mirror of
https://github.com/nillerusr/source-engine.git
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90 lines
2.2 KiB
C++
90 lines
2.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: The UI for simple map compiles.
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//
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//=============================================================================//
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#include "stdafx.h"
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#include "hammer.h"
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#include "RunMap.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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static LPCTSTR pszSection = "Run Map";
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CRunMap::CRunMap(CWnd* pParent /*=NULL*/)
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: CDialog(CRunMap::IDD, pParent)
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{
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m_bSwitchMode = FALSE;
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//{{AFX_DATA_INIT(CRunMap)
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m_iVis = -1;
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m_bNoQuake = FALSE;
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m_strQuakeParms = _T("");
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m_iLight = -1;
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m_iQBSP = -1;
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m_bHDRLight = FALSE;
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//}}AFX_DATA_INIT
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// read from ini
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CWinApp *App = AfxGetApp();
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m_iQBSP = App->GetProfileInt(pszSection, "QBSP", 1);
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m_iVis = App->GetProfileInt(pszSection, "Vis", 1);
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m_iLight = App->GetProfileInt(pszSection, "Light", 1);
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m_bHDRLight = App->GetProfileInt(pszSection, "HDRLight", 0);
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m_bNoQuake = App->GetProfileInt(pszSection, "No Game", 0);
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m_strQuakeParms = App->GetProfileString(pszSection, "Game Parms", "");
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}
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void CRunMap::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CRunMap)
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DDX_Check(pDX, IDC_NOQUAKE, m_bNoQuake);
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DDX_Text(pDX, IDC_QUAKEPARMS, m_strQuakeParms);
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DDX_Radio(pDX, IDC_BSP0, m_iQBSP);
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DDX_Radio(pDX, IDC_VIS0, m_iVis);
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DDX_Radio(pDX, IDC_RAD0, m_iLight);
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DDX_Check(pDX, IDC_RAD_HDR, m_bHDRLight);
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//}}AFX_DATA_MAP
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}
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void CRunMap::SaveToIni(void)
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{
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CWinApp *App = AfxGetApp();
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App->WriteProfileInt(pszSection, "QBSP", m_iQBSP);
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App->WriteProfileInt(pszSection, "Vis", m_iVis);
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App->WriteProfileInt(pszSection, "Light", m_iLight);
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App->WriteProfileInt(pszSection, "HDRLight", m_bHDRLight);
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App->WriteProfileInt(pszSection, "No Game", m_bNoQuake);
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App->WriteProfileString(pszSection, "Game Parms", m_strQuakeParms);
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}
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BEGIN_MESSAGE_MAP(CRunMap, CDialog)
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//{{AFX_MSG_MAP(CRunMap)
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ON_BN_CLICKED(IDC_EXPERT, OnExpert)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CRunMap message handlers
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void CRunMap::OnExpert()
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{
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m_bSwitchMode = TRUE;
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EndDialog(IDOK);
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}
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BOOL CRunMap::OnInitDialog()
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{
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CDialog::OnInitDialog();
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return TRUE;
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}
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