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54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef SDK_PLAYERCLASS_INFO_PARSE_H
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#define SDK_PLAYERCLASS_INFO_PARSE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "playerclass_info_parse.h"
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#include "networkvar.h"
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#if defined ( SDK_USE_PLAYERCLASSES )
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//--------------------------------------------------------------------------------------------------------
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class CSDKPlayerClassInfo : public FilePlayerClassInfo_t
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{
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public:
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DECLARE_CLASS_GAMEROOT( CSDKPlayerClassInfo, FilePlayerClassInfo_t );
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CSDKPlayerClassInfo();
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virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName );
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int m_iTeam; //which team. 2 == team 1, 3 == team 2
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int m_iPrimaryWeapon;
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int m_iSecondaryWeapon;
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int m_iMeleeWeapon;
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int m_iNumGrensType1;
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int m_iGrenType1;
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int m_iNumGrensType2;
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int m_iGrenType2;
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char m_szLimitCvar[64]; //which cvar controls the class limit for this class
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char m_szClassImage[SDK_PLAYERCLASS_IMAGE_LENGTH];
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char m_szClassImageBG[SDK_PLAYERCLASS_IMAGE_LENGTH];
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float m_flRunSpeed;
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float m_flSprintSpeed;
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float m_flProneSpeed;
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int m_iArmor;
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};
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#endif // SDK_USE_PLAYERCLASSES
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#endif // DOD_PLAYERCLASS_INFO_PARSE_H
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