mirror of
https://github.com/nillerusr/source-engine.git
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1525 lines
40 KiB
C++
1525 lines
40 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "igamesystem.h"
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#include "gamestats.h"
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#include "tier1/utlstring.h"
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#include "filesystem.h"
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#include "tier1/utlbuffer.h"
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#include "fmtstr.h"
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#ifndef SWDS
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#include "iregistry.h"
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#endif
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#include "tier1/utldict.h"
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#include "tier0/icommandline.h"
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#include <time.h>
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#ifdef GAME_DLL
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#include "vehicle_base.h"
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#endif
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#if defined( _X360 )
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#include "xbox/xbox_win32stubs.h"
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#endif
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#ifdef CLIENT_DLL
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#include "materialsystem/materialsystem_config.h"
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#include "vgui_int.h"
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#include "igameresources.h"
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#include "voice_status.h"
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extern const ConVar *sv_cheats;
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#if !defined(NO_STEAM)
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#include "steam/steam_api.h"
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#endif
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#endif
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#if !defined(NO_STEAM) && defined(CLIENT_DLL)
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#if defined(TF_CLIENT_DLL) || defined(CSTRIKE_DLL)
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#define STEAMWORKS_GAMESTATS_ACTIVE
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#include "steamworks_gamestats.h"
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#endif
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#endif
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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#define GAMESTATS_LOG_FILE "gamestats.log"
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#define GAMESTATS_PATHID "MOD"
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/*
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#define ONE_DAY_IN_SECONDS 86400
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// Lower threshold in debug for testing...
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#if defined( _DEBUG )
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#define WALKED_AWAY_FROM_KEYBOARD_SECONDS 15.0f // 15 seconds of movement == might be paused
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#else
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#define WALKED_AWAY_FROM_KEYBOARD_SECONDS 300.0f // 5 minutes of no movement == might be paused
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#endif
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*/
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extern IUploadGameStats *gamestatsuploader;
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static char s_szPseudoUniqueID[20] = "";
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static inline char const *SafeString( char const *pStr )
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{
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return ( pStr ) ? pStr : "?";
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}
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static CBaseGameStats s_GameStats_Singleton;
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CBaseGameStats *gamestats = &s_GameStats_Singleton; //start out pointing at the basic version which does nothing by default
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extern ConVar skill;
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void OverWriteCharsWeHate( char *pStr );
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bool StatsTrackingIsFullyEnabled( void );
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class CGamestatsData
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{
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public:
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CGamestatsData()
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{
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m_pKVData = NULL;
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m_bHaveData = false;
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AllocData();
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}
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~CGamestatsData()
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{
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FreeData();
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}
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void AllocData()
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{
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FreeData();
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m_pKVData = new KeyValues( "gamestats" );
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}
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void FreeData()
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{
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if ( m_pKVData != NULL )
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{
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m_pKVData->deleteThis();
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m_pKVData = NULL;
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}
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}
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KeyValues *m_pKVData;
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bool m_bHaveData;
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};
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CBaseGameStats_Driver CBGSDriver;
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void UpdatePerfStats( void )
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{
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CBGSDriver.UpdatePerfStats();
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}
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CBaseGameStats_Driver::CBaseGameStats_Driver( void ) :
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BaseClass( "CGameStats" ),
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m_iLoadedVersion( -1 ),
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m_bEnabled( false ),
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m_bShuttingDown( false ),
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m_bInLevel( false ),
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m_bFirstLevel( true ),
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m_flLevelStartTime( 0.0f ),
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m_bStationary( false ),
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m_flLastMovementTime( 0.0f ),
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m_bGamePaused( false ),
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m_pGamestatsData( NULL ),
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m_bBufferFull( false ),
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m_nWriteIndex( 0 ),
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m_flLastRealTime( -1 ),
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m_flLastSampleTime( -1 ),
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m_flTotalTimeInLevels( 0 ),
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m_iNumLevels( 0 ),
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m_bDidVoiceChat( false )
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{
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m_szLoadedUserID[0] = 0;;
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m_tLastUpload = 0;
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m_LastUserCmd.Reset();
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}
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static FileHandle_t g_LogFileHandle = FILESYSTEM_INVALID_HANDLE;
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CBaseGameStats::CBaseGameStats() :
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m_bLogging( false ),
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m_bLoggingToFile( false )
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{
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}
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bool CBaseGameStats::StatTrackingAllowed( void )
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{
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return CBGSDriver.m_bEnabled;
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}
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// Don't care about vcr hooks here...
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#undef localtime
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#undef asctime
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#include <time.h>
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void CBaseGameStats::StatsLog( char const *fmt, ... )
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{
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if ( !m_bLogging && !m_bLoggingToFile )
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return;
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char buf[ 2048 ];
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va_list argptr;
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va_start( argptr, fmt );
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Q_vsnprintf( buf, sizeof( buf ), fmt, argptr );
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va_end( argptr );
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// Prepend timestamp and spew it
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// Prepend the time.
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time_t aclock;
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time( &aclock );
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struct tm *newtime = localtime( &aclock );
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char timeString[ 128 ];
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Q_strncpy( timeString, asctime( newtime ), sizeof( timeString ) );
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// Get rid of the \n.
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char *pEnd = strstr( timeString, "\n" );
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if ( pEnd )
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{
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*pEnd = 0;
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}
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if ( m_bLogging )
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{
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DevMsg( "[GS %s - %7.2f] %s", timeString, gpGlobals->realtime, buf );
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}
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if ( m_bLoggingToFile )
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{
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if ( FILESYSTEM_INVALID_HANDLE == g_LogFileHandle )
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{
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g_LogFileHandle = filesystem->Open( GAMESTATS_LOG_FILE, "a", GAMESTATS_PATHID );
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}
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if ( FILESYSTEM_INVALID_HANDLE != g_LogFileHandle )
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{
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filesystem->FPrintf( g_LogFileHandle, "[GS %s - %7.2f] %s", timeString, gpGlobals->realtime, buf );
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filesystem->Flush( g_LogFileHandle );
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}
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}
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}
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static char s_szSaveFileName[256] = "";
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static char s_szStatUploadRegistryKeyName[256] = "";
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const char *CBaseGameStats::GetStatSaveFileName( void )
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{
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AssertMsg( s_szSaveFileName[0] != '\0', "Don't know what file to save stats to." );
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return s_szSaveFileName;
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}
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const char *CBaseGameStats::GetStatUploadRegistryKeyName( void )
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{
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AssertMsg( s_szStatUploadRegistryKeyName[0] != '\0', "Don't know the registry key to use to mark stats uploads." );
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return s_szStatUploadRegistryKeyName;
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}
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const char *CBaseGameStats::GetUserPseudoUniqueID( void )
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{
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AssertMsg( s_szPseudoUniqueID[0] != '\0', "Don't have a pseudo unique ID." );
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return s_szPseudoUniqueID;
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}
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void CBaseGameStats::Event_Init( void )
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{
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#ifdef GAME_DLL
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SetHL2UnlockedChapterStatistic();
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SetSteamStatistic( filesystem->IsSteam() );
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SetCyberCafeStatistic( gamestatsuploader->IsCyberCafeUser() );
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ConVarRef pDXLevel( "mat_dxlevel" );
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if( pDXLevel.IsValid() )
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{
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SetDXLevelStatistic( pDXLevel.GetInt() );
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}
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++m_BasicStats.m_Summary.m_nCount;
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StatsLog( "CBaseGameStats::Event_Init [%dth session]\n", m_BasicStats.m_Summary.m_nCount );
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#endif // GAME_DLL
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}
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void CBaseGameStats::Event_Shutdown( void )
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{
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#ifdef GAME_DLL
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StatsLog( "CBaseGameStats::Event_Shutdown [%dth session]\n", m_BasicStats.m_Summary.m_nCount );
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StatsLog( "\n====================================================================\n\n" );
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#endif
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}
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void CBaseGameStats::Event_MapChange( const char *szOldMapName, const char *szNewMapName )
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{
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StatsLog( "CBaseGameStats::Event_MapChange to [%s]\n", szNewMapName );
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}
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void CBaseGameStats::Event_LevelInit( void )
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{
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#ifdef GAME_DLL
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StatsLog( "CBaseGameStats::Event_LevelInit [%s]\n", CBGSDriver.m_PrevMapName.String() );
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BasicGameStatsRecord_t *map = gamestats->m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
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++map->m_nCount;
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// HACK HACK: Punching this hole through only works in single player!!!
