mirror of
https://github.com/nillerusr/source-engine.git
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186 lines
6.7 KiB
C++
186 lines
6.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#ifdef GAME_DLL
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#include "achievementmgr.h"
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#include "baseachievement.h"
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#include "iservervehicle.h"
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#include "npc_antlion.h"
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#include "npc_hunter.h"
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class CAchievementEp2KillPoisonAntlion : public CBaseAchievement
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{
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protected:
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virtual void Init()
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{
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SetVictimFilter( "npc_antlion" );
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME );
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SetGameDirFilter( "ep2" );
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SetGoal( 1 );
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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CNPC_Antlion *pAntlion = dynamic_cast<CNPC_Antlion *>( pVictim );
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if ( pAntlion && pAntlion->IsWorker() )
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{
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IncrementCount();
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementEp2KillPoisonAntlion, ACHIEVEMENT_EP2_KILL_POISONANTLION, "EP2_KILL_POISONANTLION", 5 );
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class CAchievementEp2KillAllGrubs : public CBaseAchievement
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{
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protected:
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virtual void Init()
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{
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SetVictimFilter( "npc_antlion_grub" );
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SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_WITH_GAME );
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SetGameDirFilter( "ep2" );
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SetGoal( 333 );
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementEp2KillAllGrubs, ACHIEVEMENT_EP2_KILL_ALLGRUBS, "EP2_KILL_ALLGRUBS", 20 );
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class CAchievementEp2KillEnemiesWithCar : public CBaseAchievement
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{
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protected:
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virtual void Init()
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{
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SetFlags( ACH_LISTEN_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME );
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SetInflictorFilter( "prop_vehicle_jeep" );
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SetGameDirFilter( "ep2" );
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SetGoal( 20 );
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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// count this if the object is a driveable vehicle and local player is driving
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CBasePlayer *pLocalPlayer = UTIL_GetLocalPlayer();
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IDrivableVehicle *pDriveableVehicle = dynamic_cast<IDrivableVehicle *>( pInflictor );
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if ( pLocalPlayer && pDriveableVehicle && pDriveableVehicle->GetDriver() == pLocalPlayer )
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{
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IncrementCount();
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementEp2KillEnemiesWithCar, ACHIEVEMENT_EP2_KILL_ENEMIES_WITHCAR, "EP2_KILL_ENEMIES_WITHCAR", 5 );
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class CAchievementEp2KillHunterWithFlechette : public CBaseAchievement
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{
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protected:
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void Init()
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{
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SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_WITH_GAME );
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SetVictimFilter( "npc_hunter" );
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SetInflictorFilter( "hunter_flechette" );
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SetGameDirFilter( "ep2" );
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SetGoal( 1 );
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementEp2KillHunterWithFlechette, ACHIEVEMENT_EP2_KILL_HUNTER_WITHFLECHETTES, "EP2_KILL_HUNTER_WITHFLECHETTES", 10 );
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class CAchievementEp2FindAllWebCaches : public CBaseAchievement
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{
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virtual void Init()
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{
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static const char *szComponents[] =
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{
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"EP2_WEBCACHE_01", "EP2_WEBCACHE_02", "EP2_WEBCACHE_03", "EP2_WEBCACHE_04",
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"EP2_WEBCACHE_05", "EP2_WEBCACHE_06", "EP2_WEBCACHE_07", "EP2_WEBCACHE_08", "EP2_WEBCACHE_09"
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};
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SetFlags( ACH_HAS_COMPONENTS | ACH_LISTEN_COMPONENT_EVENTS | ACH_SAVE_GLOBAL );
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m_pszComponentNames = szComponents;
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m_iNumComponents = ARRAYSIZE( szComponents );
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SetComponentPrefix( "EP2_WEBCACHE" );
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SetGameDirFilter( "ep2" );
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SetGoal( m_iNumComponents );
