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82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef TF_LOBBY_CONTAINER_FRAME_CASUAL_H
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#define TF_LOBBY_CONTAINER_FRAME_CASUAL_H
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#include "cbase.h"
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//#include "tf_pvelobbypanel.h"
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#include "game/client/iviewport.h"
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#include "tf_shareddefs.h"
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#include "econ/confirm_dialog.h"
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#include "econ/econ_controls.h"
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#include "ienginevgui.h"
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#include "tf_gc_client.h"
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#include "tf_party.h"
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#include "tf_item_inventory.h"
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#include "econ_ui.h"
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#include "vgui_controls/Tooltip.h"
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#include "vgui_controls/PropertyDialog.h"
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#include "vgui_controls/PropertySheet.h"
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#include "vgui_controls/ComboBox.h"
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#include "vgui_controls/RadioButton.h"
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#include "vgui_controls/SectionedListPanel.h"
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#include "vgui_controls/ScrollableEditablePanel.h"
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#include "vgui_bitmapimage.h"
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#include "vgui/IInput.h"
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#include <vgui_controls/ImageList.h>
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#include <vgui/IVGui.h>
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#include "GameEventListener.h"
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#include "vgui_avatarimage.h"
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#include <vgui/ISurface.h>
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#include <VGuiMatSurface/IMatSystemSurface.h>
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#include "rtime.h"
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#include "econ_game_account_client.h"
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#include "tf_leaderboardpanel.h"
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#include "tf_mapinfo.h"
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#include "tf_ladder_data.h"
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#include "tf_gamerules.h"
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#include "confirm_dialog.h"
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#include "tf_lobby_container_frame.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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class CBaseLobbyPanel;
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// This is a big fat kludge so I can use the PropertyPage
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class CLobbyContainerFrame_Casual : public CBaseLobbyContainerFrame
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{
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DECLARE_CLASS_SIMPLE( CLobbyContainerFrame_Casual, CBaseLobbyContainerFrame );
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public:
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CLobbyContainerFrame_Casual();
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~CLobbyContainerFrame_Casual();
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//
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// PropertyDialog overrides
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//
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virtual void ShowPanel( bool bShow ) OVERRIDE;
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virtual void OnCommand( const char *command ) OVERRIDE;
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CMainMenuToolTip *GetTooltipPanel(){ return m_pToolTip; }
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protected:
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virtual void WriteControls();
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private:
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virtual const char* GetResFile() const OVERRIDE { return "Resource/UI/LobbyContainerFrame_Casual.res"; }
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virtual TF_MatchmakingMode GetHandledMode() const { return TF_Matchmaking_CASUAL; }
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virtual bool VerifyPartyAuthorization() const;
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virtual void HandleBackPressed() OVERRIDE;
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CMainMenuToolTip *m_pToolTip;
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};
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#endif //TF_LOBBY_CONTAINER_FRAME_CASUAL_H
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