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32 lines
1.5 KiB
C++
32 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "c_tf_basecombatweapon.h"
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#include "c_weapon__stubs.h"
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#include "weapon_basecombatobject.h"
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// TODO for 12/22/02
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// weapon_limpetmine
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// weapon_builder: don't do yet, waiting for Robin to change out UI
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STUB_WEAPON_CLASS( foo_weapon_machinegun, MachineGun, C_BaseCombatWeapon );
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STUB_WEAPON_CLASS( foo_weapon_select_fire_machinegun, SelectFireMachineGun, C_MachineGun );
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STUB_WEAPON_CLASS( foo_weapon_basebludgeonweapon, BaseBludgeonWeapon, C_BaseCombatWeapon );
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STUB_WEAPON_CLASS( cycler_weapon, WeaponCycler, C_BaseCombatWeapon );
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STUB_WEAPON_CLASS( weapon_assault_rifle, WeaponAssaultRifle, C_TFMachineGun );
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STUB_WEAPON_CLASS( weapon_laserdesignator, WeaponLaserDesignator, C_BaseTFCombatWeapon );
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STUB_WEAPON_CLASS( weapon_laserrifle, WeaponLaserRifle, C_BaseTFCombatWeapon );
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STUB_WEAPON_CLASS( weapon_obj_empgenerator, WeaponObjEMPGenerator, C_WeaponBaseCombatObject );
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STUB_WEAPON_CLASS( weapon_placedcharge, WeaponPlacedCharge, C_BaseTFCombatWeapon );
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STUB_WEAPON_CLASS( weapon_plasmarifle, WeaponPlasmaRifle, C_TFMachineGun );
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STUB_WEAPON_CLASS( weapon_shotgun, WeaponShotgun, C_TFMachineGun );
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STUB_WEAPON_CLASS( weapon_sapper_shotgun, WeaponSapperShotgun, C_WeaponShotgun );
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STUB_WEAPON_CLASS( weapon_cubemap, WeaponCubemap, C_BaseCombatWeapon ); |