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if ( gpGlobals->maxClients == 1 )
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{
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ConVarRef closecaption( "closecaption" );
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if( closecaption.IsValid() )
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SetCaptionsStatistic( closecaption.GetBool() );
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SetHDRStatistic( gamestatsuploader->IsHDREnabled() );
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SetSkillStatistic( skill.GetInt() );
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SetSteamStatistic( filesystem->IsSteam() );
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SetCyberCafeStatistic( gamestatsuploader->IsCyberCafeUser() );
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}
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#endif // GAME_DLL
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}
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void CBaseGameStats::Event_LevelShutdown( float flElapsed )
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{
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#ifdef GAME_DLL
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BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
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Assert( map );
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map->m_nSeconds += (int)flElapsed;
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gamestats->m_BasicStats.m_Summary.m_nSeconds += (int)flElapsed;
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StatsLog( "CBaseGameStats::Event_LevelShutdown [%s] %.2f elapsed %d total\n", CBGSDriver.m_PrevMapName.String(), flElapsed, gamestats->m_BasicStats.m_Summary.m_nSeconds );
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#endif // GAME_DLL
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}
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void CBaseGameStats::Event_SaveGame( void )
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{
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StatsLog( "CBaseGameStats::Event_SaveGame [%s]\n", CBGSDriver.m_PrevMapName.String() );
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}
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void CBaseGameStats::Event_LoadGame( void )
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{
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#ifdef GAME_DLL
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char const *pchSaveFile = engine->GetMostRecentlyLoadedFileName();
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StatsLog( "CBaseGameStats::Event_LoadGame [%s] from %s\n", CBGSDriver.m_PrevMapName.String(), pchSaveFile );
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#endif
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}
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#ifdef GAME_DLL
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void CBaseGameStats::Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info )
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{
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++m_BasicStats.m_Summary.m_nDeaths;
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if( CBGSDriver.m_bInLevel )
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{
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BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
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++map->m_nDeaths;
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StatsLog( " Player died %dth time in level [%s]!!!\n", map->m_nDeaths, CBGSDriver.m_PrevMapName.String() );
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}
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else
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{
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StatsLog( " Player died, but not in a level!!!\n" );
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Assert( 0 );
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}
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StatsLog( "CBaseGameStats::Event_PlayerKilled [%s] [%dth death]\n", pPlayer->GetPlayerName(), m_BasicStats.m_Summary.m_nDeaths );
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}
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void CBaseGameStats::Event_Commentary()
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{
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if( CBGSDriver.m_bInLevel )
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{
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BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
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++map->m_nCommentary;
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}
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++m_BasicStats.m_Summary.m_nCommentary;
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StatsLog( "CBaseGameStats::Event_Commentary [%d]\n", m_BasicStats.m_Summary.m_nCommentary );
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}
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void CBaseGameStats::Event_Credits()
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{
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StatsLog( "CBaseGameStats::Event_Credits\n" );
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float elapsed = 0.0f;
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if( CBGSDriver.m_bInLevel )
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{
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elapsed = gpGlobals->realtime - CBGSDriver.m_flLevelStartTime;
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}
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if( elapsed < 0.0f )
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{
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Assert( 0 );
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Warning( "EVENT_CREDITS with negative elapsed time (rt %f starttime %f)\n", gpGlobals->realtime, CBGSDriver.m_flLevelStartTime );
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elapsed = 0.0f;
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}
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// Only set this one time!!!
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if( gamestats->m_BasicStats.m_nSecondsToCompleteGame == 0 )
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{
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if( gamestats->UserPlayedAllTheMaps() )
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{
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gamestats->m_BasicStats.m_nSecondsToCompleteGame = elapsed + gamestats->m_BasicStats.m_Summary.m_nSeconds;
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gamestats->SaveToFileNOW();
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}
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}
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}
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void CBaseGameStats::Event_CrateSmashed()
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{
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StatsLog( "CBaseGameStats::Event_CrateSmashed\n" );
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}
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void CBaseGameStats::Event_Punted( CBaseEntity *pObject )
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{
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StatsLog( "CBaseGameStats::Event_Punted [%s]\n", pObject->GetClassname() );
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}
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void CBaseGameStats::Event_PlayerTraveled( CBasePlayer *pBasePlayer, float distanceInInches, bool bInVehicle, bool bSprinting )
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{
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}
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void CBaseGameStats::Event_FlippedVehicle( CBasePlayer *pDriver, CPropVehicleDriveable *pVehicle )
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{
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StatsLog( "CBaseGameStats::Event_FlippedVehicle [%s] flipped [%s]\n", pDriver->GetPlayerName(), pVehicle->GetClassname() );
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}
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// Called before .sav file is actually loaded (player should still be in previous level, if any)
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void CBaseGameStats::Event_PreSaveGameLoaded( char const *pSaveName, bool bInGame )
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{
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StatsLog( "CBaseGameStats::Event_PreSaveGameLoaded [%s] %s\n", pSaveName, bInGame ? "in-game" : "at console" );
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}
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bool CBaseGameStats::SaveToFileNOW( bool bForceSyncWrite /* = false */ )
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{
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if ( !StatsTrackingIsFullyEnabled() )
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return false;
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// this code path is only for old format stats. Products that use new format take a different path.
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if ( !gamestats->UseOldFormat() )
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return false;
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CUtlBuffer buf;
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buf.PutShort( GAMESTATS_FILE_VERSION );
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buf.Put( s_szPseudoUniqueID, 16 );
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if( ShouldTrackStandardStats() )
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m_BasicStats.SaveToBuffer( buf );
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else
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buf.PutInt( GAMESTATS_STANDARD_NOT_SAVED );
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gamestats->AppendCustomDataToSaveBuffer( buf );
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char fullpath[ 512 ] = { 0 };
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if ( filesystem->FileExists( GetStatSaveFileName(), GAMESTATS_PATHID ) )
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{
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filesystem->RelativePathToFullPath( GetStatSaveFileName(), GAMESTATS_PATHID, fullpath, sizeof( fullpath ) );
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}
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else
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{
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// filename is local to game dir for Steam, so we need to prepend game dir for regular file save
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char gamePath[256];
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engine->GetGameDir( gamePath, 256 );
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Q_StripTrailingSlash( gamePath );
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Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", gamePath, GetStatSaveFileName() );
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Q_strlower( fullpath );
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Q_FixSlashes( fullpath );
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}
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// StatsLog( "SaveToFileNOW '%s'\n", fullpath );
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if( CBGSDriver.m_bShuttingDown || bForceSyncWrite ) //write synchronously
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{
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filesystem->WriteFile( fullpath, GAMESTATS_PATHID, buf );
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StatsLog( "Shut down wrote to '%s'\n", fullpath );
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}
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else
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{
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// Allocate memory for async system to use (and free afterward!!!)
