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55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef HALLOWEEN_OFFERING_PANEL_H
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#define HALLOWEEN_OFFERING_PANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "collection_crafting_panel.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CHalloweenOfferingSelectionPanel : public CCollectionCraftingSelectionPanel
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{
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DECLARE_CLASS_SIMPLE( CHalloweenOfferingSelectionPanel, CCollectionCraftingSelectionPanel );
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public:
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CHalloweenOfferingSelectionPanel( Panel *pParent ) : BaseClass( pParent ) {}
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//-----------------------------------------------------------------------------
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virtual const char *GetSelectionInvalidReason( const IEconItemInterface *pTestItem, const IEconItemInterface *pSourceItem ) const
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{
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return GetHalloweenOfferingInvalidReason( pTestItem, pSourceItem );
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}
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};
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//-----------------------------------------------------------------------------
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// A panel to let users choose 10 weapons to craft up within collections
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//-----------------------------------------------------------------------------
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class CHalloweenOfferingPanel : public CCollectionCraftingPanel
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{
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public:
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DECLARE_CLASS_SIMPLE( CHalloweenOfferingPanel, CCollectionCraftingPanel );
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CHalloweenOfferingPanel( vgui::Panel *parent, CItemModelPanelToolTip* pTooltip );
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~CHalloweenOfferingPanel( void );
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virtual const char *GetResFile( void ) { return "Resource/UI/econ/HalloweenOfferingDialog.res"; }
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virtual void OnCommand( const char *command ) OVERRIDE;
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virtual int GetInputItemCount() { return HALLOWEEN_OFFERING_ITEM_COUNT; }
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protected:
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virtual void CreateSelectionPanel();
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};
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#endif // HALLOWEEN_OFFERING_PANEL_H
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