mirror of
https://github.com/nillerusr/source-engine.git
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135 lines
3.4 KiB
C++
135 lines
3.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: implementation of player info manager
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//
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//=============================================================================//
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#include "cbase.h"
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#include "player.h"
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#include "playerinfomanager.h"
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#include "edict.h"
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extern CGlobalVars *gpGlobals;
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static CPlayerInfoManager s_PlayerInfoManager;
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static CPluginBotManager s_BotManager;
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namespace
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{
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//
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// Old version support
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//
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abstract_class IPlayerInfo_V1
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{
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public:
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// returns the players name (UTF-8 encoded)
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virtual const char *GetName() = 0;
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// returns the userid (slot number)
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virtual int GetUserID() = 0;
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// returns the string of their network (i.e Steam) ID
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virtual const char *GetNetworkIDString() = 0;
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// returns the team the player is on
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virtual int GetTeamIndex() = 0;
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// changes the player to a new team (if the game dll logic allows it)
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virtual void ChangeTeam( int iTeamNum ) = 0;
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// returns the number of kills this player has (exact meaning is mod dependent)
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virtual int GetFragCount() = 0;
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// returns the number of deaths this player has (exact meaning is mod dependent)
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virtual int GetDeathCount() = 0;
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// returns if this player slot is actually valid
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virtual bool IsConnected() = 0;
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// returns the armor/health of the player (exact meaning is mod dependent)
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virtual int GetArmorValue() = 0;
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};
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abstract_class IPlayerInfoManager_V1
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{
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public:
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virtual IPlayerInfo_V1 *GetPlayerInfo( edict_t *pEdict ) = 0;
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};
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class CPlayerInfoManager_V1: public IPlayerInfoManager_V1
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{
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public:
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virtual IPlayerInfo_V1 *GetPlayerInfo( edict_t *pEdict );
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};
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static CPlayerInfoManager_V1 s_PlayerInfoManager_V1;
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IPlayerInfo_V1 *CPlayerInfoManager_V1::GetPlayerInfo( edict_t *pEdict )
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{
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CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict ));
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if ( pPlayer )
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{
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return (IPlayerInfo_V1 *)pPlayer->GetPlayerInfo();
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}
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else
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{
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return NULL;
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}
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}
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPlayerInfoManager_V1, IPlayerInfoManager_V1, "PlayerInfoManager001", s_PlayerInfoManager_V1);
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}
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IPlayerInfo *CPlayerInfoManager::GetPlayerInfo( edict_t *pEdict )
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{
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CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict ));
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if ( pPlayer )
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{
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return pPlayer->GetPlayerInfo();
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}
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else
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{
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return NULL;
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}
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}
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CGlobalVars *CPlayerInfoManager::GetGlobalVars()
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{
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return gpGlobals;
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}
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IBotController *CPluginBotManager::GetBotController( edict_t *pEdict )
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{
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CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict ));
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if ( pPlayer && pPlayer->IsBot() )
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{
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return pPlayer->GetBotController();
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}
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else
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{
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return NULL;
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}
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}
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edict_t *CPluginBotManager::CreateBot( const char *botname )
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{
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edict_t *pEdict = engine->CreateFakeClient( botname );
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if (!pEdict)
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{
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Msg( "Failed to create Bot.\n");
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return NULL;
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}
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// Allocate a player entity for the bot, and call spawn
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CBasePlayer *pPlayer = ((CBasePlayer*)CBaseEntity::Instance( pEdict ));
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pPlayer->ClearFlags();
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pPlayer->AddFlag( FL_CLIENT | FL_FAKECLIENT );
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pPlayer->ChangeTeam( TEAM_UNASSIGNED );
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pPlayer->RemoveAllItems( true );
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pPlayer->Spawn();
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return pEdict;
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}
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPlayerInfoManager, IPlayerInfoManager, INTERFACEVERSION_PLAYERINFOMANAGER, s_PlayerInfoManager);
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPluginBotManager, IBotManager, INTERFACEVERSION_PLAYERBOTMANAGER, s_BotManager);
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