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size_t nBufferSize = buf.TellPut();
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void *pMem = malloc(nBufferSize);
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CUtlBuffer statsBuffer( pMem, nBufferSize );
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statsBuffer.Put( buf.Base(), nBufferSize );
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// Write data async
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filesystem->AsyncWrite( fullpath, statsBuffer.Base(), statsBuffer.TellPut(), true, false );
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}
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return true;
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}
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void CBaseGameStats::Event_PlayerConnected( CBasePlayer *pBasePlayer )
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{
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StatsLog( "CBaseGameStats::Event_PlayerConnected [%s]\n", pBasePlayer->GetPlayerName() );
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}
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void CBaseGameStats::Event_PlayerDisconnected( CBasePlayer *pBasePlayer )
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{
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StatsLog( "CBaseGameStats::Event_PlayerDisconnected\n" );
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}
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void CBaseGameStats::Event_PlayerDamage( CBasePlayer *pBasePlayer, const CTakeDamageInfo &info )
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{
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//StatsLog( "CBaseGameStats::Event_PlayerDamage [%s] took %.2f damage\n", pBasePlayer->GetPlayerName(), info.GetDamage() );
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}
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void CBaseGameStats::Event_PlayerKilledOther( CBasePlayer *pAttacker, CBaseEntity *pVictim, const CTakeDamageInfo &info )
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{
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StatsLog( "CBaseGameStats::Event_PlayerKilledOther [%s] killed [%s]\n", pAttacker->GetPlayerName(), pVictim->GetClassname() );
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}
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void CBaseGameStats::Event_WeaponFired( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName )
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{
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StatsLog( "CBaseGameStats::Event_WeaponFired [%s] %s weapon [%s]\n", pShooter->GetPlayerName(), bPrimary ? "primary" : "secondary", pchWeaponName );
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}
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void CBaseGameStats::Event_WeaponHit( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName, const CTakeDamageInfo &info )
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{
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StatsLog( "CBaseGameStats::Event_WeaponHit [%s] %s weapon [%s] damage [%f]\n", pShooter->GetPlayerName(), bPrimary ? "primary" : "secondary", pchWeaponName, info.GetDamage() );
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}
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void CBaseGameStats::Event_PlayerEnteredGodMode( CBasePlayer *pBasePlayer )
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{
|
|
StatsLog( "CBaseGameStats::Event_PlayerEnteredGodMode [%s] entered GOD mode\n", pBasePlayer->GetPlayerName() );
|
|
}
|
|
|
|
void CBaseGameStats::Event_PlayerEnteredNoClip( CBasePlayer *pBasePlayer )
|
|
{
|
|
StatsLog( "CBaseGameStats::Event_PlayerEnteredNoClip [%s] entered NOCLIPe\n", pBasePlayer->GetPlayerName() );
|
|
}
|
|
|
|
void CBaseGameStats::Event_DecrementPlayerEnteredNoClip( CBasePlayer *pBasePlayer )
|
|
{
|
|
StatsLog( "CBaseGameStats::Event_DecrementPlayerEnteredNoClip [%s] decrementing NOCLIPe\n", pBasePlayer->GetPlayerName() );
|
|
}
|
|
|
|
void CBaseGameStats::Event_IncrementCountedStatistic( const Vector& vecAbsOrigin, char const *pchStatisticName, float flIncrementAmount )
|
|
{
|
|
StatsLog( "Incrementing %s by %f at pos (%d, %d, %d)\n", pchStatisticName, flIncrementAmount, (int)vecAbsOrigin.x, (int)vecAbsOrigin.y, (int)vecAbsOrigin.z );
|
|
}
|
|
|
|
//=============================================================================
|
|
// HPE_BEGIN
|
|
// [dwenger] Needed for CS window-breaking stat
|
|
//=============================================================================
|
|
void CBaseGameStats::Event_WindowShattered( CBasePlayer *pPlayer )
|
|
{
|
|
StatsLog( "In Event_WindowShattered\n" );
|
|
}
|
|
//=============================================================================
|
|
// HPE_END
|
|
//=============================================================================
|
|
|
|
bool CBaseGameStats::UploadStatsFileNOW( void )
|
|
{
|
|
if( !StatsTrackingIsFullyEnabled() || !HaveValidData() || !gamestats->UseOldFormat() )
|
|
return false;
|
|
|
|
if ( !filesystem->FileExists( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int curtime = Plat_FloatTime();
|
|
|
|
CBGSDriver.m_tLastUpload = curtime;
|
|
|
|
// Update the registry
|
|
#ifndef SWDS
|
|
IRegistry *reg = InstanceRegistry( "Steam" );
|
|
Assert( reg );
|
|
reg->WriteInt( GetStatUploadRegistryKeyName(), CBGSDriver.m_tLastUpload );
|
|
ReleaseInstancedRegistry( reg );
|
|
#endif
|
|
|
|
CUtlBuffer buf;
|
|
filesystem->ReadFile( GetStatSaveFileName(), GAMESTATS_PATHID, buf );
|
|
unsigned int uBlobSize = buf.TellPut();
|
|
if ( uBlobSize == 0 )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const void *pvBlobData = ( const void * )buf.Base();
|
|
|
|
if( gamestatsuploader )
|
|
{
|
|
return gamestatsuploader->UploadGameStats( "",
|
|
1,
|
|
uBlobSize,
|
|
pvBlobData );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
void CBaseGameStats::LoadingEvent_PlayerIDDifferentThanLoadedStats( void )
|
|
{
|
|
StatsLog( "CBaseGameStats::LoadingEvent_PlayerIDDifferentThanLoadedStats\n" );
|
|
}
|
|
|
|
|
|
bool CBaseGameStats::LoadFromFile( void )
|
|
{
|
|
if ( filesystem->FileExists( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID ) )
|
|
{
|
|
char fullpath[ 512 ];
|
|
filesystem->RelativePathToFullPath( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID, fullpath, sizeof( fullpath ) );
|
|
StatsLog( "Loading stats from '%s'\n", fullpath );
|
|
}
|
|
|
|
CUtlBuffer buf;
|
|
if ( filesystem->ReadFile( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID, buf ) )
|
|
{
|
|
bool bRetVal = true;
|
|
|
|
int version = buf.GetShort();
|
|
if ( version > GAMESTATS_FILE_VERSION )
|
|
return false; //file is beyond our comprehension
|
|
|
|
// Set global parse version
|
|
CBGSDriver.m_iLoadedVersion = version;
|
|
|
|
buf.Get( CBGSDriver.m_szLoadedUserID, 16 );
|
|
CBGSDriver.m_szLoadedUserID[ sizeof( CBGSDriver.m_szLoadedUserID ) - 1 ] = 0;
|
|
|
|
if ( s_szPseudoUniqueID[ 0 ] != 0 )
|
|
{
|
|
if ( Q_stricmp( CBGSDriver.m_szLoadedUserID, s_szPseudoUniqueID ) )
|
|
{
|
|
//UserID changed, blow away log!!!
