
|
|
//--------------------------------------------------------------------------------------
|
|
LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
|
|
{
|
|
switch ( iMsg )
|
|
{
|
|
case WM_CLOSE:
|
|
g_bActive = false;
|
|
break;
|
|
|
|
case WM_DESTROY:
|
|
PostQuitMessage( 0 );
|
|
return 0L;
|
|
|
|
case WM_LIVE_INVITE_ACCEPTED:
|
|
g_AppChooserSystem.HandleInvite( LOWORD( lParam ) );
|
|
break;
|
|
|
|
case WM_XCONTROLLER_KEY:
|
|
if ( !g_AppChooserSystem.IsInputEnabled() )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if ( g_AppChooserSystem.IsStartupMoviePlaying() )
|
|
{
|
|
// some startup movies can be aborted
|
|
switch ( wParam )
|
|
{
|
|
case KEY_XBUTTON_A:
|
|
case KEY_XBUTTON_START:
|
|
if ( LOWORD( lParam ) )
|
|
{
|
|
g_AppChooserSystem.OnStopStartupMovie();
|
|
}
|
|
}
|
|
// no other input is allowed during this state
|
|
break;
|
|
}
|
|
|
|
if ( g_AppChooserSystem.IsDemoMoviePlaying() )
|
|
{
|
|
// demo movies can be aborted
|
|
switch ( wParam )
|
|
{
|
|
case KEY_XBUTTON_A:
|
|
case KEY_XBUTTON_START:
|
|
if ( LOWORD( lParam ) )
|
|
{
|
|
g_AppChooserSystem.OnStopDemoMovie();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( LOWORD( lParam ) )
|
|
{
|
|
g_AppChooserSystem.ResetTimeout( INACTIVITY_TIMEOUT );
|
|
}
|
|
|
|
switch ( wParam )
|
|
{
|
|
case KEY_XBUTTON_LEFT:
|
|
case KEY_XSTICK1_LEFT:
|
|
if ( LOWORD( lParam ) )
|
|
{
|
|
g_AppChooserSystem.OnSelectionPrevious();
|
|
}
|
|
break;
|
|
|
|
case KEY_XBUTTON_RIGHT:
|
|
case KEY_XSTICK1_RIGHT:
|
|
if ( LOWORD( lParam ) )
|
|
{
|
|
g_AppChooserSystem.OnSelectionNext();
|
|
}
|
|
break;
|
|
|
|
case KEY_XBUTTON_A:
|
|
case KEY_XBUTTON_START:
|
|
if ( LOWORD( lParam ) )
|
|
{
|
|
g_AppChooserSystem.OnActivateGame();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
return DefWindowProc( hWnd, iMsg, wParam, lParam );
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// CreateWindow
|
|
//
|
|
//--------------------------------------------------------------------------------------
|
|
bool CAppChooser::CreateWindow( int width, int height, bool bFullScreen )
|
|
{
|
|
HWND hWnd;
|
|
WNDCLASSEX wndClass;
|
|
DWORD dwStyle, dwExStyle;
|
|
int x, y, sx, sy;
|
|
|
|
if ( ( hWnd = FindWindow( GetAppName(), GetAppName() ) ) != NULL )
|
|
{
|
|
SetForegroundWindow( hWnd );
|
|
return true;
|
|
}
|
|
|
|
wndClass.cbSize = sizeof( wndClass );
|
|
wndClass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
|
|
wndClass.lpfnWndProc = ::WndProc;
|
|
wndClass.cbClsExtra = 0;
|
|
wndClass.cbWndExtra = 0;
|
|
wndClass.hInstance = (HINSTANCE)GetAppInstance();
|
|
wndClass.hIcon = 0;
|
|
wndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
wndClass.hbrBackground = (HBRUSH)COLOR_GRAYTEXT;
|
|
wndClass.lpszMenuName = NULL;
|
|
wndClass.lpszClassName = GetAppName();
|
|
wndClass.hIconSm = 0;
|
|
if ( !RegisterClassEx( &wndClass ) )
|
|
{
|
|
Error( "Window class registration failed\n" );
|
|
return false;
|
|
}
|
|
|
|
if ( bFullScreen )
|
|
{
|
|
dwExStyle = WS_EX_TOPMOST;
|
|
dwStyle = WS_POPUP | WS_VISIBLE;
|
|
}
|
|
else
|
|
{
|
|
dwExStyle = 0;
|
|
dwStyle = WS_CAPTION | WS_SYSMENU;
|
|
}
|
|
|
|
x = y = 0;
|
|
sx = width;
|
|
sy = height;
|
|
|
|
hWnd = CreateWindowEx(
|
|
dwExStyle,
|
|
GetAppName(), // window class name
|
|
GetAppName(), // window caption
|
|
dwStyle | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, // window style
|
|
x, // initial x position
|
|
y, // initial y position
|
|
sx, // initial x size
|
|
sy, // initial y size
|
|
NULL, // parent window handle
|
|
NULL, // window menu handle
|
|
(HINSTANCE)GetAppInstance(),// program instance handle
|
|
NULL); // creation parameter
|
|
|
|
if ( hWnd == NULL )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_hWnd = hWnd;
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Create
|
|
//-----------------------------------------------------------------------------
|
|
bool CAppChooser::Create()
|
|
{
|
|
AppSystemInfo_t appSystems[] =
|
|
{
|
|
