mirror of
https://github.com/nillerusr/source-engine.git
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176 lines
6.2 KiB
C++
176 lines
6.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "effect_dispatch_data.h"
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#include "coordsize.h"
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#ifdef CLIENT_DLL
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#include "cliententitylist.h"
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#endif
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#include "qlimits.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define SUBINCH_PRECISION 3
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#ifdef CLIENT_DLL
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#include "dt_recv.h"
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static void RecvProxy_EntIndex( const CRecvProxyData *pData, void *pStruct, void *pOut )
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{
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int nEntIndex = pData->m_Value.m_Int;
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((CEffectData*)pStruct)->m_hEntity = (nEntIndex < 0) ? INVALID_EHANDLE_INDEX : ClientEntityList().EntIndexToHandle( nEntIndex );
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}
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BEGIN_RECV_TABLE_NOBASE( CEffectData, DT_EffectData )
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RecvPropFloat( RECVINFO( m_vOrigin[0] ) ),
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RecvPropFloat( RECVINFO( m_vOrigin[1] ) ),
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RecvPropFloat( RECVINFO( m_vOrigin[2] ) ),
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RecvPropFloat( RECVINFO( m_vStart[0] ) ),
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RecvPropFloat( RECVINFO( m_vStart[1] ) ),
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RecvPropFloat( RECVINFO( m_vStart[2] ) ),
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RecvPropQAngles( RECVINFO( m_vAngles ) ),
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RecvPropVector( RECVINFO( m_vNormal ) ),
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RecvPropInt( RECVINFO( m_fFlags ) ),
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RecvPropFloat( RECVINFO( m_flMagnitude ) ),
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RecvPropFloat( RECVINFO( m_flScale ) ),
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RecvPropInt( RECVINFO( m_nAttachmentIndex ) ),
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RecvPropIntWithMinusOneFlag( RECVINFO( m_nSurfaceProp ), RecvProxy_ShortSubOne ),
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RecvPropInt( RECVINFO( m_iEffectName ) ),
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RecvPropInt( RECVINFO( m_nMaterial ) ),
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RecvPropInt( RECVINFO( m_nDamageType ) ),
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RecvPropInt( RECVINFO( m_nHitBox ) ),
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RecvPropInt( "entindex", 0, SIZEOF_IGNORE, 0, RecvProxy_EntIndex ),
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RecvPropInt( RECVINFO( m_nColor ) ),
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RecvPropFloat( RECVINFO( m_flRadius ) ),
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RecvPropBool( RECVINFO( m_bCustomColors ) ),
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RecvPropVector( RECVINFO( m_CustomColors.m_vecColor1 ) ),
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RecvPropVector( RECVINFO( m_CustomColors.m_vecColor2 ) ),
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RecvPropBool( RECVINFO( m_bControlPoint1 ) ),
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RecvPropInt( RECVINFO( m_ControlPoint1.m_eParticleAttachment ) ),
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RecvPropFloat( RECVINFO( m_ControlPoint1.m_vecOffset[0] ) ),
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RecvPropFloat( RECVINFO( m_ControlPoint1.m_vecOffset[1] ) ),
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RecvPropFloat( RECVINFO( m_ControlPoint1.m_vecOffset[2] ) ),
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END_RECV_TABLE()
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#else
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#include "dt_send.h"
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BEGIN_SEND_TABLE_NOBASE( CEffectData, DT_EffectData )
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// Everything uses _NOCHECK here since this is not an entity and we don't need
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// the functionality of CNetworkVars.
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// Get half-inch precision here.