|
|
filesystem->RemoveFile( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID );
|
|
filesystem->RemoveFile( GAMESTATS_LOG_FILE, GAMESTATS_PATHID );
|
|
Warning( "Userid changed, clearing stats file\n" );
|
|
CBGSDriver.m_szLoadedUserID[0] = '\0';
|
|
CBGSDriver.m_iLoadedVersion = -1;
|
|
gamestats->m_BasicStats.Clear();
|
|
gamestats->LoadingEvent_PlayerIDDifferentThanLoadedStats();
|
|
bRetVal = false;
|
|
}
|
|
|
|
if ( version <= GAMESTATS_FILE_VERSION_OLD5 )
|
|
{
|
|
gamestats->m_BasicStats.Clear();
|
|
bRetVal = false;
|
|
}
|
|
else
|
|
{
|
|
// Peek ahead in buffer to see if we have the "no default stats" secret flag set.
|
|
int iCheckForStandardStatsInFile = *( int * )buf.PeekGet();
|
|
bool bValid = true;
|
|
|
|
if ( iCheckForStandardStatsInFile != GAMESTATS_STANDARD_NOT_SAVED )
|
|
{
|
|
//the GAMESTATS_STANDARD_NOT_SAVED flag coincides with user completion time, rewind so the gamestats parser can grab it
|
|
bValid = gamestats->m_BasicStats.ParseFromBuffer( buf, version );
|
|
}
|
|
else
|
|
{
|
|
// skip over the flag
|
|
buf.GetInt();
|
|
}
|
|
|
|
if( !bValid )
|
|
{
|
|
m_BasicStats.Clear();
|
|
}
|
|
|
|
if( ( buf.TellPut() - buf.TellGet() ) != 0 ) //more data left, must be custom data
|
|
{
|
|
gamestats->LoadCustomDataFromBuffer( buf );
|
|
}
|
|
}
|
|
}
|
|
|
|
return bRetVal;
|
|
}
|
|
else
|
|
{
|
|
filesystem->RemoveFile( GAMESTATS_LOG_FILE, GAMESTATS_PATHID );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CBaseGameStats::CollectData( StatSendType_t sendType )
|
|
{
|
|
CBGSDriver.CollectData( sendType );
|
|
}
|
|
|
|
void CBaseGameStats::SendData()
|
|
{
|
|
CBGSDriver.SendData();
|
|
}
|
|
|
|
|
|
#endif // GAME_DLL
|
|
|
|
bool CBaseGameStats_Driver::Init()
|
|
{
|
|
const char *pGameDir = CommandLine()->ParmValue( "-game", "hl2" );
|
|
|
|
//standardizing is a good thing
|
|
char szLoweredGameDir[256];
|
|
Q_strncpy( szLoweredGameDir, pGameDir, sizeof( szLoweredGameDir ) );
|
|
Q_strlower( szLoweredGameDir );
|
|
|
|
gamestats = gamestats->OnInit( gamestats, szLoweredGameDir );
|
|
|
|
//determine constant strings needed for saving and uploading
|
|
Q_strncpy( s_szSaveFileName, szLoweredGameDir, sizeof( s_szSaveFileName ) );
|
|
Q_strncat( s_szSaveFileName, "_gamestats.dat", sizeof( s_szSaveFileName ) );
|
|
|
|
Q_strncpy( s_szStatUploadRegistryKeyName, "GameStatsUpload_", sizeof( s_szStatUploadRegistryKeyName ) );
|
|
Q_strncat( s_szStatUploadRegistryKeyName, szLoweredGameDir, sizeof( s_szStatUploadRegistryKeyName ) );
|
|
|
|
gamestats->m_bLoggingToFile = CommandLine()->FindParm( "-gamestatsloggingtofile" ) ? true : false;
|
|
gamestats->m_bLogging = CommandLine()->FindParm( "-gamestatslogging" ) ? true : false;
|
|
|
|
if ( gamestatsuploader )
|
|
{
|
|
m_bEnabled = gamestatsuploader->IsGameStatsLoggingEnabled();
|
|
if ( m_bEnabled )
|
|
{
|
|
gamestatsuploader->GetPseudoUniqueId( s_szPseudoUniqueID, sizeof( s_szPseudoUniqueID ) );
|
|
}
|
|
}
|
|
|
|
ResetData();
|
|
|
|
#ifdef GAME_DLL
|
|
if ( StatsTrackingIsFullyEnabled() )
|
|
{
|
|
// FIXME: Load m_tLastUpload from registry and save it back out, too
|
|
#ifndef SWDS
|
|
IRegistry *reg = InstanceRegistry( "Steam" );
|
|
Assert( reg );
|
|
m_tLastUpload = reg->ReadInt( gamestats->GetStatUploadRegistryKeyName(), 0 );
|
|
ReleaseInstancedRegistry( reg );
|
|
#endif
|
|
//load existing stats
|
|
gamestats->LoadFromFile();
|
|
}
|
|
#endif // GAME_DLL
|
|
|
|
if ( s_szPseudoUniqueID[ 0 ] != 0 )
|
|
{
|
|
gamestats->Event_Init();
|
|
#ifdef GAME_DLL
|
|
if ( gamestats->UseOldFormat() )
|
|
{
|
|
if( gamestats->AutoSave_OnInit() )
|
|
gamestats->SaveToFileNOW();
|
|
|
|
if( gamestats->AutoUpload_OnInit() )
|
|
gamestats->UploadStatsFileNOW();
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
m_bEnabled = false; //unable to generate a pseudo-unique ID, disable tracking
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void CBaseGameStats_Driver::Shutdown()
|
|
{
|
|
m_bShuttingDown = true;
|
|
|
|
gamestats->Event_Shutdown();
|
|
|
|
if ( gamestats->UseOldFormat() )
|
|
{
|
|
#ifdef GAME_DLL
|
|
if( gamestats->AutoSave_OnShutdown() )
|
|
gamestats->SaveToFileNOW();
|
|
|
|
if( gamestats->AutoUpload_OnShutdown() )
|
|
gamestats->UploadStatsFileNOW();
|
|
#endif // GAME_DLL
|
|
}
|
|
else
|
|
{
|
|
// code path for new format game stats
|
|
if ( gamestats->ShouldSendDataOnAppShutdown() )
|
|
{
|
|
CollectData( STATSEND_APPSHUTDOWN );
|
|
SendData();
|
|
}
|
|
}
|
|
if ( FILESYSTEM_INVALID_HANDLE != g_LogFileHandle )
|
|
{
|
|
filesystem->Close( g_LogFileHandle );
|
|
g_LogFileHandle = FILESYSTEM_INVALID_HANDLE;
|
|
}
|
|
|
|
if ( m_pGamestatsData != NULL )
|
|
{
|
|
#ifdef CLIENT_DLL
|
|
engine->SetGamestatsData( NULL );
|
|
#endif
|
|
delete m_pGamestatsData;
|
|
m_pGamestatsData = NULL;
|
|
}
|
|
}
|
|
|
|
void CBaseGameStats_Driver::UpdatePerfStats( void )
|
|
{
|
|
float flCurTime = Plat_FloatTime();
|
|
if (
|
|
( m_flLastSampleTime == -1 ) ||
|
|
