mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 22:56:50 +00:00
333 lines
9.6 KiB
C++
333 lines
9.6 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: A point entity that periodically emits sparks and "bzzt" sounds.
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "IEffects.h"
|
|
#include "engine/IEngineSound.h"
|
|
#include "particle_parse.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
#if defined( CLIENT_DLL )
|
|
#define CASWEnvSpark C_ASWEnvSpark
|
|
#endif
|
|
|
|
const int SF_ASW_SPARK_START_ON = 64;
|
|
const int SF_ASW_SPARK_SILENT = 128;
|
|
const int SF_ASW_SPARK_ELECTRICAL = 256;
|
|
|
|
class CASWEnvSpark : public CBaseEntity
|
|
{
|
|
DECLARE_CLASS( CASWEnvSpark, CBaseEntity );
|
|
DECLARE_NETWORKCLASS();
|
|
DECLARE_DATADESC();
|
|
|
|
public:
|
|
CASWEnvSpark( void );
|
|
|
|
#ifndef CLIENT_DLL
|
|
virtual void Spawn(void);
|
|
virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ) { return FL_EDICT_PVSCHECK; }
|
|
virtual void Precache(void);
|
|
|
|
// Input handlers
|
|
void InputStartSpark( inputdata_t &inputdata );
|
|
void InputStopSpark( inputdata_t &inputdata );
|
|
void InputToggleSpark( inputdata_t &inputdata );
|
|
void InputSparkOnce( inputdata_t &inputdata );
|
|
void InputSetMinDelay( inputdata_t &inputdata );
|
|
void InputSetMaxDelay( inputdata_t &inputdata );
|
|
#else
|
|
virtual void ClientThink( void );
|
|
virtual void OnDataChanged( DataUpdateType_t updateType );
|
|
virtual void OnSetDormant( bool bDormant );
|
|
void CreateSpark( void );
|
|
#endif
|
|
|
|
CNetworkVar( float, m_flMinDelay );
|
|
CNetworkVar( float, m_flMaxDelay );
|
|
CNetworkVar( float, m_flPercentCollide );
|
|
CNetworkVar( float, m_flMagnitude );
|
|
CNetworkVar( int, m_nDoSparkCount );
|
|
|
|
CNetworkVar( bool, m_bPlaySound );
|
|
CNetworkVar( bool, m_bEnabled );
|
|
CNetworkVar( bool, m_bElectrical );
|
|
#if defined( GAME_DLL )
|
|
COutputEvent m_OnSpark;
|
|
#else
|
|
int m_nPrevDoSparkCount;
|
|
float m_flNextSpark;
|
|
#endif
|
|
|
|
};
|
|
|
|
IMPLEMENT_NETWORKCLASS_ALIASED( ASWEnvSpark, DT_ASWEnvSpark );
|
|
|
|
BEGIN_NETWORK_TABLE( CASWEnvSpark, DT_ASWEnvSpark )
|
|
#ifndef CLIENT_DLL
|
|
|
|
SendPropFloat (SENDINFO(m_flMinDelay), 0, SPROP_NOSCALE ),
|
|
SendPropFloat (SENDINFO(m_flMaxDelay), 0, SPROP_NOSCALE ),
|
|
SendPropFloat (SENDINFO(m_flPercentCollide), 0, SPROP_NOSCALE ),
|
|
SendPropFloat (SENDINFO(m_flMagnitude), 0, SPROP_NOSCALE ),
|
|
SendPropInt (SENDINFO(m_nDoSparkCount), 3, SPROP_UNSIGNED ),
|
|
|
|
SendPropBool (SENDINFO(m_bPlaySound)),
|
|
SendPropBool (SENDINFO(m_bEnabled)),
|
|
SendPropBool (SENDINFO(m_bElectrical)),
|
|
SendPropInt (SENDINFO(m_clrRender), 32, SPROP_UNSIGNED, SendProxy_Color32ToInt32 ),
|
|
|
|
#else
|
|
RecvPropFloat (RECVINFO(m_flMinDelay)),
|
|
RecvPropFloat (RECVINFO(m_flMaxDelay)),
|
|
RecvPropFloat (RECVINFO(m_flPercentCollide)),
|
|
RecvPropFloat (RECVINFO(m_flMagnitude)),
|
|
RecvPropInt (RECVINFO(m_nDoSparkCount)),
|
|
|
|
RecvPropBool (RECVINFO(m_bPlaySound)),
|
|
RecvPropBool (RECVINFO(m_bEnabled)),
|
|
RecvPropBool (RECVINFO(m_bElectrical)),
|
|
RecvPropInt (RECVINFO(m_clrRender), 0, RecvProxy_Int32ToColor32 ),
|
|
|
|
#endif
|
|
END_NETWORK_TABLE()
|
|
|
|
|
|
BEGIN_DATADESC( CASWEnvSpark )
|
|
|
|
DEFINE_KEYFIELD( m_flMaxDelay, FIELD_FLOAT, "MinDelay" ),
|
|
