mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 09:33:00 +00:00
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef PORTAL_PHYSICS_COLLISIONEVENT_H
|
|
#define PORTAL_PHYSICS_COLLISIONEVENT_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "physics_collisionevent.h"
|
|
|
|
class CPortal_CollisionEvent : public CCollisionEvent
|
|
{
|
|
public:
|
|
DECLARE_CLASS_GAMEROOT( CPortal_CollisionEvent, CCollisionEvent );
|
|
|
|
virtual int ShouldCollide( IPhysicsObject *pObj0, IPhysicsObject *pObj1, void *pGameData0, void *pGameData1 );
|
|
virtual void PreCollision( vcollisionevent_t *pEvent );
|
|
virtual void PostCollision( vcollisionevent_t *pEvent );
|
|
virtual int ShouldSolvePenetration( IPhysicsObject *pObj0, IPhysicsObject *pObj1, void *pGameData0, void *pGameData1, float dt );
|
|
|
|
virtual void PostSimulationFrame( void );
|
|
void PortalPostSimulationFrame( void );
|
|
void AddDamageEvent( CBaseEntity *pEntity, const CTakeDamageInfo &info, IPhysicsObject *pInflictorPhysics, bool bRestoreVelocity, const Vector &savedVel, const AngularImpulse &savedAngVel );
|
|
};
|
|
|
|
#endif //#ifndef PORTAL_PHYSICS_COLLISIONEVENT_H
|