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61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_HUD_MANN_VS_MACHINE_LOSS_H
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#define TF_HUD_MANN_VS_MACHINE_LOSS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "hudelement.h"
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#include "tf_controls.h"
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#include "hud.h"
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#include <vgui/IScheme.h>
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#include "tf_mann_vs_machine_stats.h"
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#include "c_tf_objective_resource.h"
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#include "tf_gamerules.h"
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#include "tf_tips.h"
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//=========================================================
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class CMvMWaveLossPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CMvMWaveLossPanel, vgui::EditablePanel );
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public:
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CMvMWaveLossPanel( Panel *parent, const char *pName );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void FireGameEvent( IGameEvent *event );
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virtual void OnTick( void );
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virtual void OnCommand( const char *command );
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void ShowPanel();
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private:
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void SetCaptainCanteenImage( vgui::ImagePanel *panel, const char *pchImage, int nNewX );
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void SetHintImage( vgui::ImagePanel *panel, int iClassUsed, bool bAllowCaptainCanteen );
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void ClearContents();
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CExImageButton * m_pVoteButton;
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CExImageButton * m_pCloseButton;
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vgui::EditablePanel *m_pHintContainer;
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vgui::EditablePanel *m_pCollectionContainer;
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vgui::EditablePanel *m_pUsageContainer;
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vgui::ImagePanel *m_pCaptainCanteenBody;
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vgui::ImagePanel *m_pCaptainCanteenMisc;
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vgui::ImagePanel *m_pCaptainCanteenHat;
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vgui::ImagePanel *m_pHintImage1;
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vgui::ImagePanel *m_pHintImage2;
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};
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#endif // TF_HUD_MANN_VS_MACHINE_LOSS_H
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