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71 lines
1.5 KiB
C++
71 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef LOCALIZATIONDIALOG_H
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#define LOCALIZATIONDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <VGUI_controls/Frame.h>
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namespace vgui
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{
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class Button;
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class ComboBox;
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class Label;
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class TextEntry;
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class ListPanel;
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class MenuButton;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Main localization dialog class
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//-----------------------------------------------------------------------------
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class CLocalizationDialog : public vgui::Frame
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{
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public:
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CLocalizationDialog(const char *fileName);
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~CLocalizationDialog();
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char const *GetFileName() const;
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private:
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// vgui overrides
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virtual void PerformLayout();
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virtual void OnClose();
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virtual void OnCommand(const char *command);
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// message handlers
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virtual void OnTokenSelected();
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virtual void OnTextChanged();
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virtual void OnApplyChanges();
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virtual void OnFileOpen();
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virtual void OnFileSave();
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virtual void OnCreateToken();
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virtual void OnTokenCreated(const char *tokenName);
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vgui::ListPanel *m_pTokenList;
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vgui::TextEntry *m_pLanguageEdit;
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vgui::TextEntry *m_pEnglishEdit;
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vgui::MenuButton *m_pFileMenuButton;
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vgui::Menu *m_pFileMenu;
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vgui::Button *m_pApplyButton;
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vgui::Label *m_pTestLabel;
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int m_iCurrentToken;
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char m_szFileName[512];
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DECLARE_PANELMAP();
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typedef vgui::Frame BaseClass;
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};
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#endif // LOCALIZATIONDIALOG_H
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