( flCurTime - m_flLastSampleTime >= STATS_RECORD_INTERVAL ) )
|
|
{
|
|
if ( ( m_flLastRealTime > 0 ) && ( flCurTime > m_flLastRealTime ) )
|
|
{
|
|
float flFrameRate = 1.0 / ( flCurTime - m_flLastRealTime );
|
|
StatsBufferRecord_t &stat = m_StatsBuffer[m_nWriteIndex];
|
|
stat.m_flFrameRate = flFrameRate;
|
|
#ifdef CLIENT_DLL
|
|
// The stat system isn't designed to handle split screen players. Until it get's
|
|
// redesigned, let's take the first player's split screen ping, since all other stats
|
|
// will be based on the first player
|
|
IGameResources *gr = GameResources();
|
|
int ping = 0;
|
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); // GetLocalPlayer( FirstValidSplitScreenSlot() );
|
|
if ( pPlayer && gr )
|
|
{
|
|
ping = gr->GetPing( pPlayer->entindex() );
|
|
}
|
|
stat.m_flServerPing = ping;
|
|
#endif
|
|
AdvanceIndex();
|
|
m_flLastSampleTime = flCurTime;
|
|
}
|
|
}
|
|
m_flLastRealTime = flCurTime;
|
|
|
|
#ifdef CLIENT_DLL
|
|
if ( g_pGameRules && g_pGameRules->IsMultiplayer() )
|
|
{
|
|
m_bDidVoiceChat |= GetClientVoiceMgr()->IsLocalPlayerSpeaking();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void CBaseGameStats_Driver::PossibleMapChange( void )
|
|
{
|
|
#ifdef GAME_DLL
|
|
//detect and copy map changes
|
|
if ( Q_stricmp( m_PrevMapName.String(), STRING( gpGlobals->mapname ) ) )
|
|
{
|
|
MEM_ALLOC_CREDIT();
|
|
|
|
CUtlString PrevMapBackup = m_PrevMapName;
|
|
|
|
m_PrevMapName = STRING( gpGlobals->mapname );
|
|
|
|
gamestats->Event_MapChange( PrevMapBackup.String(), STRING( gpGlobals->mapname ) );
|
|
|
|
if ( gamestats->UseOldFormat() )
|
|
{
|
|
if( gamestats->AutoSave_OnMapChange() )
|
|
gamestats->SaveToFileNOW();
|
|
|
|
if( gamestats->AutoUpload_OnMapChange() )
|
|
gamestats->UploadStatsFileNOW();
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
void CBaseGameStats_Driver::LevelInitPreEntity()
|
|
{
|
|
m_bInLevel = true;
|
|
m_bFirstLevel = false;
|
|
|
|
if ( Q_stricmp( s_szPseudoUniqueID, "unknown" ) == 0 )
|
|
{
|
|
// "unknown" means this is a dedicated server and we weren't able to generate a unique ID (e.g. Linux server).
|
|
// Change the unique ID to be a hash of IP & port. We couldn't do this earlier because IP is not known until level
|
|
// init time.
|
|
ConVar *hostip = cvar->FindVar( "hostip" );
|
|
ConVar *hostport = cvar->FindVar( "hostport" );
|
|
if ( hostip && hostport )
|
|
{
|
|
int crcInput[2];
|
|
crcInput[0] = hostip->GetInt();
|
|
crcInput[1] = hostport->GetInt();
|
|
if ( crcInput[0] && crcInput[1] )
|
|
{
|
|
CRC32_t crc = CRC32_ProcessSingleBuffer( crcInput, sizeof( crcInput ) );
|
|
Q_snprintf( s_szPseudoUniqueID, ARRAYSIZE( s_szPseudoUniqueID ), "H:%x", crc );
|
|
}
|
|
}
|
|
}
|
|
|
|
PossibleMapChange();
|
|
|
|
m_flPauseStartTime = 0.0f;
|
|
m_flLevelStartTime = gpGlobals->realtime;
|
|
|
|
gamestats->Event_LevelInit();
|
|
|
|
#ifdef GAME_DLL
|
|
if ( gamestats->UseOldFormat() )
|
|
{
|
|
if( gamestats->AutoSave_OnLevelInit() )
|
|
gamestats->SaveToFileNOW();
|
|
|
|
if( gamestats->AutoUpload_OnLevelInit() )
|
|
gamestats->UploadStatsFileNOW();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
void CBaseGameStats_Driver::LevelShutdownPreEntity()
|
|
{
|
|
#ifdef CLIENT_DLL
|
|
LevelShutdown();
|
|
#endif
|
|
}
|
|
|
|
void CBaseGameStats_Driver::LevelShutdownPreClearSteamAPIContext()
|
|
{
|
|
#ifdef GAME_DLL
|
|
LevelShutdown();
|
|
#endif
|
|
}
|
|
|
|
void CBaseGameStats_Driver::LevelShutdown()
|
|
{
|
|
float flElapsed = gpGlobals->realtime - m_flLevelStartTime;
|
|
|
|
if ( flElapsed < 0.0f )
|
|
{
|
|
Assert( 0 );
|
|
Warning( "EVENT_LEVELSHUTDOWN: with negative elapsed time (rt %f starttime %f)\n", gpGlobals->realtime, m_flLevelStartTime );
|
|
flElapsed = 0.0f;
|
|
}
|
|
|
|
//Assert( m_bInLevel ); //so, apparently shutdowns can happen before inits
|
|
|
|
#ifdef GAME_DLL
|
|
if ( m_bInLevel && ( gpGlobals->eLoadType != MapLoad_Background ) )
|
|
#else
|
|
if ( m_bInLevel )
|
|
#endif
|
|
{
|
|
m_flTotalTimeInLevels += flElapsed;
|
|
m_iNumLevels ++;
|
|
|
|
gamestats->Event_LevelShutdown( flElapsed );
|
|
|
|
if ( gamestats->UseOldFormat() )
|
|
{
|
|
#ifdef GAME_DLL
|
|
if( gamestats->AutoSave_OnLevelShutdown() )
|
|
gamestats->SaveToFileNOW( true );
|
|
|
|
if( gamestats->AutoUpload_OnLevelShutdown() )
|
|
gamestats->UploadStatsFileNOW();
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
// code path for new format game stats
|
|
CollectData( STATSEND_LEVELSHUTDOWN );
|
|
if ( gamestats->ShouldSendDataOnLevelShutdown() )
|
|
{
|
|
SendData();
|
|
}
|
|
}
|
|
m_bInLevel = false;
|
|
}
|
|
}
|
|
|
|
void CBaseGameStats_Driver::OnSave()
|
|
{
|
|
gamestats->Event_SaveGame();
|
|
}
|
|
|
|
|
|
void CBaseGameStats_Driver::CollectData( StatSendType_t sendType )
|
|
{
|
|
CGamestatsData *pGamestatsData = NULL;
|
|
#ifdef GAME_DLL
|
|
// for server, check with the engine to see if there already a gamestats data container registered. (There will be if there is a client
|
|
// running in the same process.)