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#ifdef HL2_DLL
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SendPropFloat( SENDINFO_NOCHECK( m_vOrigin[0] ), COORD_INTEGER_BITS+SUBINCH_PRECISION, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
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SendPropFloat( SENDINFO_NOCHECK( m_vOrigin[1] ), COORD_INTEGER_BITS+SUBINCH_PRECISION, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
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SendPropFloat( SENDINFO_NOCHECK( m_vOrigin[2] ), COORD_INTEGER_BITS+SUBINCH_PRECISION, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
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SendPropFloat( SENDINFO_NOCHECK( m_vStart[0] ), COORD_INTEGER_BITS+SUBINCH_PRECISION, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
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SendPropFloat( SENDINFO_NOCHECK( m_vStart[1] ), COORD_INTEGER_BITS+SUBINCH_PRECISION, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
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SendPropFloat( SENDINFO_NOCHECK( m_vStart[2] ), COORD_INTEGER_BITS+SUBINCH_PRECISION, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
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#else
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SendPropFloat( SENDINFO_NOCHECK( m_vOrigin[0] ), -1, SPROP_COORD_MP_INTEGRAL ),
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SendPropFloat( SENDINFO_NOCHECK( m_vOrigin[1] ), -1, SPROP_COORD_MP_INTEGRAL ),
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SendPropFloat( SENDINFO_NOCHECK( m_vOrigin[2] ), -1, SPROP_COORD_MP_INTEGRAL ),
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SendPropFloat( SENDINFO_NOCHECK( m_vStart[0] ), -1, SPROP_COORD_MP_INTEGRAL ),
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SendPropFloat( SENDINFO_NOCHECK( m_vStart[1] ), -1, SPROP_COORD_MP_INTEGRAL ),
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SendPropFloat( SENDINFO_NOCHECK( m_vStart[2] ), -1, SPROP_COORD_MP_INTEGRAL ),
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#endif
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SendPropQAngles( SENDINFO_NOCHECK( m_vAngles ), 7 ),
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#if defined( TF_DLL )
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SendPropVector( SENDINFO_NOCHECK( m_vNormal ), 6, 0, -1.0f, 1.0f ),
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#else
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SendPropVector( SENDINFO_NOCHECK( m_vNormal ), 0, SPROP_NORMAL ),
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#endif
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SendPropInt( SENDINFO_NOCHECK( m_fFlags ), MAX_EFFECT_FLAG_BITS, SPROP_UNSIGNED ),
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SendPropFloat( SENDINFO_NOCHECK( m_flMagnitude ), 12, SPROP_ROUNDDOWN, 0.0f, 1023.0f ),
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SendPropFloat( SENDINFO_NOCHECK( m_flScale ), 0, SPROP_NOSCALE ),
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SendPropInt( SENDINFO_NOCHECK( m_nAttachmentIndex ), 5, SPROP_UNSIGNED ),
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SendPropIntWithMinusOneFlag( SENDINFO_NOCHECK( m_nSurfaceProp ), 8, SendProxy_ShortAddOne ),
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SendPropInt( SENDINFO_NOCHECK( m_iEffectName ), MAX_EFFECT_DISPATCH_STRING_BITS, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO_NOCHECK( m_nMaterial ), MAX_MODEL_INDEX_BITS, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO_NOCHECK( m_nDamageType ), 32, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO_NOCHECK( m_nHitBox ), 11, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO_NAME( m_nEntIndex, entindex ), MAX_EDICT_BITS, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO_NOCHECK( m_nColor ), 8, SPROP_UNSIGNED ),
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SendPropFloat( SENDINFO_NOCHECK( m_flRadius ), 10, SPROP_ROUNDDOWN, 0.0f, 1023.0f ),
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SendPropBool( SENDINFO_NOCHECK( m_bCustomColors) ),
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SendPropVector( SENDINFO_NOCHECK( m_CustomColors.m_vecColor1 ), 8, 0, 0, 1 ),
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SendPropVector( SENDINFO_NOCHECK( m_CustomColors.m_vecColor2 ), 8, 0, 0, 1 ),
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SendPropBool( SENDINFO_NOCHECK( m_bControlPoint1) ),
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SendPropInt( SENDINFO_NOCHECK( m_ControlPoint1.m_eParticleAttachment ), 5, SPROP_UNSIGNED ),
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SendPropFloat( SENDINFO_NOCHECK( m_ControlPoint1.m_vecOffset[0] ), -1, SPROP_COORD ),
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SendPropFloat( SENDINFO_NOCHECK( m_ControlPoint1.m_vecOffset[1] ), -1, SPROP_COORD ),
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SendPropFloat( SENDINFO_NOCHECK( m_ControlPoint1.m_vecOffset[2] ), -1, SPROP_COORD ),
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END_SEND_TABLE()
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#endif
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#ifdef CLIENT_DLL
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IClientRenderable *CEffectData::GetRenderable() const
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{
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return ClientEntityList().GetClientRenderableFromHandle( m_hEntity );
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}
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C_BaseEntity *CEffectData::GetEntity() const
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{
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return ClientEntityList().GetBaseEntityFromHandle( m_hEntity );
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}
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int CEffectData::entindex() const
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{
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C_BaseEntity *pEnt = ClientEntityList().GetBaseEntityFromHandle( m_hEntity );
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return pEnt ? pEnt->entindex() : -1;
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}
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#endif
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#ifdef CLIENT_DLL
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bool g_bSuppressParticleEffects = false;
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bool SuppressingParticleEffects()
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{
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return g_bSuppressParticleEffects;
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}
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void SuppressParticleEffects( bool bSuppress )
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{
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g_bSuppressParticleEffects = bSuppress;
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}
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#endif
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