{ "filesystem_stdio.dll", QUEUEDLOADER_INTERFACE_VERSION },
|
|
{ "materialsystem.dll", MATERIAL_SYSTEM_INTERFACE_VERSION },
|
|
{ "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION },
|
|
{ "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION },
|
|
{ "vguimatsurface.dll", VGUI_SURFACE_INTERFACE_VERSION },
|
|
{ "", "" }
|
|
};
|
|
|
|
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
|
|
|
|
SpewOutputFunc( g_DefaultSpewFunc );
|
|
|
|
// Add in the cvar factory
|
|
AppModule_t cvarModule = LoadModule( VStdLib_GetICVarFactory() );
|
|
AddSystem( cvarModule, CVAR_INTERFACE_VERSION );
|
|
|
|
// vxconsole - true will block (legacy behavior)
|
|
XBX_InitConsoleMonitor( false );
|
|
|
|
if ( !AddSystems( appSystems ) )
|
|
return false;
|
|
|
|
IMaterialSystem* pMaterialSystem = (IMaterialSystem*)FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION );
|
|
if ( !pMaterialSystem )
|
|
{
|
|
Error( "Failed to find %s\n", MATERIAL_SYSTEM_INTERFACE_VERSION );
|
|
return false;
|
|
}
|
|
|
|
if ( IsX360() )
|
|
{
|
|
IFileSystem* pFileSystem = (IFileSystem*)FindSystem( FILESYSTEM_INTERFACE_VERSION );
|
|
if ( !pFileSystem )
|
|
{
|
|
Error( "Failed to find %s\n", FILESYSTEM_INTERFACE_VERSION );
|
|
return false;
|
|
}
|
|
pFileSystem->LoadModule( "shaderapidx9.dll" );
|
|
}
|
|
|
|
pMaterialSystem->SetShaderAPI( "shaderapidx9.dll" );
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// PreInit
|
|
//-----------------------------------------------------------------------------
|
|
bool CAppChooser::PreInit()
|
|
{
|
|
if ( !BaseClass::PreInit() )
|
|
return false;
|
|
|
|
if ( !g_pFullFileSystem || !g_pMaterialSystem )
|
|
{
|
|
Warning( "Unable to find required interfaces!\n" );
|
|
return false;
|
|
}
|
|
|
|
// Add paths...
|
|
if ( !SetupSearchPaths( NULL, false, true ) )
|
|
{
|
|
Error( "Failed to setup search paths\n" );
|
|
return false;
|
|
}
|
|
|
|
// Create the main program window and our viewport
|
|
int w = 640;
|
|
int h = 480;
|
|
if ( IsX360() )
|
|
{
|
|
w = GetSystemMetrics( SM_CXSCREEN );
|
|
h = GetSystemMetrics( SM_CYSCREEN );
|
|
}
|
|
|
|
if ( !CreateWindow( w, h, false ) )
|
|
{
|
|
ChangeDisplaySettings( 0, 0 );
|
|
Error( "Unable to create main window\n" );
|
|
return false;
|
|
}
|
|
|
|
ShowWindow( m_hWnd, SW_SHOWNORMAL );
|
|
UpdateWindow( m_hWnd );
|
|
SetForegroundWindow( m_hWnd );
|
|
SetFocus( m_hWnd );
|
|
|
|
XOnlineStartup();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Destroy
|
|
//-----------------------------------------------------------------------------
|
|
void CAppChooser::Destroy()
|
|
{
|
|
XOnlineCleanup();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Main
|
|
//-----------------------------------------------------------------------------
|
|
int CAppChooser::Main()
|
|
{
|
|
if ( !InitMaterialSystem() )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if ( !InitVGUI() )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if ( !InitAudio() )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// post initialization reset
|
|
Reset();
|
|
|
|
// Setup a listener for invites
|
|
XBX_NotifyCreateListener( XNOTIFY_LIVE );
|
|
|
|
MSG msg;
|
|
while ( g_bActive == TRUE )
|
|
{
|
|
// Pump the XBox notifications
|
|
XBX_ProcessEvents();
|
|
|
|
while ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
|
{
|
|
TranslateMessage( &msg );
|
|
DispatchMessage( &msg );
|
|
}
|
|
|
|
g_pInputSystem->PollInputState();
|
|
RenderScene();
|
|
}
|
|
|
|
ShutdownVGUI();
|
|
ShutdownAudio();
|
|
Destroy();
|
|
|
|
return 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// The entry point for the application
|
|
//-----------------------------------------------------------------------------
|
|
extern "C" __declspec(dllexport) int AppChooserMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
|
|
{
|
|
CommandLine()->CreateCmdLine( lpCmdLine );
|
|
|
|
SetAppInstance( hInstance );
|
|
|
|
CSteamApplication steamApplication( &g_AppChooserSystem );
|
|
steamApplication.Run();
|
|
|
|
return 0;
|
|
}
|