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84 lines
2.0 KiB
C++
84 lines
2.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Base class for simple projectiles
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "cbaseanimatingprojectile.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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LINK_ENTITY_TO_CLASS( baseanimating_projectile, CBaseAnimatingProjectile );
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//---------------------------------------------------------
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// Save/Restore
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//---------------------------------------------------------
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BEGIN_DATADESC( CBaseAnimatingProjectile )
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DEFINE_FIELD( m_iDmg, FIELD_INTEGER ),
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DEFINE_FIELD( m_iDmgType, FIELD_INTEGER ),
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END_DATADESC()
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//---------------------------------------------------------
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//---------------------------------------------------------
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void CBaseAnimatingProjectile::Spawn( char *pszModel,
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const Vector &vecOrigin,
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const Vector &vecVelocity,
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edict_t *pOwner,
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MoveType_t iMovetype,
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MoveCollide_t nMoveCollide,
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int iDamage,
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int iDamageType )
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{
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Precache();
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SetSolid( SOLID_BBOX );
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SetModel( pszModel );
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UTIL_SetSize( this, vec3_origin, vec3_origin );
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m_iDmg = iDamage;
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m_iDmgType = iDamageType;
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SetMoveType( iMovetype, nMoveCollide );
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UTIL_SetOrigin( this, vecOrigin );
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SetAbsVelocity( vecVelocity );
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SetOwnerEntity( Instance( pOwner ) );
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QAngle qAngles;
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VectorAngles( vecVelocity, qAngles );
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SetAbsAngles( qAngles );
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}
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//---------------------------------------------------------
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//---------------------------------------------------------
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void CBaseAnimatingProjectile::Touch( CBaseEntity *pOther )
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{
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CBaseEntity *pOwner;
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pOwner = GetOwnerEntity();
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if( !pOwner )
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{
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pOwner = this;
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}
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trace_t tr;
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tr = BaseClass::GetTouchTrace( );
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CTakeDamageInfo info( this, pOwner, m_iDmg, m_iDmgType );
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GuessDamageForce( &info, (tr.endpos - tr.startpos), tr.endpos );
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pOther->TakeDamage( info );
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UTIL_Remove( this );
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}
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