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83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "movieobjects/dmematerial.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "movieobjects_interfaces.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imaterialsystem.h"
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#include "tier2/tier2.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeMaterial, CDmeMaterial );
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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void CDmeMaterial::OnConstruction()
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{
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m_pMTL = NULL;
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m_mtlName.Init( this, "mtlName" );
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}
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void CDmeMaterial::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// resolve
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//-----------------------------------------------------------------------------
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void CDmeMaterial::Resolve()
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{
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BaseClass::Resolve();
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if ( m_mtlName.IsDirty() )
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{
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m_pMTL = NULL; // no cleanup necessary
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}
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}
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//-----------------------------------------------------------------------------
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// Sets the material
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//-----------------------------------------------------------------------------
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void CDmeMaterial::SetMaterial( const char *pMaterialName )
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{
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m_mtlName = pMaterialName;
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}
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//-----------------------------------------------------------------------------
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// Returns the material name
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//-----------------------------------------------------------------------------
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const char *CDmeMaterial::GetMaterialName() const
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{
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return m_mtlName;
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}
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//-----------------------------------------------------------------------------
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// accessor for cached IMaterial
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//-----------------------------------------------------------------------------
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IMaterial *CDmeMaterial::GetCachedMTL()
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{
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if ( m_pMTL == NULL )
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{
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const char *mtlName = m_mtlName.Get();
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if ( mtlName == NULL )
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return NULL;
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m_pMTL = g_pMaterialSystem->FindMaterial( mtlName, NULL, false );
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}
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return m_pMTL;
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}
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