|
|
pGamestatsData = engine->GetGamestatsData();
|
|
if ( pGamestatsData )
|
|
{
|
|
// use the registered gamestats container, so free the one we allocated
|
|
if ( m_pGamestatsData != NULL )
|
|
{
|
|
delete m_pGamestatsData;
|
|
m_pGamestatsData = NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pGamestatsData = m_pGamestatsData;
|
|
}
|
|
#else
|
|
pGamestatsData = m_pGamestatsData;
|
|
#endif
|
|
Assert( pGamestatsData );
|
|
KeyValues *pKV = pGamestatsData->m_pKVData;
|
|
|
|
int iAppID = engine->GetAppID();
|
|
pKV->SetInt( "appid", iAppID );
|
|
|
|
switch ( sendType )
|
|
{
|
|
case STATSEND_LEVELSHUTDOWN:
|
|
{
|
|
// make a map node in the KeyValues to use for this level
|
|
char szMap[MAX_PATH+1]="";
|
|
#ifdef CLIENT_DLL
|
|
Q_FileBase( MapName(), szMap, ARRAYSIZE( szMap ) );
|
|
#else
|
|
Q_strncpy( szMap, gpGlobals->mapname.ToCStr(), ARRAYSIZE( szMap ) );
|
|
#endif // CLIENT_DLL
|
|
if ( !szMap[0] )
|
|
return;
|
|
KeyValues *pKVMap = new KeyValues( "map" );
|
|
pKV->AddSubKey( pKVMap );
|
|
pKVMap->SetString( "mapname", szMap );
|
|
pKV = pKVMap;
|
|
|
|
}
|
|
break;
|
|
case STATSEND_APPSHUTDOWN:
|
|
break;
|
|
default:
|
|
Assert( false );
|
|
break;
|
|
}
|
|
|
|
// add common data
|
|
pGamestatsData->m_bHaveData |= AddBaseDataForSend( pKV, sendType );
|
|
|
|
#if defined(STEAMWORKS_GAMESTATS_ACTIVE)
|
|
// At the end of every map, clients submit their perfdata for the map
|
|
if ( sendType == STATSEND_LEVELSHUTDOWN && pGamestatsData && pGamestatsData->m_bHaveData )
|
|
{
|
|
GetSteamWorksSGameStatsUploader().AddClientPerfData( pGamestatsData->m_pKVData );
|
|
}
|
|
GetSteamWorksSGameStatsUploader().LevelShutdown();
|
|
#endif
|
|
|
|
// add game-specific data
|
|
pGamestatsData->m_bHaveData |= gamestats->AddDataForSend( pKV, sendType );
|
|
|
|
// Need to initialiate a reset since cs isn't using the gamestat system to add data
|
|
#if defined(CSTRIKE_DLL) && defined(CLIENT_DLL)
|
|
ResetData();
|
|
#endif
|
|
}
|
|
|
|
|
|
void CBaseGameStats_Driver::SendData()
|
|
{
|
|
// if we don't own the data container or there's no valid data, nothing to do
|
|
if ( !m_pGamestatsData || !m_pGamestatsData->m_bHaveData )
|
|
return;
|
|
|
|
// save the data to a buffer
|
|
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
|
|
m_pGamestatsData->m_pKVData->RecursiveSaveToFile( buf, 0 );
|
|
|
|
if ( CommandLine()->FindParm( "-gamestatsfileoutputonly" ) )
|
|
{
|
|
// write file for debugging
|
|
const char szFileName[] = "gamestats.dat";
|
|
filesystem->WriteFile( szFileName, GAMESTATS_PATHID, buf );
|
|
}
|
|
else
|
|
{
|
|
// upload the file to Steam
|
|
if ( gamestatsuploader )
|
|
gamestatsuploader->UploadGameStats( "", 1, buf.TellPut(), buf.Base() );
|
|
}
|
|
|
|
ResetData();
|
|
}
|
|
|
|
bool CBaseGameStats_Driver::AddBaseDataForSend( KeyValues *pKV, StatSendType_t sendType )
|
|
{
|
|
switch ( sendType )
|
|
{
|
|
case STATSEND_APPSHUTDOWN:
|
|
#ifdef CLIENT_DLL
|
|
if ( m_iNumLevels > 0 )
|
|
{
|
|
// add playtime data
|
|
KeyValues *pKVData = new KeyValues( "playtime" );
|
|
pKVData->SetInt( "TotalLevelTime", m_flTotalTimeInLevels );
|
|
pKVData->SetInt( "NumLevels", m_iNumLevels );
|
|
pKV->AddSubKey( pKVData );
|
|
return true;
|
|
}
|
|
#endif
|
|
break;
|
|
case STATSEND_LEVELSHUTDOWN:
|
|
#ifdef CLIENT_DLL
|
|
if ( m_bBufferFull )
|
|
{
|
|
// add perf data
|
|
KeyValues *pKVPerf = new KeyValues( "perfdata" );
|
|
float flAverageFrameRate = AverageStat( &StatsBufferRecord_t::m_flFrameRate );
|
|
float flMinFrameRate = MinStat( &StatsBufferRecord_t::m_flFrameRate );
|
|
float flMaxFrameRate = MaxStat( &StatsBufferRecord_t::m_flFrameRate );
|
|
|
|
|
|
float flDeviationsquared = 0;
|
|
// Compute std deviation
|
|
for( int i = 0; i < STATS_WINDOW_SIZE; i++ )
|
|
{
|
|
float val = m_StatsBuffer[i].m_flFrameRate - flAverageFrameRate;
|
|
flDeviationsquared += ( val * val );
|
|
}
|
|
|
|
float var = flDeviationsquared / (float)( STATS_WINDOW_SIZE - 1 );
|
|
float flStandardDeviationFrameRate = sqrt( var );
|
|
|
|
pKVPerf->SetFloat( "AvgFPS", flAverageFrameRate );
|
|
pKVPerf->SetFloat( "MinFPS", flMinFrameRate );
|
|
pKVPerf->SetFloat( "MaxFPS", flMaxFrameRate );
|
|
pKVPerf->SetFloat( "StdDevFPS", flStandardDeviationFrameRate );
|
|
|
|
// Determine the min/avg/max Server Ping and store the results
|
|
float flAverageServerPing = AverageStat( &StatsBufferRecord_t::m_flServerPing );
|
|
pKVPerf->SetFloat( "AvgServerPing", flAverageServerPing );
|
|
|
|
pKV->AddSubKey( pKVPerf );
|
|
|
|
// Only keeping track of using voice in a multiplayer game
|
|
if ( g_pGameRules && g_pGameRules->IsMultiplayer() )
|
|
{
|
|
pKV->SetInt( "UsedVoice", m_bDidVoiceChat );
|
|
}
|
|
|
|
extern ConVar closecaption;
|
|
pKV->SetInt( "Caption", closecaption.GetInt() );
|
|
|
|
#ifndef NO_STEAM
|
|
// We can now get the game language from steam :)
|
|
if ( steamapicontext && steamapicontext->SteamApps() )
|
|
{
|
|
const char *currentLanguage = steamapicontext->SteamApps()->GetCurrentGameLanguage();
|
|
pKV->SetString( "Language", currentLanguage ? currentLanguage : "unknown" );
|
|
}
|
|
#endif
|
|
|
|
// We need to filter out client side dev work from playtest work for the stat reporting.