DEFINE_KEYFIELD( m_flMaxDelay, FIELD_FLOAT, "MaxDelay" ),
|
|
DEFINE_KEYFIELD( m_flPercentCollide, FIELD_FLOAT, "PercentCollide" ),
|
|
DEFINE_KEYFIELD( m_flMagnitude, FIELD_FLOAT, "Magnitude" ),
|
|
|
|
#ifndef CLIENT_DLL
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "StartSpark", InputStartSpark ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "StopSpark", InputStopSpark ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "ToggleSpark", InputToggleSpark ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "SparkOnce", InputSparkOnce ),
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetMinDelay", InputSetMaxDelay ),
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetMaxDelay", InputSetMaxDelay ),
|
|
|
|
DEFINE_OUTPUT( m_OnSpark, "OnSpark" ),
|
|
#endif
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS(asw_env_spark, CASWEnvSpark);
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: CONSTRUCT THE SPARK (class)
|
|
//-----------------------------------------------------------------------------
|
|
CASWEnvSpark::CASWEnvSpark( void )
|
|
{
|
|
m_flMinDelay = 1;
|
|
m_flMaxDelay = 1;
|
|
m_flMagnitude = 1;
|
|
m_flPercentCollide = 0;
|
|
m_nDoSparkCount = 0;
|
|
|
|
m_bPlaySound = true;
|
|
m_bEnabled = false;
|
|
m_bElectrical = false;
|
|
|
|
#ifdef CLIENT_DLL
|
|
m_nPrevDoSparkCount = 0;
|
|
m_flNextSpark = 0;
|
|
#endif
|
|
}
|
|
|
|
#ifndef CLIENT_DLL
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called when spawning, after keyvalues have been handled.
|
|
//-----------------------------------------------------------------------------
|
|
void CASWEnvSpark::Spawn(void)
|
|
{
|
|
SetSolid( SOLID_NONE );
|
|
SetMoveType( MOVETYPE_NONE );
|
|
SetCollisionGroup( COLLISION_GROUP_NONE );
|
|
SetThink( NULL );
|
|
|
|
if ( FBitSet(m_spawnflags, SF_ASW_SPARK_START_ON) )
|
|
{
|
|
m_bEnabled = true;
|
|
}
|
|
|
|
if ( FBitSet(m_spawnflags, SF_ASW_SPARK_SILENT) )
|
|
{
|
|
m_bPlaySound = false;
|
|
}
|
|
|
|
if ( FBitSet(m_spawnflags, SF_ASW_SPARK_ELECTRICAL) )
|
|
{
|
|
m_bElectrical = true;
|
|
}
|
|
|
|
// Clamp the delay and percentage of aolliding particles
|
|
m_flMinDelay = clamp( m_flMinDelay, 0, 100 );
|
|
m_flMaxDelay = clamp( m_flMaxDelay, 0, 100 );
|
|
m_flPercentCollide = clamp( m_flPercentCollide, 0, 100 );
|
|
|
|
Precache( );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CASWEnvSpark::Precache(void)
|
|
{
|
|
PrecacheParticleSystem( "asw_env_sparks" );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for starting the sparks.
|
|
//-----------------------------------------------------------------------------
|
|
void CASWEnvSpark::InputStartSpark( inputdata_t &inputdata )
|
|
{
|
|
m_bEnabled = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Updates the min delay that a spark will shoot
|
|
//-----------------------------------------------------------------------------
|
|
void CASWEnvSpark::InputSetMinDelay( inputdata_t &inputdata )
|
|
{
|
|
m_flMinDelay = inputdata.value.Float();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Updates the max delay that a spark will shoot
|
|
//-----------------------------------------------------------------------------
|
|
void CASWEnvSpark::InputSetMaxDelay( inputdata_t &inputdata )
|
|
{
|
|
m_flMaxDelay = inputdata.value.Float();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Shoot one spark.
