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55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_ITEM_INSPECTION_PANEL_H
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#define TF_ITEM_INSPECTION_PANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/EditablePanel.h>
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#include "tf_controls.h"
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using namespace vgui;
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class CEconItemView;
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class CEmbeddedItemModelPanel;
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class CNavigationPanel;
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class CItemModelPanel;
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class CTFItemInspectionPanel : public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CTFItemInspectionPanel, EditablePanel )
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public:
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CTFItemInspectionPanel( Panel* pPanel, const char *pszName );
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virtual void ApplySchemeSettings( IScheme *pScheme ) OVERRIDE;
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virtual void PerformLayout() OVERRIDE;
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virtual void OnCommand( const char *command ) OVERRIDE;
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void SetItemCopy ( CEconItemView *pItem );
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void Reset();
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void SetSpecialAttributesOnly( bool bSpecialOnly );
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private:
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// we always want to copy item with SetItemCopy to make sure that we use high res skin
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void SetItem( CEconItemView *pItem );
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void RecompositeItem();
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CNavigationPanel* m_pTeamColorNavPanel;
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MESSAGE_FUNC_PARAMS( OnNavButtonSelected, "NavButtonSelected", pData );
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MESSAGE_FUNC_PTR( OnRadioButtonChecked, "RadioButtonChecked", panel );
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CEmbeddedItemModelPanel *m_pModelInspectPanel;
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CItemModelPanel *m_pItemNamePanel;
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CEconItemView *m_pItemViewData;
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CEconItem *m_pSOEconItemData;
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};
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#endif // TF_ITEM_INSPECTION_PANEL_H
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