|
|
// The simplest way is to check for sv_cheats, since we also do NOT want client stat reports
|
|
// where the player has cheated.
|
|
if ( NULL != sv_cheats )
|
|
{
|
|
int iCheats = sv_cheats->GetInt();
|
|
pKV->SetInt( "Cheats", iCheats );
|
|
}
|
|
|
|
int mapTime = gpGlobals->realtime - m_flLevelStartTime;
|
|
pKV->SetInt( "MapTime", mapTime );
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
void CBaseGameStats_Driver::ResetData()
|
|
{
|
|
#ifdef GAME_DLL
|
|
// on the server, if there is a gamestats data container registered (by a client in the same process), they're in charge of resetting it, nothing for us to do
|
|
if ( engine->GetGamestatsData() != NULL )
|
|
return;
|
|
#endif
|
|
|
|
if ( m_pGamestatsData != NULL )
|
|
{
|
|
delete m_pGamestatsData;
|
|
m_pGamestatsData = NULL;
|
|
}
|
|
|
|
m_bDidVoiceChat = false;
|
|
m_pGamestatsData = new CGamestatsData();
|
|
KeyValues *pKV = m_pGamestatsData->m_pKVData;
|
|
pKV->SetInt( "IsPc", IsPC() );
|
|
pKV->SetInt( "version", GAMESTATS_VERSION );
|
|
pKV->SetString( "srcid", s_szPseudoUniqueID );
|
|
|
|
#ifdef CLIENT_DLL
|
|
const CPUInformation &cpu = *GetCPUInformation();
|
|
OverWriteCharsWeHate( cpu.m_szProcessorID );
|
|
pKV->SetString( "CPUID", cpu.m_szProcessorID );
|
|
pKV->SetFloat( "CPUGhz", cpu.m_Speed * ( 1.0 / 1.0e9 ) );
|
|
pKV->SetInt( "NumCores", cpu.m_nPhysicalProcessors );
|
|
|
|
MaterialAdapterInfo_t gpu;
|
|
materials->GetDisplayAdapterInfo( materials->GetCurrentAdapter(), gpu );
|
|
|
|
CMatRenderContextPtr pRenderContext( materials );
|
|
int dest_width,dest_height;
|
|
pRenderContext->GetRenderTargetDimensions( dest_width, dest_height );
|
|
|
|
if ( gpu.m_pDriverName )
|
|
{
|
|
OverWriteCharsWeHate( gpu.m_pDriverName );
|
|
}
|
|
pKV->SetString( "GPUDrv", SafeString( gpu.m_pDriverName ) );
|
|
pKV->SetInt( "GPUVendor", gpu.m_VendorID );
|
|
pKV->SetInt( "GPUDeviceID", gpu.m_DeviceID );
|
|
pKV->SetString( "GPUDriverVersion", CFmtStr( "%d.%d", gpu.m_nDriverVersionHigh, gpu.m_nDriverVersionLow ) );
|
|
pKV->SetInt( "DxLvl", g_pMaterialSystemHardwareConfig->GetDXSupportLevel() );
|
|
pKV->SetInt( "Width", dest_width );
|
|
pKV->SetInt( "Height", dest_height );
|
|
const MaterialSystem_Config_t &config = materials->GetCurrentConfigForVideoCard();
|
|
pKV->SetInt( "Windowed", config.Windowed() == true );
|
|
|
|
engine->SetGamestatsData( m_pGamestatsData );
|
|
#endif
|
|
|
|
#if defined(CSTRIKE_DLL) && defined(CLIENT_DLL)
|
|
// reset perf buffer for next map
|
|
for( int i = 0; i < STATS_WINDOW_SIZE; i++ )
|
|
{
|
|
m_StatsBuffer[i].m_flFrameRate = 0;
|
|
m_StatsBuffer[i].m_flServerPing = 0;
|
|
}
|
|
|
|
m_bBufferFull = false;
|
|
m_nWriteIndex = 0;
|
|
#endif
|
|
}
|
|
|
|
void CBaseGameStats_Driver::OnRestore()
|
|
{
|
|
PossibleMapChange();
|
|
|
|
gamestats->Event_LoadGame();
|
|
}
|
|
|
|
|
|
void CBaseGameStats_Driver::FrameUpdatePostEntityThink()
|
|
{
|
|
bool bGamePaused = ( gpGlobals->frametime == 0.0f );
|
|
|
|
if ( !m_bInLevel )
|
|
{
|
|
m_flPauseStartTime = 0.0f;
|
|
}
|
|
else if ( m_bGamePaused != bGamePaused )
|
|
{
|
|
if ( bGamePaused )
|
|
{
|
|
m_flPauseStartTime = gpGlobals->realtime;
|
|
}
|
|
else if ( m_flPauseStartTime != 0.0f )
|
|
{
|
|
float flPausedTime = gpGlobals->realtime - m_flPauseStartTime;
|
|
if ( flPausedTime < 0.0f )
|
|
{
|
|
Assert( 0 );
|
|
Warning( "Game paused time showing up negative (rt %f pausestart %f)\n", gpGlobals->realtime, m_flPauseStartTime );
|
|
flPausedTime = 0.0f;
|
|
}
|
|
|
|
// Remove this from global time counters
|
|
|
|
// Msg( "Pause: adding %f to level starttime\n", flPausedTime );
|
|
|
|
m_flLevelStartTime += flPausedTime;
|
|
m_flPauseStartTime = 0.0f;
|
|
|
|
// Msg( "Paused for %.2f seconds\n", flPausedTime );
|
|
}
|
|
m_bGamePaused = bGamePaused;
|
|
}
|
|
}
|
|
|
|
bool StatsTrackingIsFullyEnabled( void )
|
|
{
|
|
return CBGSDriver.m_bEnabled && gamestats->StatTrackingEnabledForMod();
|
|
}
|
|
|
|
void CBaseGameStats::Clear( void )
|
|
{
|
|
#ifdef GAME_DLL
|
|
gamestats->m_BasicStats.Clear();
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Nukes any dangerous characters and replaces w/space char
|
|
//-----------------------------------------------------------------------------
|
|
void OverWriteCharsWeHate( char *pStr )
|
|
{
|
|
while( *pStr )
|
|
{
|
|
switch( *pStr )
|
|
{
|
|
case '\n':
|
|
case '\r':
|
|
case '\\':
|
|
case '\"':
|
|
case '\'':
|
|
case '\032':
|
|
case ';':
|
|
*pStr = ' ';
|
|
}
|
|
pStr++;
|
|
}
|
|
}
|
|
|
|
#ifdef GAME_DLL
|
|
|
|
void CBaseGameStats::SetSteamStatistic( bool bUsingSteam )
|
|
{
|
|
if( CBGSDriver.m_bFirstLevel )
|
|
{
|
|
m_BasicStats.m_Summary.m_bSteam = bUsingSteam;
|
|
}
|
|
|
|
if( CBGSDriver.m_bInLevel )
|
|
{
|
|
BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
|
|
map->m_bSteam = bUsingSteam;
|
|
}
|
|
|
|
m_BasicStats.m_bSteam = bUsingSteam;
|
|
}
|
|
|
|
void CBaseGameStats::SetCyberCafeStatistic( bool bIsCyberCafeUser )
|
|
{
|
|
if( CBGSDriver.m_bFirstLevel )
|
|
{
|
|
m_BasicStats.m_Summary.m_bCyberCafe = bIsCyberCafeUser;
|
|
}
|
|
|
|
if( CBGSDriver.m_bInLevel )
|
|
{
|
|
BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
|
|
map->m_bCyberCafe = bIsCyberCafeUser;
|
|
}
|
|
|
|
m_BasicStats.m_bCyberCafe = bIsCyberCafeUser;
|
|
}
|
|
|
|
void CBaseGameStats::SetHDRStatistic( bool bHDREnabled )