|
|
//-----------------------------------------------------------------------------
|
|
void CASWEnvSpark::InputSparkOnce( inputdata_t &inputdata )
|
|
{
|
|
m_nDoSparkCount += 1;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for starting the sparks.
|
|
//-----------------------------------------------------------------------------
|
|
void CASWEnvSpark::InputStopSpark( inputdata_t &inputdata )
|
|
{
|
|
m_bEnabled = false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for toggling the on/off state of the sparks.
|
|
//-----------------------------------------------------------------------------
|
|
void CASWEnvSpark::InputToggleSpark( inputdata_t &inputdata )
|
|
{
|
|
if ( m_bEnabled == false )
|
|
{
|
|
InputStartSpark( inputdata );
|
|
}
|
|
else
|
|
{
|
|
InputStopSpark( inputdata );
|
|
}
|
|
}
|
|
|
|
#else
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CASWEnvSpark::OnDataChanged( DataUpdateType_t updateType )
|
|
{
|
|
BaseClass::OnDataChanged( updateType );
|
|
|
|
if ( updateType == DATA_UPDATE_CREATED )
|
|
{
|
|
SetNextClientThink( CLIENT_THINK_ALWAYS );
|
|
}
|
|
}
|
|
|
|
void CASWEnvSpark::ClientThink( void )
|
|
{
|
|
// if the server increased the number of sparks that we should spit out
|
|
// go ahead and spit out those number of sparks
|
|
if ( m_nDoSparkCount != m_nPrevDoSparkCount )
|
|
{
|
|
// we queue them up because we can get more than one sark call in a single network update
|
|
int iSparks = m_nDoSparkCount - m_nPrevDoSparkCount;
|
|
if ( m_nDoSparkCount < m_nPrevDoSparkCount )
|
|
iSparks += 4;
|
|
|
|
for ( int i = 0; i < iSparks; i++ )
|
|
{
|
|
CreateSpark();
|
|
}
|
|
|
|
m_nPrevDoSparkCount = m_nDoSparkCount;
|
|
}
|
|
|
|
if ( m_bEnabled )
|
|
{
|
|
if ( m_flNextSpark < gpGlobals->curtime )
|
|
{
|
|
CreateSpark();
|
|
|
|
float flMin = m_flMinDelay;
|
|
if ( m_flMaxDelay < m_flMinDelay )
|
|
flMin = m_flMaxDelay;
|
|
|
|
m_flNextSpark = gpGlobals->curtime + 0.05f + random->RandomFloat( flMin, m_flMaxDelay );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CASWEnvSpark::OnSetDormant( bool bDormant )
|
|
{
|
|
// we do this so that when the player comes back into pvs,
|
|
// we dont get a flood of updates that cause many sparks to come out all at once
|
|
if ( !bDormant )
|
|
{
|
|
m_nPrevDoSparkCount = m_nDoSparkCount;
|
|
}
|
|
}
|
|
|
|
void CASWEnvSpark::CreateSpark( void )
|
|
{
|
|
CUtlReference<CNewParticleEffect> pEffect = CNewParticleEffect::CreateOrAggregate( NULL, "asw_env_sparks", GetAbsOrigin(), NULL );
|
|
if ( pEffect )
|
|
{
|
|
pEffect->SetControlPoint( 0, GetAbsOrigin() );
|
|
pEffect->SetControlPointOrientation( 0, Forward(), -Left(), Up() );
|
|
pEffect->SetControlPoint( 2, Vector( GetRenderColorR(), GetRenderColorG(), GetRenderColorB() ) );
|
|
float flMagnitude = m_flMagnitude/100;
|
|
float flElecReduction = 1.0f;
|
|
float flCollide = (m_flPercentCollide/100);
|
|
float flAmtElectrical = 0;
|
|
if ( m_bElectrical )
|
|
{
|
|
flAmtElectrical = flMagnitude;
|
|
flElecReduction = 0.6;
|
|
}
|
|
|
|
pEffect->SetControlPoint( 3, Vector( ((1.0f-flCollide)* flMagnitude)*flElecReduction, (flCollide*flMagnitude)*flElecReduction, flMagnitude ) );
|
|
pEffect->SetControlPoint( 4, Vector( flAmtElectrical, 0, 0 ) );
|
|
//Msg( "Spark - Magnitude = %f\n", flMagnitude );
|
|
}
|
|
|
|
if ( m_bPlaySound )
|
|
{
|
|
EmitSound( "DoSpark" );
|
|
}
|
|
}
|
|
|
|
#endif |