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171 lines
5.0 KiB
C++
171 lines
5.0 KiB
C++
#include "cbase.h"
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#ifdef CLIENT_DLL
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#else
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#include "asw_player.h"
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#include "asw_marine.h"
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#endif
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#include "asw_info_message_shared.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_NETWORKCLASS_ALIASED( ASW_Info_Message, DT_ASW_Info_Message )
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BEGIN_NETWORK_TABLE( CASW_Info_Message, DT_ASW_Info_Message )
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#ifdef CLIENT_DLL
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// recvprops
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RecvPropString( RECVINFO( m_WindowTitle ) ),
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RecvPropString( RECVINFO( m_MessageLine1 ) ),
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RecvPropString( RECVINFO( m_MessageLine2 ) ),
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RecvPropString( RECVINFO( m_MessageLine3 ) ),
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RecvPropString( RECVINFO( m_MessageLine4 ) ),
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RecvPropInt( RECVINFO( m_iWindowSize ) ),
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RecvPropString( RECVINFO( m_MessageSound ) ),
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RecvPropString( RECVINFO( m_MessageImage ) ),
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#else
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// sendprops
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SendPropString( SENDINFO( m_WindowTitle ) ),
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SendPropString( SENDINFO( m_MessageLine1 ) ),
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SendPropString( SENDINFO( m_MessageLine2 ) ),
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SendPropString( SENDINFO( m_MessageLine3 ) ),
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SendPropString( SENDINFO( m_MessageLine4 ) ),
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SendPropInt( SENDINFO( m_iWindowSize ) ),
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SendPropString( SENDINFO( m_MessageSound ) ),
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SendPropString( SENDINFO( m_MessageImage ) ),
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#endif
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END_NETWORK_TABLE()
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LINK_ENTITY_TO_CLASS( asw_info_message, CASW_Info_Message );
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#ifndef CLIENT_DLL
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//---------------------------------------------------------
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// Save/Restore
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//---------------------------------------------------------
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BEGIN_DATADESC( CASW_Info_Message )
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DEFINE_KEYFIELD( m_Key_WindowTitle, FIELD_STRING, "WindowTitle" ),
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DEFINE_KEYFIELD( m_Key_MessageLine1, FIELD_STRING, "MessageLine1" ),
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DEFINE_KEYFIELD( m_Key_MessageLine2, FIELD_STRING, "MessageLine2" ),
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DEFINE_KEYFIELD( m_Key_MessageLine3, FIELD_STRING, "MessageLine3" ),
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DEFINE_KEYFIELD( m_Key_MessageLine4, FIELD_STRING, "MessageLine4" ),
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DEFINE_KEYFIELD( m_iWindowSize, FIELD_INTEGER, "WindowSize" ),
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DEFINE_KEYFIELD( m_Key_MessageSound, FIELD_SOUNDNAME, "MessageSound" ),
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DEFINE_KEYFIELD( m_Key_MessageImage, FIELD_STRING, "MessageImage" ),
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DEFINE_OUTPUT( m_OnMessageRead, "OnMessageRead" ),
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DEFINE_INPUTFUNC( FIELD_VOID, "ShowMessage", InputShowMessage ),
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DEFINE_INPUTFUNC( FIELD_VOID, "StopSound", InputStopSound ),
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END_DATADESC()
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#endif // not client
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CASW_Info_Message::CASW_Info_Message()
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{
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}
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CASW_Info_Message::~CASW_Info_Message()
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{
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}
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#ifndef CLIENT_DLL
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void CASW_Info_Message::Spawn()
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{
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BaseClass::Spawn();
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memset( m_WindowTitle.GetForModify(), 0, sizeof( m_WindowTitle ) );
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memset( m_MessageLine1.GetForModify(), 0, sizeof( m_MessageLine1 ) );
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memset( m_MessageLine2.GetForModify(), 0, sizeof( m_MessageLine2 ) );
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memset( m_MessageLine3.GetForModify(), 0, sizeof( m_MessageLine3 ) );
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memset( m_MessageLine4.GetForModify(), 0, sizeof( m_MessageLine4 ) );
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memset( m_MessageSound.GetForModify(), 0, sizeof( m_MessageSound ) );
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memset( m_MessageImage.GetForModify(), 0, sizeof( m_MessageImage ) );
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Precache();
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}
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void CASW_Info_Message::Precache()
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{
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BaseClass::Precache();
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char *szSoundFile = (char *)STRING( m_Key_MessageSound );
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if ( m_Key_MessageSound != NULL_STRING && Q_strlen( szSoundFile ) > 1 )
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{
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if (*szSoundFile != '!')
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{
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PrecacheScriptSound(szSoundFile);
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}
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}
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}
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// always send this info to players
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int CASW_Info_Message::ShouldTransmit( const CCheckTransmitInfo *pInfo )
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{
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return FL_EDICT_ALWAYS;
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}
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void CASW_Info_Message::InputShowMessage( inputdata_t &inputdata )
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{
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CBaseEntity *pPlayer = NULL;
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CASW_Player *pASWPlayer = NULL;
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CASW_Marine *pMarine = NULL;
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// find the player, if any
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if ( inputdata.pActivator && inputdata.pActivator->IsPlayer() )
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{
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pPlayer = inputdata.pActivator;
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}
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else
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{
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pPlayer = (gpGlobals->maxClients > 1) ? NULL : UTIL_GetLocalPlayer();
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}
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// check if a marine called this
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if ( inputdata.pActivator)
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{
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pMarine = dynamic_cast<CASW_Marine*>(inputdata.pActivator);
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}
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// if so, find his commander
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if (pMarine && !pPlayer)
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{
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pPlayer = pMarine->GetCommander();
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}
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if (pPlayer)
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{
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pASWPlayer = dynamic_cast<CASW_Player*>(pPlayer);
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if (pASWPlayer)
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pASWPlayer->ShowInfoMessage(this);
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}
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}
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void CASW_Info_Message::Activate( void )
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{
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BaseClass::Activate();
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// copy message details from the keyfields over to the networked strings
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Q_strncpy( m_WindowTitle.GetForModify(), STRING( m_Key_WindowTitle ), 255 );
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Q_strncpy( m_MessageLine1.GetForModify(), STRING( m_Key_MessageLine1 ), 255 );
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Q_strncpy( m_MessageLine2.GetForModify(), STRING( m_Key_MessageLine2 ), 255 );
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Q_strncpy( m_MessageLine3.GetForModify(), STRING( m_Key_MessageLine3 ), 255 );
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Q_strncpy( m_MessageLine4.GetForModify(), STRING( m_Key_MessageLine4 ), 255 );
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Q_strncpy( m_MessageSound.GetForModify(), STRING( m_Key_MessageSound ), 255 );
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Q_strncpy( m_MessageImage.GetForModify(), STRING( m_Key_MessageImage ), 255 );
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}
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// player has read this message
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void CASW_Info_Message::OnMessageRead(CASW_Player *pPlayer)
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{
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m_OnMessageRead.FireOutput(pPlayer, this);
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}
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void CASW_Info_Message::InputStopSound( inputdata_t &inputdata )
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{
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CReliableBroadcastRecipientFilter filter;
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UserMessageBegin( filter, "ASWStopInfoMessageSound" );
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MessageEnd();
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}
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#endif // not client
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