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50 lines
1.2 KiB
C
50 lines
1.2 KiB
C
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ASW_MARINE_SHARED_H
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#define ASW_MARINE_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Shared header file for players
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#if defined( CLIENT_DLL )
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#define CASW_Marine C_ASW_Marine
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#endif
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enum ASW_Bullet_Attribute_Bits
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{
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BULLET_ATT_FIRE = 0x00000001,
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BULLET_ATT_EXPLODE = 0x00000002,
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BULLET_ATT_CHEMICAL = 0x00000004,
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BULLET_ATT_ELECTRIC = 0x00000008,
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BULLET_ATT_FREEZE = 0x00000010,
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// Highest legal value
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BULLET_ATT_MAX = 0x00000020,
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};
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enum ASW_Forced_Action
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{
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FORCED_ACTION_NONE = 0,
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FORCED_ACTION_STUMBLE_FORWARD = 1,
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FORCED_ACTION_STUMBLE_RIGHT = 2,
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FORCED_ACTION_STUMBLE_LEFT = 3,
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FORCED_ACTION_STUMBLE_BACKWARD = 4,
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FORCED_ACTION_STUMBLE_SHORT_FORWARD,
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FORCED_ACTION_STUMBLE_SHORT_RIGHT,
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FORCED_ACTION_STUMBLE_SHORT_LEFT,
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FORCED_ACTION_STUMBLE_SHORT_BACKWARD,
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FORCED_ACTION_KNOCKDOWN_FORWARD,
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FORCED_ACTION_KNOCKDOWN_BACKWARD,
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FORCED_ACTION_CHAINSAW_SYNC_KILL,
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FORCED_ACTION_BLINK,
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FORCED_ACTION_JUMP_JET,
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};
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#endif // ASW_MARINE_SHARED_H
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