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}
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// don't show progress notifications for this achievement, it's distracting
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virtual bool ShouldShowProgressNotification() { return false; }
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};
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DECLARE_ACHIEVEMENT( CAchievementEp2FindAllWebCaches , ACHIEVEMENT_EP2_BREAK_ALLWEBS, "EP2_BREAK_ALLWEBS", 5 );
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class CAchievementEp2KillChopperNoMisses: public CFailableAchievement
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{
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protected:
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void Init()
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{
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SetFlags( ACH_LISTEN_MAP_EVENTS | ACH_SAVE_WITH_GAME );
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SetGameDirFilter( "ep2" );
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SetGoal( 1 );
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "helicopter_grenade_punt_miss" );
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}
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// map event where achievement is activated
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virtual const char *GetActivationEventName() { return "EP2_KILL_CHOPPER_NOMISSES_START"; }
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// map event where achievement is evaluated for success
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virtual const char *GetEvaluationEventName() { return "EP2_KILL_CHOPPER_NOMISSES_END"; }
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void FireGameEvent_Internal( IGameEvent *event )
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{
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if ( 0 == Q_strcmp( event->GetName(), "helicopter_grenade_punt_miss" ) )
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{
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SetFailed();
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementEp2KillChopperNoMisses, ACHIEVEMENT_EP2_KILL_CHOPPER_NOMISSES, "EP2_KILL_CHOPPER_NOMISSES", 15 );
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class CAchievementEp2FindAllRadarCaches : public CBaseAchievement
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{
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virtual void Init()
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{
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static const char *szComponents[] =
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{
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"EP2_RADARCACHE_VAN", "EP2_RADARCACHE_SHACK", "EP2_RADARCACHE_RPG", "EP2_RADARCACHE_CAVE", "EP2_RADARCACHE_HANGING"
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};
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SetFlags( ACH_HAS_COMPONENTS | ACH_LISTEN_COMPONENT_EVENTS | ACH_SAVE_GLOBAL );
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m_pszComponentNames = szComponents;
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m_iNumComponents = ARRAYSIZE( szComponents );
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SetComponentPrefix( "EP2_RADARCACHE" );
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SetGameDirFilter( "ep2" );
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SetGoal( m_iNumComponents );
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementEp2FindAllRadarCaches, ACHIEVEMENT_EP2_FIND_ALLRADARCACHES, "EP2_FIND_ALLRADARCACHES", 10 );
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// Ep2-specific macro that sets game dir filter. We need this because Ep1/Ep2/... share a binary so we need runtime check against running game.
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#define DECLARE_EP2_MAP_EVENT_ACHIEVEMENT( achievementID, achievementName, iPointValue ) \
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DECLARE_MAP_EVENT_ACHIEVEMENT_( achievementID, achievementName, "ep2", iPointValue, false )
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#define DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( achievementID, achievementName, iPointValue ) \
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DECLARE_MAP_EVENT_ACHIEVEMENT_( achievementID, achievementName, "ep2", iPointValue, true )
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// achievements which are won by a map event firing once
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DECLARE_EP2_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP2_BEAT_ANTLIONINVASION, "EP2_BEAT_ANTLIONINVASION", 5 );
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DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_EP2_BEAT_ANTLIONGUARDS, "EP2_BEAT_ANTLIONGUARDS", 5 );
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DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_EP2_BEAT_HUNTERAMBUSH, "EP2_BEAT_HUNTERAMBUSH", 10 );
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DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_EP2_KILL_COMBINECANNON, "EP2_KILL_COMBINECANNON", 5 );
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DECLARE_EP2_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP2_BEAT_RACEWITHDOG, "EP2_BEAT_RACEWITHDOG", 5 );
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DECLARE_EP2_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP2_BEAT_ROCKETCACHEPUZZLE, "EP2_BEAT_ROCKETCACHEPUZZLE", 5 );
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DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_EP2_BEAT_WHITEFORESTINN, "EP2_BEAT_WHITEFORESTINN", 10 );
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DECLARE_EP2_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP2_PUT_ITEMINROCKET, "EP2_PUT_ITEMINROCKET", 30 );
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DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_EP2_BEAT_MISSILESILO2, "EP2_BEAT_MISSILESILO2", 5 );
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DECLARE_EP2_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_EP2_BEAT_OUTLAND12_NOBUILDINGSDESTROYED, "EP2_BEAT_OUTLAND12_NOBUILDINGSDESTROYED", 35 );
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DECLARE_EP2_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_EP2_BEAT_GAME, "EP2_BEAT_GAME", 20 );
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#endif // GAME_DLL
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