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76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Interface for makefiles to build differently depending on where they are run from
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//
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//===========================================================================//
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#ifndef IDMEMAKEFILEUTILS_H
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#define IDMEMAKEFILEUTILS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "appframework/IAppSystem.h"
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#include "vstdlib/iprocessutils.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmElement;
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//-----------------------------------------------------------------------------
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// Interface version
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//-----------------------------------------------------------------------------
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#define DMEMAKEFILE_UTILS_INTERFACE_VERSION "VDmeMakeFileUtils001"
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//-----------------------------------------------------------------------------
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// Interface for makefiles to build differently depending on where they are run from
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//-----------------------------------------------------------------------------
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enum CompilationState_t
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{
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COMPILATION_SUCCESSFUL = 0,
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COMPILATION_NOT_COMPLETE,
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COMPILATION_FAILED,
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};
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abstract_class IDmeMakefileUtils : public IAppSystem
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{
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public:
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// Methods related to compilation
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virtual void PerformCompile( CDmElement *pElement, bool bBuildAllDependencies ) = 0;
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// Are we in the middle of compiling something?
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virtual bool IsCurrentlyCompiling( ) = 0;
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// Returns the size of the buffer to pass into UpdateCompilation()
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virtual int GetCompileOutputSize() = 0;
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// Updates the compilation
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virtual CompilationState_t UpdateCompilation( char *pOutputBuf, int nBufLen ) = 0;
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// Aborts the compilation
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virtual void AbortCurrentCompilation() = 0;
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// Opens an external editor for this element
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virtual void PerformOpenEditor( CDmElement *pElement ) = 0;
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// Returns the exit code of the failed compilation (if COMPILATION_FAILED occurred)
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virtual int GetExitCode() = 0;
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// Somewhere in here, we need a method of populating choice lists
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// for things like choosing vstInfoNodes to export for DCC makefiles
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};
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//-----------------------------------------------------------------------------
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// Default implementation
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//-----------------------------------------------------------------------------
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IDmeMakefileUtils* GetDefaultDmeMakefileUtils();
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#endif // IDMEMAKEFILEUTILS_H
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