mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
106 lines
3.6 KiB
C++
106 lines
3.6 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef SOUNDENVELOPE_H
|
|
#define SOUNDENVELOPE_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "engine/IEngineSound.h"
|
|
|
|
class CSoundPatch;
|
|
|
|
enum soundcommands_t
|
|
{
|
|
SOUNDCTRL_CHANGE_VOLUME,
|
|
SOUNDCTRL_CHANGE_PITCH,
|
|
SOUNDCTRL_STOP,
|
|
SOUNDCTRL_DESTROY,
|
|
};
|
|
|
|
//Envelope point
|
|
struct envelopePoint_t
|
|
{
|
|
float amplitudeMin, amplitudeMax;
|
|
float durationMin, durationMax;
|
|
};
|
|
|
|
//Envelope description
|
|
struct envelopeDescription_t
|
|
{
|
|
envelopePoint_t *pPoints;
|
|
int nNumPoints;
|
|
};
|
|
|
|
class IRecipientFilter;
|
|
|
|
abstract_class CSoundEnvelopeController
|
|
{
|
|
public:
|
|
virtual void SystemReset( void ) = 0;
|
|
virtual void SystemUpdate( void ) = 0;
|
|
virtual void Play( CSoundPatch *pSound, float volume, float pitch, float flStartTime = 0 ) = 0;
|
|
virtual void CommandAdd( CSoundPatch *pSound, float executeDeltaTime, soundcommands_t command, float commandTime, float value ) = 0;
|
|
virtual void CommandClear( CSoundPatch *pSound ) = 0;
|
|
virtual void Shutdown( CSoundPatch *pSound ) = 0;
|
|
|
|
virtual CSoundPatch *SoundCreate( IRecipientFilter& filter, int nEntIndex, const char *pSoundName ) = 0;
|
|
|
|
virtual CSoundPatch *SoundCreate( IRecipientFilter& filter, int nEntIndex, int channel, const char *pSoundName,
|
|
float attenuation, float scriptVolume = 1.0f ) = 0;
|
|
|
|
virtual CSoundPatch *SoundCreate( IRecipientFilter& filter, int nEntIndex, int channel, const char *pSoundName,
|
|
float attenuation, const Vector *pSoundOrigin, float scriptVolume = 1.0f ) = 0;
|
|
|
|
virtual CSoundPatch *SoundCreate( IRecipientFilter& filter, int nEntIndex, int channel, const char *pSoundName,
|
|
soundlevel_t soundlevel ) = 0;
|
|
|
|
virtual CSoundPatch *SoundCreate( IRecipientFilter& filter, int nEntIndex, const EmitSound_t &es ) = 0;
|
|
|
|
virtual void SoundDestroy( CSoundPatch * ) = 0;
|
|
virtual void SoundChangePitch( CSoundPatch *pSound, float pitchTarget, float deltaTime ) = 0;
|
|
virtual void SoundChangeVolume( CSoundPatch *pSound, float volumeTarget, float deltaTime ) = 0;
|
|
virtual void SoundFadeOut( CSoundPatch *pSound, float deltaTime, bool destroyOnFadeout = false ) = 0;
|
|
virtual float SoundGetPitch( CSoundPatch *pSound ) = 0;
|
|
virtual float SoundGetVolume( CSoundPatch *pSound ) = 0;
|
|
|
|
#ifdef CLIENT_DLL
|
|
virtual float SoundGetElapsedTime( CSoundPatch *pSound) = 0;
|
|
virtual bool SoundIsStillPlaying( CSoundPatch *pSound) = 0;
|
|
virtual int SoundGetGuid( CSoundPatch * ) = 0;
|
|
#endif
|
|
|
|
virtual float SoundPlayEnvelope( CSoundPatch *pSound, soundcommands_t soundCommand, envelopePoint_t *points, int numPoints ) = 0;
|
|
virtual float SoundPlayEnvelope( CSoundPatch *pSound, soundcommands_t soundCommand, envelopeDescription_t *envelope ) = 0;
|
|
|
|
virtual void CheckLoopingSoundsForPlayer( CBasePlayer *pPlayer ) = 0;
|
|
|
|
virtual string_t SoundGetName( CSoundPatch *pSound ) = 0;
|
|
virtual string_t SoundGetScriptName( CSoundPatch *pSound ) = 0;
|
|
static CSoundEnvelopeController &GetController( void );
|
|
|
|
virtual void SoundSetCloseCaptionDuration( CSoundPatch *pSound, float flDuration ) = 0;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Save/restore
|
|
//-----------------------------------------------------------------------------
|
|
class ISaveRestoreOps;
|
|
|
|
ISaveRestoreOps *GetSoundSaveRestoreOps( );
|
|
|
|
#define DEFINE_SOUNDPATCH(name) \
|
|
{ FIELD_CUSTOM, #name, offsetof(classNameTypedef,name), 1, FTYPEDESC_SAVE, NULL, GetSoundSaveRestoreOps( ), NULL }
|
|
|
|
|
|
#endif // SOUNDENVELOPE_H
|