source-engine/game/shared/in_buttons.h
2023-10-03 17:23:56 +03:00

57 lines
1.7 KiB
C

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef IN_BUTTONS_H
#define IN_BUTTONS_H
#ifdef _WIN32
#pragma once
#endif
#define IN_ATTACK (1 << 0)
#define IN_JUMP (1 << 1)
#define IN_DUCK (1 << 2)
#define IN_FORWARD (1 << 3)
#define IN_BACK (1 << 4)
#define IN_USE (1 << 5)
#define IN_CANCEL (1 << 6)
#define IN_LEFT (1 << 7)
#define IN_RIGHT (1 << 8)
#define IN_MOVELEFT (1 << 9)
#define IN_MOVERIGHT (1 << 10)
#define IN_ATTACK2 (1 << 11)
#define IN_RUN (1 << 12)
#define IN_RELOAD (1 << 13)
#define IN_ALT1 (1 << 14)
#define IN_ALT2 (1 << 15)
#define IN_SCORE (1 << 16) // Used by client.dll for when scoreboard is held down
#define IN_SPEED (1 << 17) // Player is holding the speed key
#define IN_WALK (1 << 18) // Player holding walk key
#define IN_ZOOM (1 << 19) // Zoom key for HUD zoom
#define IN_WEAPON1 (1 << 20) // weapon defines these bits
#define IN_WEAPON2 (1 << 21) // weapon defines these bits
#define IN_BULLRUSH (1 << 22)
#define IN_GRENADE1 (1 << 23) // grenade 1
#define IN_GRENADE2 (1 << 24) // grenade 2
#define IN_LOOKSPIN (1 << 25)
#ifdef INFESTED_DLL
#define IN_CURRENT_ABILITY (1 << 22) // overloading BULLRUSH
#define IN_PREV_ABILITY (1 << 23) // overloading GRENADE1
#define IN_NEXT_ABILITY (1 << 24) // overloading GRENADE2
#define IN_MELEE_LOCK (1 << 26)
#define IN_MELEE_CONTACT (1 << 27)
#define IN_ABILITY1 (1 << 28)
#define IN_ABILITY2 (1 << 29)
#define IN_ABILITY3 (1 << 30)
#define IN_ABILITY4 (1 << 31)
#define IN_ABILITY5 (1 << 19) // overloading ZOOM
#endif // INFESTED_DLL
#endif // IN_BUTTONS_H