|
|
{
|
|
if( bHDREnabled )
|
|
{
|
|
if( CBGSDriver.m_bInLevel )
|
|
{
|
|
BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
|
|
++map->m_nHDR;
|
|
}
|
|
|
|
if( CBGSDriver.m_bFirstLevel )
|
|
{
|
|
++m_BasicStats.m_Summary.m_nHDR;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CBaseGameStats::SetCaptionsStatistic( bool bClosedCaptionsEnabled )
|
|
{
|
|
if( CBGSDriver.m_bInLevel )
|
|
{
|
|
BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
|
|
++map->m_nCaptions;
|
|
}
|
|
|
|
if( CBGSDriver.m_bFirstLevel )
|
|
{
|
|
++m_BasicStats.m_Summary.m_nCaptions;
|
|
}
|
|
}
|
|
|
|
void CBaseGameStats::SetSkillStatistic( int iSkillSetting )
|
|
{
|
|
int skill = clamp( iSkillSetting, 1, 3 ) - 1;
|
|
|
|
if( CBGSDriver.m_bInLevel )
|
|
{
|
|
BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
|
|
++map->m_nSkill[ skill ];
|
|
}
|
|
|
|
if ( CBGSDriver. m_bFirstLevel )
|
|
{
|
|
++m_BasicStats.m_Summary.m_nSkill[ skill ];
|
|
}
|
|
}
|
|
|
|
void CBaseGameStats::SetDXLevelStatistic( int iDXLevel )
|
|
{
|
|
m_BasicStats.m_nDXLevel = iDXLevel;
|
|
}
|
|
|
|
void CBaseGameStats::SetHL2UnlockedChapterStatistic( void )
|
|
{
|
|
// Now grab the hl2/cfg/config.cfg and suss out the sv_unlockedchapters cvar to estimate how far they got in HL2
|
|
char const *relative = "cfg/config.cfg";
|
|
char fullpath[ 512 ];
|
|
char gamedir[256];
|
|
engine->GetGameDir( gamedir, 256 );
|
|
Q_snprintf( fullpath, sizeof( fullpath ), "%s/../hl2/%s", gamedir, relative );
|
|
|
|
if ( filesystem->FileExists( fullpath ) )
|
|
{
|
|
FileHandle_t fh = filesystem->Open( fullpath, "rb" );
|
|
if ( FILESYSTEM_INVALID_HANDLE != fh )
|
|
{
|
|
// read file into memory
|
|
int size = filesystem->Size(fh);
|
|
char *configBuffer = new char[ size + 1 ];
|
|
filesystem->Read( configBuffer, size, fh );
|
|
configBuffer[size] = 0;
|
|
filesystem->Close( fh );
|
|
|
|
// loop through looking for all the cvars to apply
|
|
const char *search = Q_stristr(configBuffer, "sv_unlockedchapters" );
|
|
if ( search )
|
|
{
|
|
// read over the token
|
|
search = strtok( (char *)search, " \n" );
|
|
search = strtok( NULL, " \n" );
|
|
|
|
if ( search[0]== '\"' )
|
|
++search;
|
|
|
|
// read the value
|
|
int iChapter = Q_atoi( search );
|
|
m_BasicStats.m_nHL2ChaptureUnlocked = iChapter;
|
|
}
|
|
|
|
// free
|
|
delete [] configBuffer;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void CC_ResetGameStats( const CCommand &args )
|
|
{
|
|
#if defined ( TF_DLL ) || defined ( TF_CLIENT_DLL )
|
|
// Disabled this until we fix the TF gamestat crashes that result
|
|
return;
|
|
#endif
|
|
|
|
if ( !UTIL_IsCommandIssuedByServerAdmin() )
|
|
return;
|
|
|
|
gamestats->Clear();
|
|
gamestats->SaveToFileNOW();
|
|
gamestats->StatsLog( "CC_ResetGameStats : Server cleared game stats\n" );
|
|
}
|
|
|
|
static ConCommand resetGameStats("_resetgamestats", CC_ResetGameStats, "Erases current game stats and writes out a blank stats file", 0 );
|
|
|
|
class CPointGamestatsCounter : public CPointEntity
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CPointGamestatsCounter, CPointEntity );
|
|
DECLARE_DATADESC();
|
|
|
|
CPointGamestatsCounter();
|
|
|
|
protected:
|
|
|
|
void InputSetName( inputdata_t &inputdata );
|
|
void InputIncrement( inputdata_t &inputdata );
|
|
|
|
void InputEnable( inputdata_t &inputdata );
|
|
void InputDisable( inputdata_t &inputdata );
|
|
private:
|
|
|
|
string_t m_strStatisticName;
|
|
bool m_bDisabled;
|
|
};
|
|
|
|
BEGIN_DATADESC( CPointGamestatsCounter )
|
|
|
|
DEFINE_KEYFIELD( m_strStatisticName, FIELD_STRING, "Name" ),
|
|
DEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_STRING, "SetName", InputSetName ),
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "Increment", InputIncrement ),
|
|
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
|
|
|
END_DATADESC()
|
|
|
|
LINK_ENTITY_TO_CLASS( point_gamestats_counter, CPointGamestatsCounter )
|
|
|
|
|
|
CPointGamestatsCounter::CPointGamestatsCounter() :
|
|
m_strStatisticName( NULL_STRING ),
|
|
m_bDisabled( false )
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Changes name of statistic
|
|
//-----------------------------------------------------------------------------
|
|
void CPointGamestatsCounter::InputSetName( inputdata_t &inputdata )
|
|
{
|
|
m_strStatisticName = inputdata.value.StringID();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Changes name of statistic
|
|
//-----------------------------------------------------------------------------
|
|
void CPointGamestatsCounter::InputIncrement( inputdata_t &inputdata )
|
|
{
|
|
if ( m_bDisabled )
|
|
return;
|
|
|
|
if ( NULL_STRING == m_strStatisticName )
|
|
{
|
|
DevMsg( 1, "CPointGamestatsCounter::InputIncrement: No stat name specified for point_gamestats_counter @%f, %f, %f [ent index %d]\n",
|
|
GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z, entindex() );
|
|
return;
|
|
}
|
|
|
|
gamestats->Event_IncrementCountedStatistic( GetAbsOrigin(), STRING( m_strStatisticName ), inputdata.value.Float() );
|
|
}
|
|
|
|
void CPointGamestatsCounter::InputEnable( inputdata_t &inputdata )
|
|
{
|
|
m_bDisabled = false;
|
|
}
|
|
|
|
void CPointGamestatsCounter::InputDisable( inputdata_t &inputdata )
|
|
{
|
|
m_bDisabled = true;
|
|
}
|
|
|
|
#endif // GAME_DLL
|